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I'm thinking of using this for my Retro Rust game engine, but if possible I would like to support the BDF font format which seems to be often used for low-resolution bitmap fonts.
Is this out of scope for fontdue?
The text was updated successfully, but these errors were encountered:
OK, cool. For now I'll just use bitmap TTF fonts, but I might write a no-std BDF parser sometime and try to integrate it into Fontdue if it becomes worth it for my app, thanks!
I'm thinking of using this for my Retro Rust game engine, but if possible I would like to support the BDF font format which seems to be often used for low-resolution bitmap fonts.
Is this out of scope for fontdue?
The text was updated successfully, but these errors were encountered: