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Fix readme typos
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README.md

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![Velox Server](https://github.com/mikex86/jarvis/blob/master/images/velox_logo.svg)
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![Velox Server](https://github.com/mikex86/Velox/blob/master/images/velox_logo.svg)
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# Velox Minecraft Server
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![Java CI with Gradle](https://github.com/mikex86/VeloxServer/workflows/Java%20CI%20with%20Gradle/badge.svg)
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![Java CI with Gradle](https://github.com/mikex86/Velox/workflows/Java%20CI%20with%20Gradle/badge.svg)
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## About
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Velox primary goal is to improve performance of the Vanilla server.
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Velox may implement its own plugin/modding API in the future, but the primary focus right now
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is to maximize server performance.
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The project is in early development phase, but feel free to test the potentially unstable
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The project is in early development, but feel free to test the potentially unstable
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builds.
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### Is this safe?
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Yesn't...<br>
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The region model makes the assumption, that entities in different regions do not interact with one
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another. In vanilla minecraft this should never happen. If you are aware of any edge case
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another. In vanilla Minecraft this should never happen. If you are aware of any edge case
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where this might occur, please do not hesitate to create an issue.
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## Why drop support for the Bukkit API?
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As the Bukkit API was not created with this kind of ticking model in mind,
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it is likely that plugins might perform unsafe interactions, leaving no other option but to "hope for the best".
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Perhaps an even greater problem would be the thread safety measures for the plugin themselves.
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Perhaps an even greater problem would be the thread safety measures for the plugins themselves.
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Events like PlayerMoveEvent, which are invoked many times per second, might cause the server
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to synchronize for long enough to eliminate the gains of concurrency.
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