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When a team wins, Humiliation is innitiated for the loosing team. A copuple of things happen, for exaple a speed change is applied (making winners 10% faster and loosers 10% slower).
Based on that feature I suggest:
Resetting the timer on any item that is on cooldown (ex. mad milk, splendid screen etc.) so that it will be immediately usable
Automatically respawning any player on the winning team (so that they don't have to change class to rejoin)
Checklist
None of the open or closed issues document this idea.
This is a new idea, not a bug.
This idea does not seriously affect game balance.
This is obviously an improvement, not something that people commonly disagree on.
This is not an idea for new game content (e.g. new weapons, maps, sounds).
This idea is for the code of the game, not for textures, sounds, or other resources.
This idea has been implemented in vanilla TF2.
There is proof that this idea is well liked (e.g. a history of use of a similar mod in a competitive league).
This idea has been implemented in a mod.
This feature has existed in the vanilla game but was removed.
This idea is for internal procedures or tooling (e.g. improving the build process, supporting new systems).
The text was updated successfully, but these errors were encountered:
Description
When a team wins, Humiliation is innitiated for the loosing team. A copuple of things happen, for exaple a speed change is applied (making winners 10% faster and loosers 10% slower).
Based on that feature I suggest:
Checklist
The text was updated successfully, but these errors were encountered: