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top score share #156

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nbcygh opened this issue Jan 17, 2019 · 25 comments
Open

top score share #156

nbcygh opened this issue Jan 17, 2019 · 25 comments

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@nbcygh
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nbcygh commented Jan 17, 2019

map: the original
score: 6696012

@mmm4m5m
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mmm4m5m commented Jun 15, 2019

map: the original
score: 9,864,910

Wondering shall I upload a screen shoot or it will spoil the fun for others. Or can we share just small hints but which hint is small enough.

Here my small hint: My best tower inflicted 55.1G damage.

@sardach
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sardach commented Jun 24, 2019

map: original
score: 10,674,098.
Best tower inflicted: 44.4G damage
wave: 142

@m4rkusxxl
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map: original
score: 11.243.636
wave: 142
Damage-dealers: 16 maxed out machine guns, 2 maxed out straight lasers, 1 maxed out and 1 nearly maxed out (lvl 14) rocket launcher, some glue towers, glue guns and teleporters.
Died as always due to fliers...

@estemon
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estemon commented Aug 25, 2019 via email

@m4rkusxxl
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Now optimized for fliers:
map: original
score: 12.194.827
wave: 144
Damage-dealers: 22 maxed out machine guns, 1 maxed out rocket launcher, some glue towers, glue guns and teleporters.
Still died to fliers... -15 (rest of the wave was killed)

@thierrytiti
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Map: original
level 151

All towers are at level 15
All the towers on the top part are shooting first target
The ones at bottom are targeting weakest

Screenshot_2019-09-16-22-53-03-758_ch logixisland anuto

@KillerBug
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Screenshot_20191124-064341
Screenshot_20191126-150804
Screenshot_20191118-220521
Screenshot_20191121-063144

It's always the pentagons on 142-144. Only way I've found to get past 144 is by spamming the next wave button.

@Herzfinsternis
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I could beat level 162 - though with 0 lives left - and died at level 163 on "The Original" map. However, I only got 9,318,174 points. My highscore is 12,366,539 - when I died at level 142. Strange...

Screenshot_20200122-212140_Anuto_TD

I did this by constantly pressing "next wave" up to about level 120-130.

Hope that helps...

@Herzfinsternis
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I tried again. This time I constantly pressed the "next wave"-button up to level 150. That was easier than stealing candy from a baby.
Screenshot_20200123-142837_Anuto_TD

However, once you stopped, you can't start that way again.
Screenshot_20200123-143621_Anuto_TD

The score is incredibly low...

@Herzfinsternis
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Map: The Original
Score: 14,678,373
Level: 247

@sabbir755
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Screenshot_20191124-064341
Screenshot_20191126-150804
Screenshot_20191118-220521
Screenshot_20191121-063144

It's always the pentagons on 142-144. Only way I've found to get past 144 is by spamming the next wave button.

Wow!You have done it to wave 153 with awesome score.I am a newbie in this game.Can you please tell me the process how to reach at least 110 level in the map (1st screenshot) ?
I am always stuck at wave 75-80.I really want to pass the wave 100.

@sabbir755
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Map: The Original
Score: 14,678,373
Level: 247

That's amazing! Can you please tell me how did you do that? I mean the procedure or strategy.I just want to pass at least 100 waves.I just got addicted to this game.

@Herzfinsternis
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Map: The Original
Score: 14,678,373
Level: 247

That's amazing! Can you please tell me how did you do that? I mean the procedure or strategy.I just want to pass at least 100 waves.I just got addicted to this game.

You build bullet towers, glue towers and one explosive tower - you do not need lasers. You should be able to get past level 100 or even level 140. Try to build something similar to thierrytiti's setup.

To get past level 142 you have to start each next wave as soon as possible und slow the enemies with glue towers. Place your first bullet towers near the end of the enemies path. That way you will have thousands of enemies "in the pipeline". The trick is, that enemies do not get stronger by wave number but by the amount of credits earned from killing enemies. So killing them late and starting waves early will make them weaker and give you bonus credits.

@Herzfinsternis
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Herzfinsternis commented Apr 21, 2020 via email

@Herzfinsternis
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Herzfinsternis commented Apr 21, 2020 via email

