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Crash on too many turrets #9

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bb010g opened this issue Jul 5, 2016 · 3 comments
Closed

Crash on too many turrets #9

bb010g opened this issue Jul 5, 2016 · 3 comments
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@bb010g
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bb010g commented Jul 5, 2016

While testing #7, I found that the game slowed down when a significant number (around the top third to half of the screen) of turrets were placed. The game will crash before you are able to fill the screen with turrets. Tested on Moto G 2015.

@mjaun mjaun added the bug label Jul 6, 2016
@mjaun
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mjaun commented Jul 6, 2016

My goal is that the game runs smoothly on a decent device without abusing it. At which wave did the slow-down occur? What towers were used? Do you think this situation would be possible without exploiting #7?

@bb010g
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bb010g commented Jul 7, 2016

I don't recall what wave it was, but it should be triggerable around wave 40-45 if you use the cheapest turrets. Tower type was level one slowdown. A slowdown would be noticeable in a real game around waves 25-30 if you liked lots of towers.

@mjaun
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mjaun commented Feb 13, 2017

Closing this, for further discussions use #14

@mjaun mjaun closed this as completed Feb 13, 2017
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