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Copy pathGraphics.asm
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Graphics.asm
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;*******************************************************************************************
; Block sprite
;*******************************************************************************************
; SpriteBlockData:
; db 3 ; Width in bytes
; db 8 ; Height in pixels
; dw SpriteBlock0, SpriteBlock0 + 24 * 1, SpriteBlock0 + 24 * 2, SpriteBlock0 + 24 * 3
; dw SpriteBlock0 + 24 * 4, SpriteBlock0 + 24 * 5, SpriteBlock0 + 24 * 6, SpriteBlock0 + 24 * 7
; SpriteBlock0: db %11111111, %11111110, %00000000
; db %11001111, %11111110, %00000000
; db %10111111, %11111110, %00000000
; db %10111101, %01010100, %00000000
; db %11101010, %10101010, %00000000
; db %01010101, %01010100, %00000000
; db %10101010, %10101010, %00000000
; db %00000000, %00000000, %00000000
; ds 24 * 7
;*******************************************************************************************
; Solid Block sprite
;*******************************************************************************************
SpriteBlockData:
db 3 ; Width in bytes
db 8 ; Height in pixels
dw SpriteBlock0, SpriteBlock0 + 24 * 1, SpriteBlock0 + 24 * 2, SpriteBlock0 + 24 * 3
dw SpriteBlock0 + 24 * 4, SpriteBlock0 + 24 * 5, SpriteBlock0 + 24 * 6, SpriteBlock0 + 24 * 7
SpriteBlock0:
db %00000000, %00000000, %00000000
db %01111111, %11111110, %00000000
db %01111111, %11111110, %00000000
db %01111111, %11111110, %00000000
db %01111111, %11111110, %00000000
db %01111111, %11111110, %00000000
db %01111111, %11111110, %00000000
db %00000000, %00000000, %00000000
ds 24 * 7
;
;*******************************************************************************************
; Small Ball Data
;*******************************************************************************************
SmallBallData
db 2 ; Width in bytes
db 5 ; Height in pixels
dw SmallBallData0, SmallBallData0 + 10 * 1, SmallBallData0 + 10 * 2, SmallBallData0 + 10 * 3
dw SmallBallData0 + 10 * 4, SmallBallData0 + 10 * 5, SmallBallData0 + 10 * 6, SmallBallData0 + 10 * 7
SmallBallData0
db %01110000, %00000000
db %10011000, %00000000
db %10111000, %00000000
db %11111000, %00000000
db %01110000, %00000000
ds 10 * 7
;*******************************************************************************************
; Bat Sprite
;*******************************************************************************************
SpriteBatFrameTable:
dw SpriteBatDataFrame0, SpriteBatDataFrame1, SpriteBatDataFrame2, SpriteBatDataFrame1
SpriteBatDataFrame0:
db 4 ; Width in bytes
db 8 ; Height in pixels
dw SpriteBatData0, SpriteBatData0 + 32 * 1, SpriteBatData0 + 32 * 2, SpriteBatData0 + 32 * 3
dw SpriteBatData0 + 32 * 4, SpriteBatData0 + 32 * 5, SpriteBatData0 + 32 * 6, SpriteBatData0 + 32 * 7
SpriteBatData0:
db 63,255,252, 0,120, 0, 26, 0
db 240, 60, 11, 0,255,231,255, 0
db 255,231,255, 0,208, 60, 15, 0
db 88, 0, 30, 0, 63,255,252, 0
ds 32 * 7 ; Create enough space for the shifted versions of this sprite frame
SpriteBatDataFrame1:
; The bat is animated so there is a lookup table for each frame of animation
db 4 ; Width in bytes
db 8 ; Height in pixels
