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LotteryGenerator.sol
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// SPDX-License-Identifier: MIT
pragma solidity ^0.8.11;
import "@openzeppelin/contracts/token/ERC721/IERC721.sol";
import "./SpinnerLottery.sol";
import "./NFTLottery.sol";
contract ContractGenerator {
address public owner;
uint public lotteryGeneratorId;
uint256 public count;
enum LotteryType
{
SpinnerLottery,
NftLottery,
LotteryMarket
}
constructor(){
owner = msg.sender;
lotteryGeneratorId = 1;
}
struct Data {
address lotteryAddress;
address lotteryOwner;
LotteryType lotteryType;
uint winningPercentage;
uint deadLineInDays;
bool looserGetNeft;
uint maxDepositPerUserInCoins; //rawamount without decimals
uint minDepositPerUserInCoins; //rawamount without decimals
}
mapping(uint256 => Data) public lotteries;
function createSpinnerLottery(
LotteryType lotteryType,
uint winningPercentage,
uint deadLineInDays,
bool looserGetNeft,
uint maxDepositPerUserInCoins, // pass same min and max for fixed
uint minDepositPerUserInCoins
)
public
{
SpinnerLottery lottery = new SpinnerLottery(
msg.sender,
address(this),
winningPercentage,
deadLineInDays,
minDepositPerUserInCoins,
maxDepositPerUserInCoins
);
lotteries[count] = Data({
lotteryAddress: address(lottery),
lotteryOwner: msg.sender,
lotteryType : lotteryType,
winningPercentage : winningPercentage,
deadLineInDays : deadLineInDays,
looserGetNeft : looserGetNeft,
maxDepositPerUserInCoins : maxDepositPerUserInCoins,
minDepositPerUserInCoins : minDepositPerUserInCoins
});
count++;
}
function createNFTLottery(
LotteryType lotteryType,
uint winningPercentage,
uint deadLineInDays,
bool looserGetNeft,
uint maxDepositPerUserInCoins, // pass same min and max for fixed
uint minDepositPerUserInCoins,
IERC721 nftContract //Used for nft
)
public
{
if(lotteryType == LotteryType.NftLottery){
NFTLottery lottery = new NFTLottery(
msg.sender,
maxDepositPerUserInCoins,
nftContract,
false, //this is for demo purpos to can demo without create nft contract
winningPercentage,
address(this)
);
lotteries[count] = Data({
lotteryAddress: address(lottery),
lotteryOwner: msg.sender,
lotteryType : lotteryType,
winningPercentage : winningPercentage,
deadLineInDays : deadLineInDays,
looserGetNeft : looserGetNeft,
maxDepositPerUserInCoins : maxDepositPerUserInCoins, //NFT uses fixed so both are same
minDepositPerUserInCoins : minDepositPerUserInCoins //NFT uses fixed so both are same
});
}
count++;
}
}