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Black screen in v0.9 in Windows 11 #87

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CodeSpartan opened this issue May 5, 2024 · 2 comments
Open

Black screen in v0.9 in Windows 11 #87

CodeSpartan opened this issue May 5, 2024 · 2 comments

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@CodeSpartan
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CodeSpartan commented May 5, 2024

Black screen in v0.9 in Windows 11 (10.0.22631)
Not sure if it helps, but I built it in Debug Mode to see if anything pops up and I had this message spam in the output log:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCOORD,1) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]

@amlan-sw
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Change on Output -> Aspect Ratio Correction -> Custom , to number below 0.95,
shader -> Preset -> scalefx9-aa-blur-hazy-ntsc-shinra358, with GTX1660 + 1080p resolution, work with max number 0.948000,
numbers above that will make the screen black

@CodeSpartan
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No, the problem was due to two monitors. The default option in Input -> Desktop has "All Displays" selected, and it took input at coordinates that had nothing - so it displayed black screen, no matter how much you moved the window. Just select your desired monitor and it's fixed.

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