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BulletDamage event doesn't seem to be fired #618

@MatteoL-W

Description

@MatteoL-W

Describe the bug
Calling events.BulletDamage the same way as other events doesn't seem to be working

To Reproduce
All the demos I've tested are from HLTV (last one I tested is major final first map)

Code:

p.RegisterEventHandler(func(e events.BulletDamage) {
  print("yep") // doesn't print
})

p.RegisterEventHandler(func(e events.PlayerHurt) {
  print("yep") // does print
})

Library version
I tried on v5.0.4 and 5.0.5

Additional context
I encounter the issue with both windows and mac

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