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Sandbox.Game.Localization.MySpaceTexts

Morten Aune Lyrstad edited this page Feb 3, 2022 · 59 revisions

IndexNamespace Index

MySpaceTexts Class

public abstract sealed class MySpaceTexts

Namespace: Sandbox.Game.Localization
Assembly: Sandbox.Game.dll

Fields

Member Description
Blank
Add Add
AddAll Add all
AddNpcToFaction Add NPC
AddNpcToFactionHelp Adds new NPC identity to this faction - faction will not cease to exist when last player leaves. Available in scenario edit mode only.
AdminMenuNotAvailable Admin menu is available only when you're admin or when admin promotes you to Observer and beyond
Afterburner Sprint
AGravity A-Gravity
Weather Weather
Align_Center Center
Align_Left Left
Align_Right Right
AngleGrinderPrimaryAction Press {0} to dismount target
GDPR_Caption GDPR Consent agreement
WorkshopConsent Workshop Consent
Consent Consent
ModIoConsent Mod.io Consent
GDPR_PrivacyPolicy Read our Privacy Policy
GDPR_Text1 Data protection laws have changed in the European Union and we want to make sure you review how your personal data is processed in Space Engineers.
GDPR_Text2 By clicking Yes you agree to collect personal data according to GDPR. Read more info in our Privacy policy.
Antenna_EnableBroadcast Enable broadcasting
Antenna_IgnoreAlliedBroadcast Ignore Allied Broadcast
Antenna_IgnoreAlliedBroadcastTooltip Ignores broadcasts sent by friendly antenna that do not belong to you
Antenna_IgnoreOtherBroadcast Ignore Other Broadcast
Antenna_IgnoreOtherBroadcastTooltip Ignores broadcasts sent by neutral and enemy antenna
AssemblerState_Disabled Disabled
AssemblerState_InventoryFull Inventory is full
AssemblerState_MissingItems Missing items
AssemblerState_NotEnoughPower Not enough power
AssemblerState_NothingBeingProduced Nothing produced right now
AssemblerState_NotWorking Assembler damaged or dismounted
Assembler_SlaveMode Cooperative Mode
Asteroids Asteroids
Asteroid_Amount Asteroid amount
AttachToSelectedEntity Attach to selected entity
AUTO AUTO
BatteryBlock Battery
BiggestDistanceFromPlayers BiggestDistanceFromPlayers
BiggestGrids BiggestGrids
BlindJump Blind Jump
BlockActionTitle_AddPistonHead Add Piston Head
BlockActionTitle_AddRotorHead Add Rotor Head
BlockActionTitle_AddSmallRotorHead Add Small Head
BlockActionTitle_AddHingeHead Add Hinge Head
BlockActionTitle_AddSmallHingeHead Add Small Head
BlockActionTitle_AddWaypoint Add
BlockActionTitle_AddWheel Add Wheel
BlockActionTitle_Attach Attach
BlockActionTitle_AutoEnable Enable Auto
BlockActionTitle_Detach Detach
BlockActionTitle_DischargeToggle Discharge On/Off
BlockActionTitle_Extend Extend
BlockActionTitle_Jump Jump
BlockActionTitle_Park Park
BlockActionTitle_Lock Lock
BlockActionTitle_MoveWaypointDown Move Down
BlockActionTitle_MoveWaypointUp Move Up
BlockActionTitle_RechargeToggle Recharge On/Off
BlockActionTitle_RemoteCopy Copy
BlockActionTitle_RemotePaste Paste
BlockActionTitle_RemoveWaypoint Remove
BlockActionTitle_Retract Retract
BlockActionTitle_Reverse Reverse
BlockActionTitle_SwitchLock Switch lock
BlockActionTitle_Unlock Unlock
BlockActionTitle_View View
BlockActionTitle_WaypointReset Reset waypoint
BlockActionTooltip_AddPistonHead Tries to add a piston head if no head is present
BlockActionTooltip_AddRotorHead Tries to add a Rotor head if no head is present
BlockActionTooltip_AddSmallRotorHead Tries to add a Small Rotor head on Large Rotor if no head is present
BlockActionTooltip_AddHingeHead Tries to add a Hinge head if no head is present
BlockActionTooltip_AddSmallHingeHead Tries to add a Small Hinge head on Large Hinge if no head is present
BlockActionTooltip_AddWheel Tries to add a Wheel if no wheel is present
BlockActionTooltip_SelectedJumpTarget To execute the jump, assign the "Jump" command to the toolbar of a cockpit
BlockActionTooltip_WaypointReset Resets current waypoint to first position
BlockAction_ConveyorSorterBlacklist Blacklist
BlockAction_ConveyorSorterWhitelist Whitelist
BlockAction_DoorClosed Closed
BlockAction_DoorOpen Open
BlockAction_RemoveFromToolbar [remove from toolbar]
BlockAction_Switch Switch
BlockAction_Toggle Toggle block
BlockComboBoxValue_TextPanelAccessOnlyOwner Only owner
BlockComboBoxValue_TextPanelAccessReadAll Everyone read-only
BlockComboBoxValue_TextPanelAccessReadFaction Faction read-only
BlockComboBoxValue_TextPanelAccessReadWriteAll Everyone read/write
BlockComboBoxValue_TextPanelAccessReadWriteFaction Faction read/write
BlockComboBoxValue_TextPanelShowTextNone None
BlockComboBoxValue_TextPanelShowTextPrivate Private
BlockComboBoxValue_TextPanelShowTextPublic Public
BlockCount BlockCount
BlockIsNotPowered Block is not powered
BlockOwner_Me Me
BlockOwner_Nobody Nobody
BlockOwner_Owner Owner
BlockOwner_ShareAll Share with all
BlockOwner_ShareFaction Share with my faction
BlockOwner_ShareNone No share
BlockOwner_Transfer Transfer ownership
BlockOwner_TransferTo Transfer to:
BlockOwner_Unknown Unknown
BlockPropertiesText_CurrentJump Current jump:
BlockPropertiesText_DepletedIn Fully depleted in:
BlockPropertiesText_Effectiveness Effectiveness:
BlockPropertiesText_Efficiency Power Efficiency:
BlockPropertiesText_HeadAttachingAny Looking for any Head to attach
BlockPropertiesText_HeadAttachingSpecific Looking for specific Head to attach
BlockPropertiesText_LockState Lock State:
BlockPropertiesText_LoopTimer Loop timer:
BlockPropertiesText_MainCockpit Main ship cockpit
BlockPropertiesText_MaxJump Max jump distance:
BlockPropertiesText_MaxOutput Max Output:
BlockPropertiesText_MaxRequiredInput Max Required Input:
BlockPropertiesText_MaxStoredPower Max Stored Power:
BlockPropertiesText_MotoLockOverrideDisabled The current rotor rotation speed is too high. Rotor will be locked when angular velocity gets lower.
BlockPropertiesText_MotorAttached Attached
BlockPropertiesText_MotorAttachingAny Looking for any rotor to attach
BlockPropertiesText_MotorAttachingSpecific Looking for specific rotor to attach
BlockPropertiesText_MotorCurrentAngle Current angle:
BlockPropertiesText_MotorDetached Detached
BlockPropertiesText_MotorLimitsDisabled The current rotor rotation is out of limits, the limits will be enabled when the rotor is within range
BlockPropertiesText_MotorLocked Safety locked
BlockPropertiesText_OxygenOutput Oxygen Output:
BlockPropertiesText_PistonCurrentPosition Current position:
BlockPropertiesText_Productivity Productivity:
BlockPropertiesText_RechargedIn Fully recharged in:
BlockPropertiesText_RequiredInput Required Input:
BlockPropertiesText_StoredPower Stored power:
BlockPropertiesTooltip_Projector_GetOwnership All blocks from the spawned ship will have the same ownership settings as this projector
BlockPropertyButtonOff_Retract Retract
BlockPropertyButtonOn_Expand Expand
BlockPropertyDescription_AnyoneCanUse If false checks whether player pressing button has access to the block
BlockPropertyDescription_BreakForce Landing gear will unlock automatically when force applied to keep it attached is larger than this value
BlockPropertyDescription_BroadcastRadius Broadcast radius
BlockPropertyDescription_BroadcastUsingAntennas Broadcast using antennas
BlockPropertyDescription_Connector_Strength Connector strength when aligning ship (yellow color), smaller strength of two connectors is used
BlockPropertyDescription_Depressurize The vent will remove air from the room and store it in tanks
BlockPropertyDescription_GravityAcceleration Gravitational acceleration of the generator
BlockPropertyDescription_GravityFieldDepth Depth of the gravity field of the generator
BlockPropertyDescription_GravityFieldHeight Height of the gravity field of the generator
BlockPropertyDescription_GravityFieldRadius Radius of the gravity field
BlockPropertyDescription_GravityFieldWidth Width of the gravity field of the generator
BlockPropertyDescription_GyroOverride If set, the gyro does not respond to cockpit controls, but can instead be controlled manually using the terminal control sliders
BlockPropertyDescription_GyroPitchOverride Pitch component of the constant torque that is applied by this gyro if the cockpit controls are overridden
BlockPropertyDescription_GyroPower Supplied power affects gyroscope force
BlockPropertyDescription_GyroRollOverride Roll component of the constant torque that is applied by this gyro if the cockpit controls are overridden
BlockPropertyDescription_GyroYawOverride Yaw component of the constant torque that is applied by this gyro if the cockpit controls are overridden
BlockPropertyDescription_LaserRange Range
BlockPropertyDescription_LightBlinkInterval Blinking interval of light (in seconds)
BlockPropertyDescription_LightBlinkLenght Length of blinking as percentage of blink interval
BlockPropertyDescription_LightBlinkOffset Offset of blinking as percentage of blink interval
BlockPropertyDescription_LightColor Color of the light
BlockPropertyDescription_LightFalloff Exponential falloff of the light (1 = linear, 2 = quadratic, etc)
BlockPropertyDescription_LightIntensity Intensity of the light
BlockPropertyDescription_LightOffset Offset of the light from model
BlockPropertyDescription_LightRadius Radius of influence of the light
BlockPropertyDescription_LightReflectorRadius Reflector radius of influence of the light
BlockPropertyDescription_MotorBrakingTorque Braking strength of the {0}: how fast it will stop (applied when the {0} is turned off)
BlockPropertyDescription_MotorLock Rotor will lock its current position
BlockPropertyDescription_HingeLock Hinge will lock its current position
BlockPropertyDescription_MotorLowerLimit Lower angular limit
BlockPropertyDescription_MotorRotorDisplacement Allows to move the rotor grid up or down to solve various alignment issues
BlockPropertyDescription_MotorTorque The torque of the {0}: how fast it will accelerate (applied when the {0} is turned on)
BlockPropertyDescription_MotorUpperLimit Upper angular limit
BlockPropertyDescription_MotorUsesWheelCommands Indicates whether motor is controlled like a wheel directly from cockpit
BlockPropertyDescription_MotorVelocity Target velocity of the {0}; the {0} will accelerate until the target velocity is reached
BlockPropertyDescription_Motor_Friction Regulates wheel friction by changing pressure in the tire
BlockPropertyDescription_Motor_Height Axle height offset from center
BlockPropertyDescription_Motor_InvertPropulsion Invert the propulsion direction
BlockPropertyDescription_Motor_InvertSteer Invert the steering direction
BlockPropertyDescription_Motor_MaxSteerAngle The maximum angle that the wheel will turn when steering
BlockPropertyDescription_Motor_Power Power supplied to propulsion
BlockPropertyDescription_Motor_Propulsion If the wheel is propelled
BlockPropertyDescription_Motor_PropulsionOverride Propulsion override
BlockPropertyDescription_Motor_Steering Control steering of this suspension from cockpit
BlockPropertyDescription_Motor_SteerOverride Steer override
BlockPropertyDescription_Motor_SteerReturnSpeed The wheel's return speed from turning
BlockPropertyDescription_Motor_SteerSpeed The wheel turn speed
BlockPropertyDescription_Motor_SuspensionSpeed Wheels will not be propeled over this speed
BlockPropertyDescription_Motor_SuspensionTravel Limits the suspension's travel height. Setting to 0% will effectively lock the suspension.
BlockPropertyDescription_OreDetectorRange Maximum detection range
BlockPropertyDescription_SensorFieldBack How far the sensing field extends backwards from the sensor's position
BlockPropertyDescription_SensorFieldBottom How far the sensing field extends below the sensor's position
BlockPropertyDescription_SensorFieldFront How far the sensing field extends in front of the sensor
BlockPropertyDescription_SensorFieldLeft How far the sensing field extends to the left from the sensor's position
BlockPropertyDescription_SensorFieldRight How far the sensing field extends to the right from the sensor's position
BlockPropertyDescription_SensorFieldTop How far the sensing field extends above the sensor's position
BlockPropertyDescription_SensorToolbarOpen Opens toolbar
BlockPropertyDescription_ShowShipName Show ship name
BlockPropertyDescription_SoundBlockRange Range of played sound
BlockPropertyDescription_SoundBlockVolume Volume of played sound
BlockPropertyDescription_SpaceBallFriction Friction
BlockPropertyDescription_SpaceBallRestitution Restitution
BlockPropertyDescription_SpaceBallVirtualMass Virtual mass
BlockPropertyDescription_Stockpile Stockpiling tanks will not get drained by air vents
BlockPropertyDescription_Suspension_AirShock Automatically increases the strength of suspension spring when it is about to land hard.
BlockPropertyDescription_Suspension_Brake Enables sensitivity on brake input.
BlockPropertyDescription_ThrustOverride Overriding thruster will cause activation of thruster even without cockpit
BlockPropertyPopup_AutoPilotToolbarOpen Set actions to be done when autopilot reaches this waypoint
BlockPropertyProperties_CurrentInput Current Input:
BlockPropertyProperties_CurrentMass Current Mass:
BlockPropertyProperties_CurrentOutput Current Output:
BlockPropertyText_AnyoneCanUse Anyone Can Use
BlockPropertyText_TargetOptions Target Options
BlockPropertyText_TargetOptions_Target Target
BlockPropertyItem_TargetOptions_Default Default
BlockPropertyItem_TargetOptions_Unknown Unknown
DisplayName_TargetOptions_Weapons Weapons
DisplayName_TargetOptions_Propulsion Propulsion
DisplayName_TargetOptions_PowerSystems Power systems
BlockPropertyItem_TargetOptions_CycleSubsystems Cycle Subsystems
BlockPropertyText_Button Button
BlockPropertyText_ButtonList Available buttons
BlockPropertyText_ButtonName Button name
BlockPropertyTitle_Alignment Alignment:
BlockPropertyTitle_AssignedCamera Assigned camera
BlockPropertyTitle_AssignedPB Assigned Programmable Block
BlockPropertyTitle_Auto Auto
BlockPropertyTitle_AutoPilot Autopilot
BlockPropertyTitle_AutoPilotToolbarOpen Setup Actions
BlockPropertyTitle_AutoRefill Auto-Refill
BlockPropertyTitle_BackgroundColor Backgr.
BlockPropertyTitle_Beacons Beacons
BlockPropertyTitle_BreakForce Break Force
BlockPropertyTitle_BroadcastRadius Broadcast radius
BlockPropertyTitle_ChargeMode Charge Mode
BlockPropertyTitle_CollisionAvoidance Collision avoidance
BlockPropertyTitle_Connector_Strength Strength
BlockPropertyTitle_PanelContent Content
BlockPropertyTitle_ConveyorSorterAdd Add
BlockPropertyTitle_ConveyorSorterCandidatesList Add new filter
BlockPropertyTitle_ConveyorSorterFilterItemsList Active filters
BlockPropertyTitle_ConveyorSorterFilterMode Filter Mode
BlockPropertyTitle_ConveyorSorterFilterModeBlacklist Blacklist
BlockPropertyTitle_ConveyorSorterFilterModeWhitelist Whitelist
BlockPropertyTitle_ConveyorSorterRemove Remove
BlockPropertyTitle_Depressurize Depressurize
BlockPropertyTitle_DestinationGPS Destination GPS coordinates:
BlockPropertyTitle_Discharge Discharge
BlockPropertyTitle_EnableDockingMode Precision Mode
BlockPropertyTitle_FlightMode Flight Mode
BlockPropertyTitle_FlightMode_Circle Circle
BlockPropertyTitle_FlightMode_OneWay One Way
BlockPropertyTitle_FlightMode_Patrol Patrol
BlockPropertyTitle_Font Font
BlockPropertyTitle_FontColor Color
BlockPropertyTitle_Force Force
BlockPropertyTitle_ForwardDirection Forward Direction
BlockPropertyTitle_GpsLocations GPS Locations
BlockPropertyTitle_GravityAcceleration Acceleration
BlockPropertyTitle_GravityFieldDepth Field depth
BlockPropertyTitle_GravityFieldHeight Field height
BlockPropertyTitle_GravityFieldRadius Radius
BlockPropertyTitle_GravityFieldWidth Field width
BlockPropertyTitle_GyroOverride Override controls
BlockPropertyTitle_GyroPitchOverride Pitch override
BlockPropertyTitle_GyroPower Power
BlockPropertyTitle_GyroRollOverride Roll override
BlockPropertyTitle_GyroYawOverride Yaw override
BlockPropertyTitle_JumpDistance Distance
BlockPropertyTitle_LandGearAutoLock Autolock
BlockPropertyTitle_LargeTurretEnableTurretIdleMovement Enable idle movement
BlockPropertyTitle_LargeTurret_EnableTargetLocking Enable target locking
BlockPropertyTitle_LargeTurretRadius AI aiming radius
BlockPropertyTitle_LargeTurretTargetCharacters Target characters
BlockPropertyTitle_LargeTurretTargetDecoys Target decoys
BlockPropertyTitle_LargeTurretTargetLargeGrids Target large ships
BlockPropertyTitle_LargeTurretTargetMeteors Target meteors
BlockPropertyTitle_LargeTurretTargetMissiles Target missiles
BlockPropertyTitle_LargeTurretTargetMoving Target moving objects
BlockPropertyTitle_LargeTurretTargetNeutrals Target neutrals
BlockPropertyTitle_LargeTurretTargetSmallGrids Target small ships
BlockPropertyTitle_LargeTurretTargetStations Target stations
BlockPropertyTitle_LaserRange Range
BlockPropertyTitle_LCDScreenDefinitionsTextures Loaded textures
BlockPropertyTitle_LCDScreenRefreshInterval Image change interval
BlockPropertyTitle_LCDScreenRemoveSelectedTextures Remove selected
BlockPropertyTitle_LCDScreenSelectedTextures Selected textures
BlockPropertyTitle_LCDScreenSelectTextures Add to selection
BlockPropertyTitle_LCDScreenTextSize Font Size
BlockPropertyTitle_LCDScreenTextPadding Text Padding
BlockPropertyTitle_LCDScreenPreserveAspectRatio Preserve aspect ratio
BlockPropertyTitle_LightBlinkInterval Blink Interval
BlockPropertyTitle_LightBlinkLenght Blink Length
BlockPropertyTitle_LightBlinkOffset Blink Offset
BlockPropertyTitle_LightColor Color
BlockPropertyTitle_LightColorAtMinimalLoad Color at minimal load
BlockPropertyTitle_LightColorAtMaximalLoad Color at maximal load
BlockPropertyTitle_LightFalloff Falloff
BlockPropertyTitle_LightIntensity Intensity
BlockPropertyTitle_LightOffset Offset
BlockPropertyTitle_LightRadius Radius
BlockPropertyTitle_LightReflectorRadius Reflector radius
BlockPropertyTitle_LightReflectorRotationSpeed Rotation speed
BlockPropertyTitle_MaximalDistance Maximum distance
BlockPropertyTitle_MaxImpulseAxis Max Impulse Axis
BlockPropertyTitle_MaxImpulseNonAxis Max Impulse NonAxis
BlockPropertyTitle_MinimalDistance Minimum distance
BlockPropertyTitle_MotorBrakingTorque Braking torque
BlockPropertyTitle_MotorLock Rotor lock
BlockPropertyTitle_HingeLock Hinge lock
BlockPropertyTitle_MotorMaxAngle Upper limit
BlockPropertyTitle_MotorMinAngle Lower limit
BlockPropertyTitle_MotorRotorDisplacement Rotor displacement
BlockPropertyTitle_MotorTargetVelocity Velocity
BlockPropertyTitle_MotorTorque Torque
BlockPropertyTitle_MotorUsesWheelCommands Uses wheel commands
BlockPropertyTitle_Motor_Damping Damping
BlockPropertyTitle_Motor_Friction Friction
BlockPropertyTitle_Motor_Height Height Offset
BlockPropertyTitle_Motor_InvertPropulsion Invert Propulsion
BlockPropertyTitle_Motor_InvertSteer Invert Steering
BlockPropertyTitle_Motor_MaxSteerAngle Steering Angle
BlockPropertyTitle_Motor_Power Power
BlockPropertyTitle_Motor_Propulsion Propulsion
BlockPropertyTitle_Motor_PropulsionOverride Propulsion override
BlockPropertyTitle_Motor_Steering Steering
BlockPropertyTitle_Motor_SteerOverride Steer override
BlockPropertyTitle_Motor_SteerReturnSpeed Steer Return Speed
BlockPropertyTitle_Motor_SteerSpeed Steering Speed
BlockPropertyTitle_Motor_Strength Strength
BlockPropertyTitle_Motor_SuspensionSpeed Speed limit
BlockPropertyTitle_Motor_SuspensionTravel Suspension Travel
BlockPropertyTitle_OreDetectorRange Range
BlockPropertyTitle_PanelScript Script
BlockPropertyTitle_ProjectionOffsetX Horizontal offset
BlockPropertyTitle_ProjectionOffsetY Vertical offset
BlockPropertyTitle_ProjectionOffsetZ Forward offset
BlockPropertyTitle_ProjectionRotationX Pitch
BlockPropertyTitle_ProjectionRotationY Yaw
BlockPropertyTitle_ProjectionRotationZ Roll
BlockPropertyTitle_ProjectionSpawn Spawn projection
BlockPropertyTitle_Projector_BlocksPerProjection Number of blocks
BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip The maximum number of blocks a projection can have when building instantly
BlockPropertyTitle_Projector_GetOwnership Ownership from projector
BlockPropertyTitle_Projector_InstantBuilding Instant building
BlockPropertyTitle_Projector_InstantBuilding_Tooltip Enable the projector to build the blueprint instantly, even in survival
BlockPropertyTitle_Projector_NumberOfProjections Number of projections
BlockPropertyTitle_Projector_NumberOfProjections_Tooltip The maximum number of projections this projector can build instantly
BlockPropertyTitle_Recharge Recharge
BlockPropertyTitle_Refill Refill Bottles
BlockPropertyTitle_RemoteBlockSpeedLimit Speed limit
BlockPropertyTitle_SafetyDetach Safety detach
BlockPropertyTitle_Semiauto Semi-auto
BlockPropertyTitle_SensorDetectAsteroids Detect asteroids
BlockPropertyTitle_SensorDetectEnemy Detect enemy
BlockPropertyTitle_SensorDetectFloatingObjects Detect floating objects
BlockPropertyTitle_SensorDetectFriendly Detect friendly
BlockPropertyTitle_SensorDetectLargeShips Detect large ships
BlockPropertyTitle_SensorDetectNeutral Detect neutral
BlockPropertyTitle_SensorDetectOwner Detect owner
BlockPropertyTitle_SensorDetectPlayers Detect players
BlockPropertyTitle_SensorDetectSmallShips Detect small ships
BlockPropertyTitle_SensorDetectStations Detect stations
BlockPropertyTitle_SensorDetectSubgrids Detect subgrids
BlockPropertyTitle_SensorFieldDepthMax Back extent
BlockPropertyTitle_SensorFieldDepthMin Front extent
BlockPropertyTitle_SensorFieldHeightMax Top extent
BlockPropertyTitle_SensorFieldHeightMin Bottom extent
BlockPropertyTitle_SensorFieldWidthMax Right extent
BlockPropertyTitle_SensorFieldWidthMin Left extent
BlockPropertyTitle_SensorPlaySound Audible Proximity Alert
BlockPropertyTitle_SensorToolbarOpen Setup actions
BlockPropertyTitle_ShareTensor Share inertia tensor
BlockPropertyTitle_ShowShipName Show ship name
BlockPropertyTitle_ShowTextOnScreen Show text on screen
BlockPropertyTitle_ShowSpritesOnScreen Show sprites on screen
BlockPropertyTitle_Silent Silent
BlockPropertyTitle_SoundBlockLoopTime Loop time
BlockPropertyTitle_SoundBlockPlay Play
BlockPropertyTitle_SoundBlockRange Range
BlockPropertyTitle_SoundBlockSoundList Sound list
BlockPropertyTitle_SoundBlockStop Stop
BlockPropertyTitle_SoundBlockVolume Volume
BlockPropertyTitle_Stockpile Stockpile
BlockPropertyTitle_Suspension_AirShock AirShock
BlockPropertyTitle_Suspension_Brake Brake
BlockPropertyTitle_Suspension_EnableParking Allow Parking Brake
BlockPropertyTitle_Parking_EnableParking Used for parking
BlockPropertyTitle_Parking_EnableParkingTooltip Is this block triggered by the parking signal?
BlockPropertyTitle_TextPanelAccessType Access type
BlockPropertyTitle_TextPanelPublicTitle Title
BlockPropertyTitle_TextPanelShowPublicTextPanel Edit text
BlockPropertyTitle_TextPanelShowTextPanel Edit private text
BlockPropertyTitle_TextPanelTitle Private title
BlockPropertyTitle_ThrustOverride Thrust override
BlockPropertyTitle_TimerStart Start
BlockPropertyTitle_TimerStop Stop
BlockPropertyTitle_TimerToolbarOpen Setup actions
BlockPropertyTitle_CockpitOnLockedToolbarOpen Setup Action
BlockPropertyTooltip_CockpitOnLockedToolbarOpen Triggers when this grid has been target locked by any other
BlockPropertyTitle_TimerToTrigger Time to trigger:
BlockPropertyTitle_TimerTrigger Trigger now
BlockPropertyTitle_Velocity Velocity
BlockPropertyTitle_Warning Warning:
BlockPropertyTitle_Waypoints Waypoints
BlockPropertyTitle_AvailableEffects Available Effects
BlockPropertyTitle_WeldForce Safety lock override
BlockPropertyTitle_WeldSpeed Safety lock speed
BlockPropertyTooltip_MaxImpulseAxis Maximum force the piston is allowed to apply to blocking obstacle along it's extending axis. High values may result in unexpected behaviour.
BlockPropertyTooltip_MaxImpulseNonAxis Maximum force the piston is allowed to apply to blocking obstacle along it's lateral axis High values may result in unexpected behaviour.
BlockPropertyTooltip_SafetyDetach Safety detach
BlockPropertyTooltip_ShareTensor Equalizes virtual masses of connected grids to achieve more stable behaviour
BlockPropertyValue_Locked Locked
BlockPropertyValue_MotorAngleUnlimited Unlimited
BlockPropertyValue_ReadyToLock Ready To Lock
BlockPropertyValue_Unlocked Unlocked
BlockPropertyValue_NoContent No Content
BlockPropertyValue_TextAndImageContent Text and Images
BlockPropertyValue_ScriptContent Script
BlockSize_NotAvailable This block is for {0} only
BlueprintInfo_Author Author:
BlueprintInfo_Name Name:
BlueprintInfo_NumberOfBlocks Number of blocks:
BlueprintsScreen Blueprints Screen
BriefingTutorial01Movements Learn movement essentials, how to keep your engineer alive with life support energy and oxygen and how to use each of the character tools, the welder, grinder and hand drill.
BriefingTutorial02Inventory An introduction to player and cargo inventories, how to add/withdraw items and a basic initiation to control panels and terminals for controlling block functions.
BriefingTutorial03Energy Learn how to recharge your suit energy by tackling a series of small challenges that explain the behaviour of power within Space Engineers and the different ways you can provide it.
BriefingTutorial04Oxygen This tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The concept of creating an airtight room for pressurization is also addressed.
BriefingTutorial05OreRefining The basics of infrastructure and industry are taught in this tutorial. You will learn how to mine ores, process them in a refinery and then commission new block components to be made in the assembler from the refined elements.
BriefingTutorial06Conveyors Setting up a good conveyor system is very useful and can save you a lot of time. Learn how to move items through conveyors and the different ways to have separate systems interact or connect with each other.
BriefingTutorial07Jetpack The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards!
BriefingTutorial08YourFirstShip The true test of any engineer is the ability to build a space-worthy ship from scratch, this tutorial will provide instruction on how to build a simple one-person transport vessel. Learn how to place blocks, weld them to completion and make a simple flight, you will also be taught essential rules of ship building that you can apply to create your own designs.
BriefingTutorial09ShipFlight This tutorial offers instruction on how to fly a ship and use the three ship tools. You must use each ship in turn to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ships cargo and how to dock with connectors.
BriefingTutorial10Grids This tutorial aims to illuminate the nature of small, large and station grids, the rules that govern them and how you can join them with the merge block. There is also a brief section on floating objects.
BroadcastScreen_NoOwnership Wrong ownership setting:
BroadcastScreen_Ownership Ownership correct
BroadcastScreen_TakeControlButton Control
BroadcastScreen_TakeControlButtonDisabled_ToolTip Cannot take control of target grid. Hover over status icons for more info.
BroadcastScreen_TakeControlButton_NoMainRemoteControl Multiple Remote Controllers on grid. Set one as main!