dw SpriteBatData1, SpriteBatData1 + 32 * 1, SpriteBatData1 + 32 * 2, SpriteBatData1 + 32 * 3
dw SpriteBatData1 + 32 * 4, SpriteBatData1 + 32 * 5, SpriteBatData1 + 32 * 6, SpriteBatData1 + 32 * 7
SpriteBatData1:
db 63,255,252, 0,120, 0, 30, 0
db 240,195, 15, 0,223,153,251, 0
db 223,153,251, 0,240,195, 15, 0
db 120, 0, 30, 0, 63,255,252, 0
ds 32 * 7
SpriteBatDataFrame2:
db 4 ; Width in bytes
db 8 ; Height in pixels
dw SpriteBatData2, SpriteBatData2 + 32 * 1, SpriteBatData2 + 32 * 2, SpriteBatData2 + 32 * 3
dw SpriteBatData2 + 32 * 4, SpriteBatData2 + 32 * 5, SpriteBatData2 + 32 * 6, SpriteBatData2 + 32 * 7
SpriteBatData2:
db 63,255,252, 0, 88, 0, 30, 0
db 211, 24,207, 0,254, 44,127, 0
db 254, 60,127, 0,243, 24,203, 0
db 120, 0, 26, 0, 63,255,252, 0
ds 32 * 7
;*******************************************************************************************
; Horizontal block graphic
;*******************************************************************************************
HorizBlockData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw HorizBlockData0, HorizBlockData0, HorizBlockData0, HorizBlockData0
dw HorizBlockData0, HorizBlockData0, HorizBlockData0, HorizBlockData0
HorizBlockData0
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %00000000
db %11111111
;*******************************************************************************************
; Vertical block graphic right edge
;*******************************************************************************************
VertRBlockData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw VertRBlockData0, VertRBlockData0, VertRBlockData0, VertRBlockData0
dw VertRBlockData0, VertRBlockData0, VertRBlockData0, VertRBlockData0
VertRBlockData0
db %00000001
db %00000011
db %00000101
db %00001001
db %00010001
db %00100001
db %01000001
db %10000001
;*******************************************************************************************
; Vertical block graphic left edge
;*******************************************************************************************
VertLBlockData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw VertLBlockData0, VertLBlockData0, VertLBlockData0, VertLBlockData0
dw VertLBlockData0, VertLBlockData0, VertLBlockData0, VertLBlockData0
VertLBlockData0
db %10000000
db %11000000
db %10100000
db %10010000
db %10001000
db %10000100
db %10000010
db %10000001
;*******************************************************************************************
; Pod
;*******************************************************************************************
PodSpriteData
db 2 ; Width in bytes
db 24 ; Height in pixels
dw PodSpriteData0, PodSpriteData0, PodSpriteData0, PodSpriteData0
dw PodSpriteData0, PodSpriteData0, PodSpriteData0, PodSpriteData0
PodSpriteData0
db %00000011, %11000000
db %00001111, %11110000
db %00011111, %00111000
db %00111111, %11011100
db %01111111, %11101110
db %01111111, %11111110
db %11011101, %01000001
db %11110111, %01000001
db %11111101, %00010001
db %11101010, %01000001
db %11111101, %00000101
db %11110111, %01000001
db %11111101, %00000001
db %11101010, %01000101
db %11111101, %00000001
db %11110111, %01010001
db %11111101, %00000001
db %11101010, %01000001
db %01111111, %11111110
db %01111111, %11110110
