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UX - Make the grab space around the control bar larger #48

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marlenaklein-msft opened this issue Jan 25, 2024 · 2 comments
Open

UX - Make the grab space around the control bar larger #48

marlenaklein-msft opened this issue Jan 25, 2024 · 2 comments
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bug Something isn't working low priority Bugs that are purely cosmetic or are not easily reproducible either and have an obvious work around ux Bugs related to the end-user's experience.

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@marlenaklein-msft
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@marlenaklein-msft marlenaklein-msft added ux Bugs related to the end-user's experience. low priority Bugs that are purely cosmetic or are not easily reproducible either and have an obvious work around labels Jan 25, 2024
@AMollis AMollis added the bug Something isn't working label Jan 26, 2024
@ThaiHoaVo-work ThaiHoaVo-work self-assigned this Feb 7, 2024
marlenaklein-msft pushed a commit that referenced this issue Feb 8, 2024
* Added more space to the bottom buffer after the last line of text in the main scrolling window (#24)

* Make the grab space around the control bar larger (#48)

* Make the meeting bar higher so that it becomes more visible in the field of view. Adjust the video panel so it is closer to the control bar (the offset is set in the Participant video controler script) (#46)

* Fixed “People” in call icon not centered. Fixed the blank area at the bottom of the meeting title (ormat similar to dashboard UX) (#28)

* Move the the grab bar position to the the bottom (#26)

* Align the pin, pagination, and logout buttons vertically centered. Made the search and refresh buttons larger. (#25)

* Fixed the panel backplate to be interactable (#42)

* Remove x rotation in window manipulation, for both dashboard and in-meeting UX panels so that user cannot tilt the window backward and forward. (#23)

* Improve the delay of the dashboard ux head tracking by reducing the contraint angle and faster rotation speed. (#21)
@marlenaklein-msft
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#72

@marlenaklein-msft
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Reopening: the panel itself should be larger and interactable.

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Labels
bug Something isn't working low priority Bugs that are purely cosmetic or are not easily reproducible either and have an obvious work around ux Bugs related to the end-user's experience.
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