BroadcastScreen_TakeControlButton_NoRemoteToolTip No Remote Controller on grid
BroadcastScreen_TakeControlButton_RemoteToolTip Remote Control ready
BroadcastScreen_TakeControlButton_ToolTip Take control of target grid
BroadcastScreen_TerminalButton Terminal
BroadcastScreen_TerminalButtonDisabled_ToolTip Cannot open terminal of target grid. Hover over status icons for more info.
BroadcastScreen_TerminalButton_NoStableConnectionToolTip Cannot establish connection to grid
BroadcastScreen_TerminalButton_PlayerBroadcastOffToolTip Players antenna off
BroadcastScreen_TerminalButton_StableConnectionToolTip Connection stable
BroadcastScreen_TerminalButton_ToolTip Open terminal of target grid.
BroadcastScreen_UnavailableControlButton Unavailable
BroadcastStatus_Connected Remote access
BroadcastStatus_IsPreviewGrid Preview Grid
BroadcastStatus_Me Me
BroadcastStatus_OutOfBroadcastingRange Out of broadcasting range
BroadcastStatus_OutOfReceivingRange Out of receiving range
BroadcastStatus_PhysicallyConnected Direct access
BuilderModeOff Builder mode off
BuilderModeOn Builder mode on
buttonBrowseWorkshop Browse Workshop
buttonEdit Edit
buttonOpenInWorkshop Open in Workshop
buttonPublish Publish
buttonRefresh Refresh
buttonRemove Remove
CannotFindBlueprint Cannot find the blueprint file.
CannotFindBlueprintSteam Couldn't load blueprints from {0} workshop
Characters Characters
ChatScreen_TerminalSendMessage Send the message
ChatScreen_TerminalSendMessageDisabled You cannot send an empty message
ChatScreen_TerminaMessageBox Insert your message
Chat_screen Chat screen
Cobalt Cobalt
ContainerDropSystemBeaconText Container drop
ContainerDropSystemContainerLarge Strong unknown signal
ContainerDropSystemContainerSmall Unknown signal
ContainerDropSystemContainerWasDetected {0} was detected.
ControlDescBrake Brake
ControlDescCameraZoom Camera zoom
ControlDescHoldToColor Color block
ControlDescLargeBrush Large color brush
ControlDescWholeBrush Color whole grid
ControlDescLoot Loot dead body
ControlDescMediumBrush Medium color brush
ControlDescNetgraph Toggle statistics
ControlDescSingleAllMode Single / All weapon mode (cockpit)
ControlDescSpectatorSpeed Changes spectator speed
ControlDescZoom Zoom in third-person mode
ControlMenuItemLabel_CameraMode Toggle Camera Mode
ControlMenuItemValue_FPP FPP
ControlMenuItemValue_TPP TPP
ControlMenuItemLabel_CommitSuicide Respawn
ControlMenuItemLabel_QuickLoad Quick Load / Reconnect
ControlMenuItemLabel_SelectColorTool Select Color Tool
ControlMenuItemLabel_ShowColorPicker Open Color Picker
ControlMenuItemLabel_ShowToolbarScreen Show Toolbar Screen
ControlMenuItemLabel_ToggleHud Toggle HUD
ControlMenuItemLabel_PauseGame Pause Game
ControlMenuItemLabel_Wardrobe Change Appearance
ControlMenuItemLabel_VoxelHand Voxel Hand
ControlMenuItemLabel_Broadcasting Toggle Broadcasting
ControlMenuItemLabel_BuildMode Build Mode
ControlMenuItemLabel_Connectors Toggle Landing Gears / Connectors
ControlMenuItemLabel_Dampeners Toggle Dampeners
ControlMenuItemLabel_Helmet Toggle Helmet
ControlMenuItemLabel_Jetpack Jetpack
ControlMenuItemLabel_LandingGear Landing Gears
ControlMenuItemLabel_Lights Toggle Lights
ControlMenuItemLabel_OpenInventory Open Inventory
ControlMenuItemLabel_Reactors Toggle Local Power Switch
ControlMenuItemLabel_Reactors_All Toggle Power Switch
ControlMenuItemLabel_ScenarioBriefing Show Scenario Briefing
ControlMenuItemLabel_SetupButtons Setup Buttons
ControlMenuItemLabel_ShowAdminMenu Open Admin Menu
ControlMenuItemLabel_ShowBlueprints Open Blueprints Screen
ControlMenuItemLabel_ShowBuildScreen Open Build Screen
ControlMenuItemLabel_ShowControlPanel Open Control Panel
ControlMenuItemLabel_ShowHelp Open Help Screen
ControlMenuItemLabel_ShowPlayers Open Players Screen
ControlMenuItemLabel_ShowSpawnMenu Open Spawn Menu
ControlMenuItemLabel_ShowTerminal Open Terminal
ControlMenuItemLabel_Terminal Open Terminal
ControlMenuItemLabel_Thrusts Thrusters
ControlMenuItemLabel_ShowProgressionTree Open Progression Tree
ControlMenuItemLabel_ShowHelpScreen Open Help Screen
ControlMenuItemLabel_Chat Open Chat
ControlMenuItemLabel_Respawn Respawn
RadialMenu_Label_MultiplayerOnly Available only in online mode.
ControlMenuItemLabel_BlockAutoRotate Toggle Block Auto Rotation
ControlMenuItemLabel_CopyGrid Copy Grid
ControlMenuItemLabel_CreateBlueprint Create Blueprint
ControlMenuItemLabel_CutGrid Cut Grid
ControlMenuItemLabel_PasteGrid Paste Grid
ControlMenuItemLabel_PlacementMode Toggle Placement Modes
ControlMenuItemLabel_ToggleMultiBlock Toggle Multi-block Building
ControlMenuItemLabel_ToggleSignals Toggle Signal Mode
ControlMenuItemLabel_Unequip Unequip
ControlMenuItemLabel_ViewMode Toggle Spectator Mode
ControlMenuItemLabel_SymmetrySetup Enter Symmetry Setup
ControlMenuItemLabel_ExitSymmetrySetup Exit Symmetry Setup
ControlMenuItemLabel_ColorPicker Open Color Picker
ControlMenuItemLabel_UseSymmetry Toggle Symmetry Mode On/Off:
ControlMenuItemLabel_Reload Reload Game
ControlName_Helmet Helmet
ControlName_Broadcasting Broadcasting
ControlName_Console Console
ControlName_CubeDefaultMountpoint Reset orientation
ControlName_FirePrimaryWeapon Use tool / Fire weapon
ControlName_FireSecondaryWeapon Secondary mode
ControlName_InertialDampeners Inertia dampeners
ControlName_InertialDampenersOnOff Inertia dampeners on / off
ControlName_Jetpack Jetpack on / off
ControlName_LandingGear Park
ControlName_MissionSettings Scenario settings
ControlName_PowerSwitchOnOff Local power switch on / off
ControlName_PowerSwitchOnOff_All Power switch on / off
ControlName_RollLeft Roll left (ship / jetpack)
ControlName_RollRight Roll right (ship / jetpack)
ControlName_RotationDown Rotate down
ControlName_RotationLeft Rotate left
ControlName_RotationRight Rotate right
ControlName_RotationUp Rotate up
ControlName_SymmetrySwitch Symmetry setup
ControlName_TerminalOrInventory Terminal / Inventory
ControlName_ToggleHeadlights Lights on / off
ControlName_UseSymmetry Toggle symmetry
ControlPanel Control Panel
ControlRemote Control
ControlScreen_GridBlocksLabel Grid blocks:
ControlScreen_ShareCombobox Share selected blocks with another player/faction
ControlScreen_ShareComboboxDisabled You need to be owner of the block to access it's sharing options
ControlScreen_ShareLabel Share block:
ControlScreen_TerminalBlockGroup Insert name of a new block group
ControlScreen_TerminalBlockGroupDelete Remove selected block group
ControlScreen_TerminalBlockGroupDeleteDisabled You need to select a block group before you can remove it
ControlScreen_TerminalBlockGroupSave Create a new block group from selected blocks
ControlScreen_TerminalBlockGroupSaveDisabled You need to insert a group name before you can create a new block group
ControlScreen_TransferCombobox Transfer ownership of selected blocks to another player/faction
CopyObject Copy object
CopyObjectDetached Copy object detached
CreateFromClipboard Create from clipboard
CreateManageBlueprints Create/manage blueprints
ClipboardBlueprintIsTooBig Blueprint too big, preview disabled.
CubeBuilder_CubeSizeModeChange Press {0} again{1}to change block size.
CustomShipName_LargeShip Large Ship
CustomShipName_Platform Platform
CustomShipName_SmallShip Small Ship
CustomWorld_CrashedRedShip Crashed Red Ship
CustomWorld_DeadDropArena Dead Drop Arena
CustomWorld_EasyStartAlien Alien Planet
CustomWorld_EasyStartEarth Earth Planet
CustomWorld_EasyStartGreen Green Station
CustomWorld_EasyStartMars Mars Planet
CustomWorld_EasyStartMoon Moon Base
CustomWorld_EasyStartSpace Red Ship
CustomWorld_EmptyWorld Empty World
CustomWorld_LoneSurvivor Lone Survivor
CustomWorld_RivalPlatforms Rival Platforms
CustomWorld_StarSystem Star System
CustomWorld_HomeSystem Home System
CustomWorld_AlienSystem Distant Worlds
CustomWorld_DistantMoons Distant Moons
CutObject Cut object
CutsceneToolsButton Cutscenes tools
CycleHUD Cycle HUD
Dampeners Dampeners
Default_Astronaut Male Astronaut
Default_Astronaut_Female Female Astronaut
Space_spider_black Black Spider
Space_spider_brown Brown Spider
Space_spider_green Green Spider
Space_spider Default Spider
Space_Wolf Wolf
DefinitionError_BlockWithComputerNotTerminalBlock Definition for {0} contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal. Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
DeleteBlueprintQuestion Are you sure you want to delete this blueprint?
DeleteEntity Delete
DeleteObject Delete object
Department_AdditionalArtists Additional Artists
Department_AdditionalDesigners Additional Designers
Department_AdditionalProgrammers Additional Programmers
Department_AdditionalTesters Additional Testers
Department_Artists Artists
Department_AssistantProducer Assistant Producer
Department_CommunityManagers Community Managers
Department_CommunityPr Community & PR Manager
Department_ExecutiveProducer Executive Producer & Creative Director
Department_GameDesigners Game Designers
Department_LeadProducer Producer
Department_LeadProgrammers Lead Programmers
Department_LeadTester QA Lead
Department_ModContributors Mod Contributors
Department_MoreInfo For more information see
Department_Music Music
Department_Office Office
Department_Programmers Programmers
Department_SoundDesign Sound Design
Department_SpecialThanks Special Thanks (in alphabetical order)
Department_Testers QA Testers
Department_Translators Translators
Depower Depower
Description_NotAvailable Context help not available.
Description_Welder A tool for building and repairing. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to weld. Press {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to put missing components to Build Planner.
Description_AngleGrinder A tool for deconstructing and salvaging. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to grind.
Description_HandDrill A tool to break down rock to collect minerals. Hold down {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to drill. Hold {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to quickly dig tunnels.
Description_Rifle The MR-20 is a staple of both military and police forces. An exceptionally reliable rifle. Easy to use, easy to clean.
Description_LightArmor Basic armor to give structure and shape to ships and stations. Not very durable but lightweight.
Description_HeavyArmor Heavy armor to give structure and shape to ships and stations. Durable but heavy.
Description_AdvancedRotor Advanced rotors enable connected grids to rotate with the ability to transfer items between the grids.
Description_AdvancedRotorPart The top part of an advanced rotor can be reattached to the rotor by accessing rotor settings.
Description_AirVent The Airvent can fill a sealed room with oxygen or extract oxygen from the atmosphere. Oxygen is produced from ice in a O2/H2 generator or by oxygen farms. Use an oxygen tank for storage and conveyors to connect the blocks.
Description_RadioAntenna Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position.
Description_VirtualMass Artificial mass or spaceballs enable grids to react to artificial gravity.
Description_Assembler Assemblers are highly advanced machines capable of producing tools and components. Requires ingots and power to produce components.
Description_AssemblerBasic A basic assembler to produce a limited selection of components. Requires ingots and power to produce components.
Description_AtmosphericThrust Atmospheric thrusters can only function in planetary atmospheres.
Description_Battery A battery stores power and is able to distribute a high output of energy.
Description_Beacon A beacon is used to broadcast its position.
Description_ButtonPanel Button panels enable you to bind block functions to buttons that can be directly interacted with. When highlighted, press {CONTROL:TERMINAL} to configure the buttons and {CONTROL:USE} to activate them.
Description_Camera The camera allows you to view remote locations and zoom in on distant objects. Set up cameras on ship toolbars so you can zoom while using weapons or look behind you while docking.
Description_SmallCargoContainer Small containers can be used to store items.
Description_MediumCargoContainer Medium containers can be used to store items.
Description_LargeCargoContainer Large containers can be used to store many items.
Description_SteelCatwalk Catwalks can be used to build walkways or function as thin walls.
Description_Cockpit Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.
Description_FighterCockpit Fighter cockpits are used to control ships and offer a little more protection than normal cockpits. Connect the cockpit with Oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.
Description_Collector Collectors collects items when they get close to the collector's funnel.
Description_Connector The connector can be magnetically locked with other connectors to allow cross grid distribution of items and power. Toggle the magnetic lock from your toolbar or press {CONTROL:LANDING_GEAR}. Connectors will show up yellow when in range. Unlocking it will briefly disable the magnetic function.
Description_ControlPanel Control panels are simple panels that allow access to grid menus. When highlighted, press {CONTROL:TERMINAL} to interact with the panel.
Description_ControlStation Control stations are used to control a large ship.
Descripton_ConveyorJunction Use conveyor tubes and junctions to connect inventories of blocks so that items and gases can move freely from one inventory to another.
Description_ConveyorSorter Conveyor sorters can be configured to only pass specific items through or stop specific items from passing through. Sorters can be used to filter out unwanted materials or to collect specific items in a container.
Description_ConveyorTube Use conveyor tubes and junctions to connect inventories of blocks so that items can move freely from one inventory to another.
Description_CornerLight Lights are used to illuminate interiors or can be used to act as reference points on exteriors.
Description_CryoChamber Cryo rooms can store players while they are disconnected from a server. Reduced oxygen consumption for player. Stores toolbar while offline. Connect the cryo room with Oxygen tanks, O2/H2 generators or oxygen farms with conveyors to supply oxygen.
Description_Decoy Decoys attract fire from enemy turrets and protect your property from lightning strikes.
Description_Door Doors can seal off interiors and make them air tight while still allowing access for the player.
Description_Drill Ship drills are utility tools for mining on planets or asteroids to collect raw ores. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Use conveyors to connect the drill with more storage blocks or refineries.
Description_Ejector The ejector allows small items to be ejected from small ships. Can also be used to access inventories. You can use the ejector together with the conveyor sorter to collect and throw out specific items.
Description_FlightSeat Flight seats are used to control a large ship and access all of its functions.
Description_FullCoverWall Armored walls provide cover in interiors or can be used to prevent players from walking off ledges.
Description_GatlingGun Fast-shooting gun that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m
Description_GatlingTurret Fast-shooting turret that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m
Description_GravityGenerator Gravity generators create configurable artificial gravity fields that affect players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field.
Description_GravityGeneratorSphere Spherical gravity generators create a configurable artificial spherical gravity field that affects players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field.
Description_ShipGrinder Ship grinders are utility tools for deconstructing grids. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active.
Description_Gyroscope Gyroscopes allow ships to orientate using the mouse movements and stabilize rotating grids. Build more gyroscopes to increase sensitivity and the speed that a grid can turn.
Description_HangarDoor Hangar doors can be linked together to create large gates that can seal spaces air tight while allowing vehicles in and out. You can build and use a button panel to open hangar doors by interacting with it or sensors to make them open and close automatically.
Description_HydrogenTank Hydrogen tanks are used for storing hydrogen fuel. Hydrogen is used for hydrogen thrusters, engines or jetpack fuel. Hydrogen can be produced from ice in a O2/H2 generator. Can store and refill hydrogen bottles.
Description_HydrogenThrust Hydrogen thrusters are powerful thrusters that consume hydrogen and function in every environment. Hydrogen can be produced from ice in a O2/H2 generator. Use a hydrogen tank for storage. Use Conveyors to transport the hydrogen.
Description_InteriorLight Lights are used to illuminate interiors or can be used to act as reference points on exteriors.
Description_InteriorPillar Pillars and columns can be used to reinforce structures or as decoration.
Description_InteriorTurret Autonomous anti-personnel turret. Must be manually loaded with MR-50A magazines. Maximum range: 600 m
Description_InteriorWall Interior walls are blocks with emissive lights to function as interior walls, ceilings or floors.
Description_IonThrust Ion thrusters are advanced thrusters that function best in zero gravity environments.
Description_JumpDrive Jump drives allow ships to teleport over large distances. They require a full charge to jump and can only be activated from the toolbar of a cockpit.
Description_TextPanel LCD panels display pictograms or customized text.
Description_LandingGear Landing gears and Magnetic Plates are capable of magnetically locking to any surface. They can be locked and unlocked by pressing {CONTROL:SPACESHIP:LANDING_GEAR} when inside a cockpit. They will show up yellow when in range of a surface that they can lock onto.
Description_LaserAntenna Laser antennas do not broadcast a signal that other players can see but instead require direct line of sight to function. This antenna is connected by using GPS coordinates.
Description_MedicalRoom The Medical room enables you to respawn, change your appearance and recharge your health and energy much faster than the survival kit.
Description_MergeBlock Merge blocks can be used to permanently or temporarily connect two grids together and function as one grid. Merge blocks will show up yellow when in range of another merge block.
Description_MissileTurret Slow-shooting, explosive damage dealing, missile launcher that can be loaded through conveyors. Uses Missiles. Maximum range: 800 m
Description_ProductivityModule Speed modules increase the production speed of refineries or assemblers when connected.
Description_EffectivenessModule Yield modules increase production yield of refineries when connected.
Description_PowerEfficiencyModule Power modules decrease power consumption of refineries or assemblers when connected.
Description_OreDetector Ore detectors detect ores within a limited radius and makes them show up on your HUD.
Description_OxygenFarm Hydroponics farms produce small amounts of oxygen when in contact with sunlight. Use an oxygen tank to store oxygen.
Description_OxygenGenerator O2/H2 generators produce oxygen and hydrogen from ice. Use oxygen and hydrogen tanks for storage. Will refill bottles automatically.
Description_OxygenTank Oxygen tank store oxygen. Able to store and refill oxygen bottles. Use O2/H2 generator to produce oxygen.
Description_ParachuteHatch Parachute hatches deploy parachutes to slow down the descent of ships when inside the atmosphere. Can be configured to open automatically or used manually from the toolbar or settings.
Description_Passage Passages allow passage either vertically or horizontally.
Description_PassengerSeat A passenger seat can be used to transport other players.
Description_Piston The piston is an expandable block that allows the transfer of power and items.
Description_PistonTop This piston part is the top section of the piston. It has no function of its own, but can be used decoratively.
Description_ProgrammableBlock A Programmable Block is a computer that runs scripts to manage ship systems. Scripts can be found on the Workshop or written manually.
Description_Projector The projector block projects saved blueprints of ships so that they can be built easily. Projection requires a connection with a grid from a projector in order to start construction.
Description_Ramp The ramp block can be used to traverse heights or simply used for aesthetics.
Description_Reactor Reactors generate high amounts of power at the cost of refined uranium ingots. Uranium is one of the rarest elements and cannot be found on planets. Uranium can be found in asteroids, and in some craters left by meteorite impacts.
Description_Refinery Advanced refineries refine all ores into ingots. They can be upgraded with upgrade modules.
Description_RefineryBasic Basic refineries refines limited types of ores into ingots.
Description_RocketLauncherReload An advanced version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m
Description_RemoteControl Remote controls allow ships to be controlled from a distance when combined with an antenna or commands ships to fly automatically to waypoints.
Description_RocketLauncher Slow-shooting, explosive damage dealing, rocket launcher that must be loaded manually. Uses Missiles. Maximum range: 800 m
Description_Rotor Rotors allows connected grids to rotate.
Description_RotorPart The rotor part is the top section of the rotor. It can be reattached with a rotor within rotor settings.
Description_Sensor Sensors can be set up to activate ship systems when they detects players, ships or asteroids within a limited range.
Description_SolarPanel Solar panels generate power when exposed to sunlight. Point solar panels directly at the sun to improve the amount of power generated.
Description_Sound Sound blocks emit sounds when activated.
Description_SpaceBall A spherical block that reacts to gravity.
Description_ReflectorLight Spotlights are powerful lights used to illuminate dark areas.
Description_Stairs Stairs can be used to traverse heights.
Description_Timer Timer blocks can be used to activate configured ship systems after a set amount of time. Use multiple timer blocks to build sequences. Can be used to automate systems.
Description_Warhead Warheads are powerful explosives that can be used to destroy asteroids, enemy ships and stations. Safe when unarmed. They can be detonated manually, by taking damage or set to detonate after a configurable amount of time.
Description_ShipWelder A Ship welder is a utility tool that can construct blueprints and blocks using components from its inventory. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Press RMB to put missing components to Build Planner.
Description_Wheel Wheels can be used to traverse terrain in environments with gravity.
Description_Suspension Suspensions are highly durable and enable vehicles to drive over most terrains.
Description_Window Transparent windows will keep the air in and space out while you enjoy the view.
Description_VerticalWindow Vertical windows can be used to funnel air through and keep engineers out.
Description_DiagonalWindow Diagonal window shutters can be used as stairs.
Description_SurvivalKit All in one factory to get a space engineer started, but it has limited refining and assembling capabilities. Allows the player to recharge.
Description_WindTurbine The Wind turbine generates low amounts of power when exposed to open areas. Only works on planets with atmosphere.
Description_PowerGenerator The hydrogen engine converts hydrogen into power and has its own internal hydrogen tank.
Description_Ladder The ladder enables you to traverse vertical spaces.
Description_Desk A desk for decorating interiors. Can be used as a seat.
Description_DeskCorner A desk for decorating interiors. Can be used as a seat.
Description_DeskChairless A desk for decorating interiors.
Description_DeskChairlessCorner A desk for decorating interiors.
Description_FoodDispenser A vending machine used to distract engineers from the hazards of space and boost morale.
Description_Jukebox A device that plays music. Great for hosting dance parties or winding down after a hard day’s work.
Description_OpenCockpitLarge Seat in between lots of consoles. More like a bridge seat.
Description_OpenCockpitSmall This control seat can be used to pilot anything from modest rovers to small-scale ships; they're also exceptionally comfortable.
Description_LabEquipment Whether you’re conducting experiments or you simply want to look smart, lab equipment is perfect for decorating interiors.
Description_Shower A shower for decorating interiors and an ideal place to practice singing. Show everyone you care about hygiene.
Description_WindowWall Transparent windows will keep the air inside and space outside while you enjoy the view in style.
Description_WindowWallLeft Transparent windows will keep the air inside and space outside while you enjoy the view in style.
Description_WindowWallRight Transparent windows will keep the air inside and space outside while you enjoy the view in style.
Description_MedicalStation A decorative station that allows engineers to examine their injuries.
Description_TransparentLCD Transparent LCD panels display pictograms, scripts or customized text.
Description_RailingStraight Railings stop engineers from falling off dangerous ledges. Safety first!
Description_RailingDouble Railings stop engineers from falling off dangerous ledges. Safety first!
Description_RailingCorner Railings stop engineers from falling off dangerous ledges. Safety first!
Description_RailingDiagonal Railings stop engineers from falling off dangerous ledges. Safety first!
Description_GratedCatwalk Catwalks can be used to create safe walkways throughout your creations.
Description_GratedCatwalkCorner Catwalks can be used to create safe walkways throughout your creations.
Description_GratedCatwalkStraight Catwalks can be used to create safe walkways throughout your creations.
Description_GratedCatwalkWall Catwalks can be used to create safe walkways throughout your creations.
Description_GratedStairs Stairs can be used to create safe walkways throughout your creations.
Description_GratedHalfStairs Stairs can be used to create safe walkways throughout your creations.
Description_RotatingLight A rotating light to alert engineers of hazardous situations.
Description_Freight Crates left scattered around, indicating hard working engineers have been working in the area.
Description_Kitchen A kitchen for decorating interiors.
Description_Planters A planter for decorating interiors.
Description_Lockers Personalized lockers for decorating interiors and store your essentials.
Description_LockerRoom A locker to store tools, weapons, ammunition and bottles.
Description_LockerRoomCorner A locker to store tools, weapons, ammunition and bottles.
Description_Couch A couch for decorating interiors. Can be used as a seat.
Description_CornerCouch A couch for decorating interior corners. Can be used as a seat.
Description_Bathroom A toilet for decorating interiors. Can be used as a seat.
Description_BathroomOpen A toilet for decorating interiors. Can be used as a seat.
Description_ToiletSeat A toilet for decorating interiors. Can be used as a seat.
Description_Console A console table for decorating interiors, projecting ships and stations in custom scale, as well as displaying pictograms or customized text on its displays.
Description_CockpitIndustrial Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.
Description_Bed A bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in environment.
DetailScreen_Button_Close Close
DetailScreen_Button_Delete Delete
DetailScreen_Button_OpenInWorkshop Open In Workshop
DetailScreen_Button_OpenWorkshop Open Workshop
DetailScreen_Button_Publish Publish
DetailScreen_Button_Rename Rename
DetailScreen_Button_SendToPlayer Send to Player:
DetectedEntity_Asteroid Asteroid
DetectedEntity_CharacterHuman Human
DetectedEntity_CharacterOther Animal
DetectedEntity_LargeGrid Large Grid
DetectedEntity_Meteor Meteor
DetectedEntity_Planet Planet
DetectedEntity_SmallGrid Small Grid
DetectedEntity_Unknown Unknown
DialogTextJoinBattleFailed Joining battle failed, reason: {0}
DialogTextJoiningBattle Joining battle
DialogTextJoiningScenario Joining scenario
DialogText_RunArgument Argument
Difficulty Difficulty
DifficultyEasy Easy
DifficultyHard Hard
DifficultyNormal Normal
DisableTransformation Disable Transformation
DisplayName DisplayName
DisplayName_AlienLander Alien Planet Landing
DisplayName_Animation_SpiderAttackBite Bite attack
DisplayName_Animation_SpiderAttackLegs Leg attack
DisplayName_Animation_SpiderAttackStinger Stinger attack
DisplayName_Animation_SpiderBurrow Burrow
DisplayName_Animation_SpiderDeburrow Deburrow
DisplayName_Animation_ThumbUp Thumb-Up
DisplayName_Animation_Victory Victory
DisplayName_Animation_Wave Wave Animation
DisplayName_AstronautBackpack Backpack
DisplayName_Block_AdvancedRotor Advanced Rotor
DisplayName_Block_AdvancedRotorPart Advanced Rotor Part
DisplayName_Block_AirtightHangarDoor Airtight Hangar Door
DisplayName_Block_AirtightSlideDoor Sliding Door
DisplayName_Block_AirVent Air Vent
DisplayName_Block_Ammo_Assembler Ammo Assembler
DisplayName_Block_Antenna Antenna
DisplayName_Block_Arc_Furnace Basic Refinery
DisplayName_Block_ArmorCenter Blast Doors
DisplayName_Block_ArmorCorner Blast Door Corner
DisplayName_Block_ArmorInvCorner Blast Door Corner Inverted
DisplayName_Block_ArmorSide Blast Door Edge
DisplayName_Block_BasicAssembler Basic Assembler
DisplayName_Block_Assembler Assembler
DisplayName_Block_Base_Components_Assembler Base Assembler Comp.
DisplayName_Block_Battery Battery
DisplayName_Block_Beacon Beacon
DisplayName_Block_Big_Arc_Furnace Big Arc Furnace
DisplayName_Block_Big_Gas_Centrifugal_Refinery Big Gas Centrifugal Refinery
DisplayName_Block_Big_Precious_Furnace Big Noble Metals Furnace
DisplayName_Block_Big_Solids_Refinery Big Solids Refinery
DisplayName_Block_ButtonPanel Button Panel
DisplayName_Block_Camera Camera
DisplayName_Block_Cockpit1 Cockpit
DisplayName_Block_Cockpit2 Control Station
DisplayName_Block_Cockpit3 Flight Seat
DisplayName_Block_Collector Collector
DisplayName_Block_Connector Connector
DisplayName_Block_ConnectorSmall Ejector
DisplayName_Block_Construction_Components_Assembler Construction Assembler Comp.