db %00111111, %11001100
db %00011111, %10111000
db %00001111, %11110000
db %00000011, %11000000
;*******************************************************************************************
; Pod1
;*******************************************************************************************
Pod1SpriteData
db 1 ; Width in bytes
db 16 ; Height in pixels
dw Pod1SpriteData0, Pod1SpriteData0, Pod1SpriteData0, Pod1SpriteData0
dw Pod1SpriteData0, Pod1SpriteData0, Pod1SpriteData0, Pod1SpriteData0
Pod1SpriteData0
db %00011000
db %00111100
db %01111110
db %11110011
db %11111101
db %11111101
db %11111111
db %11111111
db %01111110
db %00111100
db %00011000
db %00111100
db %01000010
db %10000001
db %01000010
db %00111100
;*******************************************************************************************
; Pod2R
;*******************************************************************************************
Pod2RSpriteData
db 1 ; Width in bytes
db 2 ; Height in pixels
dw Pod2RSpriteData0, Pod2RSpriteData0, Pod2RSpriteData0, Pod2RSpriteData0
dw Pod2RSpriteData0, Pod2RSpriteData0, Pod2RSpriteData0, Pod2RSpriteData0
Pod2RSpriteData0
db %11101000
db %10110100
;*******************************************************************************************
; Pod2R
;*******************************************************************************************
Pod2LSpriteData
db 1 ; Width in bytes
db 2 ; Height in pixels
dw Pod2LSpriteData0, Pod2LSpriteData0, Pod2LSpriteData0, Pod2LSpriteData0
dw Pod2LSpriteData0, Pod2LSpriteData0, Pod2LSpriteData0, Pod2LSpriteData0
Pod2LSpriteData0
db %00101110
db %01011010
;*******************************************************************************************
; Loop Vertical
;*******************************************************************************************
LoopVSpriteData
db 1 ; Width in bytes
db 16 ; Height in pixels
dw LoopVSpriteData0, LoopVSpriteData0, LoopVSpriteData0, LoopVSpriteData0
dw LoopVSpriteData0, LoopVSpriteData0, LoopVSpriteData0, LoopVSpriteData0
LoopVSpriteData0
db %11000011
db %11000011
db %01100010
db %00111000
db %00001100
db %01100110
db %11000011
db %11011011
db %11011011
db %11000011
db %01100010
db %00111000
db %00001100
db %01100110
db %11000011
db %11000011
;*******************************************************************************************
; Border1 Vertical
;*******************************************************************************************
Brdr1SprtData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw Brdr1SprtData0, Brdr1SprtData0, Brdr1SprtData0, Brdr1SprtData0
dw Brdr1SprtData0, Brdr1SprtData0, Brdr1SprtData0, Brdr1SprtData0
Brdr1SprtData0
db %11110001
db %11100001
db %11000011
db %10000111
db %10001111
db %10011111
db %10111101
db %11111001
;*******************************************************************************************
; Border2 Vertical
;*******************************************************************************************
Brdr2SprtData
db 1 ; Width in bytes
db 32 ; Height in pixels
dw Brdr2SprtData0, Brdr2SprtData0, Brdr2SprtData0, Brdr2SprtData0
dw Brdr2SprtData0, Brdr2SprtData0, Brdr2SprtData0, Brdr2SprtData0
Brdr2SprtData0
db %00111100
db %01111110
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %10110011
