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Changelog.txt
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Changelog.txt
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v 0.8.10
--------
- Add multi selection as anim or as multi tile in the tile editor.
- Fix for positioning in 3D view when selecting Draw mode.
v 0.8.9
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- New procedural node system for 3D tile creation.
- Menu system and code insertion is now handled via the code menu.
- Basic 3D editing for changing shapes.
- 3D rendering (first person, top down, isometric, etc.) with character / item billboarding.
- Basic interactions between characters.
- TileFX (tile effects, like lighting, brightness adjustment, etc.) with timeline support.
- Daytime / Nighttime cycle via a timeline.
- CodeGridFX support for drawing (client side).
- Image and font assets which can be used by the client.
- Basic Screens / Widgets support for the Client.
- Basic client class.
- Name of characters / items adjusts to value set in the CodeGridFX init function.
- Regions / Tilemaps / Modules can new be renamed via the context menu / dialog window.
- CodeGridFX: Replace LocalGet/Set and ObjectGet/Set just with Get/Set which takes a path.
- General support for Items in the UI and server. However still needs CodeGridFX support.
- Ability to create areas via context menu. And manage them in the region content list.
- UI: Add context menus and dialog window capabilities.
- Improvements to the code editor and the new Modules section which is a collection of codes. Now
RandWalk is implemented in the Movement module for the starter project (and not hardcoded in the host).
The goal is to make Eldiron a true Sandbox where everything is possible.
v 0.8.8
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- Lots of smaller fixes for tilemap editing and drawing.
- A first player character has been added which can be moved with the keyboard keys.
- The CodeGridFX visual language has been improved to handle multiple comparisons and various
other features. Therefore the StarterProject from the previous release does not work anymore.
v 0.8.7
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- Adjusted to the new external functions API of TheFramework.
- Fixed mouse wheel based scrolling under Windows and Linux.
- Fixed the filerequester under Linux to accept PNG images (Add Tilemap).
v 0.8.6
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First release with the new codebase.