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Stereo Camera application #9
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'kinectbvh.h' use the functions in 'vet_math.h' to build quaternion from scratch. m = mat3_from_axis(vx, vy, vz); The first line build a matrix from two major axis(vx, vy, vz), where vz is a zero vector. |
in function GetEulers in kinectbvh.h , why inverting the quaternion parent Joint and what is the function "quat_left_multiply( ...)" ; i am stuck here. |
In vector multiply operation, left multiply means that you multiply the left vector with the right vector. For example: left_multiply(a, b) = b * a |
Does "matrix" in the sentence above mean a rotation matrix? I'm currently struggling to understand the part that creates these "matrices" for each joint.. Thanks |
Yes, "matrix" mean a rotation matrix. |
Hi, i'm implementing this code in my project where i need to obtain the quaternion value for each joint, i 'm using stereo vision to obtaining the 3d points of each joints. so my question, is this also working for camera sensor or is there could be a difference of kinect although i got the reconstructed coordonates. sorry for the question cause i don't have a deep knowledge about the quaterneon so i'm still learning.
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