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I noticed that when scratching very slowly in one direction (also when trying to hold the wheel steady in order to set a hotcue), the play position makes tiny jumps forwards and backwards resulting in unexpectedly loud sound artifacts.
However, scratching sounds pretty smooth when doing similarly slow/small moves with the waveform or with my old, rather low-res wheel on the Reloop TerminalMix 2/4 (the mapping does no filtering/averaging). Yes, there are artifacts, much louder, higher pitch than comparable moves with vinyl of course, but they are still more quiet than with the S4 mapping.
I saw the wheel also sends absolute position data which is not used for certain reasons.
Could that be used when the wheel moves slowly?
Furthermore if I rotate the wheel veeeery slowly in one direction I can move it quite a distance before anything happens.
I tried the old way in the S4 mapping an it's much smoother:
enable scratching:
if(touched){engine.scratchEnable(this.deck.currentDeckNumber,2150,// matches LED position @33 1/333+1/3,1.0/8,1.0/256);}else{engine.scratchDisable(this.deck.currentDeckNumber);}
Bug Description
I noticed that when scratching very slowly in one direction (also when trying to hold the wheel steady in order to set a hotcue), the play position makes tiny jumps forwards and backwards resulting in unexpectedly loud sound artifacts.
However, scratching sounds pretty smooth when doing similarly slow/small moves with the waveform or with my old, rather low-res wheel on the Reloop TerminalMix 2/4 (the mapping does no filtering/averaging).
Yes, there are artifacts, much louder, higher pitch than comparable moves with vinyl of course, but they are still more quiet than with the S4 mapping.
I saw the wheel also sends absolute position data which is not used for certain reasons.
Could that be used when the wheel moves slowly?
I'll compare with the mappings in 2.4 or 2.5
mixxx/res/controllers/Traktor-Kontrol-S4-MK3.js
Lines 2439 to 2474 in 8354c8e
Version
No response
OS
No response
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