db %11100101
db %01111110
db %00111100
;*******************************************************************************************
; Border3 Vertical
;*******************************************************************************************
Brdr3LSprtData
db 1 ; Width in bytes
db 16 ; Height in pixels
dw Brdr3LSprtData0, Brdr3LSprtData0, Brdr3LSprtData0, Brdr3LSprtData0
dw Brdr3LSprtData0, Brdr3LSprtData0, Brdr3LSprtData0, Brdr3LSprtData0
Brdr3LSprtData0
db %10011111
db %10110111
db %11111101
db %11011001
db %11110101
db %11101101
db %11011101
db %10011101
db %11011101
db %11101101
db %11110101
db %11011001
db %11111101
db %10110111
db %10011111
db %10001101
;*******************************************************************************************
; Border3 Horizontal
;*******************************************************************************************
Brdr3HSprtData
db 2 ; Width in bytes
db 8 ; Height in pixels
dw Brdr3HSprtData0, Brdr3HSprtData0, Brdr3HSprtData0, Brdr3HSprtData0
dw Brdr3HSprtData0, Brdr3HSprtData0, Brdr3HSprtData0, Brdr3HSprtData0
Brdr3HSprtData0
db %11111101, %11011111
db %00011111, %01111100
db %00110110, %00110110
db %11111101, %11011111
db %11011011, %11101101
db %11110111, %11110111
db %01100000, %00000011
db %11111111, %11111111
;*******************************************************************************************
; Border3 Right Horizontal
;*******************************************************************************************
Brdr3RSprtData
db 1 ; Width in bytes
db 16 ; Height in pixels
dw Brdr3RSprtData0, Brdr3RSprtData0, Brdr3RSprtData0, Brdr3RSprtData0
dw Brdr3RSprtData0, Brdr3RSprtData0, Brdr3RSprtData0, Brdr3RSprtData0
Brdr3RSprtData0
db %11111001
db %11101101
db %10111111
db %10011011
db %10101111
db %10110111
db %10111011
db %10111001
db %10111011
db %10110111
db %10101111
db %10011011
db %10111111
db %11101101
db %11111001
db %10110001
;*******************************************************************************************
; Loop Horizontal
;*******************************************************************************************
LoopHSpriteData
db 2 ; Width in bytes
db 8 ; Height in pixels
dw LoopHSpriteData0, LoopHSpriteData0, LoopHSpriteData0, LoopHSpriteData0
dw LoopHSpriteData0, LoopHSpriteData0, LoopHSpriteData0, LoopHSpriteData0
LoopHSpriteData0
db %11000011, %11000011
db %11100111, %11100111
db %00001100, %00001100
db %00011001, %10011000
db %00010001, %10010000
db %00110100, %00110100
db %11100111, %11100111
db %11000011, %11000011
;*******************************************************************************************
; Loop Left Corner
;*******************************************************************************************
LoopLCSpriteData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw LoopLCSpriteData0, LoopLCSpriteData0, LoopLCSpriteData0, LoopLCSpriteData0
dw LoopLCSpriteData0, LoopLCSpriteData0, LoopLCSpriteData0, LoopLCSpriteData0
LoopLCSpriteData0
db %00000011
db %00000111
db %00001100
db %00001000
db %00111100
db %01101110
db %11000111
db %11000011
;*******************************************************************************************
; Loop Right Corner
