Releases: michaelchadwick/gemwarrior-ruby
Pre-Release #8, Now With Better Sound System, Bug Fixes
Using my RubyGem feep has always been laggy since it's creating wave files on-the-fly. I decided that to actually make it useful, I'd swap it out for win32-sound which, while only working on Windows, is not laggy, and works out well. New game intro, battle, death, and travel all have short little bloops now. You can turn sound on in the main menu, or add -s
as a command line switch when running the main program. I think it makes the whole thing a bit more engaging!
Other things:
- Emerald fight now exits game properly
- Resurrection text now wraps better
Pre-Release #7, Now With Options Menu
- game version tracked/logged
- rock slide works properly
- working options menu for sound/wordnik options
Pre-Release #6, Now With Less Lame Pedestal Confusion
The pedestal item now will only allow you to rearrange the letters in each switch as they are, and not to any characters you want.
Pre-Release #5, Now With Directional Shortcuts
Shortcut to equip something is now eq
instead of just e
, which allows for n
, e
, s
, and w
to become directional movement shortcuts, negating the need for the g
before them.
Pre-Release #4, Now With Prettier Prompts
Formatting of main room prompt and its entities improved; new command line switch (-xc, extra command to run on load); player character info now better and saucier
Pre-Release #3, Now With Improved Healing Logic and No Death Bug
Death was buggy, but now it's not. Healing items now think a little bit about the player's situation before rendering their effects and status text. The consumable ones now also are less dumb.
Pre-Release #2, Now With Release Checking
This version of the gem now has an option in the main menu to check Github for any newer releases, so you know whether you have the latest gem (that I feel is worth checking out).
First Official Pre-Release #1
Trying out the github_api RubyGem, so I needed a real release!