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PlayerForm.cs
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PlayerForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _4enLinea
{
public partial class PlayerForm : Form
{
Form main_parent;
Point point_username_login = new Point(269, 206);
Point point_password_login = new Point(269, 246);
Point point_txt_u_login = new Point(387, 201);
Point point_txt_p_login = new Point(387, 246);
Point point_password_sigin = new Point(269, 294);
Point point_txt_p_signin = new Point(387, 289);
Point point_ing_btn = new Point(429, 365);
List<User> UserList { get; set; }
SortedList<string, User> UserSortedList { get; set; }
public List<User> Players;
int cont = 0; //counter of players
public PlayerForm(Form main, List<User> list, SortedList<string, User> slist)
{
main_parent = main;
UserList = list;
UserSortedList = slist;
InitializeComponent();
}
private void PlayerForm_Load(object sender, EventArgs e)
{
lb_player.Visible = false;
lb_two.Visible = false;
lb_one.Visible = false;
lb_name.Visible = false;
lb_password.Visible = false;
lb_surname.Visible = false;
lb_username.Visible = false;
txt_name.Visible = false;
txt_password.Visible = false;
txt_surname.Visible = false;
txt_username.Visible = false;
nxt_btn.Visible = false;
login_btn.Visible = false;
signin_btn.Visible = false;
one_player_btn.Visible = true;
two_player_btn.Visible = true;
back_btn.Visible = true;
save_btn.Visible = false;
back_btn_registration.Visible = false;
ing_btn.Visible = false;
pbx_btns.Visible = true;
}
private void back_btn_Click(object sender, EventArgs e)
{
this.Close();
main_parent.Show();
}
private void one_player_btn_Click(object sender, EventArgs e)
{
ChangePropertiesNumPlayers();
cont = 1;
RegistrationMenu(true);
Players = new List<User>(1);
PlayerOne();
}
private void two_player_btn_Click(object sender, EventArgs e)
{
ChangePropertiesNumPlayers();
cont = 2; //counter of players
RegistrationMenu(true);
Players = new List<User>(2);
PlayerTwo();
}
/// <summary>
/// recive true en el caso de querer mostrar los botones de ingresar / registrarse
/// </summary>
/// <param name="var"></param>
void RegistrationMenu(bool var)
{
login_btn.Visible = var;
signin_btn.Visible = var;
back_btn.Visible = var;
pbx_btns.Visible = var;
}
/// <summary>
/// recibe true en el caso de que se quiera registrar
/// </summary>
/// <param name="var"></param>
void SignInMenu(bool var)
{
lb_player.Visible = true;
lb_name.Visible = var;
lb_password.Visible = var;
lb_surname.Visible = var;
lb_username.Visible = var;
txt_name.Visible = var;
txt_password.Visible = var;
txt_surname.Visible = var;
txt_username.Visible = var;
save_btn.Visible = var;
back_btn_registration.Visible = var;
pbx_btns.Visible = false;
back_btn.Visible = false;
back_btn_registration.Visible = true;
back_btn_registration.Enabled = true;
save_btn.Visible = true;
save_btn.Enabled = true;
lb_surname.Location = point_username_login;
lb_username.Location = point_password_login;
lb_password.Location = point_password_sigin;
txt_password.Location = point_txt_p_signin;
txt_surname.Location = point_txt_u_login;
txt_username.Location = point_txt_p_login;
if (cont == 2)
PlayerTwo();
else if (cont == 1)
PlayerOne();
}
void LogInMenu(bool var)
{
lb_password.Visible = var;
lb_username.Visible = var;
txt_password.Visible = var;
txt_username.Visible = var;
ing_btn.Visible = var;
lb_name.Visible = false;
lb_surname.Visible = false;
txt_name.Visible = false;
txt_surname.Visible = false;
back_btn.Visible = false;
ing_btn.Enabled = true;
pbx_btns.Visible = false;
lb_username.Location = point_username_login;
lb_password.Location = point_password_login;
txt_username.Location = point_txt_u_login;
txt_password.Location = point_txt_p_login;
ing_btn.Location = point_ing_btn;
back_btn_registration.Visible = true;
back_btn_registration.Enabled = true;
