0.1.7
Pre-release
Pre-release
Team Fortress 2 changes
- Added thread priority boosting to job threads during a job run and notify
- Optimized particle data parsing which improves load times
- Optimized HUD rendering
- Restricted
cl_interp_ratio
to integer values, so aligning to tick is enforced in all systems - Optimized frame limiting logic to get more accurate timings (more stable
fps_max
and server framerate) - Re-introduced an optimization to target IDs
- Disabled flexes on in-game player model HUD elements (scoreboard and player status)
- General optimizations to player model HUD elements
- Forced class menu player model to be invisible when class menu is not open
- Added a cache to decorated items for their wear, which was being checked every frame
- Experimentally allow for client side use of their local inventory for their own player, for optimization purposes
- Optimized GPU thread priority API to only be set once per valid device state
Team Comtress 2 fixes
- Fixed
cl_updateinterval
not being used properly - Removed console warnings about missing economy and particle definitions
- Fixed HDR fix from 0.1.6 causing overhead each frame
- Updated the localization files