DisplayName_Block_ControlPanel Control Panel
DisplayName_Block_Conveyor Conveyor Junction
DisplayName_Block_ConveyorFrame Conveyor Frame
DisplayName_Block_ConveyorSmall Small Conveyor
DisplayName_Block_ConveyorSorter Conveyor Sorter
DisplayName_Block_ConveyorTube Conveyor Tube
DisplayName_Block_ConveyorTubeCurved Curved Conveyor Tube
DisplayName_Block_ConveyorTubeCurvedSmall Small Curved Conveyor Tube
DisplayName_Block_ConveyorTubeMedium Medium Conveyor Tube
DisplayName_Block_ConveyorTubeSmall Small Conveyor Tube
DisplayName_Block_CornerLCD Corner LCD Top
DisplayName_Block_CornerLCD2 Corner LCD Bottom
DisplayName_Block_CornerLCDFlatBottom Corner LCD Flat Bottom
DisplayName_Block_CornerLCDFlatTop Corner LCD Flat Top
DisplayName_Block_CornerLight Corner Light
DisplayName_Block_CornerLightDouble Corner Light - Double
DisplayName_Block_CryoChamber Cryo Chamber
DisplayName_Block_DebugSphere1 Debug spheres 1
DisplayName_Block_DebugSphere2 Debug spheres 2 (no metal)
DisplayName_Block_DebugSphere3 Debug spheres 3 (fixed gloss)
DisplayName_Block_Decoy Decoy
DisplayName_Block_DiagonalWindow Diagonal Window
DisplayName_Block_Door Door
DisplayName_Block_Drill Drill
DisplayName_Block_EffectivenessModule Yield Module
DisplayName_Block_Electronics_Assembler Electronics Assembler
DisplayName_Block_FighterCockpit Fighter Cockpit
DisplayName_Block_FoodDispenser Dispenser
DisplayName_Block_LabEquipment Lab Equipment
DisplayName_Block_Shower Shower
DisplayName_Block_Jukebox Jukebox
DisplayName_Block_WindowWall Window Wall
DisplayName_Block_WindowWallLeft Window Wall Left
DisplayName_Block_WindowWallRight Window Wall Right
DisplayName_Block_MedicalStation Medical Station
DisplayName_Block_TransparentLCD Transparent LCD
DisplayName_Block_RailingStraight Railing Straight
DisplayName_Block_RailingDouble Railing Double
DisplayName_Block_RailingCorner Railing Corner
DisplayName_Block_RailingDiagonal Railing Diagonal
DisplayName_Block_GratedCatwalk Grated Catwalk
DisplayName_Block_GratedCatwalkCorner Grated Catwalk Corner
DisplayName_Block_GratedCatwalkStraight Grated Catwalk Straight
DisplayName_Block_GratedCatwalkWall Grated Catwalk Wall
DisplayName_Block_GratedStairs Grated Stairs
DisplayName_Block_GratedHalfStairs Grated Half Stairs
DisplayName_Block_RotatingLight Rotating Light
DisplayName_Block_Freight1 Freight 1
DisplayName_Block_Freight2 Freight 2
DisplayName_Block_Freight3 Freight 3
DisplayName_Block_FullCoverWall Cover Walls
DisplayName_Block_GatlingGun Gatling Gun
DisplayName_Block_GatlingTurret Gatling Turret
DisplayName_Block_GravityGenerator Gravity Generator
DisplayName_Block_GravityGeneratorSphere Spherical Gravity Generator
DisplayName_Block_Gyroscope Gyroscope
DisplayName_Block_HalfCoverWall Half Cover Wall
DisplayName_Block_HalfHeavyArmorBlock Half Heavy Armor Block
DisplayName_Block_HalfLightArmorBlock Half Light Armor Block
DisplayName_Block_HalfSlopeHeavyArmorBlock Half Slope Heavy Armor Block
DisplayName_Block_HalfSlopeLightArmorBlock Half Slope Light Armor Block
DisplayName_Block_HeavyAngledArmorCorner Angled Heavy Armor Corner
DisplayName_Block_HeavyAngledArmorSlope Angled Heavy Armor Slope
DisplayName_Block_HeavyArmorBlock Heavy Armor Block
DisplayName_Block_HeavyArmorCorner Heavy Armor Corner
DisplayName_Block_HeavyArmorCorner2 Heavy Armor Corner 2x1x1
DisplayName_Block_HeavyArmorCorner2Base Heavy Armor Corner 2x1x1 Base
DisplayName_Block_HeavyArmorCorner2BaseSmooth Heavy Armor Corner 2x1x1 Base Smooth
DisplayName_Block_HeavyArmorCorner2Smooth Heavy Armor Corner 2x1x1 Smooth
DisplayName_Block_HeavyArmorCorner2Tip Heavy Armor Corner 2x1x1 Tip
DisplayName_Block_HeavyArmorCorner2TipSmooth Heavy Armor Corner 2x1x1 Tip Smooth
DisplayName_Block_HeavyArmorInvCorner Heavy Armor Inv. Corner
DisplayName_Block_HeavyArmorInvCorner2 Heavy Armor Inv. Corner 2x1x1
DisplayName_Block_HeavyArmorInvCorner2Base Heavy Armor Inv. Corner 2x1x1 Base
DisplayName_Block_HeavyArmorInvCorner2BaseSmooth Heavy Armor Inv. Corner 2x1x1 Base Smooth
DisplayName_Block_HeavyArmorInvCorner2Smooth Heavy Armor Inv. Corner 2x1x1 Smooth
DisplayName_Block_HeavyArmorInvCorner2Tip Heavy Armor Inv. Corner 2x1x1 Tip
DisplayName_Block_HeavyArmorInvCorner2TipSmooth Heavy Armor Inv. Corner 2x1x1 Tip Smooth
DisplayName_Block_HeavyArmorSlope Heavy Armor Slope
DisplayName_Block_HeavyArmorSlope2 Heavy Armor Slope 2x1x1
DisplayName_Block_HeavyArmorSlope2Base Heavy Armor Slope 2x1x1 Base
DisplayName_Block_HeavyArmorSlope2BaseSmooth Heavy Armor Slope 2x1x1 Base Smooth
DisplayName_Block_HeavyArmorSlope2Smooth Heavy Armor Slope 2x1x1 Smooth
DisplayName_Block_HeavyArmorSlope2Tip Heavy Armor Slope 2x1x1 Tip
DisplayName_Block_HeavyArmorSlope2TipSmooth Heavy Armor Slope 2x1x1 Tip Smooth
DisplayName_Block_HeavyRoundArmorCorner Heavy Armor Round Corner
DisplayName_Block_HeavyRoundArmorInvCorner Heavy Armor Round Inv. Corner
DisplayName_Block_HeavyRoundArmorSlope Heavy Armor Round Slope
DisplayName_Block_HeavyRoundedArmorCorner Rounded Heavy Armor Corner
DisplayName_Block_HeavyRoundedArmorSlope Rounded Heavy Armor Slope
DisplayName_Block_LightArmorHalfSlopeInverted Half Slope Inv. Light Armor
DisplayName_Block_HeavyArmorHalfSlopeInverted Half Slope Inv. Heavy Armor
DisplayName_Block_LightArmorHalfSlopeCorner Half Slope Corner Light Armor
DisplayName_Block_HeavyArmorHalfSlopeCorner Half Slope Corner Heavy Armor
DisplayName_Block_LightArmorHalfSlopeCornerInverted Half Slope Corner Inv. Light Armor
DisplayName_Block_HeavyArmorHalfSlopeCornerInverted Half Slope Corner Inv. Heavy Armor
DisplayName_Block_LightArmorSlopedCornerTip Sloped Corner Light Armor Tip
DisplayName_Block_HeavyArmorSlopedCornerTip Sloped Corner Heavy Armor Tip
DisplayName_Block_LightArmorSlopedCornerBase Light Armor Sloped Corner Base
DisplayName_Block_HeavyArmorSlopedCornerBase Heavy Armor Sloped Corner Base
DisplayName_Block_LightArmorSlopedCorner Light Armor Sloped Corner
DisplayName_Block_HeavyArmorSlopedCorner Heavy Armor Sloped Corner
DisplayName_Block_LightArmorHalfSlopedCornerBase Light Armor Half Sloped Corner Base
DisplayName_Block_HeavyArmorHalfSlopedCornerBase Heavy Armor Half Sloped Corner Base
DisplayName_Block_LightArmorHalfCorner Light Armor Half Corner Block
DisplayName_Block_HeavyArmorHalfCorner Heavy Armor Half Corner Block
DisplayName_Block_LightArmorCornerSquare Light Armor Corner Square Block
DisplayName_Block_HeavyArmorCornerSquare Heavy Armor Corner Square Block
DisplayName_Block_LightArmorCornerSquareInverted Light Armor Corner Square Inv. Block
DisplayName_Block_HeavyArmorCornerSquareInverted Heavy Armor Corner Square Inv. Block
DisplayName_Block_LightArmorHalfSlopedCorner Light Armor Half Sloped Corner
DisplayName_Block_HeavyArmorHalfSlopedCorner Heavy Armor Half Sloped Corner
DisplayName_Block_HydrogenTank Hydrogen Tank
DisplayName_Block_HydrogenTankSmall Small Hydrogen Tank
DisplayName_Block_InteriorLight Interior Light
DisplayName_Block_InteriorPillar Interior Pillar
DisplayName_Block_InteriorTurret Interior Turret
DisplayName_Block_InteriorWall Interior Wall
DisplayName_Block_JumpDrive Jump Drive
DisplayName_Block_LandingGear Landing Gear
DisplayName_Block_LargeAtmoThrust Large Atmospheric Thruster
DisplayName_Block_LargeAtmoThrustSciFi Sci-Fi Large Atmospheric Thruster
DisplayName_Block_SmallAtmoThrustSciFi Sci-Fi Atmospheric Thruster
DisplayName_Block_LargeCargoContainer Large Cargo Container
DisplayName_Block_LargeHydrogenThrust Large Hydrogen Thruster
DisplayName_Block_LargeReactor Large Reactor
DisplayName_Block_LargeThrust Large Ion Thruster
DisplayName_Block_LaserAntenna Laser Antenna
DisplayName_Block_LightAngledArmorCorner Angled Armor Corner
DisplayName_Block_LightAngledArmorSlope Angled Armor Slope
DisplayName_Block_LightArmorBlock Light Armor Block
DisplayName_Block_LightArmorCorner Light Armor Corner
DisplayName_Block_LightArmorCorner2 Light Armor Corner 2x1x1
DisplayName_Block_LightArmorCorner2Base Light Armor Corner 2x1x1 Base
DisplayName_Block_LightArmorCorner2BaseSmooth Light Armor Corner 2x1x1 Base Smooth
DisplayName_Block_LightArmorCorner2Smooth Light Armor Corner 2x1x1 Smooth
DisplayName_Block_LightArmorCorner2Tip Light Armor Corner 2x1x1 Tip
DisplayName_Block_LightArmorCorner2TipSmooth Light Armor Corner 2x1x1 Tip Smooth
DisplayName_Block_LightArmorCorner3 Light Armor Corner 3x1x1
DisplayName_Block_LightArmorCorner3Smooth Light Armor Corner 3x1x1 Smooth
DisplayName_Block_LightArmorInvCorner Light Armor Inv. Corner
DisplayName_Block_LightArmorInvCorner2 Light Armor Inv. Corner 2x1x1
DisplayName_Block_LightArmorInvCorner2Base Light Armor Inv. Corner 2x1x1 Base
DisplayName_Block_LightArmorInvCorner2BaseSmooth Light Armor Inv. Corner 2x1x1 Base Smooth
DisplayName_Block_LightArmorInvCorner2Smooth Light Armor Inv. Corner 2x1x1 Smooth
DisplayName_Block_LightArmorInvCorner2Tip Light Armor Inv. Corner 2x1x1 Tip
DisplayName_Block_LightArmorInvCorner2TipSmooth Light Armor Inv. Corner 2x1x1 Tip Smooth
DisplayName_Block_LightArmorInvCorner3 Light Armor Inv. Corner 3x1x1
DisplayName_Block_LightArmorInvCorner3Smooth Light Armor Inv. Corner 3x1x1 Smooth
DisplayName_Block_LightArmorSlope Light Armor Slope
DisplayName_Block_LightArmorSlope2 Light Armor Slope 2x1x1
DisplayName_Block_LightArmorSlope2Base Light Armor Slope 2x1x1 Base
DisplayName_Block_LightArmorSlope2BaseSmooth Light Armor Slope 2x1x1 Base Smooth
DisplayName_Block_LightArmorSlope2Smooth Light Armor Slope 2x1x1 Smooth
DisplayName_Block_LightArmorSlope2Tip Light Armor Slope 2x1x1 Tip
DisplayName_Block_LightArmorSlope2TipSmooth Light Armor Slope 2x1x1 Tip Smooth
DisplayName_Block_LightArmorSlope3 Light Armor Slope 3x1x1
DisplayName_Block_LightArmorSlope3Smooth Light Armor Slope 3x1x1 Smooth
DisplayName_Block_LightRoundArmorCorner Round Armor Corner
DisplayName_Block_LightRoundArmorInvCorner Round Armor Inv. Corner
DisplayName_Block_LightRoundArmorSlope Round Armor Slope
DisplayName_Block_LightRoundedArmorCorner Rounded Armor Corner
DisplayName_Block_LightRoundedArmorSlope Rounded Armor Slope
DisplayName_Block_MedicalRoom Medical Room
DisplayName_Block_MediumCargoContainer Medium Cargo Container
DisplayName_Block_MergeBlock Merge Block
DisplayName_Block_MissileTurret Missile Turret
DisplayName_Block_OpenCockpitLarge Control Seat
DisplayName_Block_OpenCockpitSmall Control Seat
DisplayName_Block_OreDetector Ore Detector
DisplayName_Block_OxygenFarm Oxygen Farm
DisplayName_Block_OxygenGenerator O2/H2 Generator
DisplayName_Block_OxygenTank Oxygen Tank
DisplayName_Block_ParachuteHatch Parachute Hatch
DisplayName_Block_Passage Passage
DisplayName_Block_PassengerSeat Passenger Seat
DisplayName_Block_PistonBase Piston
DisplayName_Block_PistonTop Top Piston Part
DisplayName_Block_PowerEfficiencyModule Power Efficiency Module
DisplayName_Block_ProductivityModule Speed Module
DisplayName_Block_Projector Projector
DisplayName_Block_Ramp Ramp
DisplayName_Block_Refinery Refinery
DisplayName_Block_ReflectorLight Spotlight
DisplayName_Block_RemoteControl Remote Control
DisplayName_Block_RocketLauncher Rocket Launcher
DisplayName_Block_Rotor Rotor
DisplayName_Block_RotorPart Rotor Part
DisplayName_Block_Sensor Sensor
DisplayName_Block_ShipGrinder Grinder
DisplayName_Block_ShipWelder Welder
DisplayName_Block_SmallAtmoThrust Atmospheric Thruster
DisplayName_Block_SmallCargoContainer Small Cargo Container
DisplayName_Block_SmallConveyorSorter Small Conveyor Sorter
DisplayName_Block_SmallHydrogenThrust Hydrogen Thruster
DisplayName_Block_SmallReactor Small Reactor
DisplayName_Block_SmallRocketLauncherReload Reloadable Rocket Launcher
DisplayName_Block_SmallThrust Ion Thruster
DisplayName_Block_SolarPanel Solar Panel
DisplayName_Block_SoundBlock Sound Block
DisplayName_Block_SpaceBall Space Ball
DisplayName_Block_Stairs Stairs
DisplayName_Block_SteelCatwalk Steel Catwalk
DisplayName_Block_SteelCatwalkCorner Steel Catwalk Corner
DisplayName_Block_SteelCatwalkPlate Steel Catwalk Plate
DisplayName_Block_SteelCatwalkTwoSides Steel Catwalk Two Sides
DisplayName_Block_Suspension1x1 Wheel Suspension 1x1 Right
DisplayName_Block_Suspension1x1mirrored Wheel Suspension 1x1 Left
DisplayName_Block_Suspension3x3 Wheel Suspension 3x3 Right
DisplayName_Block_Suspension3x3mirrored Wheel Suspension 3x3 Left
DisplayName_Block_Suspension5x5 Wheel Suspension 5x5 Right
DisplayName_Block_Suspension5x5mirrored Wheel Suspension 5x5 Left
DisplayName_Block_TextPanel Text Panel
DisplayName_Block_TimerBlock Timer Block
DisplayName_Block_VerticalCen Centered Window
DisplayName_Block_VerticalWindow Vertical Window
DisplayName_Block_VirtualMass Artificial Mass
DisplayName_Block_Warhead Warhead
DisplayName_Block_Wheel1x1 Wheel 1x1
DisplayName_Block_Wheel1x1mirrored Wheel 1x1
DisplayName_Block_Wheel3x3 Wheel 3x3
DisplayName_Block_Wheel3x3mirrored Wheel 3x3
DisplayName_Block_Wheel5x5 Wheel 5x5
DisplayName_Block_Wheel5x5mirrored Wheel 5x5
DisplayName_Block_Window1x1Face Window 1x1 Face
DisplayName_Block_Window1x1Flat Window 1x1 Flat
DisplayName_Block_Window1x1FlatInv Window 1x1 Flat Inv.
DisplayName_Block_Window1x1FaceInv Window 1x1 Face Inv.
DisplayName_Block_Window1x1Side Window 1x1 Side
DisplayName_Block_Window1x1SideInv Window 1x1 Side Inv
DisplayName_Block_Window1x1Slope Window 1x1 Slope
DisplayName_Block_Window1x2Face Window 1x2 Face
DisplayName_Block_Window1x2Flat Window 1x2 Flat
DisplayName_Block_Window1x2FlatInv Window 1x2 Flat Inv.
DisplayName_Block_Window1x2FaceInv Window 1x2 Face Inv.
DisplayName_Block_Window1x2SideLeft Window 1x2 Side Left
DisplayName_Block_Window1x2SideLeftInv Window 1x2 Side Left Inv
DisplayName_Block_Window1x2SideRight Window 1x2 Side Right
DisplayName_Block_Window1x2SideRightInv Window 1x2 Side Right Inv
DisplayName_Block_Window1x2Slope Window 1x2 Slope
DisplayName_Block_Window2x3Flat Window 2x3 Flat
DisplayName_Block_Window2x3FlatInv Window 2x3 Flat Inv.
DisplayName_Block_Window3x3Flat Window 3x3 Flat
DisplayName_Block_Window3x3FlatInv Window 3x3 Flat Inv.
DisplayName_BlueprintClass_Ammo Ammo
DisplayName_BlueprintClass_Base_Components Base Comp.
DisplayName_BlueprintClass_CommonMetals Common Metals
DisplayName_BlueprintClass_Components Components
DisplayName_BlueprintClass_BasicComponents Basic Ingots and Components
DisplayName_BlueprintClass_Construction_Components Construction Comp.
DisplayName_BlueprintClass_Electronics Electronics
DisplayName_BlueprintClass_EnergeticIngots Energetic Ingots
DisplayName_BlueprintClass_HydrogenBottles Hydrogen Bottles
DisplayName_BlueprintClass_Ice Ice
DisplayName_BlueprintClass_Ingots Ingots
DisplayName_BlueprintClass_LargeBlocks Large Blocks
DisplayName_BlueprintClass_BasicLargeBlocks Basic Large Blocks - Click on any Large Block to assemble all components necessary for it's construction.
DisplayName_BlueprintClass_OxygenBottles Oxygen Bottles
DisplayName_BlueprintClass_PreciousMetals Noble Metals
DisplayName_BlueprintClass_SmallBlocks Small Blocks
DisplayName_BlueprintClass_BasicSmallBlocks Basic Small Blocks - Click on any Small Block to assemble all components necessary for it's construction.
DisplayName_BlueprintClass_Solids Solids
DisplayName_Category_AllBlocks All Blocks
DisplayName_Category_ArmorBlocks Armor Blocks
DisplayName_Category_CharacterAnimations Emotes
DisplayName_Category_CharacterTools Character Tools
DisplayName_Category_CharacterWeapons Character Weapons
DisplayName_Category_Cockpit Cockpit Blocks
DisplayName_Category_ConveyorBlocks Conv./Cargo Blocks
DisplayName_Category_GeneratedBlocks Generated Blocks
DisplayName_Category_LargeBlocks Large Blocks
DisplayName_Category_Power Power Blocks
DisplayName_Category_Production Production Blocks
DisplayName_Category_ShipGroups Groups
DisplayName_Category_ShipLights Lights
DisplayName_Category_ShipThrusters Thrusters
DisplayName_Category_ShipWeapons Block Weapons
DisplayName_Category_ShipTools Block Tools
DisplayName_Category_SmallBlocks Small Blocks
DisplayName_Category_VoxelHands Voxel Hands
DisplayName_Category_WindowBlocks Window Blocks
DisplayName_CloseHelmet Close Helmet
DisplayName_ConvSorterTypes_Ammo ammo
DisplayName_ConvSorterTypes_Component components
DisplayName_ConvSorterTypes_HandTool hand tools
DisplayName_ConvSorterTypes_Ingot ingots
DisplayName_ConvSorterTypes_Ore ore
DisplayName_Dead_Astronaut Dead Astronaut
DisplayName_Faction_FirstColonyFaction {LOCG:DisplayName_Faction_FirstColonyFaction_Translation}
DisplayName_Faction_FirstColonyFaction_Translation First Colony
DisplayName_Faction_SpacePirates {LOCG:DisplayName_Faction_SpacePirates_Translation}
DisplayName_Faction_SpacePirates_Translation Space Pirates
DisplayName_Faction_SpaceSpiders {LOCG:DisplayName_Faction_SpaceSpiders_Translation}
DisplayName_Faction_SpaceSpiders_Translation Space spiders
DisplayName_GridCreateTool_CreateLargeShip Create New Large Ship
DisplayName_GridCreateTool_CreateSmallShip Create New Small Ship
DisplayName_GridCreateTool_CreateStation Create New Station
DisplayName_Item_AngleGrinder Grinder
DisplayName_Item_AngleGrinder2 Enhanced Grinder
DisplayName_Item_AngleGrinder3 Proficient Grinder
DisplayName_Item_AngleGrinder4 Elite Grinder
DisplayName_Item_AutomaticRifle MR-20
DisplayName_Item_BulletproofGlass Bulletproof Glass
DisplayName_Item_CanvasCartridge Canvas
DisplayName_Item_CobaltIngot Cobalt Ingot
DisplayName_Item_CobaltOre Cobalt Ore
DisplayName_Item_Computer Computer
DisplayName_Item_ConstructionComponent Construction Comp.
DisplayName_Item_DetectorComponents Detector Comp.
DisplayName_Item_Display Display
DisplayName_Item_EliteAutomaticRifle MR-30E
DisplayName_Item_Explosives Explosives
DisplayName_Item_Girder Girder
DisplayName_Item_GoldIngot Gold Ingot
DisplayName_Item_GoldOre Gold Ore
DisplayName_Item_Gravel Gravel
DisplayName_Item_GravityGeneratorComponents Gravity Comp.
DisplayName_Item_HandDrill Hand Drill
DisplayName_Item_HandDrill2 Enhanced Hand Drill
DisplayName_Item_HandDrill3 Proficient Hand Drill
DisplayName_Item_HandDrill4 Elite Hand Drill
DisplayName_Item_Hydrogen Hydrogen
DisplayName_Item_HydrogenBottle Hydrogen Bottle
DisplayName_Item_HydrogenBottles Hydrogen Bottles
DisplayName_Item_Ice Ice
DisplayName_Item_InteriorPlate Interior Plate
DisplayName_Item_IronIngot Iron Ingot
DisplayName_Item_IronOre Iron Ore
DisplayName_Item_LargeSteelTube Large Steel Tube
DisplayName_Item_MagnesiumOre Magnesium Ore
DisplayName_Item_MagnesiumPowder Magnesium Powder
DisplayName_Item_MedicalComponents Medical Comp.
DisplayName_Item_MetalGrid Metal Grid
DisplayName_Item_Missile200mm Missile
DisplayName_Item_Motor Motor
DisplayName_Item_NATO_25x184mm Gatling Ammo Box
DisplayName_Item_NATO_5p56x45mm 5.56x45mm NATO magazine
DisplayName_Item_NickelIngot Nickel Ingot
DisplayName_Item_NickelOre Nickel Ore
DisplayName_Item_Organic Organic
DisplayName_Item_Oxygen Oxygen
DisplayName_Item_OxygenBottle Oxygen Bottle
DisplayName_Item_OxygenBottles Oxygen Bottles
DisplayName_Item_PlatinumIngot Platinum Ingot
DisplayName_Item_PlatinumOre Platinum Ore
DisplayName_Item_Potassium Potassium
DisplayName_Item_PowerCell Power Cell
DisplayName_Item_PreciseAutomaticRifle MR-8P
DisplayName_Item_RadioCommunicationComponents Radio-comm Comp.
DisplayName_Item_RapidFireAutomaticRifle MR-50A
DisplayName_Item_ReactorComponents Reactor Comp.
DisplayName_Item_Scrap Scrap Metal
DisplayName_Item_ScrapIngot Old Scrap Metal
DisplayName_Item_SiliconOre Silicon Ore
DisplayName_Item_SiliconWafer Silicon Wafer
DisplayName_Item_SilverIngot Silver Ingot
DisplayName_Item_SilverOre Silver Ore
DisplayName_Item_SmallSteelTube Small Steel Tube
DisplayName_Item_SolarCell Solar Cell
DisplayName_Item_SteelPlate Steel Plate
DisplayName_Item_StoneOre Stone
DisplayName_Item_Superconductor Superconductor
DisplayName_Item_ThrustComponents Thruster Comp.
DisplayName_Item_UraniumIngot Uranium Ingot
DisplayName_Item_UraniumOre Uranium Ore
DisplayName_Item_Welder Welder
DisplayName_Item_Welder2 Enhanced Welder
DisplayName_Item_Welder3 Proficient Welder
DisplayName_Item_Welder4 Elite Welder
DisplayName_LCD_Panel LCD Panel
DisplayName_LCD_PanelWide Wide LCD Panel
DisplayName_MarsLander Mars Planet Landing
DisplayName_OpenHelmet Open Helmet
DisplayName_PlanetaryLander PlanetaryLander
DisplayName_Programmable_Block Programmable Block
DisplayName_RespawnShip_Assembler Respawn Ship 2
DisplayName_RespawnShip_EscapePod Escape Pod
DisplayName_RespawnShip_RefineryAssembler Respawn Ship 3
DisplayName_RespawnShip_ShipDrill Small Drill Ship
DisplayName_RespawnPodSpace Space Pod
DisplayName_RewardPunishmentTool GoodAI Bot Feedback
DisplayName_Rifle MR-20
DisplayName_Scenario_2Planets 2 planets
DisplayName_Scenario_AlienEasyStart Easy Start Alien
DisplayName_Scenario_Asteroids Asteroids
DisplayName_Scenario_BigSmall Big and small planet
DisplayName_Scenario_CrashedRedShip Crashed Red Ship
DisplayName_Scenario_DebugStart Debug fast start
DisplayName_Scenario_EarthEasyStart Easy Start Earth
DisplayName_Scenario_EasyStart1 Easy Start 1
DisplayName_Scenario_EasyStart2 Easy Start 2
DisplayName_Scenario_EasyStart3 Easy Start 3 (64-bit only)
DisplayName_Scenario_EmptyWorld Empty World
DisplayName_Scenario_MarsEasyStart Easy Start Mars
DisplayName_Scenario_MoonEasyStart Easy Start Moon
DisplayName_Scenario_Planet Habitable planet
DisplayName_Scenario_ScaleTest Scale test
DisplayName_Scenario_StarSystem Star System
DisplayName_Scenario_StarSystemAligned Star System Aligned
DisplayName_Scenario_Survival Lone Survivor
DisplayName_Scenario_TestStarSystem Test Star System
DisplayName_Scenario_TwoPlatforms Two platforms
DisplayName_VoxelHand_AutoLevel Terrain Auto Level
DisplayName_VoxelHand_Box Box
DisplayName_VoxelHand_Capsule Capsule
DisplayName_VoxelHand_Ramp Ramp
DisplayName_VoxelHand_Sphere Sphere
DisplaySettings Display settings
DistanceFromCenter DistanceFromCenter
DistanceFromPlayers DistanceFromPlayers
EnableDamageEffects Enable damage effects
EntityRename Entity Rename
EntitySpawnOn Entity Spawn on
Factions_EnemyFaction Enemy faction
Factions_NeutralFaction Neutral faction
Factions_YourBlock Your block (no faction)
Factions_YourFaction Your faction
Fastest Fastest
FirstApril2014 1st April! Don't tell anyone!
FlaresIntensity Flares intensity
FloatingObjects Floating Objects
Gold Gold
Gps GPS
GpsScreen_GpsListLabel GPS list:
GPS_Body_Location_Desc Last known body location
GPS_Body_Location_Name Body Location
GPS_Respawn_Location_Name Respawn Pod
GPS_Respawn_Location_Desc Location of your respawn pod
Grids Grids
GuiLabelVideoOnStart Video on start:
GuiMissionTriggersLostCondition Lost condition:
GuiMissionTriggersWinCondition Win condition:
GuiScenarioCannotJoin Scenario is already running, cannot join game.
GuiScenarioCannotJoinCaption CANNOT JOIN
GuiScenarioDescription Scenario description
GuiScenarioEdit_CopyIds Copy block IDs
GuiScenarioEdit_CopyIdsTooltip You can then paste them into "Block destroyed" trigger
GuiScenarioPlayerName Player name
GuiScenarioPlayerStatus Status
GuiScenarioSend Send
GuiScenarioStart Start
GuiScenarioTimeout Connection timeout:
GuiScenarioTimeout10min 10 min
GuiScenarioTimeout3min 3 min
GuiScenarioTimeout5min 5 min
GuiScenarioTimeoutUnlimited Unlimited
GuiTriggerBlockDestroyedSingleMessage Message after each block is destroyed
GuiTriggerBlockDestroyed_ColumnName Block name
GuiTriggerCaptionAllOthersLost All others lost
GuiTriggerCaptionBlockDestroyed Block destroyed
GuiTriggerCaptionLives Limited lives
GuiTriggerCaptionNoSpawn Spawn screen time limit
GuiTriggerCaptionPositionLeft Leave game area
GuiTriggerCaptionPositionReached Reach GPS position
GuiTriggerCaptionSomeoneWon Someone Won
GuiTriggerCaptionTimeLimit Scenario time limit
GuiTriggerDeleteBlocks Delete
GuiTriggerMessage Message
GuiTriggerNextMission Next mission
GuiTriggerNextMissionTooltip You can put a scenario name here (must already exist on local computer to be loaded) or workshop ID number (user does not have to have it subscribed in that case). Workshop ID can be seen in the URL link of scenario in question on {0} workshop web.
GuiTriggerNoSpawnTimeLimit Time limit (sec):
GuiTriggerPasteBlocks Add blocks
GuiTriggerPasteBlocksTooltip Adds blocks copied through button at the end of block terminal screen.
GuiTriggerPasteGps Paste GPS
GuiTriggerPositionRadius Radius
GuiTriggersLives Lives
GuiTriggerTimeLimit Limit (in minutes)
GuiTriggerWwwLink WWW link
HelpScreen_FactionColor_Blue Blue
HelpScreen_FactionColor_Green Green
HelpScreen_FactionColor_Red Red
HelpScreen_FactionColor_White White
HelpScreen_ControllerPrimaryAction Primary Action
HelpScreen_ControllerSecondaryAction Secondary Action
HelpScreen_ControllerModifier Modifier
HelpScreen_ControllerHorizontalMover Hor. Movement
HelpScreen_ControllerShipActions Ship Actions
HelpScreen_ControllerFlyUp Fly Up
HelpScreen_ControllerFlyDown Fly Down
HelpScreen_ControllerLeaveControl Leave Control
HelpScreen_ControllerSystemMenu System Menu
HelpScreen_ControllerRotation Rotation
HelpScreen_ControllerShipControl Ship Control
HelpScreen_ControllerCharacterControl Character Control
HelpScreen_ControllerBuildMenu Build Menu
HelpScreen_ControllerTools Select Tool
HelpScreen_ControllerCycleShipToolbar Cycle Ship Toolbar
HelpScreen_ControllerCycleEmoteToolbar Cycle Emote Toolbar
HelpScreen_ControllerEmoteToolbarActions Emote Toolbar Actions
HelpScreen_ControllerTurretControl Turret Control
HelpScreen_ControllerLookAround Look Around
HelpScreen_ControllerLookAround_PassengerSeat Look Around in passenger seat
HelpScreen_ControllerColorTool Color Tool
HelpScreen_ControllerCharacterSurvival Survival Only Character
HelpScreen_ControllerCharacterCreative Creative Only Character
HelpScreen_ControllerBuilding Building
HelpScreen_ControllerRoll Roll
HelpScreen_ControllerBuildingSurvival Survival Only Building
HelpScreen_ControllerBuildingCreative Creative Only Building
HelpScreen_ControllerSecondaryBuildSurvival Switch between Grinder / Building
HelpScreen_ControllerSecondayBuildCreative Remove Block
HelpScreen_ControllerPlacing Placing Blocks and Blueprints
HelpScreen_ControllerPlace Place
HelpScreen_ControllerRotateCw Rotate Clockwise
HelpScreen_ControllerRotateCcw Rotate Counter-Clockwise
HelpScreen_ControllerChangeRotationAxis Change Rotation Axis
HelpScreen_ControllerFurther Move Item Further
HelpScreen_ControllerPaint Paint
HelpScreen_ControllerScaleUp Scale Up
HelpScreen_ControllerScaleDown Scale Down
HelpScreen_ControllerCloser Move Item Closer
HelpScreen_ControllerRevert Revert
HelpScreen_ControllerHint1 You can change "brush" size while recoloring with {GAMEPAD_CONTROL:COLOR_PICKER:MEDIUM_COLOR_BRUSH} and {GAMEPAD_CONTROL:COLOR_PICKER:LARGE_COLOR_BRUSH}
HelpScreen_ControllerHint2 You can change Saturation and Value of the selected color with {GAMEPAD:AXIS_DPAD} while recoloring.
HelpScreen_ControllerHint3 If you make mistake while placing blocks in survival mode you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} to switch to Grinder tool. When you have Grinder equipped you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} again to switch to the last equipped block.
HelpScreen_ControllerHint4 You can move through complicated windows more easily with Right Stick.
HelpScreen_ControllerHint5 If you are building a symmetrical ship, you can activate Symmetry Building Mode through Systems Radial Menu.
HelpScreen_ControllerHint6 You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively.
HelpScreen_ControllerHint7 Emotes toolbar is predefined and cannot be changed.
HelpScreen_ControllerHint8 Most common actions on Systems Menu have shortcuts. Pros use shortcuts!
HelpScreen_ControllerHint9 When firing a block weapon in ship that has multiple weapons of the same type you can toggle firing a single weapon or all at once with LB+LT
HelpScreen_ControllerHint10 When looking at inventory port with blocks in Build Planner queue, you can add components for queued blocks into production by pressing {GAMEPAD_CONTROL:CHARACTER:BUILD_PLANNER_ADD_COMPONNETS}.
RadialMenu_Materials Material Radial Menu
HideEmpty Hide empty
Hint00Text Did you know? You can build blocks from any cockpit by pressing Ctrl-G.
HintKeyboardOnly01Control0 CUBE_DEFAULT_MOUNTPOINT
HintKeyboardOnly01Text Did you know? You can toggle off the block auto rotation function with {0}.
HintKeyboardOnly02Control0 TERMINAL
HintKeyboardOnly02Text Did you know? Shift-{0} will directly bring you to the antenna menu.
Hint03Text You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold Alt to enable mouse control.
Hint04Control0 SUICIDE
Hint04Text Stuck? Pressing {0} enables you to respawn.
HintKeyboardOnly05Text Did you know? You can dig tunnels quickly without producing ore by using right mouse function with your drill.
Hint06Text A few well placed decoy blocks can make the difference between a victory and a loss.
Hint07Text Did you know? Meteor impact craters can leave valuable resources.
Hint08Text Did you know? Dark spots on planets indicate ore deposits.
Hint09Text Did you know? Rocks on the surface of planets often contain valuable resources.
Hint10Control0 JUMP
Hint10Text Did you know? While driving a rover, Hold {0} to brake.
Hint11Text Be careful using your jetpack on planets. Your hydrogen fuel will run out quickly.
Hint12Control0 LANDING_GEAR
Hint12Text Did you know? you can open the color picker by pressing {0}.
Hint13Text Batteries will automatically charge and distribute power when necessary according to their settings.
Hint14Text Upgrade modules will improve the performance of your refineries and assemblers.
HintKeyboardOnly09Text You can save Creations by pressing CTRL-B. Open the blueprint menu with F10.
HintKeyboardOnly08Text While holding a blueprint in creative mode, you can use B to align them to a planet's Gravity.
Hint17Text Using a ship to grind down a container will also pick up whatever was inside of the container.
HintKeyboardOnly07Text Double clicking items will automatically transfer the whole stack between inventories.
HintKeyboardOnly06Text Holding Ctrl, Shift or Ctrl-Shift enables you to move stacks of items by 10, 100 and 1000 at the time.
HintKeyboardOnly04Text Did you know? Scrolling while using a camera or turret enables you to zoom in and out.
Hint21Text Did you know? You can manually control turrets to carefully pick off targets.
Hint22Text Did you know? Your magnetic boots only work when there is no gravity around.
HintKeyboardOnly03Text Did you know? Double click while wielding a tool will keep it continuously working.
Hint24Text Did you know? Warheads are perfectly safe until you arm them.
Hint25Text Did you know? O2/H2 generator can produce small amounts of hydrogen for thrusters without having a hydrogen tank involved.
HintKeyboardOnly00Control0 TOGGLE_SIGNALS
HintKeyboardOnly00Text Did you know? Press {0} to change the way GPS coordinates and Antennas are displayed on your HUD.
Hint27Text Did you know? Blocks that are destroyed during collisions or combat can cause damage around them.
Hint26Text Did you know? Pressurized environments will maintain optimal temperatures and recharge your health and oxygen.
Hint23Text Did you know? Your suit's power drains faster when residing in cold or warm temperatures.
Hint20Text Did you know? The medical room recharges your energy and health five times as fast as the survival kit.
Hint19Text Did you know? You can use sensors to detect enemies located underground who are attempting to infiltrate your base.
Hint18Text Did you know? Wind turbines are more efficient when placed in high and open spaces.
Hint16Text Did you know? Rovers can use their wheel suspensions to jump out of tight situations.
Hint15Text Did you know? Advanced refineries give better yield when refining minerals.
Hint05Text Did you know? Your jet pack can match the velocity of nearby grids using relative dampeners.
Hint02Text Did you know? Wheel suspensions use power based on their power setting.
Hint01Text Did you know? You can use /f to chat with your faction only or /g for global.
HudBlockInfo_Components Components
HudBlockInfo_Installed_Required Installed / Required
HudBlockInfo_LargeShip_Station Large Ship / Station
HudBlockInfo_SmallShip Small Ship
HudEnergyGroupBatteries Batteries
HudEnergyGroupCharging Charging
HudEnergyGroupConveyors Conveyors
HudEnergyGroupDefense Defense
HudEnergyGroupDoors Doors
HudEnergyGroupFactory Factory
HudEnergyGroupGyroscope Gyroscope
HudEnergyGroupThrust Thrusters
HudEnergyGroupUtility Utility
HudEnergyMissingTotal MISSING TOTAL
HudInfoBroadcasting Broadcasting
HudInfoControllingStation Controlling Station
HudInfoCrouching Crouching
HudInfoFalling Falling
HudInfoFlying Flying
HudInfoGravity Actual Gravity:
HudInfoGravityArtificial Artif. Gravity:
HudInfoGravityNatural Planet Gravity:
HudInfoHelmet Helmet
HudInfoInventoryVolume Volume:
HudInfoMagnetic Magnetic
HudInfoNameBroadcastRange Radio:
HudInfoNameDampeners Dampeners:
HudInfoNameEnergy Energy:
HudInfoNameFuelTime Fuel Time:
HudInfoNameGyroscopes Gyroscopes:
HudInfoNameHealth Health:
HudInfoNameInProximity In proximity:
HudInfoNameJetpack Jetpack
HudInfoNameLandingGear Landing gears:
HudInfoNameLights Lights:
HudInfoNameLocked Locked:
HudInfoNameMass Mass:
HudInfoNameNumberOfBatteries Number of batteries in use:
HudInfoNamePowerUsage Power Usage:
HudInfoNameReactors Reactors:
HudInfoNameSpeed Speed:
HudInfoNameThrusts Thrusters:
HudInfoNoGravity No gravity
HudInfoNoPower No Power
HudInfoNoReflectors No Spotlights
HudInfoOff Off
HudInfoOn On
HudInfoOxygen Oxygen:
HudInfoPilotingLargeShip Piloting Large Ship
HudInfoPilotingSmallShip Piloting Small Ship
HudInfoPowerOverload Overload
HudInfoReflectorsOff Spotlights Off
HudInfoReflectorsOn Spotlights On
HudInfoStanding Standing
HudInfoState State
HudScenarioInfoLivesLeft Lives:
HudScenarioInfoTimeLeft Time left:
Ice Ice
IconSymbol_Ag Ag
IconSymbol_Au Au
IconSymbol_Co Co
IconSymbol_Fe Fe
IconSymbol_Gravel Gravel
IconSymbol_Ice Ice
IconSymbol_K K
IconSymbol_Mg Mg
IconSymbol_Ni Ni
IconSymbol_Organic Organic
IconSymbol_Pt Pt
IconSymbol_Si Si
IconSymbol_Stone Stone
IconSymbol_U U
IngameHelp_Intro_Detail1 Hello, Engineer! My name is Good.bot. I am an AI teacher that helps you by offering directions. Let's get you started! You can access useful information in the help screen.
IngameHelp_Intro_Detail2 Press {CONTROL:HELP_SCREEN} to open help screen.
IngameHelp_Intro_Title Good.bot: Introduction
IngameHelp_Jetpack_Title Good.bot: Jetpack
IngameHelp_Jetpack_Detail1 Your jetpack runs on hydrogen fuel. Be careful not to run out of it while flying.
IngameHelp_Jetpack_Detail2 Toggle jetpack with {CONTROL:THRUSTS}.
IngameHelp_Jetpack_Detail3 {CONTROL:JUMP} and {CONTROL:CROUCH} to fly up and down.
IngameHelp_Jetpack_Detail4 Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to move and strafe.
IngameHelp_Jetpack_Detail5 Press {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll.
IngameHelp_Movement_Detail1 Let's get you started on the basics of movement. Don't forget to stay on the ground.
IngameHelp_Movement_Detail2 Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to walk and strafe.
IngameHelp_Movement_Detail3 Hold {CONTROL:SPRINT}+{CONTROL:FORWARD} to sprint.
IngameHelp_Movement_Detail4 Use {CONTROL:JUMP} to jump.
IngameHelp_Movement_Detail5 Toggle {CONTROL:CROUCH} to crouch.
IngameHelp_Camera_Detail1 Changing your point of view can be useful in many situations.
IngameHelp_Camera_Detail2 Toggle {CONTROL:CAMERA_MODE} to switch between first and third person view.
IngameHelp_Camera_Detail3 Use [ALT + Mouse Wheel] to adjust the distance of third person view.
IngameHelp_Movement_Title Good.bot: Movement
INVALID INVALID TEXT WRAPPER ENUM
Inventory Inventory
Iron Iron
Jump_Achievable Achievable percentage of the jump
Jump_Blind Blind Jump
Jump_CrewCount Seated crew on board:
Jump_Destination Jump destination:
Jump_Distance Distance to the proximity of coordinate:
Jump_DistanceToDest Distance to destination:
Jump_DriveCount Operational jump drives:
Jump_MinDistance Minimum jump distance:
Jump_Obstacle (Obstacle Detected)
Jump_ObstacleTruncation Obstacle Detected! Jump Distance will be truncated.
Jump_Weight Weight of transported mass:
KeepProjectionToggle Keep Projection
KeepProjectionTooltip Keep projection after building is complete. Useful for automated building, but can degrade performance.
LargeGrids LargeGrids
LargeMissileTurretReloadingNotification Reloading
LaserAntennaConnectButton Connect to receiver
LaserAntennaConnectGPS Connect to coords
LaserAntennaCopyCoords Copy my coords
LaserAntennaCopyCoordsHelp Copy this antenna's position into clipboard
LaserAntennaCopyTargetCoords Copy target coords
LaserAntennaCopyTargetCoordsHelp Copy target's current or last known position into clipboard
LaserAntennaIdleButton Idle
LaserAntennaModeConnectedTo Connected to
LaserAntennaModeContactRec Trying to establish connection to
LaserAntennaModeIdle Idle
LaserAntennaModeRotGPS Rotating towards GPS coordinates
LaserAntennaModeRotRec Rotating towards
LaserAntennaModeSearchGPS Searching for a laser at GPS coordinates
LaserAntennaOnlyPerm Only receivers set to permanent connection found
LaserAntennaOutsideLimits Target outside movement range
LaserAntennaPasteGPS Paste coords
LaserAntennaPermanentCheckbox Permanent connection
LaserAntennaReceiversList Known receivers
LaserAntennaReceiversListHelp These receivers are in radio range and can report their position. Their current state and target is in parenthesis: idle laser is idling >> laser is rotating towards other receiver or GPS coordinates ?> searching for other laser at requested GPS coordinates ~> contacting other side of link (this includes waiting for other laser to turn its face to me or futile effort to contact receiver which is turned off or is not there any more) => connection is established To connect to lasers not listed here you can connect to coordinates.
LaserAntennaSelectedCoords Selected GPS coordinates
LCD_Arrow Arrow
LCD_Construction Construction
LCD_Cross Cross
LCD_Danger Danger
LCD_NoEntry No Entry
LCD_Offline Offline
LCD_Online Online
LCD_WhiteScreen White screen
LCD_Grid Grid
LoadingError_ModifiedOriginalContent Error loading original game content, cannot load file: {0} Original game content has been probably modified, revert any modification and try again. Best way to do it is to delete folder 'SpaceEngineers\Content\Data' and then select in {0} 'Verify local game cache'. Reinstalling the game is not enough, because {0} does not delete unknown files!
LoadingWheel_Streaming Streaming
LowMemSwitchToLowQuestion Your game has ran out of memory last time. Do you want to switch to LOW preset and restart game to apply changes?
Magnesium Magnesium
Mass Mass
MaxBackupSaves Max backup saves
MaxFloatingObjects Max objects
TotalBotLimit Animal NPC limit
MedicalRoom_factionAssignmentLabel Assign player to faction
MedicalRoom_factionAssignmentTooltip Respawned player will be assigned to this medical room's faction
MedicalRoom_ownershipAssignmentLabel Ownership Assignment
MedicalRoom_ownershipAssignmentTooltip Medical room's owner will be set to anyone who spawns in it as long as former ownership is set to nobody
MessageBoxCaptionDoYouWishToPublishScenario PUBLISH SCENARIO
MessageBoxCaptionDoYouWishToUpdateScenario UPDATE SCENARIO
MessageBoxCaptionRecommend Recommend Space Engineers
MessageBoxCaptionRespawn You will lose all ownership and spawn as new player! Respawn?
MessageBoxCaptionScenarioPublished SCENARIO PUBLISHED
MessageBoxCaptionScenarioPublishFailed PUBLISH FAILED
MessageBoxCaptionTutorial Tutorial
MessageBoxCaptionVideo Video
MessageBoxTextAreYouSureEnableOxygen Are you sure you want to enable oxygen? Doing so will cause materials on untouched asteroids to change. This is irreversible.
MessageBoxTextAreYouSureEnableOxygenPressurization Are you sure you want to enable airtightness? This can have negative influence to performance.
MessageBoxTextAreYouSureToRemoveAsteroid Are you sure you want to delete selected asteroid? (this can not be undone!)
MessageBoxTextDoYouWishToPublishScenario Are you sure you want to upload and publish selected scenario on {0} Workshop? Note that by submitting this item, you agree to the workshop terms of service (see {1}).
MessageBoxTextDoYouWishToUpdateScenario Are you sure you want to upload and overwrite selected scenario on {0} Workshop?
MessageBoxTextRecommend If you like Space Engineers, you can recommend it to your {0} friends on the following page. Recommendations help to grow the community. Thank you!
MessageBoxTextRestartNeededAfterLanguageSwitch Some texts might need game restart to be reloaded.
MessageBoxTextRestartNeededAfterRendererSwitch Applied changes will be visible after restarting the game
MessageBoxTextScenarioNotFound Next scenario was not found and cannot be loaded. Both {0} and {1} does not exist or contain invalid data. Please contact scenario author to fix it.
MessageBoxTextScenarioPublishFailed Failed to publish on {0} Workshop
MessageBoxTextTutorialQuestion Do you want to see basic tutorial video?
MessageBoxTextWatchVideo Would you like to watch video before tutorial starts?
MessageBoxTextWorkshopDownloadFailed Download failed, please try again later.
MessageBoxTextThumbnailTooBig Thumbnail is too big. Maximum allowed size is 1MB. Re-create the blueprint and try again.
MissileLauncherReloadingNotification Reloading
MissionScreenCaption Scenario Settings
MissionTriggerOtherWon Other side won
MissionTriggerReachPosition Reach GPS position
MostActiveDrills MostActiveDrills
MostActiveProductionBuildings MostActiveProductionBuildings
MostActiveReactors MostActiveReactors
MostActiveSensors MostActiveSensors
MostActiveThrusters MostActiveThrusters
MostWheels MostWheels
MultiplayerJoinProductionMultipliers Production multipliers
MyGuiScreenTriggerBlockDestroyed Block destroyed
MyGuiScreenTriggerNoSpawn No spawn place
MyGuiScreenTriggerTimeLimit Time limit
NewVersionAvailable New version of Space Engineers is available!
Nickel Nickel
None None
NotAvailable Not Available
NotEnoughMaterial Not enough materials to create a new block. At least one steel plate is required.
NoticeLine_01 Powered by VRAGE 2.0
NoticeLine_02 Copyright © 2013-2019 KEEN SWH LTD.
NoticeLine_03 Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.
NoticeLine_04 www.keenswh.com
NoticeLine_05 “Space Engineers” uses Havok®.
NoticeLine_06 ©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved.
NoticeLine_07 See www.havok.com for details.
Department_Licenses 3rd Party Software
NotificationArgAngleGrinder Angle grinder
NotificationArgDrill Drill
NotificationArgLargeShip large ship
NotificationArgMissile Missile
NotificationArgProjectile Projectile
NotificationArgSmallShip small ship
NotificationArgStation station
NotificationArgWelder Welder
NotificationBlockNotAvailableFor {0} {1} is not available for a {2}
NotificationBottleRefill Oxygen refilled from bottles.
NotificationCannotJumpFromGravity Jump drives cannot be used in natural gravity.
NotificationCannotJumpIntoGravity Jump drives cannot be used to jump into natural gravity field.
NotificationCannotJumpOutsideWorld Jump drives cannot be used to jump outside world limits.
NotificationCharacterBroadcastingOff Broadcasting Off
NotificationCharacterBroadcastingOn Broadcasting On
NotificationConnectorsDisabled Connectors Disabled
NotificationConnectorsEnabled Connectors Enabled
NotificationParkingSuccessful Parking engaged
NotificationParkingFailed Unable to park
NotificationCannotPaint You are not allowed to paint this grid
NotificationParkingReleased Parking released
NotificationCopyPasteAsteroidObstructed Can not place asteroids/voxels over ships(except stations), players, or out of world bounds
NotificationEnergyCritical Energy is critical.
NotificationEnergyLow Energy is low.
NotificationEnergyNo No Energy
NotificationFuelCritical Fuel is critical.
NotificationFuelLow Fuel is low.
NotificationFuelNo No Fuel
NotificationGasBottleRefill Gas refilled from bottles.
NotificationGridReachedPhysicalLimit Warning! Grid's number of physical shapes is approaching limit. Further modifications may cause issues with physics.
NotificationHandbrakeOff Handbrake off
NotificationHandbrakeOn Handbrake on
NotificationHandbrakeFailedToEngage Cannot engage handbrake
NotificationHealthCritical Warning: Your health is critically low.
NotificationHealthLow Warning: Your health is low.
NotificationHelmetOff Helmet Off
NotificationHelmetOn Helmet On
NotificationHintJoystickPressToOpenButtonPanel Access control menu to setup panel's buttons
NotificationHintJoystickPressToOpenControlPanel Access control menu to open control panel of {0}
NotificationHintJoystickPressToOpenInventory Access control menu to open inventory of {0}
NotificationHintJoystickPressToOpenTerminal Access control menu to open terminal
NotificationHintLeaveCockpit Press {0} to leave {1}
NotificationHintLeaveCryoChamber Press {0} to leave cryo chamber
NotificationHintNoAction Empty
NotificationHintOpenShipControlPanel Press {0} to open ship control panel
NotificationHintPressToClimbUpDown Press {0} or {1} to climb up and down
NotificationHintPressToEnterCockpit Press {0} to enter {1}
NotificationHintPressToEnterCryochamber Press {0} to enter {1}
NotificationHintPressToExitCamera Press {0} to exit camera view
NotificationHintPressToGetDownFromLadder Press {0} to get down from ladder
NotificationHintLadderBlocked Ladder area is blocked
NotificationHintPressToGetOnLadder Press {0} to get on ladder
NotificationHintPressToJumpOffLadder Press {0} to jump off from ladder
NotificationHintPressToOpenButtonPanel Press {0} to setup panel's buttons
NotificationHintPressToOpenControlPanel Press {0} to open control panel of {1}
NotificationHintPressToOpenDoor Press {0} to open/close {1}
NotificationHintPressToOpenInventory Press {0} to open inventory of {1}
NotificationHintPressToOpenInventoryConnector Press {0} to open inventory
NotificationHintPressToOpenTerminal Press {0} to open terminal
NotificationHintPressToRechargeInMedicalRoom Hold {0} to recharge and heal
NotificationHintPressToShowScreen Press {0} to show screen
NotificationHintSwitchWeaponMode Press {0} to switch between single/all weapon mode.
NotificationHintTurnPowerOff Press {0} to turn power off
NotificationHintTurnPowerOn Press {0} to turn power on
NotificationHint_CubeDefaultMountpoint Press {0} to toggle auto orientation
NotificationJetpackOff Jetpack Off
NotificationJetpackOffNoHydrogen Jetpack Off (no hydrogen)
NotificationJetpackOn Jetpack On
NotificationJoystickColorFormat Press {0} to apply color, access control menu to change color
NotificationWeaponNotFullyCharged Weapon is only {0} charged!
NotificationJumpAborted Jump was aborted!
NotificationJumpDriveNotFullyCharged Jump drive is only {0} charged!
NotificationJumpWarmupTime Ship will jump in {0} seconds.
NotificationLandingGearSwitchLocked Landing gears Locked
NotificationLandingGearSwitchUnlocked Landing gears Unlocked
NotificationLimitsGridSize Maximum grid size limit reached.
NotificationLimitsNoFaction Player without faction can not build. Press {0} to join a faction.
NotificationLimitsPCU PCU limit reached.
NotificationLimitsPerBlockType Maximum blocks of specific type limit reached.
NotificationLimitsPlayer Player block limit reached.
NotificationMeteorInbound Meteor storm inbound.
NotificationNextScenarioWillLoad Prepare for next scenario ...
NotificationNoHelmetVariation Cannot remove helmet on this suit.
NotificationObstructingBlockDuringMerge Cannot merge ships! Some blocks would occupy the same space after the merge!
NotificationOxygenCritical Oxygen is critical.
NotificationOxygenLow Oxygen is low.
NotificationPlayerDemoted_Moderator You have heen demoted to Observer
NotificationPlayerDemoted_None You have been demoted to Player
NotificationPlayerDemoted_Scripter You have been demoted to Scripter
NotificationPlayerDemoted_SpaceMaster You have been demoted to Space Master
NotificationPlayerPromoted_Admin You have been promoted to Administrator
NotificationPlayerPromoted_Moderator You have been promoted to Observer
NotificationPlayerPromoted_Scripter You have been promoted to Scripter
NotificationPlayerPromoted_SpaceMaster You have been promoted to Space Master
NotificationProjectorGridSize Incorrect grid size. Blueprint size must match that of the projector.
NotificationProjectorMultipleGrids Multiple grids are not supported. Only the largest grid will be used.
NotificationRespawnShipDelete Temporary ship. It will get removed after you leave the game or spawn in a new one.
NotificationBuildingOnRespawnShip Respawn ship. It will get removed if you spawn a new one.
NotificationShipEnergyCritical Warning: Ship fuel is critically low. Life support failure imminent.
NotificationShipEnergyCriticalNoDamage Warning: Ship fuel is critically low.
NotificationShipEnergyLow Warning: Ship fuel is low. Life support systems may fail.
NotificationShipEnergyLowNoDamage Warning: Ship fuel is low.
NotificationStationRotation Station rotation mode, press {0} to switch off
NotificationStationRotationOff Press {0} for station rotation mode
NotificationSuitEnergyCritical Warning: Suit energy is critically low. Life support failure imminent.
NotificationSuitEnergyCriticalNoDamage Warning: Suit energy is critically low.
NotificationSuitEnergyLow Warning: Suit energy is low. Life support systems may fail.
NotificationSuitEnergyLowNoDamage Warning: Suit energy is low.
NotificationSuitFuelCritical Jetpack fuel is critical
NotificationSuitFuelLow Jetpack fuel is low
NotificationUsingWeaponType Using {0}
NotificationWheelNotPlaced Wheel could not be placed.
Notification_BlueprintScriptRemoved Some scripts were removed from this blueprint because you do not have Scripter permissions
Notification_ControllableBlockIsDamaged {0} is damaged!
Notification_NoControl Someone else is using this ship!
Notification_NoControlAutoPilot Autopilot enabled
Notification_NoControlLowerPriority Grid control forbidden. Seat/Remote with higher priority is already occupied.
Notification_NoControlNotMain This is not main cockpit!
Notification_NoControlOtherShip A connected ship has taken control
Notification_NoControlStation Someone else is using this station!
Notification_PistonHeadAlreadyExists Piston head already exists.
Notification_PistonHeadNotPlaced Piston head could not be placed.
Notification_WheelNotPlaced Wheel could not be placed. Try to remove any obstacles first.
Number Number
O2High High
O2Low Low
O2None None
TemperatureFreeze Freeze
TemperatureCold Cold
TemperatureWarm Warm
TemperatureHot Hot
TemperatureInferno Inferno
OFF OFF
ON ON
OpenAdminScreen Open admin screen
OpenBlueprints Open blueprint screen
OpenSpawnScreen Open spawn screen
OwnerLastLogin OwnerLastLogin
OwnerLoginTime OwnerLoginTime
OwnerName OwnerName
Oxygen_Disabled Oxygen or Airtightness disabled in world settings!
Oxygen_Filled Filled: {0}% ({1}L/{2}L)
Oxygen_NotPressurized Room pressure: Not pressurized
Oxygen_Pressure Room pressure:
Turbine_WindClearance Wind Clearance: {0}
Turbine_WindClearanceOptimal Optimal
Turbine_WindClearanceGood Good
Turbine_WindClearancePoor Poor
Turbine_WindClearanceNone None
Parachute_AutoDeploy Auto deploy
Parachute_AutoDeployOff Auto deploy off
Parachute_AutoDeployOn Auto deploy on
Parachute_AutoDeployTooltip Parachute will auto deploy at auto deploy height if descending to the ground
Parachute_ConstraintItem Parachute Material
Parachute_DeployHeightTitle Auto deploy height
Parachute_DeployHeightTooltip Height that the parachute will automatically deploy if auto deploy is On
PasteObject Paste object
Person_FB Like us on Facebook: www.facebook.com/SpaceEngineers
Person_Twitter Follow us on Twitter: twitter.com/SpaceEngineersG
Person_Web www.SpaceEngineersGame.com
PGravity P-Gravity
PickColorFromCube Pick color from cube into slot
Planets Planets
Platinum Platinum
PlayerCharacterColorBlack Black
PlayerCharacterColorBlue Blue
PlayerCharacterColorDefault Shadow
PlayerCharacterColorGreen Green
PlayerCharacterColorRed Red
PlayerCharacterColorWhite White
PlayerCharacterColorYellow Yellow
PressNumberAgain Press number again to switch size
ProductionScreen_AssemblerList List of available assemblers
ProductionScreen_TerminalControlScreen Show this assembler in the control panel
ProductionScreen_TerminalInventoryScreen Show this assembler in the inventory screen
ProgrammableBlock_ButtonCreateFromEditor Create from Editor
ProgrammableBlock_ButtonDetails Details
ProgrammableBlock_ButtonRefreshScripts Refresh Scripts
ProgrammableBlock_ButtonRename Rename
ProgrammableBlock_ButtonReplaceFromEditor Replace from Editor
ProgrammableBlock_CodeChanged Code changed
ProgrammableBlock_CodeEditor_SaveExit Remember & Exit
ProgrammableBlock_CodeEditor_SaveExit_Tooltip Remembers code inside editor and returns to terminal panel
ProgrammableBlock_CodeEditor_Title Code Editor
ProgrammableBlock_DefaultScript_Constructor The constructor, called only once every session and always before any other method is called. Use it to initialize your script. The constructor is optional and can be removed if not needed. It's recommended to set RuntimeInfo.UpdateFrequency here, which will allow your script to run itself without a timer block.
