A simplistic ECS engine, with just one Vulkan renderer, primarily focused on experimentation and ease of use.
Platform | Supported |
---|---|
Windows | Yes |
Linux | Yes |
Mac | No |
- Vulkan SDK
- (Windows) Visual Studio C/C++ Build Tools (2022 or later)
- (Linux) GCC or clang
- CMake
All third party libraries are included in source, so you only have to:
- Run
Scripts/0.1 - Configure.bat
- Run
Scripts/0.0 - Build.bat
- Run
Scripts/0.3 - Build Shaders.bat
- Configure project
cmake . -DCMAKE_BUILD_TYPE=Debug -B Build
- Build code
cmake --build Build
- Build shaders
cmake --build Build --target shaders