1- ![ Velox Server] ( https://github.com/mikex86/jarvis /blob/master/images/velox_logo.svg )
1+ ![ Velox Server] ( https://github.com/mikex86/Velox /blob/master/images/velox_logo.svg )
22
33# Velox Minecraft Server
4- ![ Java CI with Gradle] ( https://github.com/mikex86/VeloxServer /workflows/Java%20CI%20with%20Gradle/badge.svg )
4+ ![ Java CI with Gradle] ( https://github.com/mikex86/Velox /workflows/Java%20CI%20with%20Gradle/badge.svg )
55## About
66
77Velox primary goal is to improve performance of the Vanilla server.
@@ -13,7 +13,7 @@ of Minecraft.
1313Velox may implement its own plugin/modding API in the future, but the primary focus right now
1414is to maximize server performance.
1515
16- The project is in early development phase , but feel free to test the potentially unstable
16+ The project is in early development, but feel free to test the potentially unstable
1717builds.
1818
1919
@@ -26,14 +26,14 @@ server performance for other players.
2626### Is this safe?
2727Yesn't...<br >
2828The region model makes the assumption, that entities in different regions do not interact with one
29- another. In vanilla minecraft this should never happen. If you are aware of any edge case
29+ another. In vanilla Minecraft this should never happen. If you are aware of any edge case
3030where this might occur, please do not hesitate to create an issue.
3131
3232## Why drop support for the Bukkit API?
3333
3434As the Bukkit API was not created with this kind of ticking model in mind,
3535it is likely that plugins might perform unsafe interactions, leaving no other option but to "hope for the best".
36- Perhaps an even greater problem would be the thread safety measures for the plugin themselves.
36+ Perhaps an even greater problem would be the thread safety measures for the plugins themselves.
3737Events like PlayerMoveEvent, which are invoked many times per second, might cause the server
3838to synchronize for long enough to eliminate the gains of concurrency.
3939
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