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App starts freezing when implementing a RotatingText TextView #3

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jahirfiquitiva opened this issue May 27, 2017 · 11 comments
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@jahirfiquitiva
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Could this be because I didn't set a size for the text? Is it really needed?

Tested on a Moto G5 plus.

@harjot-oberai
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Text size is not necessary, it takes the default value of nothing is explicitly set.
Are you experiencing lag or the app freezes ?
Does the app freeze on start or after some time ?

@jahirfiquitiva
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@harjot-oberai
I think both... First lag, then the app freezes completely
And I think the app freezes when trying to start the animation.

Another thing, could it be because I'm using it in a RecyclerView? But there's only 1 item in the RecyclerView using the RotatingText TextView

@jahirfiquitiva
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@harjot-oberai
Or could it be because I want the whole text to be rotatable?
I'm using it like:

rotatingText.setContent("?", rotatable);

Is it wrong?

@jahirfiquitiva
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@harjot-oberai
Not exactly on start. I think it takes a second to load and setup the configuration, and then it starts freezing

@harjot-oberai
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I think the app is running out of memory. Mostly because of recycler view. Is your code on github ?

@jahirfiquitiva
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jahirfiquitiva commented May 28, 2017

@harjot-oberai
I don't think that's the issue. Disabling the RotatingText, makes the app go back to normal. And it's a new app, so there are no other tasks running or anything.

And the code is not on GitHub, and I cannot share it.

@harjot-oberai
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I am saying that the app is running out of memory because of the RotatingText. There are some performance issues in the library that need to be addressed.
I will get back to you tomorrow; I will try to replicate the issue in my phone and try to fix it. Give me some time 👍 .

@Jason1234567890
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This widget has occupied 20% of the CPU and always freeze when it resumed.What's the cause?

@arifullahjan
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yeah my app also freezes on resume... mostly when returning after a while.....

@harjot-oberai
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harjot-oberai commented Jul 12, 2017

I tracked the problem to TimerTask. For some reason the timer tasks seem to pause after some time, when the device goes idle. I will have to replace timer tasks with AlarmManager or something of that sort. If someone has any alternate way of invalidating the canvas continuously please feel free to share.

@Durgaprasad1541996
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For every one second a new timer thread is being created. which is making more CPU usage every second. Can you solve the problem.

Typeface custom_font = Typeface.createFromAsset(getAssets(), "fonts/Reckoner_Bold.ttf");
RotatingTextWrapper rotatingTextWrapper = (RotatingTextWrapper) findViewById(R.id.custom_switcher);
rotatingTextWrapper.setSize(35);
Rotatable rotatable = new Rotatable(Color.parseColor("#FFA036"), 1000, " Why ?", "What ?", " How ?");
rotatable.setSize(35);
rotatable.setAnimationDuration(500);
rotatable.setTypeface(custom_font);
rotatable.setInterpolator(new BounceInterpolator());
rotatingTextWrapper.setContent("?",rotatable );

screenshot 8

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