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I would like my player to be able to lock-on the enemy from a reasonable distance, but that lock-on should be dropped only by either LOS loss or when the player gets really far away from the enemy. Currently, it seems that the lock-on minimal distance is both.
The text was updated successfully, but these errors were encountered:
I would like my player to be able to lock-on the enemy from a reasonable distance, but that lock-on should be dropped only by either LOS loss or when the player gets really far away from the enemy. Currently, it seems that the lock-on minimal distance is both.
The text was updated successfully, but these errors were encountered: