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After using bounds control function, deactivating the mounted gameobject and reactivating it after a while will result in two types of bugs:
Steps to reproduce the behavior:
The text was updated successfully, but these errors were encountered:
@Vincent-zhai-github, thanks for reporting this! The issue should be closed with changes in #11698. The fix will be included in the next release.
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marlenaklein-msft
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This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
After using bounds control function, deactivating the mounted gameobject and reactivating it after a while will result in two types of bugs:
To reproduce
Steps to reproduce the behavior:
Your setup
Target platform
Screenshots
MRTK3.Bug.mp4
The text was updated successfully, but these errors were encountered: