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Hey there - I had a quick question about Rml::Debugger. So, the way it is currently, the debugger is attached to a context and renders within that context. This means that it seemingly inherits the pixel ratio of that context; we use a context that uses a DOS-sized scale and changes depending on a few things, meaning the debugger is often either too large or too small (you have to have a very specific size for it to be correct). Is there any easy way currently to somehow decouple these ratios so that the debugger is always 1 px = 1 px, or separate them so we can allow it to be used in high DPI mode without being coupled to the real UIs' scale? Alternatively, could it be set up so that a debugger is attached to two contexts, one for what you're debugging and a second one for what you're rendering to? |
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Hello!
I believe we already have you covered here, you can do |
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This is exactly what I mean here though, you can debug another context than the one your debugger is rendered in. So you just setup the context the debugger runs in with a "normal" dp-ratio, and then in the target context you can set it to something different.