;*******************************************************************************************
LoopRCSpriteData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw LoopRCSpriteData0, LoopRCSpriteData0, LoopRCSpriteData0, LoopRCSpriteData0
dw LoopRCSpriteData0, LoopRCSpriteData0, LoopRCSpriteData0, LoopRCSpriteData0
LoopRCSpriteData0
db %11000000
db %11100000
db %00110000
db %00010000
db %00111100
db %01110110
db %11100011
db %11000011
;*******************************************************************************************
; MASKED SPRITES
;*******************************************************************************************
;*******************************************************************************************
; Beer Glass
;*******************************************************************************************
MskdBeerSprtData
db 2 ; Width in bytes
db 16 ; Height in pixels
dw MsdkBeerSprtData0, MsdkBeerSprtData0, MsdkBeerSprtData0, MsdkBeerSprtData0
dw MsdkBeerSprtData0, MsdkBeerSprtData0, MsdkBeerSprtData0, MsdkBeerSprtData0
MsdkBeerSprtData0
db 255, 0,255, 0,224, 0, 31, 0
db 192, 15, 15,192,128, 31, 3,224
db 128, 54, 1,248,128, 54, 1,100
db 128, 52, 1,100,128, 20, 1, 36
db 192, 16, 1, 40,192, 16, 3, 48
db 192, 20, 7,160,192, 20, 15,160
db 192, 20, 15,160,192, 16, 15, 32
db 192, 15, 15,192,224, 0, 31, 0
;*******************************************************************************************
; Multi Ball
;*******************************************************************************************
MskdMltiBllSprtData
db 2 ; Width in bytes
db 16 ; Height in pixels
dw MskdMltiBllSprtData0, MskdMltiBllSprtData0, MskdMltiBllSprtData0, MskdMltiBllSprtData0
dw MskdMltiBllSprtData0, MskdMltiBllSprtData0, MskdMltiBllSprtData0, MskdMltiBllSprtData0
MskdMltiBllSprtData0
db 255, 0,255, 0,255, 0,255, 0
db 225, 0,135, 0,192, 12, 3, 48
db 192, 30, 3,120,192, 30, 3,120
db 192, 12, 3, 48,224, 0, 7, 0
db 248, 1, 31,128,248, 3, 31,192
db 248, 3, 31,192,248, 1, 31,128
db 252, 0, 63, 0,255, 0,255, 0
db 255, 0,255, 0,255, 0,255, 0
;*******************************************************************************************
; Clock
;*******************************************************************************************
MskdClckSprtData
db 2 ; Width in bytes
db 16 ; Height in pixels
dw MskdClckSprtData0, MskdClckSprtData0, MskdClckSprtData0, MskdClckSprtData0
dw MskdClckSprtData0, MskdClckSprtData0, MskdClckSprtData0, MskdClckSprtData0
MskdClckSprtData0
db 255, 0,255, 0,252, 0, 63, 0
db 240, 1, 15,128,224, 6, 7, 96
db 192, 8, 3, 16,192, 17, 3, 8
db 128, 17, 1, 8,128, 33, 1, 4
db 128, 33, 1,196,128, 16, 1, 8
db 192, 16, 3, 8,192, 8, 3, 16
db 224, 6, 7, 96,240, 1, 15,128
db 252, 0, 63, 0,255, 0,255, 0
;*******************************************************************************************
; Ball
;*******************************************************************************************
MskdBllSprtData
db 1 ; Width in bytes
db 8 ; Height in pixels
dw MskdBallSprtData0, MskdBallSprtData0, MskdBallSprtData0, MskdBallSprtData0
dw MskdBallSprtData0, MskdBallSprtData0, MskdBallSprtData0, MskdBallSprtData0
MskdBallSprtData0
db 195, 0,129, 24, 0, 36, 0, 82
db 0, 66, 0, 36,129, 24,195, 0
;*******************************************************************************************
