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Enable MetaXR feature in the OpenXR Feature Group.
Build and run on Quest 2.
Notice that the Ray is not displayed during hand tracking.
Expected behavior
Even when the MetaXR feature is enabled, the Ray should still be visible during hand tracking on Quest.
Your setup (please complete the following information)
Unity Version: 2021.3.25f1
MRTK Version: 3.0.0-pre15
Mixed Reality OpenXR: 1.7.2
Oculus Integration SDK: 53.1
Target platform (please complete the following information)
Quest2
Additional context
When the MetaXR feature is deactivated within the OpenXR Feature Group, the Ray properly appears during hand tracking on the Quest.
Furthermore, while the hand tracking system allows for successful button interaction, it fails to respond to the ObjectManipulator.
The Ray is visible when using Oculus Link to run the application within the Unity Editor.
The text was updated successfully, but these errors were encountered:
I was having the same issue... I walked into this issue because I tried to make passthrough working by importing Oculus Integration. With MetaXR enabled, not only does the ray not folllow hands anymore, I could also not do any pinch interactions. But... I was able to press buttons with the tip of my index finger
I face the exact same thing when trying to make passthrough work. I now see this is not planned but is enabling passthrough on Quest (2/3/Pro) is planned or is it already available?
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
When the MetaXR feature is enabled in the OpenXR Feature Group, the Ray is no longer displayed in Quest hand tracking.
To reproduce
Steps to reproduce the behavior:
Expected behavior
Even when the MetaXR feature is enabled, the Ray should still be visible during hand tracking on Quest.
Your setup (please complete the following information)
Target platform (please complete the following information)
Additional context
When the MetaXR feature is deactivated within the OpenXR Feature Group, the Ray properly appears during hand tracking on the Quest.
Furthermore, while the hand tracking system allows for successful button interaction, it fails to respond to the ObjectManipulator.
The Ray is visible when using Oculus Link to run the application within the Unity Editor.
The text was updated successfully, but these errors were encountered: