Hololens implementation for the Manhattan Games Project, Blueprint.
- Add this package
- Set build options to Windows Universal Platform
- Follow this set up
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Implementing a synchronous socket listener (which can then be run on a seperate thread to operate asynchronously)
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Gaze (click on items and stuff)
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Finding the IP address (dear god)
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- My method: Connect both computer and Hololens
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Build for 32 bit
- Installing Eduroam certificate: connect hololens to computer with certificate using the device portal and install transfer security certificate between hololens and computer. Afterwards connect back to Eduroam using the Hololens and put in student username and password. The page will say insecure, but proceed anyway. Log in using the Hololens log in details.