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when a player is killed, the enemy will retain it's pointer, and memory will be leaked
(not a huge issue, the leaked memory probably wont exceed more than a kilobyte)
The text was updated successfully, but these errors were encountered:
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when a player is killed, the enemy will retain it's pointer, and memory will be leaked
(not a huge issue, the leaked memory probably wont exceed more than a kilobyte)
The text was updated successfully, but these errors were encountered: