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Forcing master branch to render blocks #121

@andrewtheone

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@andrewtheone

I opened this ticket because my other ticket #120 seems to be unsolvable, due to shader problems im not experienced with.

My problem is that my project has to have transparent blocks, or partially transparent, my question is, where does the master branch determines if a block should be rendered or not? I'm guessing it has to be somewhere at raycasting but im not feeling sure..

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