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Black screen in v0.9 in Windows 11 (10.0.22631)
Not sure if it helps, but I built it in Debug Mode to see if anything pops up and I had this message spam in the output log: D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCOORD,1) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
The text was updated successfully, but these errors were encountered:
Change on Output -> Aspect Ratio Correction -> Custom , to number below 0.95,
shader -> Preset -> scalefx9-aa-blur-hazy-ntsc-shinra358, with GTX1660 + 1080p resolution, work with max number 0.948000,
numbers above that will make the screen black
No, the problem was due to two monitors. The default option in Input -> Desktop has "All Displays" selected, and it took input at coordinates that had nothing - so it displayed black screen, no matter how much you moved the window. Just select your desired monitor and it's fixed.
Black screen in v0.9 in Windows 11 (10.0.22631)
Not sure if it helps, but I built it in Debug Mode to see if anything pops up and I had this message spam in the output log:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCOORD,1) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
The text was updated successfully, but these errors were encountered: