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Takashi Sakai
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release v0.3.0
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Assets/ShinyEffectForUGUI/ShinyEffectForUGUI.cs

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/// </summary>
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[ExecuteInEditMode]
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[DisallowMultipleComponent]
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public class ShinyEffectForUGUI : BaseMeshEffect
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public class ShinyEffectForUGUI : BaseMeshEffect, ISerializationCallbackReceiver
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{
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//################################
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// Constant or Static Members.
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//################################
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// Private Members.
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//################################
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static readonly List<UIVertex> s_Verts = new List<UIVertex>();
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/// <summary>
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/// Mark the UIEffect as dirty.
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/// </summary>

CHANGELOG.md

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# Changelog
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## [v0.3.0](https://github.com/mob-sakai/ShinyEffectForUGUI/tree/v0.3.0) (2018-04-09)
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[Full Changelog](https://github.com/mob-sakai/ShinyEffectForUGUI/compare/v0.2.0...v0.3.0)
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**Fixed bugs:**
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- Bug: Material is not set automatically [\#7](https://github.com/mob-sakai/ShinyEffectForUGUI/issues/7)
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## [v0.2.0](https://github.com/mob-sakai/ShinyEffectForUGUI/tree/v0.2.0) (2018-04-09)
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[Full Changelog](https://github.com/mob-sakai/ShinyEffectForUGUI/compare/v0.1.0...v0.2.0)

package.json

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{
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"name": "ShinyEffectForUGUI",
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"version": "0.2.0",
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"version": "0.3.0",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/mob-sakai/ShinyEffectForUGUI.git"

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