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1.3.1
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CHANGELOG.md

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# Changelog
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## [Unreleased]
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## [1.3.1] - August 24, 2019
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### Fixed
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* Cylinders using the wrong orientation when being converted.
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* All settings will now be saved and will use the same value when relaunching Studio.
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* Selection Box will now glow green or red depending if it is able to be converted the part selected or not.
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[Unreleased]: https://github.com/mkargus/PartToTerrain/compare/1.3.0...master
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[Unreleased]: https://github.com/mkargus/PartToTerrain/compare/1.3.1...master
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[1.3.1]: https://github.com/mkargus/PartToTerrain/compare/1.3.0...1.3.1
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[1.3.0]: https://github.com/mkargus/PartToTerrain/compare/1.2.2...1.3.0
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[1.2.2]: https://github.com/mkargus/PartToTerrain/compare/1.2.1...1.2.2
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[1.2.1]: https://github.com/mkargus/PartToTerrain/compare/1.2.0...1.2.1

src/init.server.lua

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error('Part to Terrain has to be ran as a plugin.')
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end
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local version = '1.3.0'
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local version = '1.3.1'
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-- Services
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local mouse = plugin:GetMouse()

src/terrainConverter.lua

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local function FillCylinder(part, material)
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-- FillCylinder will use the wrong orientation without this fix:
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-- FillCylinder will use the wrong orientation without this fix:
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-- https://twitter.com/m_kargus/status/1164330550917832704
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local fixPart = Instance.new('Part')
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fixPart.Orientation = Vector3.new(part.Orientation.X, part.Orientation.Y, part.Orientation.Z - 90)

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