ProgrammableBlock_DefaultScript_Main The main entry point of the script, invoked every time one of the programmable block's Run actions are invoked, or the script updates itself. The updateSource argument describes where the update came from. The method itself is required, but the arguments above can be removed if not needed.
ProgrammableBlock_DefaultScript_Save Called when the program needs to save its state. Use this method to save your state to the Storage field or some other means. This method is optional and can be removed if not needed.
ProgrammableBlock_DeleteScriptDialogText Are you sure you want to delete this script ?
ProgrammableBlock_Editor_BrowseWorkshop_Tooltip Open screen with list of available scripts
ProgrammableBlock_Editor_CharacterLimit Character Limit :
ProgrammableBlock_Editor_CheckCode Check Code
ProgrammableBlock_Editor_CheckingCode Checking Code
ProgrammableBlock_Editor_CheckCode_Tooltip Checks code inside editor for errors
ProgrammableBlock_Editor_CompilationFailed Compilation failed
ProgrammableBlock_Editor_NotSupported Script compilation and execution is not supported.
ProgrammableBlock_Editor_CompilationFailedErrorFormat Line {0} : {1}
ProgrammableBlock_Editor_CompilationFailedErrorList Error list
ProgrammableBlock_Editor_CompilationOk Compilation successful.
ProgrammableBlock_Editor_CompilationOkWarningList Warning list
ProgrammableBlock_Editor_Help Help
ProgrammableBlock_Editor_HelpTooltip Opens workshop page with description about in-game programming
ProgrammableBlock_Editor_LineNo Line : {0} / {1}
ProgrammableBlock_Editor_RememberCode Remember code
ProgrammableBlock_Editor_RememberCode_Tooltip Remember current script and leave editor window open
ProgrammableBlock_Editor_TextTooLong Text is too long. It won't be saved.
ProgrammableBlock_Error_NotExperimental Error: This world is not in experimental mode.
ProgrammableBlock_Error_ScriptsDisabled Error: This world has disabled scripts.
ProgrammableBlock_Exception_AllreadyRunning Program is already running.
ProgrammableBlock_Exception_ExceptionCaught Caught exception during execution of script:
ProgrammableBlock_Exception_NestedTooComplex Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has.
ProgrammableBlock_Exception_NoAssembly Assembly not found. Please compile script.
ProgrammableBlock_Exception_NoMain Main method not found. Please add Main method into script.
ProgrammableBlock_Exception_NotAllowed In-game scripts are disabled for this world
ProgrammableBlock_Exception_NoValidConstructor This program has no valid constructor.
ProgrammableBlock_Exception_Ownershipchanged Ownership of programmable block changed. Please recompile program.
ProgrammableBlock_Exception_TooComplex Script execution terminated, script is too complex. Please edit and rebuild script.
ProgrammableBlock_NewScriptName Enter new name
ProgrammableBlock_OpenInWorkshop
ProgrammableBlock_PublishScriptDialogText Do you want to publish this script?
WorkshopItemPublished PUBLISHED
ProgrammableBlock_PublishScriptPublished SCRIPT PUBLISHED
ProgrammableBlock_ReplaceScriptDialogText Are you sure to replace existing script with new one from editor ?
ProgrammableBlock_ReplaceScriptNameDialogText Script with the name {0} already exists. Do you want to replace it?
ProgrammableBlock_ReplaceScriptNameDialogTitle Replace
ProgrammableBlock_ReplaceScriptNameUsed Cannot rename script because it is used by another process.
ProgrammableBlock_SaveChanges Do you want to remember changes ?
ProgrammableBlock_ScriptNotFound Cannot find the script file
ProgrammableBlock_ScriptsScreenTitle Scripts Screen
QuickstartDX11NotAvailable It seems that your system does not support DirectX 11, game will load scenario with no planets
QuickstartDX11PleaseRestartGame Please restart the game to finish switching to DX11
QuickstartDX11SwitchQuestion Please switch to DirectX 11 to play a planet scenario
QuickstartNoDx9SelectDifferent It seems that your system does not support DirectX 11, please select scenario with no planets
QuickstartNoPlanets Game will load scenario with no planets
QuickstartSelectDifferent Please select scenario with no planets
Quote00Author Theodore Von Karman
Quote00Text Scientists discover the world that exists; Engineers create the world that never was.
Quote01Author Max Planck
Quote01Text Scientific discovery and scientific knowledge have been achieved only by those who have gone in pursuit of it without any practical purpose whatsoever in view.
Quote02Author Archimedes
Quote02Text Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.
Quote03Author Arthur C. Clarke
Quote03Text When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
Quote04Author Bertrand Russell
Quote04Text Science may set limits to knowledge, but should not set limits to imagination.
Quote05Author Indiana Jones
Quote05Text Nothing shocks me. I'm a scientist.
Quote06Author Immanuel Kant
Quote06Text Science is organized knowledge. Wisdom is organized life.
Quote07Author Max Planck
Quote07Text A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it.
Quote08Author Benjamin Franklin
Quote08Text An investment in knowledge pays the best interest.
Quote09Author Albert Einstein
Quote09Text Anyone who has never made a mistake has never tried anything new.
Quote10Author Leonardo da Vinci
Quote10Text Nature never breaks her own laws.
Quote11Author Leonardo da Vinci
Quote11Text Simplicity is the ultimate sophistication.
Quote12Author Leonardo da Vinci
Quote12Text Where there is shouting, there is no true knowledge.
Quote13Author Leonardo da Vinci
Quote13Text I have offended God and mankind because my work didn't reach the quality it should have.
Quote14Author Leonardo da Vinci
Quote14Text All our knowledge has its origins in our perceptions.
Quote15Author Galileo Galilei
Quote15Text By denying scientific principles, one may maintain any paradox.
Quote16Author Galileo Galilei
Quote16Text Mathematics is the language in which God has written the universe.
Quote17Author Galileo Galilei
Quote17Text If I were again beginning my studies, I would follow the advice of Plato and start with mathematics.
Quote18Author Johann W. Goethe
Quote18Text We see only what we know.
Quote19Author Niels H. D. Bohr
Quote19Text If anybody says he can think about quantum problems without getting giddy, that only shows he has not understood the first thing about them.
Quote20Author Ancient paradox
Quote20Text Only one thing is certain - that is, nothing is certain. If this statement is true, it is also false.
Quote21Author Richard Feynman
Quote21Text Scientists are explorers. Philosophers are tourists.
Quote22Author Walter Bagehot
Quote22Text A great pleasure in life is doing what people say you cannot do.
Quote23Author Thomas A. Edison
Quote23Text Genius is one percent inspiration and ninety-nine percent perspiration.
Quote24Author Socrates
Quote24Text I know one thing: that I know nothing.
Quote25Author Arthur C. Clarke
Quote25Text Any sufficiently advanced technology is indistinguishable from magic.
Quote26Author William Gibson
Quote26Text When you want to know how things really work, study them when they're coming apart.
Quote27Author Scott Adams
Quote27Text Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
Quote28Author Robert A. Heinlein
Quote28Text One man's "magic" is another man's engineering. "Supernatural" is a null word.
Quote29Author Freeman Dyson
Quote29Text A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering.
Quote30Author Freeman Dyson
Quote30Text Aviation is the branch of engineering that is least forgiving of mistakes.
Quote31Author Wikipedia, 2077
Quote31Text A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing and ingenuity to solve practical problems in space.
Quote32Author Wikipedia, 2077
Quote32Text Space engineers design materials, structures, and systems while considering the limitations imposed by practicality, regulation, safety, ethicality and cost.
Quote33Author Wikipedia, 2077
Quote33Text Space engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of space scientists.
Quote34Author Wikipedia, 2077
Quote34Text In war times, space engineering involves military engineering as well. Such tasks typically include construction and demolition tasks under combat conditions.
Quote35Author Wikipedia, 2077
Quote35Text Space engineers are in a high demand, especially since the Second Space Race of 2029.
Quote36Author Wikipedia, 2077
Quote36Text Space engineers take pride for their ability to get the job done right - no matter how big, how complex, or how remote.
Quote37Author Wikipedia, 2077
Quote37Text The word engineer is derived from the Latin roots 'ingeniare' ("to contrive, devise") and 'ingenium' ("cleverness").
Quote38Author Anonym
Quote38Text To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be.
Quote39Author Albert Einstein
Quote39Text Scientists investigate that which already is; engineers create that which has never been.
Quote40Author U.S. Army Ordnance
Quote40Text Tracers work both ways.
Quote41Author USAF Ammo Troop
Quote41Text If you see a bomb technician running, follow him.
Quote42Author Anonym
Quote42Text The only time you have too much fuel is when you're on fire.
Quote43Author Anonym
Quote43Text Never trade luck for skill.
Quote44Author Jon McBride
Quote44Text A pilot who doesn't have any fear probably isn't flying his plane to its maximum.
Quote45Author Alexander Calder
Quote45Text To an engineer, good enough means perfect. With an artist, there's no such thing as perfect.
Quote46Author Buzz Aldrin
Quote46Text Mars is there, waiting to be reached.
Quote47Author Neil Armstrong
Quote47Text This is one small step for a man, one giant leap for mankind.
Quote48Author Yuri Gagarin
Quote48Text I see Earth! It is so beautiful!
Quote49Author Yuri Gagarin
Quote49Text I could have gone on flying through space forever.
Quote50Author Michael Collins
Quote50Text To go places and do things that have never been done before - that's what living is all about.
Quote51Author Ralph W. Emerson
Quote51Text Do not go where the path may lead, go instead where there is no path and leave a trail.
Quote52Author Yuri Gagarin
Quote52Text To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?
Quote53Author Yuri Gagarin
Quote53Text The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin.
Quote54Author Robert H. Goddard
Quote54Text The dreams of yesterday are the hopes of today and the reality of tomorrow.
Quote55Author Gene Kranz
Quote55Text Failure is not an option.
Quote56Author Albert Einstein
Quote56Text No amount of experimentation can ever prove me right; a single experiment can prove me wrong.
Quote57Author George B. Shaw
Quote57Text Science never solves a problem without creating ten more.
Quote58Author The first law of thermodynamics
Quote58Text The law of conservation of energy states that energy can be neither created nor destroyed. However, energy can change forms, and energy can flow from one place to another. The total energy of an isolated system remains the same.
Quote59Author The first law of thermodynamics
Quote59Text The flow of heat is a form of energy transfer. In other words, a quantity of heat that flows from a hot body to a cold one can be expressed as an amount of energy being transferred from the hot body to the cold one.
Quote60Author Newton's first law
Quote60Text Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed.
Quote61Author Newton's first law
Quote61Text An object that is at rest will stay at rest unless an external force acts upon it.
Quote62Author Newton's first law
Quote62Text An object that is in motion will not change its velocity unless an external force acts upon it.
Quote63Author Newton's second law
Quote63Text The acceleration of a body is directly proportional to, and in the same direction as, the net force acting on the body, and inversely proportional to its mass.
Quote64Author Newton's third law
Quote64Text To every action there is always an equal and opposite reaction: or the forces of two bodies on each other are always equal and are directed in opposite directions.
Quote65Author Wikipedia, 2077
Quote65Text SCIENTIFIC METHOD: principles and procedures for the systematic pursuit of knowledge involving the recognition and formulation of a problem, the collection of data through observation and experiment, and the formulation and testing of hypotheses.
Quote66Author Wikipedia, 2077
Quote66Text To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning.
Quote67Author Wikipedia, 2077
Quote67Text The laws of science or scientific laws are statements that describe, predict, and perhaps explain why, a range of phenomena behave as they appear to in nature.
Quote68Author Wikipedia, 2077
Quote68Text Scientific laws are strongly supported by empirical evidence - they are scientific knowledge that experiments have repeatedly verified (and never falsified).
Quote69Author Newton's law of universal gravitation
Quote69Text Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between them.
Quote70Author Albert Einstein
Quote70Text Creativity is intelligence having fun.
Reactor Reactor
RefreshBlueprints Refresh blueprints
RemoteAccess_Description You can remotely access grids in the world using the antenna in your suit. Make sure your antenna is enabled. (Check the antenna symbol in the bottom left corner of the in-game HUD) To access a grid, it must be powered and have an antenna. You also need to stay within the antenna broadcast range to be able to access it. You can control grids from a distance by equipping them with a remote control block.
RemoteControlCoord Coords:
RemoteControlUsedBy Controlled by another player:
RemoteControlWaypoint Current waypoint:
Remove Remove
RemoveAll Remove all
RemoveProjectionButton Remove
RenderQuality Render quality
RenderQualityExtreme Extreme
RenderQualityHigh High
RenderQualityNormal Normal
ReplaceWithClipboard Replace with clipboard
RespawnShip Respawn Ship
PlanetRespawnPod {0} Drop Pod
RunningLevelScripts Running Mission Scripts
RunningStateMachines Running State Machines
SafeZone_CubeAxis Cube Axis:
SafeZone_Cubical Cubical
SafeZone_ListOfEntities List of Entities:
SafeZone_Mode Mode:
SafeZone_SafeZoneFilter Safe Zone Filter:
SafeZone_SelectZoneShape Select Zone Shape:
SafeZone_Spherical Spherical
ScenarioProgressDestroyBlocks Destroy blocks:
ScenarioProgressLimitedLives Limited lives: {0} left
ScenarioProgressLoseConditions Lose conditions
ScenarioProgressNoSpawn Spend more than {0} seconds in respawn screen.
ScenarioProgressOthersLost All others lost. Players pending:
ScenarioProgressPositionLeft Leave sphere [{0:0},{1:0},{2:0}], radius {3:0} meters
ScenarioProgressPositionReached Get closer than {3:0} meters to [{0:0},{1:0},{2:0}]
ScenarioProgressSomeoneWon Somebody else wins the scenario. Possible winners:
ScenarioProgressTimeLimit Scenario time limit {0} minutes
ScenarioProgressWinConditions Win conditions
ScenarioSettings_CanJoinRunning Players can join when game is already running
ScenarioSettings_CanJoinRunningShort Players can join running game
ScreenButtonBattle Battle
ScreenCaptionAISchool AI School Scenario
ScreenCaptionScenario Scenario
ScreenCaptionTutorials Tutorials
ScreenCaptionVideoOptions Video options
ScreenCaptionWorldGeneratorSettings World generator settings
ScreenCubeBuilderAddGoodAiBot Add GoodAI bot
ScreenCubeBuilderNewLargeShip New Large Ship
ScreenCubeBuilderNewSmallShip New Small Ship
ScreenCubeBuilderNewStation New Station
ScreenDebugAdminMenu_AdminTools Admin Tools
ScreenDebugAdminMenu_Caption Space Master
ScreenDebugAdminMenu_Cleanup Trash Removal
ScreenDebugAdminMenu_Controlled Controlled
ScreenDebugAdminMenu_Depower Depower
ScreenDebugAdminMenu_DepowerTrash Depower trash
ScreenDebugAdminMenu_EntityList Entity List
ScreenDebugAdminMenu_GlobalSafeZone Global Permissions
ScreenDebugAdminMenu_Invulnerable Invulnerable
ScreenDebugAdminMenu_InvulnerableToolTip Makes you invulnerable to all damage.
ScreenDebugAdminMenu_MedbayNotification Removing ships or stations with Respawn point can be dangerous, because you can remove players' only respawn points, be careful
ScreenDebugAdminMenu_ModeSelect Admin Screen
ScreenDebugAdminMenu_Powered Powered
ScreenDebugAdminMenu_RemoveCharacterNotification Cannot remove online player!
ScreenDebugAdminMenu_RemoveSeatedCharacterNotification Cannot remove seated player!
ScreenDebugAdminMenu_RemoveFloating Remove floating obj.
ScreenDebugAdminMenu_RemoveOwner Remove inactive owner and his grids
ScreenDebugAdminMenu_RemoveOwnerToolTip Remove inactive owner and all his grids, remove him from checkpoint too. Owner must be offline, or kicked/banned first
ScreenDebugAdminMenu_ReplicateEverythingServer_Tooltip You are on server and allready have all objects
ScreenDebugAdminMenu_SafeZones Safe Zones
ScreenDebugAdminMenu_SafeZones_AllowBuilding Allow Building
ScreenDebugAdminMenu_SafeZones_AllowBuildingProjections Allow Building Projections
ScreenDebugAdminMenu_SafeZones_AllowDamage Allow Damage
ScreenDebugAdminMenu_SafeZones_AllowDrilling Allow Drilling
ScreenDebugAdminMenu_SafeZones_AllowGrinding Allow Grinding
ScreenDebugAdminMenu_SafeZones_AllowShooting Allow Shooting
ScreenDebugAdminMenu_SafeZones_AllowVoxelHands Allow Voxel Hands
ScreenDebugAdminMenu_SafeZones_AllowWelding Allow Welding
ScreenDebugAdminMenu_SafeZones_ChangePosition Change Position
ScreenDebugAdminMenu_SafeZones_ConfigureFilter Configure Filter
ScreenDebugAdminMenu_SafeZones_FilterContained Add Contained
ScreenDebugAdminMenu_SafeZones_MoveToSafeZone Move To Safe Zone
ScreenDebugAdminMenu_SafeZones_NewSafeZone New Safe Zone
ScreenDebugAdminMenu_SafeZones_SelectSafeZone Select Safe Zone:
ScreenDebugAdminMenu_SafeZones_ZoneEnabled Zone Enabled
ScreenDebugAdminMenu_SafeZones_ZoneRadius Zone Radius:
ScreenDebugAdminMenu_ShowPlayers Show All Players
ScreenDebugAdminMenu_ShowPlayersToolTip Shows all player names on HUD, even when broadcast is off.
ScreenDebugAdminMenu_SortBy Sort by
ScreenDebugAdminMenu_SortOptions Sort Options
ScreenDebugAdminMenu_Stationary Stationary
ScreenDebugAdminMenu_Stations Fixed (stations)
ScreenDebugAdminMenu_StopAll Stop All Entities
ScreenDebugAdminMenu_TeleportHere Teleport Here
ScreenDebugAdminMenu_TeleportHereToolTip Teleports your character to the spectator camera.
ScreenDebugAdminMenu_TimeOfDay Time of day offset:
ScreenDebugAdminMenu_Untargetable Untargetable
ScreenDebugAdminMenu_UntargetableToolTip Makes you invisible to all turrets.
ScreenDebugAdminMenu_UseTerminals Can Use All Terminals
ScreenDebugAdminMenu_UseTerminalsToolTip Allows you to use any terminal, regardless of ownership.
ScreenDebugAdminMenu_WithMedBay With respawn point
ScreenDebugAdminMenu_RevertCloseToNPCGrids Revert close to NPC grids
ScreenDebugAdminMenu_WithProduction With production
ScreenDebugSpawnMenu_Asteroid Select Type :
ScreenDebugSpawnMenu_AsteroidAddRandomMaterials Add Random Materials
ScreenDebugSpawnMenu_AsteroidCoreMaterial Core Material
ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong Generating asteroids can take a long time!
ScreenDebugSpawnMenu_Asteroids Asteroids
ScreenDebugSpawnMenu_AsteroidSurfaceMaterial Surface Material
ScreenDebugSpawnMenu_Caption Spawn Menu
ScreenDebugSpawnMenu_CreateLayer Create layer
ScreenDebugSpawnMenu_CurrentTarget Current target:
ScreenDebugSpawnMenu_EmptyVoxelMap Empty Voxel Map
ScreenDebugSpawnMenu_GenerateSeed Generate seed
ScreenDebugSpawnMenu_InvalidAmount Invalid amount
ScreenDebugSpawnMenu_ItemAmount Amount :
ScreenDebugSpawnMenu_Items Items
ScreenDebugSpawnMenu_ItemType Item type
ScreenDebugSpawnMenu_PickPlanet Pick planet to edit
ScreenDebugSpawnMenu_Planets Planets
ScreenDebugSpawnMenu_PredefinedAsteroids Predefined Asteroids
ScreenDebugSpawnMenu_ProceduralAsteroids Procedural Asteroids
ScreenDebugSpawnMenu_ProceduralSeed Generation Seed :
ScreenDebugSpawnMenu_ProceduralSize Select Size :
ScreenDebugSpawnMenu_RemoveLayer Remove layer
ScreenDebugSpawnMenu_SelectAsteroidType Select Asteroid Type
ScreenDebugSpawnMenu_SpawnAsteroid Spawn
ScreenDebugSpawnMenu_SpawnFlora Spawn flora
ScreenDebugSpawnMenu_SpawnObject Spawn Object
ScreenDebugSpawnMenu_SpawnTargeted Spawn into targeted container
ScreenDebugSpawnMenu_UpdatePlanet Update planet
ScreenGraphicsOptions_Renderer Renderer
ScreenGraphicsOptions_ShaderQuality Shader quality
ScreenGraphicsOptions_ShadowMapResolution Shadow quality
ScreenGraphicsOptions_LightsQuality Lights quality
ScreenGraphicsOptions_ShadowMapResolution_Medium Medium
ScreenGraphicsOptions_VoxelQuality Voxel quality
ScreenMainMenu_DeluxeLine1 DELUXE version is now available!
ScreenMainMenu_DeluxeLine2 Buy it on {0} to get special content!
ScreenMainMenu_GhostSkinLine1 Special Halloween offer!
ScreenMainMenu_GhostSkinLine2 Grab it on {0}!
ScreenMainMenu_SkinSaleLine1 Limited offer of skins!
ScreenMainMenu_SkinSaleLine2 Grab it on {0}!
ScreenMainMenu_DecoBlockDlcLine1 Decorative blocks are now available!
ScreenMainMenu_DecoBlockDlcLine2 Grab them on {0}!
ScreenMedicals_NoRespawnPlace No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game will be over in {0:00}:{1:00}.
ScreenMedicals_NoRespawnPlaceHeader You must spawn in: {0:00}:{1:00}
ScreenMedicals_NoRespawnPossible No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game is over and you can leave the game.
ScreenMedicals_OwnerTimeoutColumn Available in
ScreenMedicals_Owner Owner
ScreenMedicals_RespawnShipNotReady Not ready
ScreenMedicals_RespawnShipReady Ready
ScreenMedicals_RespawnWhenShipReady Will spawn on "{0}" when it is ready.
ScreenMedicals_ActivateSpectator Press Shift + Escape to enable spectator mode.
ScreenMedicals_ActivateSpectator_Confirm After enabling spectator mode from the respawn screen there is no way back to the respawn screen! You will have to reload/reconnect in order to respawn again. Are you sure you wish to continue?
ScreenOptionsButtonVideo Video
ScreenTerminalError_NoAssemblers There are no assemblers on this ship.
ScreenTerminalError_ShipHasBeenDisconnected Ship has been disconnected from terminal
ScreenTerminalError_ShipNotConnected Terminal is not connected to any ship
ScreenTerminalInventory_Mass Mass: {0} kg
ScreenTerminalInventory_Volume Volume:
ScreenTerminalProduction_AssemblingButton Assembling
ScreenTerminalProduction_Blueprints Blueprints:
ScreenTerminalProduction_ControlPanelButton Control panel
ScreenTerminalProduction_DisassembleAllButton Disassemble all
ScreenTerminalProduction_DisassemblingButton Disassembling
ScreenTerminalProduction_GainedAndAvailable Gained / Available
ScreenTerminalProduction_Inventory Inventory:
ScreenTerminalProduction_InventoryButton Inventory
ScreenTerminalProduction_MaterialType Material type
ScreenTerminalProduction_ProductionQueue Production queue:
ScreenTerminalProduction_RequiredAndAvailable Required / Available
ScreenTerminalProduction_StoredMaterials Stored materials:
ScreenTerminal_Infinite Infinite
ScreenTerminal_ShipCombobox Current grid
ScreenTerminal_ShipList Accessible grids
ScriptingToolsCutscenes Scripting Tools - Cutscenes
ScriptingToolsTransformations Scripting Tools - Transformations
SelectedBlock Selected Block
SelectedEntity Selected Entity
SelectedTrigger Selected Trigger
ServerDetails_AssemblerEfficiencyMultiplier Assembler Efficiency Multiplier
ServerDetails_AssemblerSpeedMultiplier Assembler Speed Multiplier
ServerDetails_AutoHealing Auto Healing
ServerDetails_BlockTypeLimits Block Type Limits
ServerDetails_CargoShipsEnabled Cargo Ships
ServerDetails_DestructibleBlocks Destructible Blocks
ServerDetails_Enable3rdPersonView 3rd Person View
ServerDetails_EnableBlockLimits Block Limits
ServerDetails_EnableConvertToStation Enable Convert To Station
ServerDetails_EnableDrones Drones
ServerDetails_EnableEncounters Encounters
ServerDetails_EnableFlora Flora
ServerDetails_EnableIngameScripts Ingame Scripts
ServerDetails_EnableJetpack Jetpack
ServerDetails_EnableOxygen Oxygen
ServerDetails_EnableOxygenPressurization Airtightness
ServerDetails_EnableRemoteBlockRemoval Remote Removal of Owned Blocks
ServerDetails_EnableScripterRole Scripter Role
ServerDetails_EnableSpiders Spiders
ServerDetails_EnableSunRotation Sun Rotation
ServerDetails_EnableToolShake Tool Shake
ServerDetails_EnableVoxelDestruction Voxel Destruction
ServerDetails_EnableWolfs Wolves
ServerDetails_EnvironmentHostility Environment Hostility
ServerDetails_FloraDensity Flora Density
ServerDetails_GrinderSpeedMultiplier Grinder Speed Multiplier
ServerDetails_HackSpeedMultiplier Hack Speed Multiplier
ServerDetails_MaxBlocksPerPlayer Max Blocks Per Player
ServerDetails_MaxFloatingObjects Max Floating Objects
ServerDetails_MaxGridSize Max Grid Size
ServerDetails_PermanentDeath Permanent Death
ServerDetails_ProceduralDensity Procedural Density
ServerDetails_RealisticSound Realistic Sound
ServerDetails_RefinerySpeedMultiplier Refinery Speed Multiplier
ServerDetails_RespawnShipDelete Delete Respawn Ships
ServerDetails_ServerManagement Server Management
ServerDetails_ShowPlayerNamesOnHud Show Player Names On HUD
ServerDetails_SpawnShipTimeMultiplier Respawn Ship Time Multiplier
ServerDetails_SpawnWithTools Spawn With Tools
ServerDetails_StationVoxelSupport Unsupported Stations
ServerDetails_SunRotationIntervalMinutes Sun Rotation Interval
ServerDetails_ThrusterDamage Thruster Damage
ServerDetails_ViewDistance View Distance
ServerDetails_WeaponsEnabled Weapons
ServerDetails_WelderSpeedMultiplier Welder Speed Multiplier
ServerDetails_WorldSizeKm World Size in Km
SetTriggerSizeDialog Set trigger size dialog
SharedBlueprint Shared Blueprint
SharedBlueprintNotify {0} just shared a blueprint with you.
SharedBlueprintQuestion Do you want to open this blueprint in {0} workshop?
ShowOnlyBuildableBlockToggle Show Only Buildable
ShowOnlyBuildableTooltip Show Only Buildable
Signal_Enemy Enemy Signals
Signal_Friendly Friendly Signals
Signal_Mixed Mixed Signals
Signal_Neutral Neutral Signals
Signal_Own Own Signals
Silicon Silicon
Silver Silver
SmallGrids SmallGrids
SoundBlock_SoundName_Alert1 Alert 1
SoundBlock_SoundName_Alert2 Alert 2
SoundBlock_SoundName_Alert3 Alert 3
SoundBlock_SoundName_Drone_Huge Drone - Huge
SoundBlock_SoundName_Drone_Large Drone - Large
SoundBlock_SoundName_Drone_Medium Drone - Medium
SoundBlock_SoundName_Drone_Small Drone - Small
SoundBlock_SoundName_EnemyDetected Enemy detected
SoundBlock_SoundName_LightsOff Lights off
SoundBlock_SoundName_LightsOn Lights on
SoundBlock_SoundName_Music1 Music 1
SoundBlock_SoundName_Music2 Music 2
SoundBlock_SoundName_ObjectiveComplete Objective complete
SpawnEntity Spawn
SpawnInSpaceSuit Space Suit
SpectatorControls_Free_Desc Free spectator. You can still shoot and do actions with controlled object
SpectatorControls_None_Desc Get back into controlled character / cockpit
SpectatorControls_Static_Desc Static spectator. You control character / cockpit, but camera is static
Speed Speed
StaticObjects StaticObjects
StationRotation_Static Cycle placement modes
StationRotation_Static_Desc Cycles between 3 placement modes: Local Grid - snap to local coordinate system Free Placement - rotate and place freely Gravity-aligned - rotate and place freely, but aligned to gravity
Stop Stop
String1TerminalTab_Factions_LeaveToolTip Leave selected faction
SunRotationPeriod Day duration
SwitchBuilderMode Switch cockpit builder mode
SwitchText_Close Close
SwitchText_Off Off
SwitchText_On On
SwitchText_Open Open
SwitchToNormalVT With this release we changed visuals of the game a lot. Your graphics settings were changed to Medium to avoid any performance issues.
