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Change the test to a lit-based single-pass test
It needs to be in the Clang tree because it uses dxopt. Add a TODO in the test pointing at the bug for the permanent fix.
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; RUN: not %dxopt %s -hlsl-passes-resume -hlmatrixlower -S | FileCheck %s
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; The HL matrix lowering pass can sometimes throw an exception
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; due to an invalid LLVM-level cast<Ty> call. Make sure that
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; propagates out to a user-level error.
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; Note: There is still a bug in the compiler here. Not all matrix
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; lowerings are covered by the pass.
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; TODO: Fix the underlying bug https://github.com/microsoft/DirectXShaderCompiler/issues/6723
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; Once that is fixed, this test changes or should be deleted.
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; CHECK: Operation failed - error code
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;
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; Buffer Definitions:
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;
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; cbuffer $Globals
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; {
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;
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; [0 x i8] (type annotation not present)
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;
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; }
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;
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;
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; Resource Bindings:
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;
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; Name Type Format Dim ID HLSL Bind Count
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; ------------------------------ ---------- ------- ----------- ------- -------------- ------
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; $Globals cbuffer NA NA CB0 cb4294967295 1
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;
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target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
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target triple = "dxil-ms-dx"
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%ConstantBuffer = type opaque
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%class.matrix.float.2.4 = type { [2 x <4 x float>] }
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%struct.e = type { [1 x %struct.d], [1 x %struct.d] }
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%struct.d = type { %struct.a }
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%struct.a = type { float, %class.matrix.float.2.4 }
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@"$Globals" = external constant %ConstantBuffer
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@g.0.0.0 = internal global [1 x float] undef, align 4
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@g.0.0.1 = internal global [1 x %class.matrix.float.2.4] undef, align 4
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@g.1.0.0 = internal global [1 x float] undef, align 4
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@g.1.0.1 = internal global [1 x %class.matrix.float.2.4] undef, align 4
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; Function Attrs: nounwind
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define void @main() #0 {
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entry:
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%h.0.1 = alloca %class.matrix.float.2.4, !dbg !26 ; line:13 col:17
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store float 0.000000e+00, float* getelementptr inbounds ([1 x float], [1 x float]* @g.0.0.0, i32 0, i32 0), !dbg !26 ; line:13 col:17
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%0 = call %class.matrix.float.2.4 @"dx.hl.init.rn.%class.matrix.float.2.4 (i32, <8 x float>)"(i32 0, <8 x float> zeroinitializer) #0, !dbg !26 ; line:13 col:17
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%1 = call %class.matrix.float.2.4 @"dx.hl.cast.rowMatToColMat.%class.matrix.float.2.4 (i32, %class.matrix.float.2.4)"(i32 7, %class.matrix.float.2.4 %0) #0, !dbg !26 ; line:13 col:17
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%2 = call %class.matrix.float.2.4 @"dx.hl.matldst.colStore.%class.matrix.float.2.4 (i32, %class.matrix.float.2.4*, %class.matrix.float.2.4)"(i32 1, %class.matrix.float.2.4* getelementptr inbounds ([1 x %class.matrix.float.2.4], [1 x %class.matrix.float.2.4]* @g.0.0.1, i32 0, i32 0), %class.matrix.float.2.4 %1) #0, !dbg !26 ; line:13 col:17
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store float 0.000000e+00, float* getelementptr inbounds ([1 x float], [1 x float]* @g.1.0.0, i32 0, i32 0), !dbg !26 ; line:13 col:17
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%3 = call %class.matrix.float.2.4 @"dx.hl.init.rn.%class.matrix.float.2.4 (i32, <8 x float>)"(i32 0, <8 x float> zeroinitializer) #0, !dbg !26 ; line:13 col:17
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%4 = call %class.matrix.float.2.4 @"dx.hl.cast.rowMatToColMat.%class.matrix.float.2.4 (i32, %class.matrix.float.2.4)"(i32 7, %class.matrix.float.2.4 %3) #0, !dbg !26 ; line:13 col:17
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%5 = call %class.matrix.float.2.4 @"dx.hl.matldst.colStore.%class.matrix.float.2.4 (i32, %class.matrix.float.2.4*, %class.matrix.float.2.4)"(i32 1, %class.matrix.float.2.4* getelementptr inbounds ([1 x %class.matrix.float.2.4], [1 x %class.matrix.float.2.4]* @g.1.0.1, i32 0, i32 0), %class.matrix.float.2.4 %4) #0, !dbg !26 ; line:13 col:17
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%6 = load float, float* getelementptr inbounds ([1 x float], [1 x float]* @g.1.0.0, i32 0, i32 0), !dbg !32 ; line:17 col:9
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%7 = getelementptr inbounds %class.matrix.float.2.4, %class.matrix.float.2.4* %h.0.1, i32 0, i32 0, i32 0, !dbg !32 ; line:17 col:9
