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VertexBufferLayout.h
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VertexBufferLayout.h
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#pragma once
#include <vector>
#include <GL/glew.h>
#include "Common.h"
#include <assert.h>
struct VertexBufferElement {
unsigned int type;
unsigned int count;
unsigned char normalized;
static unsigned int GetSizeOfType(unsigned int type ) {
switch (type) {
case GL_FLOAT: return 4;
case GL_UNSIGNED_INT: return 4;
case GL_UNSIGNED_BYTE: return 1;
}
ASSERT(false);
return 0;
}
};
class VertexBufferLayout {
private:
std::vector<VertexBufferElement> m_Elements;
unsigned int m_Stride;
public:
VertexBufferLayout() : m_Stride(0) {}
template<typename T>
void Push(unsigned int count) {
//static_assert(false);
m_Stride = 0;
}
template<>
void Push<float>(unsigned int count) {
m_Elements.push_back({GL_FLOAT,count, GL_FALSE});
m_Stride += VertexBufferElement::GetSizeOfType(GL_FLOAT) * count;
}
template<>
void Push<unsigned int>(unsigned int count) {
m_Elements.push_back({ GL_UNSIGNED_INT,count, GL_FALSE });
m_Stride += VertexBufferElement::GetSizeOfType(GL_UNSIGNED_INT) * count;
}
template<>
void Push<unsigned char>(unsigned int count) {
m_Elements.push_back({ GL_UNSIGNED_BYTE,count, GL_TRUE });
m_Stride += VertexBufferElement::GetSizeOfType(GL_UNSIGNED_BYTE) * count;
}
inline const std::vector<VertexBufferElement>& GetElements() const { return m_Elements; };
inline unsigned int GetStride() const { return m_Stride; }
};