Describe the bug
Calling events.BulletDamage the same way as other events doesn't seem to be working
To Reproduce
All the demos I've tested are from HLTV (last one I tested is major final first map)
Code:
p.RegisterEventHandler(func(e events.BulletDamage) {
print("yep") // doesn't print
})
p.RegisterEventHandler(func(e events.PlayerHurt) {
print("yep") // does print
})
Library version
I tried on v5.0.4 and 5.0.5
Additional context
I encounter the issue with both windows and mac