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CMakeLists.txt
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cmake_minimum_required(VERSION 3.25)
project(LD54)
set(CMAKE_CXX_STANDARD 17)
if (WIN32)
add_executable(LD54 src/main.cpp
src/InputHandler.h
src/Enemy.h
src/FrameTimer.h
src/Vec2.h
src/Vec2Int.h
src/BoxCollider.h
src/Entity.h
src/AudioHandler.h)
target_link_options(LD54 PRIVATE -static-libstdc++ -mwindows -static -lstdc++ -lpthread)
target_include_directories(LD54 PRIVATE "${CMAKE_SOURCE_DIR}/vendor/include")
target_link_libraries(LD54 PRIVATE
${CMAKE_SOURCE_DIR}/vendor/lib/SDL2.dll
${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_image.dll
${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_mixer.dll
${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_ttf.dll
)
add_custom_command(TARGET LD54 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows"
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows/assets"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows/assets"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/vendor/lib/SDL2.dll" "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_image.dll" "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_mixer.dll" "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_ttf.dll" "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/LD54.exe" "${CMAKE_CURRENT_BINARY_DIR}/LD54-windows"
)
elseif(APPLE)
add_executable(LD54 MACOSX_BUNDLE src/main.cpp
src/InputHandler.h
src/FrameTimer.h
src/Vec2.h
src/Vec2Int.h
src/BoxCollider.h
src/Enemy.h
src/Entity.h
src/AudioHandler.h)
set_target_properties(LD54 PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/Info.plist)
target_include_directories(LD54 PRIVATE "${CMAKE_SOURCE_DIR}/vendor/include")
target_link_libraries(LD54 PRIVATE
"${CMAKE_SOURCE_DIR}/vendor/lib/SDL2.framework"
"${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_image.framework"
"${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_mixer.framework"
"${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_ttf.framework"
)
add_custom_command(TARGET LD54 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Frameworks
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2.framework ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Frameworks/SDL2.framework
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_image.framework ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Frameworks/SDL2_image.framework
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_mixer.framework ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Frameworks/SDL2_mixer.framework
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_ttf.framework ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Frameworks/SDL2_ttf.framework
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/assets ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/Resources
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/LD54.sh ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/MacOS
COMMAND install_name_tool -change ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2.framework/Versions/A/SDL2 @executable_path/../Frameworks/SDL2.framework/Versions/A/SDL2 ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/MacOS/LD54
COMMAND install_name_tool -change ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_image.framework/Versions/A/SDL2_image @executable_path/../Frameworks/SDL2_image.framework/Versions/A/SDL2_image ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/MacOS/LD54
COMMAND install_name_tool -change ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_mixer.framework/Versions/A/SDL2_mixer @executable_path/../Frameworks/SDL2_mixer.framework/Versions/A/SDL2_mixer ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/MacOS/LD54
COMMAND install_name_tool -change ${CMAKE_SOURCE_DIR}/vendor/lib/SDL2_ttf.framework/Versions/A/SDL2_ttf @executable_path/../Frameworks/SDL2_ttf.framework/Versions/A/SDL2_ttf ${CMAKE_CURRENT_BINARY_DIR}/LD54.app/Contents/MacOS/LD54
)
endif()