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index.js
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/**
* @author alteredq / http://alteredqualia.com/
*/
module.exports = function(THREE) {
var CopyShader = EffectComposer.CopyShader = require('three-copyshader')
, RenderPass = EffectComposer.RenderPass = require('./lib/renderpass')(THREE)
, ShaderPass = EffectComposer.ShaderPass = require('./lib/shaderpass')(THREE, EffectComposer)
, MaskPass = EffectComposer.MaskPass = require('./lib/maskpass')(THREE)
, ClearMaskPass = EffectComposer.ClearMaskPass = require('./lib/clearmaskpass')(THREE)
function EffectComposer( renderer, renderTarget ) {
this.renderer = renderer;
if ( renderTarget === undefined ) {
var width = window.innerWidth || 1;
var height = window.innerHeight || 1;
var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
}
this.renderTarget1 = renderTarget;
this.renderTarget2 = renderTarget.clone();
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
this.passes = [];
this.copyPass = new ShaderPass( CopyShader );
};
EffectComposer.prototype = {
swapBuffers: function() {
var tmp = this.readBuffer;
this.readBuffer = this.writeBuffer;
this.writeBuffer = tmp;
},
addPass: function ( pass ) {
this.passes.push( pass );
},
insertPass: function ( pass, index ) {
this.passes.splice( index, 0, pass );
},
render: function ( delta ) {
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
var maskActive = false;
var pass, i, il = this.passes.length;
for ( i = 0; i < il; i ++ ) {
pass = this.passes[ i ];
if ( !pass.enabled ) continue;
pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );
if ( pass.needsSwap ) {
if ( maskActive ) {
var context = this.renderer.context;
context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, delta );
context.stencilFunc( context.EQUAL, 1, 0xffffffff );
}
this.swapBuffers();
}
if ( pass instanceof MaskPass ) {
maskActive = true;
} else if ( pass instanceof ClearMaskPass ) {
maskActive = false;
}
}
},
reset: function ( renderTarget ) {
if ( renderTarget === undefined ) {
renderTarget = this.renderTarget1.clone();
renderTarget.width = window.innerWidth;
renderTarget.height = window.innerHeight;
}
this.renderTarget1 = renderTarget;
this.renderTarget2 = renderTarget.clone();
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;
},
setSize: function ( width, height ) {
this.renderTarget1.setSize( width, height );
this.renderTarget2.setSize( width, height );
for ( var i = 0; i < this.passes.length; i ++ ) {
if (typeof this.passes[i].setSize === "function") {
this.passes[i].setSize( width, height );
}
}
}
};
// shared ortho camera
EffectComposer.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
EffectComposer.quad = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), null );
EffectComposer.scene = new THREE.Scene();
EffectComposer.scene.add( EffectComposer.quad );
return EffectComposer
};