Terminal Terminal
TerminalAccess Open Terminal
TerminalButton_GroupSave Save
TerminalControl Take Control
TerminalControlPanel_Cockpit_ControlThrusters Control thrusters
TerminalControlPanel_Cockpit_ControlWheels Control wheels
TerminalControlPanel_Cockpit_Handbrake Handbrake
TerminalControlPanel_Cockpit_Park Park
TerminalControlPanel_Cockpit_HorizonIndicator Show horizon and altitude
TerminalControlPanel_Cockpit_EnableTargetLocking Enable target locking
TerminalControlPanel_Cockpit_MainCockpit Main cockpit
TerminalControlPanel_Cockpit_MainRemoteControl Main Remote Control
TerminalControlPanel_EditCode Edit
TerminalControlPanel_EditCode_Tooltip Opens code editor where you can create new scripts and upload/download them from workshop
TerminalControlPanel_Recompile Recompile
TerminalControlPanel_Recompile_Tooltip Recompiles the current script
TerminalControlPanel_RunArgument Argument
TerminalControlPanel_RunArgument_ToolTip An argument passed to your code when clicking the Run button
TerminalControlPanel_RunCode Run
TerminalControlPanel_RunCodeDefault Run with default argument
TerminalControlPanel_RunCode_Tooltip Run current script and notifies about any exception during run
TerminalControlPanel_TimerDelay Delay
TerminalControlPanel_Warhead_Detonate Detonate
TerminalControlPanel_Warhead_DetonationTime Detonation time
TerminalControlPanel_Warhead_Safety Arm warhead
TerminalControlPanel_Warhead_SafetyTooltip When checked, the warhead can be detonated manually or by unwary handle. This does not affect automatic detonation after the countdown.
TerminalControlPanel_Warhead_StartCountdown Start countdown
TerminalControlPanel_Warhead_StopCountdown Stop countdown
TerminalControlPanel_Warhead_SwitchTextArmed Armed
TerminalControlPanel_Warhead_SwitchTextDisarmed Disarmed
TerminalDistance Distance
TerminalName Grid Name
TerminalScenarioSettingsLabel Scenario settings:
TerminalStatus Status
TerminalTab_Chat Comms
TerminalTab_Chat_ChatHistory -Global Chat History-
TerminalTab_Chat_GlobalChat -Broadcast-
TerminalTab_Chat_NoFaction Only faction members can use faction-to-faction communications
TerminalTab_Chat_Offline offline
TerminalTab_Chat_Pending PENDING
TerminalTab_Factions Factions
TerminalTab_FactionsTableLabel Factions:
TerminalTab_Factions_AcceptPeaceRequest Accept peace
TerminalTab_Factions_AcceptToolTip Accept selected member to your faction
TerminalTab_Factions_AutoAccept Accept everyone
TerminalTab_Factions_AutoAcceptRequest Accept peace
TerminalTab_Factions_AutoAcceptRequestToolTip Automatically accept peace requests
TerminalTab_Factions_AutoAcceptToolTip Automatically accept member requests
TerminalTab_Factions_BeforeCreateLeave You must leave your faction before creating new one
TerminalTab_Factions_CancelJoin Cancel join
TerminalTab_Factions_CancelPeaceRequest Cancel request
TerminalTab_Factions_Create Create
TerminalTab_Factions_CreateFaction Create a new faction
TerminalTab_Factions_CreateFactionDescription Public info:
TerminalTab_Factions_CreateFactionName Name:
TerminalTab_Factions_CreateFactionPrivateInfo Private info:
TerminalTab_Factions_CreateFactionPrivateInfoToolTip Visible to members only
TerminalTab_Factions_CreateFactionPublicInfoToolTip Visible to everyone
TerminalTab_Factions_CreateFactionTag Tag:
TerminalTab_Factions_CreateFactionTagToolTip Faction tag must be exactly 3 characters long
TerminalTab_Factions_CreateToolTip Create new faction
TerminalTab_Factions_DemoteToolTip Demote selected member
TerminalTab_Factions_EditFaction Edit faction
TerminalTab_Factions_Enemy Declare war
TerminalTab_Factions_EnemyToolTip Declare war to selected faction
TerminalTab_Factions_Friend Propose peace
TerminalTab_Factions_FriendToolTip Propose peace treaty to selected faction
TerminalTab_Factions_Join Join
TerminalTab_Factions_JoinLimitsExceeded Cannot join this faction because it will exceed faction block limits!
TerminalTab_Factions_JoinToolTip Send join request to selected faction
TerminalTab_Factions_KickToolTip Kick selected member from the faction
TerminalTab_Factions_Leave Leave
TerminalTab_Factions_LeaveToolTip Leave selected faction
TerminalTab_Factions_MaxCountReachedToolTip Maximum count of factions reached
TerminalTab_Factions_Members Members:
TerminalTab_Factions_PendingPeace This faction is proposing peace treaty to your faction
TerminalTab_Factions_Private Private info (visible to members only):
TerminalTab_Factions_PromoteToolTip Promote selected member
TerminalTab_Factions_SentJoinToolTip You are applying for a membership in this faction
TerminalTab_Factions_SentPeace You are proposing peace treaty to this faction
TerminalTab_GPS GPS
TerminalTab_GPS_Add New
TerminalTab_GPS_Add_ToolTip Create a new GPS entry
TerminalTab_GPS_AlwaysVisible Always Visible
TerminalTab_GPS_AlwaysVisible_Tooltip Prevents this GPS coordinate from getting clustered or fading out
TerminalTab_GPS_Coordinates Coordinates:
TerminalTab_GPS_CopyToClipboard Copy to clipboard
TerminalTab_GPS_CopyToClipboard_ToolTip Copy the selected GPS entry into your clipboard
TerminalTab_GPS_Delete Delete
TerminalTab_GPS_Delete_Disabled_ToolTip You have to select a GPS entry before you can remove it
TerminalTab_GPS_Delete_ToolTip Remove selected GPS entry
TerminalTab_GPS_Description Description:
TerminalTab_GPS_FromChatDescPrefix By:
TerminalTab_GPS_Name Name:
TerminalTab_GPS_NewCoord_Desc New coordinates
TerminalTab_GPS_NewCoord_Desc_ToolTip Description of the GPS entry
TerminalTab_GPS_NewCoord_Name New
TerminalTab_GPS_NewCoord_Name_ToolTip Name of the GPS entry, that is visible on your HUD
TerminalTab_GPS_NewFromBroadcast New from broadcast
TerminalTab_GPS_NewFromClipboard New from clipboard
TerminalTab_GPS_NewFromClipboard_Desc Pasted from clipboard
TerminalTab_GPS_NewFromClipboard_ToolTip Create a new GPS entry from clipboard
TerminalTab_GPS_NewFromCurrent New from current pos.
TerminalTab_GPS_NewFromCurrent_Desc Current position
TerminalTab_GPS_NewFromCurrent_Name Current
TerminalTab_GPS_NewFromCurrent_ToolTip Create a new GPS entry at current coordinates
TerminalTab_GPS_NewFromFactionComms New from faction comms
TerminalTab_GPS_NewFromPrivateComms New from private comms
TerminalTab_GPS_SaveWarning Warning: illegal data. Modifications will not be saved.
TerminalTab_GPS_SelectGpsEntry No GPS entry selected.
TerminalTab_GPS_ShowOnHud Show on HUD
TerminalTab_GPS_ShowOnHud_ToolTip Display this GPS marker on in-game HUD.
TerminalTab_GPS_X X
TerminalTab_GPS_X_ToolTip X Coordinate
TerminalTab_GPS_Y Y
TerminalTab_GPS_Y_ToolTip Y Coordinate
TerminalTab_GPS_Z Z
TerminalTab_GPS_Z_ToolTip Z Coordinate
TerminalTab_Info Info
TerminalTab_Info_Assign Assign Author
TerminalTab_Info_Blocks Blocks:
TerminalTab_Info_BlocksLower blocks
TerminalTab_Info_BlocksTooltip Total number of blocks in a grid
TerminalTab_Info_ConvertButton Convert to ship
TerminalTab_Info_ConvertButton_TT Converts this station to a ship. Ships can move and rotate.
TerminalTab_Info_ConvertToStationButton Convert to station
TerminalTab_Info_ConvertToStationButton_TT Converts this ship to a station. Ship has to be stationary in order to convert it to a station (both angular and linear velocity have to be 0). Stations are more performance friendly.
TerminalTab_Info_Conveyors Conveyors:
TerminalTab_Info_Description Building a grid partially inside of terrain automatically turns the grid into a station. Stations are more performance friendly but are static and cannot be moved. You can convert any station into a ship. Be careful that it's not embedded in any terrain as it might explode. A ship needs to be stationary in order to convert it into a station.
TerminalTab_Info_DestructibleBlocks Destructible blocks
TerminalTab_Info_DestructibleBlocks_Tooltip Toogles destructible blocks only for this grid. If destructible blocks are disabled in world settings, this is ignored. Only available in scenarios.
TerminalTab_Info_EnemyAntennaRange Show distance for enemy antennas
TerminalTab_Info_EnemyAntennaRange_ToolTip Maximum range at which enemy antennas can be displayed on HUD
TerminalTab_Info_FriendlyAntennaRange Show distance for friendly antennas
TerminalTab_Info_FriendlyAntennaRange_ToolTip Maximum range at which friendly antennas can be displayed on HUD
TerminalTab_Info_GravGens Gravity generators:
TerminalTab_Info_GridInfoLabel Grid info:
TerminalTab_Info_GridMass Grid mass:
TerminalTab_Info_Lights Lights:
TerminalTab_Info_NonArmor Non-armor blocks:
TerminalTab_Info_Overview Created blocks info:
TerminalTab_Info_OwnedAntennaRange Show distance for owned antennas
TerminalTab_Info_OwnedAntennaRange_ToolTip Maximum range at which owned antennas can be displayed on HUD
TerminalTab_Info_PivotBtn Show grid pivot
TerminalTab_Info_PivotBtn_ToolTip Draw pivot point of each grid
TerminalTab_Info_Reflectors Spotlights:
TerminalTab_Info_RemoveGrid Remove whole grid from the world
TerminalTab_Info_Rotors Rotors:
TerminalTab_Info_Shapes Physical shapes: {0}/{1}
TerminalTab_Info_ShipName Grid Name:
TerminalTab_Info_ShowAntenaGizmo Show antenna range
TerminalTab_Info_ShowAntenaGizmo_ToolTip Visualizes range of nearby antennas.
TerminalTab_Info_ShowGravityGizmo Show gravity range
TerminalTab_Info_ShowGravityGizmo_ToolTip Visualize range of gravity generators
TerminalTab_Info_ShowMassCenter Show center of mass
TerminalTab_Info_ShowMassCenter_ToolTip Draw center of mass of each grid
TerminalTab_Info_ShowSenzorGizmo Show sensors field range
TerminalTab_Info_ShowSenzorGizmo_ToolTip Draw range of sensor fields
TerminalTab_Info_Thrusters Thrusters:
TerminalTab_Info_Triangles Triangles:
TerminalTab_Info_TrianglesTooltip Number of triangles for drawing. Technical information. Higher numbers affect performance.
TerminalTab_Info_VirtualMass Artificial masses:
TerminalTab_Info_YouBuilt You built
TerminalTab_PlayersTableLabel Players:
TerminalTab_Production Production
Terminal_AuthorshipNotAvailable Authorship operations are not available when playing with no limits.
Terminal_BlockAccessDenied (access denied)
Terminal_BlockIncomplete (incomplete)
Terminal_CollectAll Collect All
Terminal_PowerTransferOverride Override Power Transfer
Terminal_CustomData Custom Data
Terminal_CustomDataTooltip Shows an editor for custom data to be used by scripts and mods.
Terminal_DrainAll Drain All
Terminal_GroupTitle Block Group:
Terminal_RemoteControl_Button Remote Access
Terminal_Shoot Shoot
Terminal_ShootOnce Shoot once
Terminal_ShowAllInTerminal Show hidden blocks
Terminal_ShowInInventory Show block in Inventory Screen
Terminal_ShowInInventoryToolTip Show block in inventory screen. If you access the block directly it will be visible regardless of this setting.
Terminal_ShowInTerminal Show block in terminal
Terminal_ShowInTerminalToolTip Show/hide current block in terminal
Terminal_ShowInToolbarConfig Show block in toolbar config
Terminal_ShowInToolbarConfigToolTip Show/hide current block in toolbar config
Terminal_ShowOnHUD Show on HUD
Terminal_ShowOnHUDToolTip You must have active antenna connected
Terminal_ThrowOut Throw Out
Terminal_UseConveyorSystem Use Conveyor System
ToolbarAction_Decrease Decrease
ToolbarAction_Increase Increase
ToolbarAction_Reset Reset
ToolbarConfig_ResearchTabDisabledTooltip Progression is currently disabled, you can enable it in the advanced world settings.
ToolTipAudioOptionsEnableReverb Enable sound echo. Note that if your audio rate is larger than 48kHz, this feature will not work. (You can configure the audio rate in system's speaker properties)
ToolTipBatteryBlock Check for power storage, uncheck for power output
ToolTipBatteryBlock_Discharge Discharge the battery
ToolTipBatteryBlock_Semiauto Sets to recharge when stored power is 0, sets to discharge when stored power is max.
ToolTipCharacterScreen_HideDuplicates Show only one item in case you own multiple items of the same type
ToolTipCharacterScreen_Model Change your character model
ToolTipCharacterScreen_ShowOnlyDuplicates Show only items you own more than one time
ToolTipFlaresIntensity Intensity multiplier for all lens flares
ToolTipOptionsDisplay_SpriteMainViewportScale Scale of the UI screens to prevent having text outside of the TV border.
LabelOptionsDisplay_SpriteMainViewportScale UI scale
ToolTipItemFilter_AmmoMagazineInput Any ammo magazine accepted by {0}
ToolTipItemFilter_AnyIngot Any kind of ingot
ToolTipItemFilter_AnyOre Any kind of ore
ToolTipItemFilter_AssembledItems Any item produced by assembler
ToolTipItemFilter_GenericProductionBlockInput Any item accepted by {0}
ToolTipItemFilter_GenericProductionBlockOutput Any item produced by {0}
ToolTipItemFilter_Missile200mm Missile 200 mm
ToolTipItemFilter_NATO_25x184mm NATO 25x184 mm
ToolTipItemFilter_NATO_5p56x45mm NATO 5.56x45 mm
ToolTipItemFilter_UraniumIngot Uranium ingot
ToolTipJoinGameDirectConnect_Favorite Check to add this IP to your favorite servers list
ToolTipJoinGameDirectConnect_IP Insert server IP or hostname.
ToolTipJoinGameServerDetails_AddFavorite Add selected server to favorites
ToolTipJoinGameServerDetails_Mods View server mods
ToolTipJoinGameServerDetails_Players View online players
ToolTipJoinGameServerDetails_RemoveFavorite Remove selected server from favorites
ToolTipJoinGameServerDetails_Settings View server settings
ToolTipJoinGameServerSearch_Advanced Configure advanced search settings
ToolTipJoinGameServerSearch_AllowedGroups Show servers supporting {0} group whitelisting
ToolTipJoinGameServerSearch_CompatibleVersions Show only servers with compatible version
ToolTipJoinGameServerSearch_Creative Show creative servers
ToolTipJoinGameServerSearch_Defaults Restore server search settings to default value
ToolTipJoinGameServerSearch_EvnironmentHostility Show only servers with corresponding level of environment hostility
ToolTipJoinGameServerSearch_HasPassword Show servers with password
ToolTipJoinGameServerSearch_MaximumFilterValue Maximum filter value
ToolTipJoinGameServerSearch_MinimumFilterValue Minimum filter value
ToolTipJoinGameServerSearch_Mods Configure mods search settings
ToolTipJoinGameServerSearch_Ping Filter by latency
ToolTipJoinGameServerSearch_SameGameData Show only servers with same game data
ToolTipJoinGameServerSearch_Search Update current server search filter
ToolTipJoinGameServerSearch_Settings Configure basic server search settings
ToolTipJoinGameServerSearch_Survival Show survival servers
ToolTipJoinGame_Advanced Open advanced server search settings
ToolTipJoinGame_DirectConnect Connect to a server via IP
ToolTipJoinGame_JoinWorld Join selected server
ToolTipJoinGame_Refresh Refresh server list
ToolTipJoinGame_Search Search by entering name of the server
ToolTipJoinGame_SearchClear Clear search
ToolTipJoinGame_ServerDetails Open server details screen
ToolTipLoadGame_Backups Show backups for selected save file
ToolTipLoadGame_Delete Delete selected save file
ToolTipLoadGame_EditSettings Edit world settings of selected save file
ToolTipLoadGame_Load Load and play selected world
ToolTipLoadGame_SaveAs Create a new save file from a selected world
ToolTipMods_Ok Apply mod configuration
ToolTipMods_Search Search for a mod by typing its name
ToolTipNewGameCustomGame_Advanced Open advanced world configuration screen
ToolTipNewGameCustomGame_Mods Open mod configuration screen
ToolTipNewGame_Campaign Start a new campaign game
ToolTipNewGame_CustomGame Create a new custom world
ToolTipNewGame_Start Start selected world
ToolTipNewGame_WorkshopContent Choose one of your subscribed workshop items or browse for more
ToolTipNewGame_NoWorkshopWorld There are no subscribed Workshop worlds. Open Workshop Browser to subscribe worlds.
ToolTipNewsletter_Close Close this window
ToolTipNewsletter_DontAskAgain Check this, if you don't want to see this popup again
ToolTipNewsletter_Email Insert your email adress
UGCService_Email Insert your email address to login to {0}: (temporary)
ToolTipNewsletter_Ok Proceed
ToolTipNewWorldQuickstart Create a new world using the default settings: Game Type: Creative Mode Scenario: Planet / Easy Start 1 Auto-Save: ON
ToolTipOptionsAudio_EnableVoiceChat Enable in-game voice chat
ToolTipOptionsAudio_HudWarnings Use sound warnings, when low on oxygen, health or power
ToolTipOptionsAudio_MusicVolume Configure volume level of in-game music
ToolTipOptionsAudio_MuteWhenInactive Disable all sound when game window loses focus
ToolTipOptionsAudio_SoundVolume Configure volume level of sound effects
ToolTipOptionsAudio_SpeedBasedSounds Play ship engine sounds based solely on the speed of the craft. Uncheck for realistic sound.
ToolTipOptionsAudio_UseContextualMusic Change music according to current in-game situation
ToolTipOptionsAudio_VoiceChatVolume Configure volume level of player voice chat
ToolTipOptionsControls_Category Choose controls category
ToolTipOptionsControls_ClickToEdit Click to edit Right click to remove binding
ToolTipOptionsControls_Defaults Set controls to default values
ToolTipOptionsControls_InvertMouseX Reverse horizontal movement of mouse
ToolTipOptionsControls_InvertMouseY Reverse vertical movement of mouse
ToolTipOptionsControls_InvertMouseScrollBlockSelection Reverse block selection by mouse scroll (scroll up = next block, scroll down = previous block)
ToolTipOptionsControls_JoystickDeadzoneWidth Adjust how much movement of the controller is needed before it activates
ToolTipOptionsControls_JoystickGradualPrecision Change how sensitive your controller is to slow movements
ToolTipOptionsControls_JoystickOrGamepad Select active controller
ToolTipOptionsControls_JoystickSensitivity Adjust sensitivty of your controller
ToolTipOptionsControls_MouseSensitivity Change how sensitive your mouse is to movement
ToolTipOptionsDisplay_ScreenshotMultiplier Choose how big screenshots will be in multipliers of current window size
ToolTipOptionsDisplay_WindowMode Choose whether the game should appear fullscreen or in a window
ToolTipOptionsGame_GDPRConsent By checking this you agree to our privacy policy according to GDPR. You can change your mind at any time.
ToolTipOptionsGame_BuildingMode Select default block-placement mode (Affects only building in creative)
ToolTipOptionsGame_Language Choose your preferred language settings
ToolTipOptionsGraphics_AmbientOcclusion Darken the areas that are less exposed to the ambient light
ToolTipOptionsGraphics_AnisotropicFiltering Improve render quality of textures
ToolTipOptionsGraphics_Antialiasing Smooth out hard edges around objects
ToolTipOptionsGraphics_FOV Adjust view cone of character camera in degrees
ToolTipOptionsGraphics_GrassDensity Set density of grass
ToolTipOptionsGraphics_GrassDrawDistance Modify grass render distance
ToolTipOptionsGraphics_ModelQuality Set model complexity
ToolTipOptionsGraphics_PostProcessing Enables Bloom, Vignette, Chromatic Aberation and washes the visor up
ToolTipOptionsGraphics_QualityPreset Choose a quality preset, according to your HW specifications
ToolTipOptionsGraphics_ShaderQuality Select quality of render effects. Higher settings may affect performance.
ToolTipOptionsGraphics_ShadowQuality Select shadow resolution
ToolTipOptionsGraphics_TextureQuality Set texture detail
ToolTipOptionsGraphics_TreeDrawDistance Select tree render distance
ToolTipOptionsGraphics_VoxelQuality Choose visual complexity of distant voxels
ToolTipOptionsSpace_Audio Configure audio options
ToolTipOptionsSpace_Cancel Return to previous menu
ToolTipOptionsSpace_Controls Configure game contorls
ToolTipOptionsSpace_Credits View credits
ToolTipOptionsSpace_Display Configure display options
ToolTipOptionsSpace_Game Configure game options
ToolTipOptionsSpace_Graphics Configure graphics options
ToolTipOptionsSpace_Ok Apply changes
ToolTipSafeZone_AddContained Add all entities inside safe zone to the filter
TooltipScreenMods_Category_All All
TooltipScreenMods_Category_Animation Animation
TooltipScreenMods_Category_Block Block
TooltipScreenMods_Category_Character Character
TooltipScreenMods_Category_Modpack Modpack
TooltipScreenMods_Category_Other Other
TooltipScreenMods_Category_Planet Planet
TooltipScreenMods_Category_Production Production
TooltipScreenMods_Category_RespawnShip Respawn Ship
TooltipScreenMods_Category_Script Script
TooltipScreenMods_Category_Skybox Skybox
ToolTipTerminalInventory_FilterAll Show all types of inventories
ToolTipTerminalInventory_FilterShip Show only inventories of the current ship
ToolTipTerminalInventory_FilterEnergy Filter energy inventories
ToolTipTerminalInventory_FilterStorage Filter storage inventories
ToolTipTerminalInventory_FilterSystem Filter system inventories
ToolTipTerminalInventory_HideEmpty Show only inventories that are not empty
ToolTipTerminalInventory_ItemInfo {0}{3} Mass: {1} kg Volume: {2} L{4}
ToolTipTerminalInventory_ShowCharacter Show character inventory
ToolTipTerminalInventory_ShowConnected Show connected inventories (on ship or station)
ToolTipTerminalInventory_ShowConnectedDisabled No connected inventories
ToolTipTerminalInventory_ShowInteracted Show inventory of interacted item (or corpse)
ToolTipTerminalInventory_ThrowOut Drop item
ToolTipTerminalInventory_ThrowOutDisabled Drop selected item from character inventory
ToolTipTerminalProduction_AssemblingMode Assembling mode: ingots to components
ToolTipTerminalProduction_DisassembleAll Disassemble all items in inventory
ToolTipTerminalProduction_DisassemblingMode Disassembling mode: components to ingots
ToolTipTerminalProduction_RepeatMode Enable or disable repeat mode
ToolTipTerminalProduction_SlaveMode Enable or disable cooperative mode
ToolTipTimerBlock_Silent Turn off timer beep sounds
ToolTipVideoOptionsEnableDamageEffects Enable particle effects for damaged blocks
ToolTipVideoOptionsRenderer Changing the renderer requires restart of the game
ToolTipWorldSettingsAsteroidAmount Sets the density of procedurally generated asteroid fields.
ToolTipWorldSettingsAutoHealing Enables auto-healing of players in pressurized environments while not taking any damage. It heals up to {0}%.
ToolTipWorldSettingsDestructibleBlocks Enables blocks destruction.
ToolTipWorldSettingsDifficulty The damage given and taken to and from enemies and environment. Higher difficulty means more realistic damage.
ToolTipWorldSettingsEnableCargoShips Whether random cargo ships should be enabled
ToolTipWorldSettingsEnableCopyPaste Copy paste allows to create new ships or stations directly from the clipboard.
ToolTipWorldSettingsEnableSpectator Enables spectator view in the world.
ToolTipWorldSettingsEnvironment Sets the frequency and intensity of meteor showers.
ToolTipWorldSettingsFriendlyFire When checked, allies can damage each other
ToolTipWorldSettingsHardwareRequirements Hardware requirements define how rich your world can be. Higher values are more demanding on computing performance of your computer (CPU and GPU) and will definitely require more memory.
ToolTipWorldSettingsHarvestingMode Creative Mode: unlimited resources, instant building, players don't die. Use creative mode when you just want to build things. Survival Mode: realistic inventory capacity, constrained resources - you have to drill and harvest ore, process it in a refinery, construct components in assembler, build blocks using welder, disassemble using grinder, players can die - they re-spawn in their spawn point and if there's no spawn point available, then in a new ship as a new player at the border of the sector. Survival x3: same as "Survival", but 3x larger inventory capacity. Survival x10: same as "Survival", but 10x larger inventory capacity.
ToolTipWorldSettingsLimitWorldSize When set, the game area is limited to a cube with the side length set to the chosen size. All objects that leave the game area will be removed from the game. Characters leaving the game area will be killed.
ToolTipWorldSettingsMaxBackupSaves Configure the maximum number of saves that should be backed up. The backup folder is located on the respective save directory. When this is 0 then the backup feature is disabled and all backups are deleted upon save!
ToolTipWorldSettingsMaxBlocksPerPlayer Maximum number of blocks each player can build. Destroyed blocks are refunded.
ToolTipWorldSettingsMaxFloatingObjects Maximum number of small objects floating in space (ore, ingots, components) Warning - values higher than 64 can significantly affect performance!
ToolTipWorldSettingsTotalBotLimit Maximum number of animal NPCs on planets. Warning - values higher than 64 can significantly affect performance!
ToolTipWorldSettingsMaxGridSize Sets the maximum size (in blocks) of ships and stations.
ToolTipWorldSettingsMaxPlayer Sets the maximum amount of players in game.
ToolTipWorldSettingsModeCreative Unlimited resources, instant building, no death
ToolTipWorldSettingsModeSurvival Realistic management of resources, realistic inventory capacity, death and respawn
ToolTipWorldSettingsOnlineMode Visibility of your game. Offline: Game runs in offline mode and does not require internet connection Private: Only invited players can join Friends: Only your {0} friends can join Public: Any {0} player can join
ToolTipWorldSettingsPermanentDeath Enables players losing everything if they die and don't have any available respawn points.
ToolTipWorldSettingsPVP PvE means that you cannot damage other players. PvP means that you can damage them and they can damage you.
ToolTipWorldSettingsRemoveTrash If checked, ships that are considered to be trash will be removed to make the game run faster. To be considered trash, the grid has to contain just a few blocks, be in uniform linear motion, be unpowered, uncontrolled, without a medbay and far enough from all players so that they can barely see it.
ToolTipWorldSettingsResetOwnership Removes ownership of all blocks.
TooltipWorldSettingsRespawnShipDelete Deletes respawn ships when players leave servers or spawn in new ships.
ToolTipWorldSettingsShowPlayerNamesOnHud Enables player name tags above above their characters.
ToolTipWorldSettingsSoundInSpace There's no sound in space. Turn it on to simulate Earth-like sound conditions (even though it's not realistic). Turn it off for a realistic mode where you can hear only sounds that your astronaut character can hear.
ToolTipWorldSettingsSoundMode Switches between realistic and arcade sounds.
ToolTipWorldSettingsThrusterDamage Enables thruster flames dealing damage to blocks, players, and small objects.
ToolTipWorldSettingsTotalPCU Sets the total amount of performance cost units (PCU) in the world. Each placed block costs some PCU. Dismantled blocks are refunded.
ToolTipWorldSettingsViewDistance Larger view distances can cause performance issues depending on how many objects are in the world. Large view distances are not recommended on worlds with high asteroid densities.
ToolTipWorldSettingsOptimalSpawnDistance Optimal distance in meters the game should take into consideration when spawning new player near others.
ToolTipWorldSettingsAutorespawn Enables automatic respawning at the nearest available respawn point.
WorldSettings_EnableAutorespawn Enable autorespawn
ToolTipWorldSettingsSupergridding Allows supergridding exploit to be used.
WorldSettings_EnableSupergridding Enable supergridding
ToolTipWorldSettingsWeapons Enables weapons and explosives.
ToolTipWorldSettings_AdaptiveSimulationQuality Enables quality reduction of deformations and explosions affecting voxels in case the CPU is on fire.
ToolTipWorldSettings_AssemblerEfficiency Sets the assembler efficiency multiplier. This setting increases or decreases the material yield of ore.