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%8 = load <4 x float>, <4 x float>* getelementptr inbounds ([1 x %class.matrix.float.2.4], [1 x %class.matrix.float.2.4]* @g.1.0.1, i32 0, i32 0, i32 0, i32 0), !dbg !32 ; line:17 col:9
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store <4 x float> %8, <4 x float>* %7, !dbg !32 ; line:17 col:9
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%9 = getelementptr inbounds %class.matrix.float.2.4, %class.matrix.float.2.4* %h.0.1, i32 0, i32 0, i32 1, !dbg !32 ; line:17 col:9
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%10 = load <4 x float>, <4 x float>* getelementptr inbounds ([1 x %class.matrix.float.2.4], [1 x %class.matrix.float.2.4]* @g.1.0.1, i32 0, i32 0, i32 0, i32 1), !dbg !32 ; line:17 col:9
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store <4 x float> %10, <4 x float>* %9, !dbg !32 ; line:17 col:9
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ret void, !dbg !33 ; line:18 col:3
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}
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; Function Attrs: nounwind
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declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture readonly, i64, i32, i1) #0
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; Function Attrs: nounwind readnone
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declare %class.matrix.float.2.4 @"dx.hl.init.rn.%class.matrix.float.2.4 (i32, <8 x float>)"(i32, <8 x float>) #1
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; Function Attrs: nounwind readnone
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declare %class.matrix.float.2.4 @"dx.hl.cast.rowMatToColMat.%class.matrix.float.2.4 (i32, %class.matrix.float.2.4)"(i32, %class.matrix.float.2.4) #1
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; Function Attrs: nounwind
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declare %class.matrix.float.2.4 @"dx.hl.matldst.colStore.%class.matrix.float.2.4 (i32, %class.matrix.float.2.4*, %class.matrix.float.2.4)"(i32, %class.matrix.float.2.4*, %class.matrix.float.2.4) #0
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attributes #0 = { nounwind }
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attributes #1 = { nounwind readnone }
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!llvm.module.flags = !{!0}
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!pauseresume = !{!1}
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!llvm.ident = !{!2}
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!dx.version = !{!3}
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!dx.valver = !{!4}
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!dx.shaderModel = !{!5}
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!dx.typeAnnotations = !{!6, !15}
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!dx.entryPoints = !{!19}
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!dx.fnprops = !{!23}
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!dx.options = !{!24, !25}
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!0 = !{i32 2, !"Debug Info Version", i32 3}
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!1 = !{!"hlsl-hlemit", !"hlsl-hlensure"}
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!2 = !{!"dxc(private) 1.8.0.4640 (issue-785, 45018c752d)"}
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!3 = !{i32 1, i32 0}
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!4 = !{i32 1, i32 8}
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!5 = !{!"cs", i32 6, i32 0}
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!6 = !{i32 0, %struct.e undef, !7, %struct.d undef, !10, %struct.a undef, !11}
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!7 = !{i32 152, !8, !9}
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!8 = !{i32 6, !"c", i32 3, i32 0}
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!9 = !{i32 6, !"f", i32 3, i32 80}
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!10 = !{i32 72, !8}
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!11 = !{i32 72, !12, !13}
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!12 = !{i32 6, !"b", i32 3, i32 0, i32 7, i32 9}
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!13 = !{i32 6, !"c", i32 2, !14, i32 3, i32 16, i32 7, i32 9}
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!14 = !{i32 2, i32 4, i32 2}
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!15 = !{i32 1, void ()* @main, !16}
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!16 = !{!17}
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!17 = !{i32 1, !18, !18}
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!18 = !{}
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!19 = !{void ()* @main, !"main", null, !20, null}
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!20 = !{null, null, !21, null}
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!21 = !{!22}
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!22 = !{i32 0, %ConstantBuffer* @"$Globals", !"$Globals", i32 0, i32 -1, i32 1, i32 0, null}
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!23 = !{void ()* @main, i32 5, i32 1, i32 1, i32 1}
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!24 = !{i32 64}
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!25 = !{i32 -1}
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!26 = !DILocation(line: 13, column: 17, scope: !27, inlinedAt: !30)
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!27 = !DISubprogram(name: "??__Eg@@YAXXZ", scope: !28, file: !28, line: 13, type: !29, isLocal: true, isDefinition: true, scopeLine: 13, flags: DIFlagPrototyped, isOptimized: false)
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!28 = !DIFile(filename: "a.hlsl", directory: "")
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!29 = !DISubroutineType(types: !18)
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!30 = distinct !DILocation(line: 16, scope: !31)
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!31 = !DISubprogram(name: "main", scope: !28, file: !28, line: 16, type: !29, isLocal: false, isDefinition: true, scopeLine: 16, flags: DIFlagPrototyped, isOptimized: false, function: void ()* @main)
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!32 = !DILocation(line: 17, column: 9, scope: !31)
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!33 = !DILocation(line: 18, column: 3, scope: !31)

tools/clang/test/HLSLFileCheck/passes/hl/hl_matrix_lower/dont_crash_on_invalid_cast.hlsl

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