@sabbir755
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Hi sabbir9!   You may find useful information in the wiki: https://github.com/reloZid/android-anuto/wiki/Tower-stats   So damage per credit is best for maxed out machine guns. It's better to enhance a machine gun than to build a new one. However, credits spend on enhancing a tower before upgrading it are wasted.   You will also need glue towers and a rocket launcher to kill the blobs.   Pressing the "Next Wave" button continuously will keep the enemies weak and help you reach higher levels. You will not need a lot of towers to reach levels past 150: #156 (comment)   The health of enemies is discussed here: #142 (comment)   Extra trick: When you have unspend credits you can (1) start the next wave, (2) build a rocket launcher, (3) wait while the rocket launcher penetrates the enemies, (4) sell the rocket launcher before killing the wave. That way you can avoid to buy a second rocket launcher. You will loose some credits by buying and selling it, but not that much.   It may require some practice but I'm sure you can beat higher levels on map Civyshk 2Y than level 100...   Greets Herzfinsternis   Gesendet: Montag, 20. April 2020 um 03:46 Uhr Von: "sabbir9" [email protected] An: "reloZid/android-anuto" [email protected] Cc: "Herzfinsternis" [email protected], "Comment" [email protected] Betreff: Re: [reloZid/android-anuto] top score share (#156)   Map: The Original Score: 14,678,373 Level: 247 That's amazing! Can you please tell me how did you do that? I mean the procedure or strategy.I just want to pass at least 100 waves.I just got addicted to this game. You build bullet towers, glue towers and one explosive tower - you do not need lasers. You should be able to get past level 100 or even level 140. Try to build something similar to thierrytiti's setup. To get past level 142 you have to start each next wave as soon as possible und slow the enemies with glue towers. Place your first bullet towers near the end of the enemies path. That way you will have thousands of enemies "in the pipeline". The trick is, that enemies do not get stronger by wave number but by the amount of credits earned from killing enemies. So killing them late and starting waves early will make them weaker and give you bonus credits. Thanks a lot for the reply.Actually i am tried to do something like you have said.But the problem is i didn't get enough credits to power up the bullets and rocket launcher to the level 15 earlier. Actually i got a challenge to pass at least 100 waves in the "Civyshk 2Y".But everytime i defeated by the cause i mentioned above. Can you please help me one more time by answering two questions? If you have enough time please help my by answering the questions.I have to win the challenge as soon as possible. 1.Is it better to upgrade or enhance towers rather than placing some more towers in the map? If yes then how much or what types of tower should i start with and when to place more in the Civyshk 2Y map? 2.And is it help to pass more and more level by pressing the next wave button continuously? Please answer the questions that will help me a lot! — You are receiving this because you commented. Reply to this email directly, view it on GitHub, or unsubscribe.

Thanks a lot again.I think now i have understand the strategy clearly.Also i think this time i will win the challenge.Really appreciated !

@gloryroad1
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Jeez I didn't notice this thread before. There is something BIGTIME wrong with the balance if just heaps of glue towers and machine guns get one to these levels. These snapshots of the weapon configurations for such high levels are unbelievable --but then I've always know the machineguns were the best bang for the buck and the rockets, and especially the lasers, tho powerful, were hugely overpriced for their hit.

@gloryroad1
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gloryroad1 commented Aug 6, 2020

I always have placed the prime kill zone at the start and slowly extended it to the end as the credits allowed, excepting an early beefing up at the very end to wipe out, hopefully, anything that made it that far. And I only start the next wave when I am sure the current one will be creamed. These who have gotten beyond level 112+/- seem to say to arm from the end, stick with glue towers and totally maxed-out machineguns, and also, start a new wave ASAP because the enemies come on weakened. --And I never, ever have maxed out any of the final upgrades to the ultimate 15 because I figured the cost wasn't worth the increased hit. ...I also never got to such high levels.

@gforg78
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gforg78 commented Oct 28, 2020

Here are mine:
lvl146,
387k cr
score:13,411,156
Screenshot_20201028_163220_ch logixisland anuto_resized_20201028_043236921

@gforg78
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gforg78 commented Nov 10, 2020

after some waves called in early, then upgrading / enhancing everything(!) to the max and setting the attack strategy individially for each level, I think, I kind of maxed out the game, at least this my best for now
Screenshot_20201110_204037_ch logixisland anuto

@gforg78
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gforg78 commented Nov 10, 2020

oh, and playing with buying/selling the third teleporter at the end...

@Herzfinsternis
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after some waves called in early, then upgrading / enhancing everything(!) to the max and setting the attack strategy individially for each level, I think, I kind of maxed out the game, at least this my best for now

Ah, I see, there was an updated version of the game. Lasers are now slowing down the flyers. I am pretty sure that the game isn't maxed out yet...
Screenshot_20210120-153802_Anuto_TD

@akhalymon
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I think I've maxed out the original map. Healers are so powerful at this stage that can heal damage from ~8-9 towers at once.
I was only able to kill 10 healers out of 60 at this stage.
photo_2022-03-24_13-07-03

@calt1
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calt1 commented Aug 26, 2022

Ok I'm here to claim the wave high score. I scored this on 2021-12-28 (during my Christmas holiday).

Map: The Original
Wave: 255
Score: 7,592,211 (don't look at this)
Credits: 5317k
Final Lives: -2837
Highest Inflicted, rocket: 256G
Highest Inflicted, laser: 89.6G
Highest Inflicted, bullet: 5423M
image

This game needs a pause, because the real limit is how fast you can spend your credits. I played on normal speed and was unable to upgrade all of my towers because I simply could not do it fast enough. Also at a certain point you earn credits faster than you can spend them. I understand the dev doesn't want people pausing to move towers from the start to the end when an enemy is about to escape, but that wouldn't be exploitable for getting a high score anyway. Maybe only let us upgrade towers during the pause. It also would allow us to pause and think while looking at the game.
If you're wondering, all of the tier 2 lasers are to stun fliers as often as possible. Basically glue for fliers.
When stacking glue, there is no additional gain after 4 glue towers per spot, or 3 glue guns per spot.
Also, there's a really annoying bug where towers will continue to target enemies for a short period of time after they've been teleported out of their range. It allows towers to fire at and damage enemies outside of their max range.
The red 1 on my glue gun is also a bug, pretty sure it was level 5. The 1 got stuck and would overlap the 5 when I displayed the correct level.

@Mortis03
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Love the game!

Highest DMG tower was a canon with 147G.

Screenshot_20240312-010454

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