ToolTipWorldSettings_Assembler_x1 Default assembler speed and efficiency
ToolTipWorldSettings_Assembler_x10 Assembler requires 10x less materials and is 10x faster
ToolTipWorldSettings_Assembler_x3 Assembler requires 3x less materials and is 3x faster
ToolTipWorldSettings_CargoShipsEnabled Enables random cargoships flying through the world from time to time.
ToolTipWorldSettings_ClientCanSave Client can save network game. If unchecked then only server can save
ToolTipWorldSettings_DayDuration Adjusts the length of the day cycle.
ToolTipWorldSettings_Enable3rdPersonCamera Enables the camera to be switchable to 3rd person view.
ToolTipWorldSettings_EnableContainerDrops Enables spawning of unknown signals.
ToolTipWorldSettings_EnableConvertToStation Adds an option to ship terminals to convert ships to stations.
ToolTipWorldSettings_EnableDrones Random NPC pirate ship will be generated from time to time. These ships are enemies and will try to attack you with their drones.
ToolTipWorldSettings_EnableEncounters Enables randomly spawned abandoned ships and stations.
ToolTipWorldSettings_EnableFlora Enables flora for planets.
ToolTipWorldSettings_EnableIngameScripts Enables scripts running in game. Scripts are used in programmable blocks. They can also be used by some mods to create advanced logic and effects.
ToolTipWorldSettings_EnableJetpack If this is turned off, characters won't be able to use jetpacks at all.
ToolTipWorldSettings_EnableOxygen Enables oxygen processing. Oxygen is used by space suits and cockpits.
ToolTipWorldSettings_EnableOxygenPressurization Allows pressurization of ships and stations.
ToolTipWorldSettings_EnablePlanets Enable/disable spawning of planets in world
TooltipWorldSettings_EnableRealisticDampeners Enables realistic dampeners
ToolTipWorldSettings_EnableRemoteBlockRemoval Enables players to remotely remove owned blocks to free up their PCU limit.
ToolTipWorldSettings_EnableRespawnShips Enables respawning in ships. If disabled, respawning is only possible in the suit, in medical stations, or in survival kits.
ToolTipWorldSettings_EnableSpiders Enables spawning of spiders on planets.
TooltipWorldSettings_EnableSubGridDamage Enables damage to sub-grids originating from collisions, explosions and other sources on connected grids. We recommend leaving this setting disabled for more stable behavior.
ToolTipWorldSettings_EnableSunRotation Enables sun movement to create a day night cycle.
TooltipWorldSettings_EnableTurrerFriendlyDamage Enables explosion damage from missiles being applied to its own grid.
ToolTipWorldSettings_EnableVoxelDestruction Enables voxel destruction.
ToolTipWorldSettings_EnableWolfs Enables spawning of wolves on planets.
ToolTipWorldSettings_FloraDensity Density of flora elements on planets
ToolTipWorldSettings_Grinder_half Decrease grinding speed by 50%
ToolTipWorldSettings_Grinder_x1 Default grinding speed
ToolTipWorldSettings_Grinder_x2 Grinding speed is 2x faster
ToolTipWorldSettings_Grinder_x5 Grinding speed is 5x faster
ToolTipWorldSettings_GrindingSpeed Sets the grinding speed multiplier.
ToolTipWorldSettings_InventorySize Adjusts the inventory size of your character.
ToolTipWorldSettings_Inventory_x1 Default inventory capacity
ToolTipWorldSettings_Inventory_x10 Inventory capacity is 10x larger
ToolTipWorldSettings_Inventory_x3 Inventory capacity is 3x larger
ToolTipWorldSettings_RefinerySpeed Sets the refinery speed multiplier.
ToolTipWorldSettings_Refinery_x1 Default refinery speed
ToolTipWorldSettings_Refinery_x10 Refinery is 10x faster
ToolTipWorldSettings_Refinery_x3 Refinery is 3x faster
ToolTipWorldSettings_RespawnShipCooldown Sets the respawn ship cooldown multiplier.
ToolTipWorldSettings_ScenarioEditMode Allows additional ingame options for creating scenario. Also displays your saved game in scenario start screen.
ToolTipWorldSettings_SpawnWithTools If this is turned off, characters won't spawn with any tools in their inventory.
ToolTipWorldSettings_StartInRespawnScreen When played as scenario: player will start in respawn screen with new identity, all ownership will be lost
ToolTipWorldSettings_StationVoxelSupport By enabling this option grids will no longer turn dynamic when disconnected from static grids.
ToolTipWorldSettings_ToolShake Enables shaking of ship drills and grinders.
ToolTipWorldSettings_VoxelHand Enables voxel hand.
ToolTipWorldSettings_Welder_half Decrease welding speed by 50%
ToolTipWorldSettings_Welder_x1 Default welding speed
ToolTipWorldSettings_Welder_x2 Welding speed is 2x faster
ToolTipWorldSettings_Welder_x5 Welding speed is 5x faster
ToolTipWorldSettings_WeldingSpeed Sets the welding speed multiplier.
TrainingLevel Training Level
TrainingLevel_Advanced Advanced
TrainingLevel_Basic Basic
TrainingLevel_Intermediate Intermediate
TrainingLevel_Planetary Planetary
TransformationToolsButton Transformation tools
TriggerNotSelected Trigger not selected
Triggers Triggers
Turret Turret
UnsavedChanges Unsaved changes
UnsavedChangesQuestion You have unsaved changes. Do you want to save current cutscene first?
Uranium Uranium
WelcomeScreen_Signature Marek Rosa
WelcomeScreen_SignatureTitle Creative Director
WelcomeScreen_Text1 I would first like to personally thank you for choosing to support our game and its development. Many talented people been involved in this project during the last six years and we are honoured to have you join our community.
WelcomeScreen_Text2 A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing, and ingenuity to solve practical problems in space and on planets. Space engineers take pride in their ability to get the job done right. No matter how big, how complex, or how remote.
WelcomeScreen_Text3 If you experience any issues, please do not hesitate to visit the support site or our Discord server where there are developers and many experienced players available to assist you! If you're interested in seeing some of the potential of Space Engineers, be sure to visit the {0} Community Hub. We look forward to seeing your creations and screenshots on there in the future. Good luck engineering your dreams!
WelderPrimaryActionBuild Press {0} to weld target
WorkshopTag_Asteroid Asteroid
WorkshopTag_Dev Development
WorkshopTag_Exploration Exploration
WorkshopTag_Ship Ship
WorkshopTag_Rover Rover
WorkshopTag_Base Base
WorkshopTag_Story Story
WorkshopTag_PvP PvP
WorkshopTag_Survival Survival
WorkshopTag_Hud Hud
WorkshopTag_Planet Planet
WorkshopTag_Production Production
WorkshopTag_RespawnShip Respawn Ship
WorldSettings World Settings
WorldSettings_Advanced Advanced
WorldSettings_ArcadeSound Arcade
WorldSettings_AssemblerEfficiency Assembler efficiency
WorldSettings_AsteroidAmountExtreme Extreme: 16 large asteroids
WorldSettings_AsteroidAmountLarge Large: 7 large asteroids
WorldSettings_AsteroidAmountNone None
WorldSettings_AsteroidAmountNormal Normal: 4 large asteroids
WorldSettings_AsteroidAmountProceduralHigh Infinite: High density
WorldSettings_AsteroidAmountProceduralLow Infinite: Low density
WorldSettings_AsteroidAmountProceduralNone Infinite: None
WorldSettings_AsteroidAmountProceduralNormal Infinite: Normal density
WorldSettings_AsteroidAmountProceduralLowest Infinite: Lowest density
WorldSettings_AutoHealing Auto-healing
WorldSettings_Battle Battle
WorldSettings_ClientCanSave Clients can save
WorldSettings_Description Description
WorldSettings_DestructibleBlocks Destructible blocks
WorldSettings_Enable3rdPersonCamera Enable 3rd person view
WorldSettings_EnableAdaptiveSimulationQuality Adaptive simulation quality
WorldSettings_EnableCargoShips Cargo ships
WorldSettings_EnableContainerDrops Enable unknown signals
WorldSettings_EnableConvertToStation Enable convert to station
WorldSettings_EnableCopyPaste Enable copy/paste
WorldSettings_EnableDrones Enable drones
WorldSettings_EnableFlora Enable Flora
WorldSettings_EnableIngameScripts In-game scripts
WorldSettings_EnableJetpack Enable jetpack
WorldSettings_EnablePlanets Enable planets
WorldSettings_EnableRealisticDampeners Enable realistic dampeners
WorldSettings_EnableRemoteBlockRemoval Remote block removal
WorldSettings_EnableRespawnShips Enable respawn ships
WorldSettings_EnableSpectator Enable spectator
WorldSettings_EnableSpiders Enable spiders
WorldSettings_EnableSubGridDamage Enable sub-grid damage
WorldSettings_EnableSunRotation Enable sun rotation
WorldSettings_EnableToolShake Enable tools shake
WorldSettings_EnableTurrerFriendlyDamage Enable friendly missile damage
WorldSettings_EnableVoxelDestruction Enable voxel destruction
WorldSettings_EnableVoxelHand Enable voxel hand
WorldSettings_EnableWeapons Weapons enabled
WorldSettings_EnableWolfs Enable wolves
WorldSettings_Encounters Random encounters
WorldSettings_EnvironmentHostility Environment hostility
WorldSettings_EnvironmentHostilityCataclysm Cataclysm
WorldSettings_EnvironmentHostilityCataclysmUnreal Armageddon (unrealistic)
WorldSettings_EnvironmentHostilityNormal Normal
WorldSettings_EnvironmentHostilitySafe Safe
WorldSettings_FloraDensity Flora Density
WorldSettings_FloraDensity_Extreme Extreme
WorldSettings_FloraDensity_High High
WorldSettings_FloraDensity_Low Low
WorldSettings_FloraDensity_Medium Medium
WorldSettings_FloraDensity_None None
WorldSettings_FriendlyFire Friendly fire
WorldSettings_GameScenario Scenario
WorldSettings_GameStyle Game style
WorldSettings_GameSurvivalTimes1 Realistic
WorldSettings_GameSurvivalTimes10 Realistic x10
WorldSettings_GameSurvivalTimes3 Realistic x3
WorldSettings_GrinderSpeed Grinding speed
WorldSettings_InventorySize Inventory size
WorldSettings_LimitWorldSize Limit world size
WorldSettings_MaxBlocksPerPlayer Max blocks per player
WorldSettings_MaxGridSize Max ship size
WorldSettings_MoonSizeMax Maximum size of moons
WorldSettings_MoonSizeMin Minimum size of moons
WorldSettings_Password Password
WorldSettings_PermanentDeath Permanent death
WorldSettings_PlanetSizeMax Maximum size of planets
WorldSettings_PlanetSizeMin Minimum size of planets
WorldSettings_Realistic Realistic
WorldSettings_RealisticSound Realistic
WorldSettings_Realistic_half x0.5
WorldSettings_Realistic_x10 x10
WorldSettings_Realistic_x2 x2
WorldSettings_Realistic_x3 x3
WorldSettings_Realistic_x5 x5
WorldSettings_RefinerySpeed Refinery speed
WorldSettings_RemoveTrash Trash auto-removal
WorldSettings_ResetOwnership Reset ownership
WorldSettings_RespawnShipCooldown Respawn ship cooldown
WorldSettings_RespawnShipDelete Delete respawn ship
WorldSettings_RespawnShip_CooldownsDisabled Cooldowns disabled
WorldSettings_RespawnShip_Default Default cooldowns
WorldSettings_RespawnShip_x01 Default / 10
WorldSettings_RespawnShip_x02 Default / 5
WorldSettings_RespawnShip_x05 Default / 2
WorldSettings_RespawnShip_x10 Default x 10
WorldSettings_RespawnShip_x100 Default x 100
WorldSettings_RespawnShip_x2 Default x 2
WorldSettings_RespawnShip_x20 Default x 20
WorldSettings_RespawnShip_x5 Default x 5
WorldSettings_RespawnShip_x50 Default x 50
WorldSettings_Scenario Scenario
WorldSettings_ScenarioEditMode Scenario edit mode
WorldSettings_ShowPlayerNamesOnHud Show player names
WorldSettings_SoundInSpace Sound in space
WorldSettings_SoundMode Sound mode
WorldSettings_SpawnWithTools Spawn with tools
WorldSettings_StartInRespawnScreen Start in respawn screen
WorldSettings_StationVoxelSupport Unsupported stations
WorldSettings_ThrusterDamage Thruster damage
WorldSettings_TotalPCU Total PCU
WorldSettings_OptimalSpawnDistance Optimal spawn distance
WorldSettings_ViewDistance View distance
WorldSettings_ViewDistance_10_Km 10 km
WorldSettings_ViewDistance_15_Km 15 km
WorldSettings_ViewDistance_20_Km 20 km
WorldSettings_ViewDistance_30_Km 30 km - small performance hit
WorldSettings_ViewDistance_40_Km 40 km - performance hit
WorldSettings_ViewDistance_50_Km 50 km - big performance hit
WorldSettings_ViewDistance_5_Km 5 km - low end machines
WorldSettings_ViewDistance_7_Km 7 km - performance friendly
WorldSettings_ViewDistance_Custom Custom
WorldSettings_WarningChangingWorldSize The selected world size is more limited than the original one. Reducing world size in an existing save could delete some ships beyond the new limit. Are you sure you want to continue?
WorldSettings_Error_NameExists The name you have entered already exists. Please change the name to something else.
WorldSettings_Error_SavingFailed There was an error trying to rename your world. Please check your saves folder for any problems.
WorldSettings_WelderSpeed Welding speed
WorldSettings_WorldGenerator World generator
WorldSettings_WorldSize100Km 100 km
WorldSettings_WorldSize10Km 10 km
WorldSettings_WorldSize20Km 20 km
WorldSettings_WorldSize50Km 50 km
WorldSettings_WorldSizeCustom Custom
WorldSettings_WorldSizeUnlimited Unlimited
World_Settings_EnableOxygen Enable oxygen
World_Settings_EnableOxygenPressurization Enable airtightness
WwwLinkNotAllowed This link is not allowed and will not open. Allowed sites: {0}community, youtube, KSH forum.
WwwLinkNotAllowed_Steam This link is not allowed and will not open. Allowed sites: {0}community, youtube, KSH forum.
IngameHelp_HUD_Detail1 Cycle through the various HUD states; they differ by amount of shown information. You can also change the way signals show up on your HUD.
IngameHelp_HUD_Detail2 Press {CONTROL:TOGGLE_HUD} to cycle through HUD states.
IngameHelp_HUD_Detail3 Press {CONTROL:TOGGLE_SIGNALS} to cycle through signal states.
IngameHelp_HUD_Title Good.bot: HUD
IngameHelp_Jetpack2_Detail1 Turning off dampeners while flying allows you to move without slowing down when you let go of the input. This can be useful to move steady at low or high speeds without using much fuel.
IngameHelp_Jetpack2_Detail2 Toggle dampeners with {CONTROL:DAMPING} while flying.
IngameHelp_Building_Title Good.bot: Building
IngameHelp_Building_Detail1 You can build blocks anywhere in the world or add them to existing grids. The toolbar config screen will show you all available blocks that you can build.
IngameHelp_Building_Detail2 Press {CONTROL:BUILD_SCREEN} to open toolbar config screen.
IngameHelp_Building_Detail3 Drag a block to your toolbar.
IngameHelp_Building_Detail4 Select a block or tool by pressing 1 - 9
IngameHelp_Building_Detail2_Gamepad Press {CONTROL:TOOLBAR_RADIAL_MENU} to open the [Building Radial Menu].
IngameHelp_Building_Detail3_Gamepad Press {CONTROL:GUI:SWITCH_GUI_LEFT} or {CONTROL:GUI:SWITCH_GUI_RIGHT} to change tabs.
IngameHelp_Building_Detail4_Gamepad Highlight a block with {GAMEPAD:AXIS_MOTION} and press {CONTROL:GUI:SHIFT_RIGHT} to select a block.
IngameHelp_Building2_Detail1 Most blocks come in two sizes and can be rotated in any direction.
IngameHelp_Building2_Detail2 Select the same block twice on your toolbar to pick a size.
IngameHelp_Building2_Detail3 Use {CONTROL:CUBE_ROTATE_ROLL_POSITIVE}, {CONTROL:CUBE_ROTATE_VERTICAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_POSITIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_ROLL_NEGATIVE} and {CONTROL:CUBE_ROTATE_VERTICAL_POSITIVE} keys to rotate blocks.
IngameHelp_Building2_Detail2_Gamepad Press {CONTROL:BUILD:CUBE_BUILDER_CUBESIZE_MODE} to change block size.
IngameHelp_Building2_Detail3_Gamepad Use {CONTROL:BUILD:CHANGE_ROTATION_AXIS} to change rotation axis.
IngameHelp_Building2_Detail4_Gamepad Use {CONTROL:BUILD:ROTATE_AXIS_LEFT} and {CONTROL:BUILD:ROTATE_AXIS_RIGHT} to rotate around the axis.
IngameHelp_Building3_Detail1 In survival mode you need the first component of a block to place it. You can produce components in assembler or salvage them from other blocks with a grinder.
IngameHelp_Building3_Detail2 Place a block with the {CONTROL:BUILD:PRIMARY_TOOL_ACTION}.
IngameHelp_Ownership_Detail1 Blocks owned by other players cannot be accessed if they are not shared with others. You can hack blocks by replacing their computer parts with a grinder and welder to gain access.
IngameHelp_Ownership_Detail2 Hack a block.
IngameHelp_Ownership_Title Good.bot: Ownership
IngameHelp_CameraTip_Detail1 You will be building in no time!
IngameHelp_CameraTip_Detail2 Tip: Third person camera will switch to first person if there are objects in your way.
IngameHelp_Camera_Title Good.bot: Camera
IngameHelp_Power_Detail1 Blocks or entire grids can be turned off to save power and fuel. When you are in a cockpit, Press {CONTROL:TOGGLE_REACTORS} to turn off and on the power production blocks.
IngameHelp_Power_Detail2 Press {CONTROL:TOGGLE_REACTORS} while in a cockpit.
IngameHelp_Power_Title Good.bot: Power
IngameHelp_BuildingTip_Detail1 You are a natural!
IngameHelp_BuildingTip_Detail2 Tip: Blocks with a + symbol have variations available that you can scroll through.
IngameHelp_HUDTip_Detail1 I could not have done it better myself!
IngameHelp_HUDTip_Detail2 Tip: HUD signals can be individually disabled in your terminal control panel.
IngameHelp_IntroTip_Detail1 Well done!
IngameHelp_IntroTip_Detail2 Tip: You can ask me anything in the chat {CONTROL:CHAT_SCREEN} using ? (english only). In case of any troubles contact us at [email protected]
IngameHelp_JetpackTip_Detail1 That is my definition of flying!
IngameHelp_JetpackTip_Detail2 Tip: Use relative dampening with [Ctrl+]{0} to keep velocity of the ship under cursor.
IngameHelp_InventoryTip_Detail1 Organization equals efficiency!
IngameHelp_InventoryTip_Detail2 Tip: You can drag items out of your inventory to drop them again.
IngameHelp_Inventory_Detail1 Highlighted objects can be picked up if there is room in your inventory.
IngameHelp_Inventory_Detail2 Press {CONTROL:USE} to pick up an item.
IngameHelp_Inventory_Detail3 Press {CONTROL:INVENTORY} to open inventory.
IngameHelp_Inventory_Title Good.bot: Inventory
IngameHelp_EnergyTip_Detail1 Energized!
IngameHelp_EnergyTip_Detail2 Tip: Energy drains faster when it is hot or cold.
IngameHelp_Energy_Detail1 Your energy is getting low. Interact with a powered medical bay or survival kit to recharge your energy or use any kind of cockpit. Your tools need energy to function.
IngameHelp_Energy_Detail2 Refill your energy.
IngameHelp_Energy_Title Good.bot: Energy
IngameHelp_HealthTip_Detail1 Just what the doctor ordered!
IngameHelp_HealthTip_Detail2 Tip: You will also slowly heal in oxygenated environments.
IngameHelp_Health_Detail1 You're hurt. You can heal by interacting with the console of a powered medical bay or survival kit.
IngameHelp_Health_Detail2 Replenish your health.
IngameHelp_Health_Title Good.bot: Health
IngameHelp_HydrogenTip_Detail1 I think you are smarter than my maker!
IngameHelp_HydrogenTip_Detail2 Tip: You can conserve hydrogen when in space by flying with dampeners off.
IngameHelp_Hydrogen_Detail1 Your hydrogen is getting low. Hydrogen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator.
IngameHelp_Hydrogen_Detail2 Refill your hydrogen.
IngameHelp_Hydrogen_Title Good.bot: Hydrogen
IngameHelp_MagneticBootsTip_Detail1 The last Engineer took much longer to figure this out!
IngameHelp_MagneticBootsTip_Detail2 Tip: Do not jump!
IngameHelp_MagneticBoots_Detail1 In zero gravity you can use your magnetic boots to walk on any surface. Position yourself with your feet down and turn off your jetpack to automatically lock your magnetic boots.
IngameHelp_MagneticBoots_Detail2 Use your magnetic boots in zero gravity.
IngameHelp_MagneticBoots_Title Good.bot: Magnetic Boots
IngameHelp_OxygenTip_Detail1 Breathing is preferable to not breathing!
IngameHelp_OxygenTip_Detail2 Tip: Walking consumes less oxygen than running or sprinting
IngameHelp_Oxygen_Detail1 Your oxygen is getting low. Oxygen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator.
IngameHelp_Oxygen_Detail2 Refill your oxygen.
IngameHelp_Oxygen_Title Good.bot: Oxygen
IngameHelp_FlyingAShipTip_Detail1 Pilots take no special joy in walking. Pilots like flying. - Neil Armstrong
IngameHelp_FlyingAShipTip_Detail2 Tip: You need thrusters in all six directions. More thrusters means faster acceleration!
IngameHelp_FlyingAShip_Detail1 A ship requires thrusters for movement, gyroscopes to orientate, power and a cockpit. The controls for a ship are the same as the jetpack.
IngameHelp_FlyingAShip_Detail2 Press {CONTROL:TOGGLE_REACTORS} to toggle power on or off.
IngameHelp_FlyingAShip_Detail3 Use {CONTROL:JUMP} and {CONTROL:CROUCH} to go up and down.
IngameHelp_FlyingAShip_Detail4 Use {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll.
IngameHelp_FlyingAShip_Title Good.bot: Flying a Ship
IngameHelp_Grinder_Detail1 A grinder is used to deconstruct and salvage blocks by removing their components into your inventory.
IngameHelp_Grinder_Detail2 Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use grinder on any block.
IngameHelp_Grinder_Title Good.bot: Grinder
IngameHelp_GrinderTip_Detail1 You made quick work of that!
IngameHelp_GrinderTip_Detail2 Tip: Grinder's can be used to remove trees.
IngameHelp_HandDrill_Detail1 A hand drill is used to break down rock, collect minerals or to dig tunnels. Ores can be found in asteroids and dark spots on planets. All drills are equipped with a short-range detector.
IngameHelp_HandDrill_Detail2 Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to break down stone.
IngameHelp_HandDrill_Detail3 Press {CONTROL:USE} to pick up rocks.
IngameHelp_HandDrill_Detail4 Hold {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to quickly dig tunnels.
IngameHelp_HandDrill_Title Good.bot: Hand Drill
IngameHelp_Rifle_Detail1 A basic weapon to protect yourself; requires small calibre ammunition.
IngameHelp_Rifle_Detail2 Tip: There are more specialized rifles available. Don’t forget that you can review useful information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}.
IngameHelp_Rifle_Title Good.bot: Rifle
IngameHelp_WelderTip_Detail1 Impressive… Most impressive!
IngameHelp_WelderTip_Detail2 Tip: Use the {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to store components from your inventory into a block under construction.
IngameHelp_Welder_Detail1 A welder is used to construct and repair blocks by adding the required components from your inventory.
IngameHelp_Welder_Detail2 Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use the welder on any block.
IngameHelp_Welder_Title Good.bot: Welder
IngameHelp_RefiningOre_Detail1 Ore and scrap metal can be refined into ingots in a powered Refinery. Ingots can be used to produce components, tools and weapons. Refineries will automatically pull resources and refine them.
IngameHelp_RefiningOre_Detail2 Use a survival kit or Refinery to process ore and obtain ingots.
IngameHelp_RefiningOre_Title Good.bot: Refining Ore
IngameHelp_ComponentsTip_Detail1 Your skills are quickly becoming superior to mine!
IngameHelp_ComponentsTip_Detail2 Tip: Blocks with a + symbol have variations available that you can scroll through.
IngameHelp_Components_Detail1 Components are used to build and repair blocks. You can use a welder on any block to add the required component. You can select tools and blocks on your toolbar.
IngameHelp_Components_Detail2 Repair a block
IngameHelp_Components_Title Good.bot: Components
IngameHelp_FlashlightTip_Detail1 A little light goes a long way!
IngameHelp_FlashlightTip_Detail2 Tip: Remember, your flashlight consumes power from your suit.
IngameHelp_Flashlight_Detail1 Use your flashlight when entering dark areas.
IngameHelp_Flashlight_Detail2 Press {CONTROL:HEADLIGHTS} to toggle your flashlight off and on.
IngameHelp_Flashlight_Title Good.bot: Flashlight
IngameHelp_Ingots_Detail1 Ingots can be used by a survival kit or assembler to produce components, tools and weapons. You can select what component to produce in the assembler's or survival kit's menu.
IngameHelp_Ingots_Detail2 Put iron ingot into Assembler inventory.
IngameHelp_Ingots_Detail3 Use a survival kit or Assembler to produce and obtain steel plates.
IngameHelp_Ingots_Title Good.bot: Ingots
IngameHelp_InteractiveTip_Detail1 These skills will serve you well!
IngameHelp_InteractiveTip_Detail2 Tip: Build control panels to easily access ship menus.
IngameHelp_Interactive_Detail1 Many blocks like doors, button panels, consoles, medical rooms, inventories and cockpits support various different actions.
IngameHelp_Interactive_Detail2 Press {CONTROL:USE} to activate a highlighted block.
IngameHelp_Interactive_Detail3 Press {CONTROL:TERMINAL} to go to menu of highlighted block.
IngameHelp_Interactive_Detail4 Press {CONTROL:INVENTORY} to open inventory of highlighted block.
IngameHelp_Interactive_Title Good.bot: Interactive objects
IngameHelp_PowerTip_Detail1 Simple enough, is it not?!
IngameHelp_PowerTip_Detail2 Tip: Turn off blocks that you do not need to save power.
IngameHelp_PowerTip_Detail3 Tip: Use [Ctrl+]{CONTROL:TOGGLE_REACTORS} to also turn off all connected grids.
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ChatBotName Good.bot
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ChatBot_Generic Hello, Engineer! I am Good.bot. What can I help you with?
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Description_FAQ_Electricity Electricity can be produced through reactors or solar panels and stored in batteries. It is transferred automatically through all connected blocks. Many blocks require electricity to function.
Description_FAQ_Asteroids Asteroids can be found in space. How many there are depends on the server or world settings. Most asteroids will have ores that can be mined.
Description_FAQ_Gravity There is gravity on planets. Virtual Gravity can also be produced with the gravity generator block. Virtual gravity has no effect on grids unless virtual mass blocks are implemented.
Description_FAQ_Oxygen Some planets have breathable atmospheres. Oxygen can be produced from ice with a O2/H2 generator or from an oxygen farm. Oxygen can be stored in oxygen tanks and bottles.
Description_FAQ_Damage Damage can be inflicted by using weapons like missile launchers or gatling turrets or hand held rifles. Grids can also be damaged by impacts with other grids or voxels.
Description_FAQ_Repair Use your welder to repair damaged blocks. Blocks that have been completely destroyed need to be replaced or you can use a projector to repair faster.
Description_FAQ_Welding Use your welder on blocks to build and repair. Welding requires power drawn from your suit and components for the block. You can also install welders on ships. Use RMB to add missing components from the block you are looking at to your build planner.
Description_FAQ_Mining You can collect ore by using your drill on voxels like planets or asteroids. Your drill has a short-range detector that shows you the location of ores.
Description_FAQ_Healing You can heal yourself at a medical room or survival kit if you are injured. Hold {CONTROL:USE} to use the console.
Description_FAQ_Recharging You can recharge your suit power in medical rooms, survival kits or by sitting in any kind of seat or cockpit as long as it is powered.
Description_FAQ_Grinding You can use a grinder to grind down blocks and deconstruct them. Components are salvaged and transferred into your inventory while grinding.
Description_FAQ_Hydrogen Hydrogen is a fuel used for your suit's jetpack and hydrogen thrusters. Hydrogen is produced from ice in a O2/H2 generator. You can story hydrogen in hydrogen tanks and bottles.
Description_FAQ_Jetpack Your jetpack requires hydrogen. You can produce hydrogen from ice in a O2/H2 generator. Refill bottles at the generator or connect the generator with a medical room or survival kit to recharge your hydrogen directly.
Description_FAQ_MagneticBoots Magnetic boots only work in zero gravity environments. They enable you to stick to surfaces like asteroids or ships. Press {CONTROL:THRUSTS} to disable your jetpack and enable your magnetic boots when in a standing position on a surface.
Description_FAQ_Ore Ore refers to several types of minerals that can be refined into ingots using a refinery. Ores can be found on planets and asteroids. Look for dark spots on planets to find ore.
Description_FAQ_Ice Ice is essential to produce oxygen and hydrogen and can be found on planets and inside asteroids.
Description_FAQ_Voxel Voxels are physical bodies such as asteroids or planets. Use your drill to bore into voxels and alter their shape. Use voxel hands in creative mode to create your own shapes.
Description_FAQ_Grid Grids are collections of blocks that shape stations or ships.
