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code.txt
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import os
import random
import time
import turtle
turtle.fd(0)
turtle.speed(0)
turtle.bgcolor("pink")
turtle.title("SpaceWar VERSION SMZ")
turtle.bgpic("")
turtle.ht()
turtle.setundobuffer(1)
turtle.tracer(0)
class Sprite(turtle.Turtle):
def __init__(self, spriteshape, color, startx, starty):
turtle.Turtle.__init__(self, shape = spriteshape)
self.speed(0)
self.penup()
self.color(color)
self.fd(0)
self.goto(startx, starty)
self.speed = 100
def move(self):
self.fd(self.speed)
if self.xcor() > 290:
self.setx(290)
self.rt(60)
if self.xcor() < -290:
self.setx(-290)
self.rt(60)
if self.ycor() > 290:
self.sety(290)
self.rt(60)
if self.ycor() < -290:
self.sety(-290)
self.rt(60)
def is_collision(self, other):
if (self.xcor() >= (other.xcor() - 20)) and \
(self.xcor() <= (other.xcor() + 20)) and \
(self.ycor() >= (other.ycor() - 20)) and \
(self.ycor() <= (other.ycor() + 20)):
return True
else:
return False
class Player(Sprite):
def __init__(self, spriteshape, color, startx, starty):
Sprite.__init__(self, spriteshape, color, startx, starty)
self.shapesize(stretch_wid=0.6, stretch_len=1.1, outline=None)
self.speed = 4
self.lives = 3
def turn_left(self):
self.lt(45)
def turn_right(self):
self.rt(45)
def accelerate(self):
self.speed += 1
def decelerate(self):
self.speed -= 1
class Enemy(Sprite):
def __init__(self, spriteshape, color, startx, starty):
Sprite.__init__(self, spriteshape, color, startx, starty)
self.speed = 6
self.setheading(random.randint(0,360))
class Ally(Sprite):
def __init__(self, spriteshape, color, startx, starty):
Sprite.__init__(self, spriteshape, color, startx, starty)
self.speed = 8
self.setheading(random.randint(0,360))
def move(self):
self.fd(self.speed)
if self.xcor() > 290:
self.setx(290)
self.lt(60)
if self.xcor() < -290:
self.setx(-290)
self.lt(60)
if self.ycor() > 290:
self.sety(290)
self.lt(60)
if self.ycor() < -290:
self.sety(-290)
self.lt(60)
class Missile(Sprite):
def __init__(self, spriteshape, color, startx, starty):
Sprite.__init__(self, spriteshape, color, startx, starty)
self.shapesize(stretch_wid=0.2, stretch_len=0.4, outline=None)
self.speed = 20
self.status = "ready"
self.goto(-1000, 1000)
def fire(self):
if self.status == "ready":
os.system("afplay laser.mp3&")
self.goto(player.xcor(), player.ycor())
self.setheading(player.heading())
self.status = "firing"
def move(self):
if self.status == "ready":
self.goto(-1000, 1000)
if self.status == "firing":
self.fd(self.speed)
if self.xcor() < -290 or self.xcor() > 290 or \
self.ycor()< -290 or self.ycor()> 290:
self.goto(-1000,1000)
self.status = "ready"
class Particle(Sprite):
def __init__(self, spriteshape, color, startx, starty):
Sprite.__init__(self, spriteshape, color, startx, starty)
self.shapesize(stretch_wid=0.1, stretch_len=0.1, outline=None)
self.goto(-1000,-1000)
self.frame = 0
def explode(self, startx, starty):
self.goto(startx,starty)
self.setheading(random.randint(0,360))
self.frame = 1
def move(self):
if self.frame > 0:
self.fd(10)
self.frame += 1
if self.frame > 15:
self.frame = 0
self.goto(-1000, -1000)
class Game():
def __init__(self):
self.level = 1
self.score = 0
self.state = "playing"
self.pen = turtle.Turtle()
self.lives = 3
def draw_border(self):
self.pen.speed(0)
self.pen.color("white")
self.pen.pensize(3)
self.pen.penup()
self.pen.goto(-300, 300)
self.pen.pendown()
for side in range(4):
self.pen.fd(600)
self.pen.rt(90)
self.pen.penup()
self.pen.ht()
self.pen.pendown()
def show_status(self):
self.pen.undo()
msg = "Score: %s" %(self.score)
self.pen.penup()
self.pen.goto(-300, 310)
self.pen.write(msg, font=("Arial", 16, "normal"))
game = Game()
#Draw the game border
game.draw_border()
#Show the game status
game.show_status()
#Create my sprites
player = Player("turtle", "black", 0, 0)
#enemy = Enemy("circle", "red", -100, 0)
missile = Missile("turtle", "blue", 0, 0)
#ally = Ally("square", "blue", 100, 0)
enemies =[]
for i in range(4):
enemies.append(Enemy("turtle", "red", 0, 0))
particles = []
for i in range(20):
particles.append(Particle("circle", "orange", 0, 0))
#Keyboard bindings
turtle.onkey(player.turn_left, "Left")
turtle.onkey(player.turn_right, "Right")
turtle.onkey(player.accelerate, "Up")
turtle.onkey(player.decelerate, "Down")
turtle.onkey(missile.fire, "space")
turtle.listen()
#Main game loop
while True:
turtle.update()
time.sleep(0.02)
player.move()
missile.move()
for enemy in enemies:
enemy.move()
#Check for a collision with the player
if player.is_collision(enemy):
#Play explosion sound
os.system("afplay explosion.mp3&")
x = random.randint(-250, 250)
y = random.randint(-250, 250)
enemy.goto(x, y)
game.score -= 100
game.show_status()
#Check for a collision between the missile and the enemy
if missile.is_collision(enemy):
#Play explosion sound
os.system("afplay explosion.mp3&")
x = random.randint(-250, 250)
y = random.randint(-250, 250)
enemy.goto(x, y)
missile.status = "ready"
#Increase the score
game.score += 100
game.show_status()
#Do the explosion
for particle in particles:
particle.explode(missile.xcor(), missile.ycor())
for particle in particles:
particle.move()
delay = raw_input("Press enter to finish. > ")