New version, new name (Open Unreal SpaceMouse 2.0) #111
microdee
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I'm currently re-writing this plugin as I need this to work good now in a personal project, and I wanted to improve the code quality a lot to my currently held standards. This means couple of long standing jank is already fixed and more will come in the future.
See the PR #110
Still, devices are directly read from HID, no need to install 3DxWare, and Open Unreal SpaceMouse will remain free even on the marketplace (that will still need a lot of extra work).
Some planned features before I publish pre-built binaries:
The minimum engine version supported will be 5.2 (maybe 5.1, we'll see).
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