; Diamond Particle
;*******************************************************************************************
ParticleSpriteData
db 2 ; Width in bytes
db 5 ; Height in pixels
dw ParticleSpriteData0, ParticleSpriteData0 + 20 * 1, ParticleSpriteData0 + 20 * 2, ParticleSpriteData0 + 20 * 3
dw ParticleSpriteData0 + 20 * 4, ParticleSpriteData0 + 20 * 5, ParticleSpriteData0 + 20 * 6, ParticleSpriteData0 + 20 * 7
ParticleSpriteData0
db 223, 32,255, 0,143, 80,255, 0
db 7,136,255, 0,143, 80,255, 0
db 223, 32,255, 0
ParticleSpriteData1
db 239, 16,255, 0,199, 40,255, 0
db 131, 68,255, 0,199, 40,255, 0
db 239, 16,255, 0
ParticleSpriteData2
db 247, 8,255, 0,227, 20,255, 0
db 193, 34,255, 0,227, 20,255, 0
db 247, 8,255, 0
ParticleSpriteData3
db 251, 4,255, 0,241, 10,255, 0
db 224, 17,255, 0,241, 10,255, 0
db 251, 4,255, 0
ParticleSpriteData4
db 253, 2,255, 0,248, 5,255, 0
db 240, 8,127,128,248, 5,255, 0
db 253, 2,255, 0
ParticleSpriteData5
db 254, 1,255, 0,252, 2,127,128
db 248, 4, 63, 64,252, 2,127,128
db 254, 1,255, 0
ParticleSpriteData6
db 255, 0,127,128,254, 1, 63, 64
db 252, 2, 31, 32,254, 1, 63, 64
db 255, 0,127,128
ParticleSpriteData7
db 255, 0,191, 64,255, 0, 31,160
db 254, 1, 15, 16,255, 0, 31,160
db 255, 0,191, 64
;*******************************************************************************************
; Y-Axis screen memory lookup table for accessing the screen file
;*******************************************************************************************
scrnLnLkup:
dw 4000h
dw 4100h
dw 4200h
dw 4300h
dw 4400h
dw 4500h
dw 4600h
dw 4700h
dw 4020h
dw 4120h
dw 4220h
dw 4320h
dw 4420h
dw 4520h
dw 4620h
dw 4720h
dw 4040h
dw 4140h
dw 4240h
dw 4340h
dw 4440h
dw 4540h
dw 4640h
dw 4740h
dw 4060h
dw 4160h
dw 4260h
dw 4360h
dw 4460h
dw 4560h
dw 4660h
dw 4760h
dw 4080h
dw 4180h
dw 4280h
dw 4380h
dw 4480h
dw 4580h
dw 4680h
dw 4780h
dw 40A0h
dw 41A0h
dw 42A0h
dw 43A0h
dw 44A0h
dw 45A0h
dw 46A0h
dw 47A0h
dw 40C0h
dw 41C0h
dw 42C0h
dw 43C0h
dw 44C0h
dw 45C0h
dw 46C0h
dw 47C0h
dw 40E0h
dw 41E0h
dw 42E0h
dw 43E0h
dw 44E0h
dw 45E0h
dw 46E0h
dw 47E0h
dw 4800h
dw 4900h
dw 4A00h
dw 4B00h
dw 4C00h
dw 4D00h
dw 4E00h
dw 4F00h
dw 4820h
dw 4920h
dw 4A20h
dw 4B20h
dw 4C20h
dw 4D20h
dw 4E20h
dw 4F20h
dw 4840h
dw 4940h
dw 4A40h
dw 4B40h
dw 4C40h
dw 4D40h
dw 4E40h
dw 4F40h
dw 4860h
dw 4960h
dw 4A60h
dw 4B60h
dw 4C60h
dw 4D60h
dw 4E60h
dw 4F60h
dw 4880h
dw 4980h
dw 4A80h
dw 4B80h
dw 4C80h
dw 4D80h
dw 4E80h
dw 4F80h
dw 48A0h
dw 49A0h
dw 4AA0h
dw 4BA0h
dw 4CA0h
dw 4DA0h
dw 4EA0h
dw 4FA0h
dw 48C0h
dw 49C0h
dw 4AC0h
dw 4BC0h
dw 4CC0h
dw 4DC0h
dw 4EC0h
dw 4FC0h
dw 48E0h
dw 49E0h
dw 4AE0h
dw 4BE0h
dw 4CE0h
dw 4DE0h
dw 4EE0h
dw 4FE0h
dw 5000h
dw 5100h
dw 5200h
dw 5300h
dw 5400h
dw 5500h
dw 5600h
dw 5700h
dw 5020h
dw 5120h
dw 5220h
dw 5320h
dw 5420h
dw 5520h
dw 5620h
dw 5720h
dw 5040h
dw 5140h
dw 5240h
dw 5340h
dw 5440h
dw 5540h
dw 5640h
dw 5740h
dw 5060h
dw 5160h
dw 5260h
dw 5360h
dw 5460h
dw 5560h
dw 5660h
dw 5760h
dw 5080h
dw 5180h
dw 5280h
dw 5380h
dw 5480h
dw 5580h
dw 5680h
dw 5780h
dw 50A0h
dw 51A0h
dw 52A0h
dw 53A0h
dw 54A0h
dw 55A0h
dw 56A0h
dw 57A0h
dw 50C0h
dw 51C0h
dw 52C0h
dw 53C0h
dw 54C0h
dw 55C0h
dw 56C0h
dw 57C0h
dw 50E0h
dw 51E0h
dw 52E0h
dw 53E0h
dw 54E0h
dw 55E0h
dw 56E0h
dw 57E0h