@@ -17,7 +17,7 @@ ScriptCB_DoFile("ME5_ObjectiveAssault")
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ScriptCB_DoFile (" ME5_ObjectiveConquest" )
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ScriptCB_DoFile (" ME5_ObjectiveGoto" )
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ScriptCB_DoFile (" ME5_CinematicContainer" )
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- ScriptCB_DoFile (" ME5_CameraFunctions " )
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+ ScriptCB_DoFile (" ME5_CameraManager " )
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ScriptCB_DoFile (" ME5_CombatManager" )
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-- ScriptCB_DoFile("ME5_CinematicOverlayIFS")
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ScriptCB_DoFile (" Ambush" )
@@ -1981,7 +1981,7 @@ function ScriptPostLoad()
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-- Play spawn menu music
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ScriptCB_PlayInGameMusic (" eur_amb_01a_briefing" )
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- SetRespawnPointPlayer (" ps_start_shuttle4" ) -- DEBUG
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+ -- SetRespawnPointPlayer("ps_start_shuttle4") -- DEBUG
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onfirstspawn = OnCharacterSpawn (
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function (character )
@@ -1992,6 +1992,7 @@ function ScriptPostLoad()
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camShakeCharUnit = GetCharacterUnit (character )
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BeginOpeningCinematic ()
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+ -- UnblockCombatZoneExits(0) -- DEBUG
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ScriptCB_EnableCommandPostVO (0 )
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@@ -4227,7 +4228,7 @@ function BeginOpeningCinematic()
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openingCinematicSequence = CinematicContainer :New {pathName = " ps_start_shuttle" }
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openingCinematicSequence :AddShot (ShotIntro1 )
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- --[[ openingCinematicSequence:AddShot(ShotTransition0)
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+ openingCinematicSequence :AddShot (ShotTransition0 )
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openingCinematicSequence :AddShot (Shot1a )
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openingCinematicSequence :AddShot (Shot1b )
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openingCinematicSequence :AddShot (ShotTransition1 )
@@ -4244,7 +4245,7 @@ function BeginOpeningCinematic()
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openingCinematicSequence :AddShot (Shot4a )
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openingCinematicSequence :AddShot (Shot4b )
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openingCinematicSequence :AddShot (ShotTransition4 )
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- openingCinematicSequence:AddShot(Shot4c)]]
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+ openingCinematicSequence :AddShot (Shot4c )
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openingCinematicSequence :AddShot (ShotTransition5a )
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openingCinematicSequence :AddShot (ShotShuttles1a )
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openingCinematicSequence :AddShot (ShotTransition5b )
@@ -4600,6 +4601,8 @@ function ScriptInit()
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-- Sides setup end
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--
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+ ReadDataFile (" ..\\ ..\\ addon\\ ME5\\ data\\ _LVL_PC\\ sound\\ SFL_EUR_Streaming.lvl" )
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+
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-- Level Stats
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-- ClearWalkers()
@@ -4626,7 +4629,7 @@ function ScriptInit()
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SetMemoryPoolSize (" Obstacle" , 1024 )
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SetMemoryPoolSize (" PathNode" , 1024 )
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SetMemoryPoolSize (" SoldierAnimation" , 410 )
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- SetMemoryPoolSize (" SoundSpaceRegion" , 100 )
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+ SetMemoryPoolSize (" SoundSpaceRegion" , 24 )
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SetMemoryPoolSize (" TreeGridStack" , 1024 )
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SetMemoryPoolSize (" UnitAgent" , 128 )
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SetMemoryPoolSize (" UnitController" , 128 )
@@ -4661,8 +4664,6 @@ function ScriptInit()
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SoundFX ()
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- ReadDataFile (" ..\\ ..\\ addon\\ ME5\\ data\\ _LVL_PC\\ sound\\ SFL_EUR_Streaming.lvl" )
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-
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-- Opening satellite shots
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AddCameraShot (- 0.461276 , - 0.061869 , - 0.877234 , 0.117716 , - 51.108570 , 127.905670 , 150.074707 );
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