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test.js
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test.js
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var run = require('tape')
var ease = require('ease-component')
var scroll = require('./')
var container = document.createElement('div')
var box = document.createElement('div')
container.style.cssText = [
'height: 100px',
'outline: 1px solid #000',
'overflow: scroll',
'width: 100px'
].join(';')
box.style.cssText = [
'outline: 1px solid #888',
'height: 50px',
'width: 300px'
].join(';')
var n = 50
while (--n) {
container.appendChild(box.cloneNode(true))
}
document.body.appendChild(container)
run('it scrolls', function (test) {
container.scrollTop = 0
container.scrollLeft = 200
test.plan(3)
scroll.top(container, 200, function (error, position) {
test.ok(position === 200, 'it scrolled down 200 pixels')
scroll.top(container, 200, function (error, position) {
test.equal(error.message, 'Element already at target scroll position')
})
})
var leftOptions = { duration: 1000, ease: ease.inBounce }
scroll.left(container, -200, leftOptions, function (error, position) {
test.ok(position === 0, 'it scrolled across 200 pixels')
})
})
run('it can be cancelled', function (test) {
container.scrollTop = 0
container.scrollLeft = 200
test.plan(2)
var options = { duration: 1000, ease: ease.inBounce }
var cancel = scroll.left(container, -200, options,
function (error, position) {
test.ok(error, 'it produced an error')
test.equal(error.message, 'Scroll cancelled', 'it cancelled the animation')
})
setTimeout(cancel, 500)
})
run('callback fires after scroll events', function (test) {
container.scrollTop = 0
test.plan(1)
var okay = true
var done = false
container.addEventListener('scroll', function () {
if (done) okay = false
}, false)
scroll.top(container, 200, function () {
done = true
setTimeout(function () {
test.ok(okay, 'callback fired after scroll events')
}, 100)
})
})