if (cont == 2)
PlayerTwo();
else if (cont == 1)
PlayerOne();
}
void ChangePropertiesNumPlayers()
{
//this.BackgroundImage = Image.FromFile("background.png");
back_btn.Visible = true;
one_player_btn.Visible = false;
two_player_btn.Visible = false;
}
void ChangePropertiesRegistration()
{
//this.BackgroundImage = Image.FromFile("background.png");
back_btn.Visible = true;
login_btn.Visible = false;
signin_btn.Visible = false;
}
private void login_btn_Click(object sender, EventArgs e)
{
ChangePropertiesRegistration();
LogInMenu(true);
}
/// <summary>
/// recibe true en el caso de quere mostrar los ocntroles de ingresar
/// </summary>
/// <param name="var"></param>
private void signin_btn_Click(object sender, EventArgs e)
{
ChangePropertiesRegistration();
SignInMenu(true);
}
private void save_btn_Click(object sender, EventArgs e)
{
User player = new User();
if (txt_surname.TextLength == 0 || txt_name.TextLength == 0 || txt_username.TextLength == 0 || txt_password.TextLength == 0) //data missing
MessageBox.Show("Alguno de los campos esta vacío.\nPor favor complete todos los campos.");
else
{
//saving writen data
player.name = txt_name.Text;
player.surname = txt_surname.Text;
player.username = txt_username.Text;
player.password = txt_password.Text;
if (UserSortedList.ContainsKey(player.username)) //if the username is already taken
{
MessageBox.Show("El nombre de usuario escrito ya existe.\nPor favor ingrese otro.");
txt_username.Text = "";
}
else
{
UserList.Add(player); //add player to list of players
UserSortedList.Add(player.username, player);
Players.Add(player);
//TODO: agregarlo al archivo
}
cont--; //the player was added
//the user can't change the data once is added to the list
txt_name.Enabled = false;
txt_username.Enabled = false;
txt_surname.Enabled = false;
txt_password.Enabled = false;
if (cont > 0) //if there are 2 players
{
save_btn.Enabled = false;
back_btn_registration.Enabled = false;
nxt_btn.Visible = true;
}
else //there is only one player
{
this.Hide();
Form game = new JuegoForm(main_parent, Players);
game.Show();
}
}
}
private void nxt_btn_Click(object sender, EventArgs e)
{
SignInMenu(false);
LogInMenu(false);
RegistrationMenu(true);
txt_name.Enabled = true;
txt_username.Enabled = true;
txt_surname.Enabled = true;
txt_password.Enabled = true;
txt_username.Text = "";
txt_name.Text = "";
txt_surname.Text = "";
txt_password.Text = "";
login_btn.Visible = true;
signin_btn.Visible = true;
back_btn.Visible = true;
nxt_btn.Visible = false;
back_btn_registration.Visible = false;
save_btn.Visible = false;
PlayerOne();
}
private void ing_btn_Click(object sender, EventArgs e)
{
User player;
if (UserSortedList.ContainsKey(txt_username.Text)) //if the username exist
{
int index = UserSortedList.IndexOfKey(txt_username.Text); //index were the username is found
player = UserSortedList.ElementAt(index).Value; //player at that index
if (txt_password.Text != player.password) //passwords must match
MessageBox.Show("Contraseña incorrecta.\nPor favor vuelva a intentarlo.");
else
{
Players.Add(player); //add player to list
cont--;
if (cont > 0)
{
ing_btn.Enabled = false;
back_btn_registration.Enabled = false;
nxt_btn.Visible = true;
}
else
{
this.Hide();
Form game = new JuegoForm(main_parent, Players);
game.Show();
}
}
}
else
MessageBox.Show("Nombre de usuario incorrecto.\nPor favor vuelva a intentarlo."); //user not found
}
private void back_btn_registration_Click(object sender, EventArgs e)
{
SignInMenu(false);
LogInMenu(false);
RegistrationMenu(true);
back_btn_registration.Visible = false;
ing_btn.Visible = false;
save_btn.Visible = false;
nxt_btn.Visible = false;
}
private void PlayerTwo()
{
lb_player.Visible = true;
lb_two.Visible = true;
lb_one.Visible = false;
}
private void PlayerOne()
{
lb_player.Visible = true;
lb_two.Visible = false;
lb_one.Visible = true;
}
}
}