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Rather than having a a battle where the outcome happens immediately on contact with an enemy (#6), describe the turns in the battle, like:
you hit (-1 enemy HP)
enemy missed
Print this in the 'text line' of the UI, or allow for all battle turns to be visible before being overwritten
The text was updated successfully, but these errors were encountered:
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Rather than having a a battle where the outcome happens immediately on contact with an enemy (#6), describe the turns in the battle, like:
you hit (-1 enemy HP)
enemy missed
Print this in the 'text line' of the UI, or allow for all battle turns to be visible before being overwritten
The text was updated successfully, but these errors were encountered: