How can i write yuv420p to rgb Skia Shader with SKSL Language? #2726
Closed
cangunaydin
started this conversation in
General
Replies: 1 comment
-
thanks to help from skia conversation groups i figured it out. half y = sample(yImage,coord * scale).r - 0.0625;
half u = sample(uImage,(coord / 2) * scale).r - 0.5;
half v = sample(vImage,(coord / 2) * scale).r - 0.5; hope it can help someone |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello,
I have 3 byte arrays which presents y, u and v plane. Since yuv to rgb conversion takes long time, i want to do the conversion on gpu side.
There are many yuv to rgb conversion algorithms around the internet. So my first try is below, I am inspired from this thread. #1319 (comment)
the outputs you can see here.
I am pretty sure that there is nothing wrong with math formula. Cause i use the same formula in an opengl shader. And it works fine over there. However the problem is more likely about how i pass the data to the sampler. What i do in opengl was sth like this.
so i use red channel only. But here i don't have that option. Instead i use one channel grayscale. So my assumption is to get the data from r channel. But it turns out that after sampling g and b values also exists. So sth wrong with channel or how i pass the byte arrays to gpu or how i approach to the problem :)
I appreciate any feedback and help. Thank you very much.
Beta Was this translation helpful? Give feedback.
All reactions