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apiHandler.go
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apiHandler.go
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/*
WebChunk, web server for block game maps
Copyright (C) 2022 Maxim Zhuchkov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Contact me via mail: [email protected] or Discord: MaX#6717
*/
package main
import (
"encoding/json"
"log"
"net/http"
)
func apiHandle(f func(http.ResponseWriter, *http.Request) (int, string)) func(http.ResponseWriter, *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
code, content := f(w, r)
if code == -1 {
return
}
if code == 500 {
log.Println("500 error code: " + content)
}
w.Header().Set("Server", "WebChunk webserver "+CommitHash)
w.Header().Set("Cache-Control", "no-cache")
if json.Valid([]byte(content)) {
w.Header().Set("Content-Type", "application/json")
}
w.WriteHeader(code)
w.Write([]byte(content))
}
}
func marshalOrFail(code int, content interface{}) (int, string) {
resp, err := json.Marshal(content)
if err != nil {
log.Println("JSON serialization failed: " + err.Error())
return 500, "JSON serialization failed: " + err.Error()
}
return code, string(resp) + "\n"
}
func setContentTypeJson(w http.ResponseWriter) {
w.Header().Set("Content-Type", "application/json")
}