Packaging error #4129
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I create a project on Windows, I need to package the project into linux format. But there are errors generated. error report: I don’t know how to find these Linux static library files. |
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Replies: 2 comments 3 replies
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These Linus static libraries should be getting built by build.sh in the repo's root directory. Try running that script before packaging and see if that works. |
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Thankyou for your extremely fruitful discussion. I ran into the same issue and by build.sh, I am assuming you mean it is the equivalent build.bat for Windows machine. Can you elaborate on how we integrate this build.bat file into the workflow before generating the package from Unreal (before this step from UI : Platform->Linux->Generate Package) FYI, I have a similar setup, except I am using Unreal 5.1 and a custom Airsim plugin in my Unreal Engine Environment. I am trying to create a cross-compile Linux package of my map from Windows Unreal Engine. |
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These Linus static libraries should be getting built by build.sh in the repo's root directory. Try running that script before packaging and see if that works.