Description_FAQ_Clang Hail Clang!
Description_FAQ_Visor Your visor can be opened and closed by pressing {CONTROL:HELMET}. Don't open your visor in space or you will suffocate!
Description_FAQ_RoomPressure Room pressure is displayed in a vent menu. A room has to be sealed in order to pressurized.
Description_FAQ_Thrusters Thrusters allow your ships to move and fly. Make sure to use the right thrusters in the appropriate environments. Atmospheric thrusters will not work in space!
Description_FAQ_ShipMovement Press {CONTROL:TOGGLE_REACTORS} to turn power off and on. If you are wondering if you have enough power, check if there is fuel in your reactors or if your batteries are charged.
Description_FAQ_RoverMovement Press {CONTROL:LANDING_GEAR} to disable the brakes and landing gears or {CONTROL:TOGGLE_REACTORS} to turn the power off and on. You can check if there is fuel in your reactors or if your batteries are charged.
Description_FAQ_Planets Planets can be seen from any distance. If you do not see planets then they are likely not part of this world.
Description_FAQ_Pirates Protect yourself against pirates and other players by building armor, turrets and decoys.
Description_FAQ_Fuel Reactors use refined uranium ingots for fuel. Your jetpack and hydrogen thrusters require hydrogen.
Description_FAQ_PCU PCU stands for Performance Cost Unit. Building and removing blocks cost and refunds PCU.
Description_FAQ_Ownership You can own blocks when you are the one who added the computer components. You can choose to share your blocks with your faction or anybody else.
Description_FAQ_Factions Factions are a way to play with other players by sharing your blocks, which can be used by other players. Anyone can set up factions.
Description_FAQ_Bottles Hydrogen and oxygen bottles can be produced in assemblers and refilled in O2/H2 generators.
Description_FAQ_Help Press {CONTROL:HELP_SCREEN} to find additional help or just ask me.
Description_FAQ_SaveBlueprints You can save ship designs in blueprints by aiming at them and press Ctrl-B. Press F10 to open your menu of blueprints.
Description_FAQ_Lost If you find yourself lost, you can always press {CONTROL:SUICIDE} to respawn at your nearest respawn point.
Description_FAQ_Mass Mass indicates the weight of your ship. Filling cargo containers with ores or components can severely impact the performance of your ship.
Description_FAQ_Skins Skins can be found in survival mode by finding the drop pods and activating their buttons. Use a medical room to customize your character.
Description_FAQ_ShipInventories Be sure to connect individual inventories using conveyors. Some items are too large to pass through small conveyor tubes. Press {CONTROL:INVENTORY} to open your personal inventory.
Description_FAQ_ShipBuilding The minimum requirements for a ship are a cockpit, gyroscope, one thruster in each direction and some form of power supply, such as a reactor or a battery.
Description_FAQ_Script Scripts might be disabled in world settings.
Description_FAQ_GridMovement Make sure it has thrusters pointing in the direction it is moving and some source of power.
Description_FAQ_StopMoving Be sure to enable your jetpack with {CONTROL:THRUSTS} and turn on your dampeners with {CONTROL:DAMPING}.
Description_FAQ_RelativeDampeners Relative dampeners match your speed and direction with a moving target. Press [Ctrl-{CONTROL:DAMPING}] while looking at your target. You need to be within 100 meters for it to work.
Description_FAQ_InertiaDampeners Inertia dampeners will slow movements when there is no input and can be toggled with {CONTROL:DAMPING}. Relative dampeners will match your speed with that of a moving object and can be toggled with [Ctrl-{CONTROL:DAMPING}]. Both need thrusters in all directions to work effectively
Description_FAQ_Flashlight You can toggle your flashlight with {CONTROL:HEADLIGHTS}. Flashlights consume suit power and will not work when depleted.
Description_FAQ_FindOtherPlayers Look for factions that allow anyone to join or ask around if you can group up with players. Look for antenna signals that could indicate other players.
Description_FAQ_HowToPlayGame Can you be more specific, please?
Description_FAQ_Thing Have you tried that other thing?
Description_FAQ_ShipWontFly Does your ship have enough power? Does it have enough thrusters? Are your dampeners turned on?
Description_FAQ_WhatIsABlock Blocks are what all ships and stations are made off. There are two sizes: large and small. You can find blocks in the menu by pressing {CONTROL:BUILD_SCREEN}.
Description_FAQ_MirrorMode Mirror mode only works in creative mode and allows symmetric building. Press {CONTROL:SYMMETRY_SWITCH} to cycle through all six planes of mirrors. Use LMB button to confirm placement and RMB to remove one. Press {CONTROL:USE_SYMMETRY} to temporarily disable mirror mode.
Description_FAQ_ProtectingMyself Hide your bases underground or inside asteroids. Build turrets and decoys to defend against attacks. Build hidden medical rooms and spread them out to maintain ways to respawn when attacked from inside you base.
Description_FAQ_LosingHealth Are you suffocating? Standing in front of a thruster or perhaps you came too close to an active ship tool?
Description_FAQ_VoxelHands Voxel hands is a tool only available in creative mode, which allows you to add and sculpt voxel shapes. It can be enabled in world settings. press K to open voxel hand menu while equiped.
Description_FAQ_AirTightnessPressure A room needs to be airtight before it can be filled with oxygen by an air vent. Make sure there are no holes exposed to space and that all doors are closed.
Description_FAQ_Components Components are required to construct blocks. They can be produced in assemblers from ingots. Placing a block in survival mode always requires the first component.
Description_FAQ_Station A station is a grid that is static and directly attached to voxels like planets or asteroids. Some stations can fly, but only have enough thrusters for basic movement.
Description_FAQ_Ship A ship is a grid that is designed to move. It has thrusters in each direction, a gyroscope for orientation, a cockpit and some source of power like batteries or reactors. Ships can be designed for specific tasks like building or fighting.
Description_FAQ_CarRover A rover is a vehicle that uses wheels to move instead of thrusters, which are used to fly. Rovers are usually cheap to build, but often slow and an easy target for other players.
Description_FAQ_GPSSignals GPS signals can be disabled or created in the Coms tab. Double-click a GPS signal to disable it. GPS signals can be stored in LCD panels or broadcasted in chat. Be careful not to attract enemies.
Description_FAQ_GridSize There are 2 grid sizes available that are simply referred to as small and large. You can switch the grid size of a block by reselecting the same block on your toolbar. Not all blocks are available in both grid sizes.
Description_FAQ_Suit Your suit keeps you alive when you are in space. Your health, hydrogen, oxygen and power supplies are displayed on your HUD. Your suit is equipped with magnetic boots to walk in space and a jetpack to fly.
Description_FAQ_HandTools There are 3 hand tools. A welder builds and repairs. A grinder salvages and deconstructs, while a drill is used to find ore, collect ore and dig tunnels.
Description_FAQ_Inventory Your inventory can be accessed by pressing {CONTROL:INVENTORY}. Drag items outside of your inventory screen to drop them. Pick up items by pressing {CONTROL:PICK_UP}.
Description_FAQ_ShipToolsWeapons Tools can be added to your toolbars by pressing {CONTROL:BUILD_SCREEN}. Drag and drop or right-click tools to automatically add them to your toolbar. This works the same for ship functions when you are inside a cockpit.
Description_FAQ_Ingots Ingots are produced in refineries from ores and are essential to produce components.
Description_FAQ_Armor Armor is used to design the structure of ships and stations, and acts as protection for important blocks. Light armor is cheap and enables ships to be fast. Heavy armor offers more protection for ships, but it affects these vehicles' speed.
Description_FAQ_Meteor Meteors can be enabled in world settings. You can protect yourself against meteors by building gatling turrets, adding layers of armor to vehicles and buildings or by simply hiding inside structures.
Description_FAQ_UnknownSignals Signals indicate positions of pods where you can obtain loot and skins in survival mode. Weak signals are only visible for you. Stronger signals are visible for everyone on the server but may lead to better loot.
Description_FAQ_GPSColors Blue Signals are owned by you. White signals are owned by a friendly faction. Red signals are owned by a hostile faction. Green and yellow signals indicate loot pods.
Description_FAQ_Drones Drones are small unmanned ships that can either be remote controlled, script controlled or sometimes controlled by sensors and timer blocks.
Description_FAQ_Objective Space Engineers is a sandbox game. You can set your own goals. Search the workshop for scenarios and missions or create your own to play together with friends! Active mission objectives are displayed in the top left corner.
Description_FAQ_GoodBot I am Good.bot. I am here to answer your questions to the best of my ability. How can I help you?
Description_FAQ_Math Math! I do that all the time!
Description_FAQ_Begin Get your production up and running. Build refineries and assemblers. Make sure you have enough power, Build solar panels, batteries and reactors. make sure your medical room is well protected and build more to be sure!
Description_FAQ_BasicMovement Use {CONTROL:FORWARD} {CONTROL:STRAFE_LEFT} {CONTROL:BACKWARD} {CONTROL:STRAFE_RIGHT} to move, Hold {CONTROL:SPRINT} to sprint, Toggle {CONTROL:SWITCH_WALK} to walk. Use {CONTROL:CROUCH} to crouch and {CONTROL:JUMP} to jump.
Description_FAQ_Time It is time for Space Engineers!
Description_FAQ_SteamWorkshop The {0} workshop is where you can find all player made blueprints, scenarios, scripts and mods that players published. Subscribe to workshop items to access them in game.
Description_FAQ_Painting While holding a block, you can paint blocks with {CONTROL:CUBE_COLOR_CHANGE}. Press K to access more colour options. Use Ctrl-{CONTROL:CUBE_COLOR_CHANGE} or Shift-{CONTROL:CUBE_COLOR_CHANGE} to paint large surfaces.
Description_FAQ_InvalidMaterial Sorry, That material does not exist in Space Engineers.
Description_FAQ_Test Test received!
Description_FAQ_Broadcasting Your suit has a limited range antenna for accessing grids remotely or controlling drones. You can turn it off and on with O.
Description_FAQ_BlockRotation You can turn on the block and grid rotations assist in the game options menu to see the rotation controls. Press {CONTROL:CUBE_DEFAULT_MOUNTPOINT} to rotate a block towards its default mount-point.
Description_FAQ_HUD You can switch between HUD states with {CONTROL:TOGGLE_HUD}. Toggle {CONTROL:TOGGLE_SIGNALS} to switch between modes for GPS signals.
Description_FAQ_Bug You can report bugs and problems with the game at the forums or visit https://support.keenswh.com/
Description_FAQ_Messages You can send private messages to other players or factions through the Coms tab in your inventory. These messages can only be send if your antenna is enabled and in range of other players or antennas.
Description_FAQ_AutoPilot To use autopilot your ship first needs a Remote Control block. You need to add custom GPS waypoints in the Remote Control Block and select a flight mode. You can also set actions to happen when the ship arrives at the next waypoint.
Description_FAQ_Experimental Experimental mode is a setting that enables features that are considered unstable and can possibly cause performance issues. Experimental mode can be enabled in game settings.
Description_FAQ_Marek Marek Rosa is the Founder and CEO of Keen Software House and GoodAI.
Description_FAQ_GoodAI GoodAI was founded by CEO/CTO Marek Rosa in January 2014 and performs research on the development of artificial intelligence.
Description_FAQ_DisableHints To disable Good.bot hints, press Escape, go to Options, go to Game and disable "Show Good.bot hints".
Description_FAQ_Permissions In multiplayer you need special permissions from an admin to be able to spawn blueprints, edit scripts or teleport. In single player you can turn on space master or change the world mode to creative.
Description_FAQ_LeavePlanet To leave a planet with an atmosphere you need a ship capable of going into space. The best way is to equip your ship with hydrogen thrusters and hydrogen tanks.
Description_FAQ_Groups You can use block functions of multiple blocks simultaneously by using block groups. Use Ctrl or Shift to select the ship blocks you wish to put into a group; enter a name in "Block group" on the right side of the screen and press Enter to create the block group.
Description_FAQ_MergeGrids You can connect grids with each other with landing gears or connectors. You can merge two grids of the same size type together permanently by using merge blocks or even rotors.
Description_FAQ_Camera You can change your perspective with {CONTROL:CAMERA_MODE} from first person mode to third person mode. Note that third person camera can clip back to first person if objects are obstructing the view.
Description_FAQ_Ammo You can create ammunition for your weapons and turrets in the advanced assembler if you have the right materials available.
Description_FAQ_Airlock An airlock permits the player to move freely in and out while keeping the interior pressurized. The easiest way to achieve this is by building a set of parallel doors but can be made much more advanced with air vents, timer blocks, button panels or scripts.
Description_FAQ_Pushing Player characters can push small grids by walking or flying into them if these grids aren't too heavy. If you want to push or pull heavy objects you will have to build a ship or rover and grab the object with landing gear.
Description_FAQ_Upgrade You can assemble better tools in the assembler. You can also upgrade the refinery and assembler by adding upgrade modules to make them faster, more efficient or less power consuming.
Description_FAQ_GameMode There are two game modes: survival and creative. In creative mode you won't need any materials to build your ships. You can change this game mode by selecting your world in your saves menu and change the settings.
Description_FAQ_ScreenShot You can make screenshots by pressing F12 by default. Or if you have Nvidia Ansel you can press Alt-F to enter capture mode.
Description_FAQ_Unlock You can unlock new blocks by fully constructing other required blocks. You can see what blocks will unlock the next block by viewing them in the G screen.
Description_FAQ_Temperature Temperature affects your suit systems and will drain your power faster in extreme conditions. Without power your suit will no longer protect you against extreme conditions and you may start taking damage.
Description_FAQ_SpawnShip Your spawn ship will have everything you need to get started. A survival kit, power and a O2/H2 generator for oxygen and hydrogen. You can take nonesential parts of your ship to use for your new base and scrap it entirely once you no longer need it.
Description_FAQ_MetalScrap Metal scrap appears when blocks are violently destroyed and can be melted back into iron ingots by putting them into a refinery.
Description_FAQ_LogOut You can use a cryo room to store your character before leaving the server. This will prevent your character from dying after some time and losing your toolbar. Make sure the room is supplied with oxygen and power.
Description_FAQ_Interaction Interactive objects like doors, cockpits and button panels are highlighted yellow and can be entered or interacted with by pressing {CONTROL:USE}.
Description_FAQ_Navigation You can create GPS signals to store important locations and waypoints. Use an antenna or beacon to broadcast positions of grids, but be careful, as others can also see these marked locations. Use /GPS to quickly save your current location.
Description_FAQ_Elaborate Can you be more specific?
Description_FAQ_CopyPaste You can copy, paste and delete blocks and grids only in creative mode by pressing Ctrl+C, Ctrl+V and Ctrl-X.
Description_FAQ_Tools A welder to construct blocks, a grinder to deconstruct blocks and a drill to find ore and dig tunnels. All tools can be produced in assemblers or survival kits from basic materials.
Description_FAQ_Commands Use /help to find all chat commands.
Description_FAQ_Platinum Platinum is a rare material only found in asteroids and moons. There is no platinum on planets.
Description_FAQ_Uranium Uranium is a rare material only found in asteroids and moons. There is no uranium on planets.
Description_FAQ_Stone Stone can be refined into small amounts of basic minerals like Iron, Silicon and Nickel in refineries or a survival kit.
Description_FAQ_BlockShapes You can access alternative block shapes if you have a block equipped on your toolbar with an + symbol. Use the scroll wheel to switch to different shapes.
Description_FAQ_BuildMode You can toggle different building modes by pressing B.
Description_FAQ_CarJump Your car can use its suspensions to jump to get out of tight spaces. Hold and release X to charge the jump of your car. The strength of the jump is based on your suspensions strength setting.
Description_FAQ_ConvertGrid You can convert grids from station to ship or ship into station in a grid's info screen if this is enabled in the world settings.
Description_FAQ_FlipRover You can flip your rover by adding pistons and pushing itself up or you can try adding heavy blocks like batteries to your grid, so that it will fall over by changing its center of mass.
Description_FAQ_Tutorial Play "Learning to Survive" to learn about the basics of Space Engineers. Pay attention to the tooltips for blocks to learn about their functions and I will do my best to help you along the way!
Description_FAQ_Encounter Random encounters are shipwrecks, derelict vessels and pirate stations that can be found in space. They often broadcast a MAYDAY signal. Careful, exploring these encounters can be dangerous.
Description_FAQ_Blastdoors Blast door blocks are armor blocks that won't bend and fit in between layers of blocks, so they can move freely by rotors or pistons. They are useful to create large moving doors and platforms.
Description_FAQ_BlockLimit Block limits sets a limit to how many of each type of block each player can build to ensure server performance. Block limits can be disabled in the world settings.
Description_FAQ_Hacking Hacking a block can be done by using a grinder to remove the computer components from a block and placing them back with a welder to gain access to the block.
Description_FAQ_Ladder You can use ladders to traverse vertical spaces. Ladders can be stacked vertically. Press {CONTROL:USE} to interact with a ladder. Hold {CONTROL:FORWARD} or {CONTROL:BACKWARD} to go up and down. Press {CONTROL:JUMP} to get off the ladder.
Description_FAQ_Decoratives Decorative blocks allow players to decorate the interiors of large grid ships. Blocks such as the desk and kitchen are modular and can be combined together to create many shapes.
Description_FAQ_IndustrialCockpit The industrial cockpit is a sturdy decorative cockpit for large and small grids that features a large field of vision. This cockpit is useful for rovers and ships that need to work close to surfaces or other grids without damaging them.
Description_FAQ_ConsoleBlock The console block is a decorative block with the ability to project large and small grids scaled down.
Description_FAQ_Emotes Emotes are character animations that can be equipped on your toolbar from the G-screen or played by opening chat and entering / followed by the name of the emote you wish to play. for example: /EmoteName
Description_FAQ_BuildPlanner The build planner helps you to quickly access the components required to build blocks. Use your welders RMB function to add a block to your component list. Use the withdraw button from any inventories to automatically collect the required components if available and accessible.
Description_FAQ_StylePack The Style Pack ads more player skins, armor skins and emotes for you to use in game.
Description_FAQ_ArmorSkins Armor skins are different textures and patterns for your ships and stations. They can be applied the same way you paint grids. Press P to open the paint screen.
Description_FAQ_NPCShip There are cargo ships that travel the world around you. Coming near them can be dangerous as they consider you a threat.
Description_FAQ_CooperativeMode Cooperative mode will let assemblers automatically take a portion of the queue of another assembler, making them work together.
Description_FAQ_SpectatorMode You can access Spectator mode by pressing F8 to move around your camera freely and F7 to remain in the spectator camera while controlling your character. Spectator mode requires permissions and has to enabled in worlds settings.
JoinScreen_GTXGamingBanner Rent your server here.
ChatBot_ThankYou_Q0 Thank you
ChatBot_ThankYou_Q1 Thanks
ChatBot_ThankYou_Q2 Thats great
ChatBot_ThankYou_Q3 Sounds great
ChatBot_ThankYou_Q4 Always appreciated
ChatBot_ThankYou_Q5 Thanks so much
ChatBot_ThankYou_Q6 Thanks a lot
ChatBot_ThankYou_Q7 Thanks a bunch
ChatBot_ThankYou_Q8 I owe you one
ChatBot_ThankYou_Q9 I can’t thank you enough
ChatBot_Generic_Q0 Hi
ChatBot_Generic_Q1 Hello
ChatBot_Generic_Q2 Hallo
ChatBot_Generic_Q3 Ciao
ChatBot_Generic_Q4 Ahoy
ChatBot_Generic_Q5 Greetings
ChatBot_Generic_Q6 Aloha
ChatBot_Generic_Q7 Howdy
ChatBot_Generic_Q8 Namaste
ChatBot_Generic_Q9 Look at you
ChatBot_Generic_Q10 What is this
ChatBot_Generic_Q11 How does this work
ChatBot_Generic_Q12 Hey
ChatBot_HowAreYou_Q0 How are you
ChatBot_HowAreYou_Q1 How have you been
ChatBot_HowAreYou_Q2 Hows everything
ChatBot_HowAreYou_Q3 Hows it going
ChatBot_HowAreYou_Q4 How are things going
ChatBot_HowAreYou_Q5 Whats going on
ChatBot_HowAreYou_Q6 Whats new
ChatBot_HowAreYou_Q7 Whats up
ChatBot_HowAreYou_Q8 Whassup
ChatBot_HowAreYou_Q9 What are you up to
ChatBot_Rude_Q0 Fuck
ChatBot_Rude_Q1 Fucking
ChatBot_Rude_Q2 dumb
ChatBot_Rude_Q3 Shit
ChatBot_Rude_Q4 Shitty
ChatBot_Rude_Q5 stupid
ChatBot_Rude_Q6 bitch
Description_FAQ_Objective_Q0 What is my purpose
Description_FAQ_Objective_Q1 Should I do something
Description_FAQ_Objective_Q2 What can I do
Description_FAQ_Objective_Q3 what Do I do
Description_FAQ_Objective_Q4 What do I have to do
Description_FAQ_Objective_Q5 what to do
Description_FAQ_GoodBot_Q0 Who are you
Description_FAQ_GoodBot_Q1 What is your purpose
Description_FAQ_GoodBot_Q2 What are you
Description_FAQ_GoodBot_Q3 What can you do
Description_FAQ_GoodBot_Q4 Help
Description_FAQ_Begin_Q0 What should I do
Description_FAQ_Bug_Q0 How do I report a bug
Description_FAQ_Bug_Q1 Bug
Description_FAQ_Bug_Q2 I found a bug
Description_FAQ_Bug_Q3 Is the game is bugged
Description_FAQ_Bug_Q4 The game is broken
Description_FAQ_Bug_Q5 Where can I report a bug
Description_FAQ_Bug_Q6 Glitch
Description_FAQ_Bug_Q7 This does not work
Description_FAQ_Bug_Q8 Out of memory
Description_FAQ_Test_Q0 Test
Description_FAQ_Test_Q1 Testing
Description_FAQ_Test_Q2 Is this working
Description_FAQ_Test_Q3 Does this work
Description_FAQ_Clang_Q0 Clang
Description_FAQ_Clang_Q1 Xocliw
ChatBot_Substitute0_S Advanced Rotor Part
ChatBot_Substitute0_D strawberry dumpling
ChatBot_Substitute1_S Advanced Rotor Parts
ChatBot_Substitute1_D strawberry dumplings
ChatBot_Substitute2_S Advanced Rotors Part
ChatBot_Substitute2_D strawberry dumpling
ChatBot_Substitute3_S Advanced Rotors Parts
ChatBot_Substitute3_D strawberry dumplings
IngameHelp_BuildingTip2_Detail1 Are you sure you have not done this before?
IngameHelp_BuildingTip2_Detail2 Tip: Always make sure you keep a few components with you.
IngameHelp_FlyingAShipLGTip_Detail1 One Engineer told me that flying a ship is as easy as riding a bike!
IngameHelp_FlyingAShipLGTip_Detail2 Tip: Landing gears can be used to pick up other grids and move them around.
IngameHelp_FlyingAShipLG_Detail1 This ship is equipped with magnetic landing gears. Toggling landing gears will temporarily disable their magnetic lock.
IngameHelp_FlyingAShipLG_Detail2 Use {CONTROL:LANDING_GEAR} to toggle the landing gear.
IngameHelp_WheeledVehicles2_Detail1 You can adjust wheel settings individually to control steering angles, acceleration, maximum speed and much more. They can “jump” by charging their suspension to get out of gaps.
IngameHelp_WheeledVehicles2_Detail2 Hold and release {CONTROL:THRUSTS} to charge a jump.
IngameHelp_WheeledVehiclesTip_Detail1 Congratulations! You just passed your driving test!
IngameHelp_WheeledVehiclesTip_Detail2 Tip: Be careful not to go too fast with Wheeled Vehicles, which can flip over easily.
IngameHelp_WheeledVehicles_Detail1 Wheeled Vehicles are cheap to build and require little power.
IngameHelp_WheeledVehicles_Detail2 Toggle {CONTROL:TOGGLE_REACTORS} to turn power off and on.
IngameHelp_WheeledVehicles_Detail3 Toggle {CONTROL:LANDING_GEAR} for parking.
IngameHelp_WheeledVehicles_Detail4 Use {CONTROL:FORWARD}, {CONTROL:BACKWARD}, {CONTROL:STRAFE_LEFT}, {CONTROL:STRAFE_RIGHT} keys to move.
IngameHelp_WheeledVehicles_Detail5 Hold {CONTROL:JUMP} to brake.
IngameHelp_WheeledVehicles_Title Good.bot: Driving a Vehicle
IngameHelp_OwnershipTip_Detail1 To hack or not to hack? That is the real question!
IngameHelp_OwnershipTip_Detail2 Tip: You can configure ownership to share it with friends. Remember, you can find additional information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}.
IngameHelp_HelmetVisorTip_Detail1 Being able to breathe makes working a little easier.
IngameHelp_HelmetVisorTip_Detail2 Tip: Always make sure your visor is closed before going into space. All of this useful information can always be accessed in the help screen by pressing {CONTROL:HELP_SCREEN}.
IngameHelp_HelmetVisor_Detail1 Your helmet visor is still open! Close it to avoid taking damage in low oxygen environments.
IngameHelp_HelmetVisor_Detail2 Use {CONTROL:HELMET} to open and close your visor.
IngameHelp_HelmetVisor_Title Good.bot: Helmet Visor
ScreenBlueprintsRew_Caption_Blueprint Blueprints
ScreenBlueprintsRew_Caption_Script Scripts
BlueprintInfo_SendTo Send to:
ControlName_RelativeDampening Enable relative dampening
IngameHelp_StuckTip_Detail1 Excellent! Now you can continue your training.
IngameHelp_StuckTip_Detail2 Tip: Always make sure your vehicle has enough fuel before leaving your base.
IngameHelp_Stuck_Detail1 You appear to be stuck.
IngameHelp_Stuck_Detail2 Press {0} to toggle power on and off.
IngameHelp_Stuck_Detail3 Press {0} to toggle landing gears, brakes and connectors.
IngameHelp_Stuck_Title Good.bot: Stuck?
IngameHelp_IntroTip2_Detail1 Tip: You can enable/disable Good.bot ingame help or control hints in Game-Options.
NotificationJumpAbortedAlreadyJumping Jump was aborted, connected grid is already jumping.
NotificationJumpAbortedLocked Jump was aborted, the grid is locked.
NotificationJumpAbortedNoLocation Jump was aborted, no suitable target location found.
NotificationJumpAbortedShortDistance Jump was aborted, distance too short.
NotificationJumpAbortedStatic Jump was aborted, the grid is static.
MedicalRoom_SpawnNameLabel Spawn Name
MedicalRoom_SpawnNameToolTip The name to display on the spawn screen. Leave empty to display the block name.
SurvivalKit_SpawnNameLabel Spawn Name
SurvivalKit_SpawnNameToolTip The name to display on the spawn screen. Leave empty to display the block name.
Antenna_HudTextLabel HUD Text
Antenna_HudTextToolTip The text to display on the HUD when the antenna is enabled. Leave empty to display the block name.
BlockPropertiesTitle_HudText HUD Text
BlockPropertiesTitle_HudText_Tooltip The text to display on the HUD when the beacon is enabled. Leave empty to display the block name.
DisplayName_Block_Hydrogen_Engine Hydrogen Engine
DisplayName_Block_WindTurbine Wind Turbine
DisplayName_Block_SurvivalKit Survival Kit
DisplayName_Block_SmallBattery Small Battery
ToolTipWorldSettings_EnableResearch Enables advancement through the progression tree.
WorldSettings_EnableResearch Enable progression
SetEntityPositionDialog Set entity position
ScreenMedicals_BackToFactionSelection Back to faction selection
ScreenMedicals_DoesNotAcceptPlayers Does not accept players
ScreenMedicals_LeaderNotOnline No faction leader is online
ScreenMedicals_NoFaction No faction
ScreenMedicals_WaitingForAcceptance Waiting for faction acceptance
ScreenMedicals_RequiresAcceptance Requires acceptance from a leader.
NotificationBlockNotResearched Unknown technology. You have to research it first.
DisplayName_Block_Ladder Ladder
CustomWorld_NeverSurrender Never Surrender
CustomWorld_LearningToSurvive Learning to Survive
IngameHelp_Pod1_Detail1 You start in small drop pod containing the most important accessories. The pod is equipped with an O2/H2 generator to produce hydrogen and oxygen and a survival kit for health and energy.
IngameHelp_Pod2_Detail1 The survival kit, if powered, will let you respawn, regenerate your health and energy and is capable of producing small amounts of ingots from stone that you can then produce into components.
IngameHelp_Pod3_Detail1 The first thing to do is to gather stone using your hand drill. Equip your drill, find some stone and store it in the survival kit on the back of your pod. Then access the production tab of your pod and produce ingots.
IngameHelp_Pod_Title Good.bot: Drop pod
ScreenDebugAdminMenu_KeepOriginalOwnershipOnPaste Keep original ownership on paste
ScreenDebugAdminMenu_KeepOriginalOwnershipOnPasteTip When grid is pasted keep original ownership and authorship.
ShareProgress Share progress
TerminalTab_Factions_ShareProgressToolTip Share your block unlock progress with selected member.
IngameHelp_Turbine2_Detail1 Your base will require more power as you add more functional blocks. Be sure to build more wind turbines or solar panels or turn blocks off to prevent them from consuming power.
IngameHelp_Turbine_Detail1 A solar panel or wind turbine under the right conditions will be able to provide enough energy for you to get started. Continue by adding a basic assembler or deconstruct your old survival kit and move it over to your new base.
IngameHelp_Turbine_Title Good.bot: Power
IngameHelp_BasicRefinery_Detail1 A basic assembler or basic refinery is more efficient at producing and refining then the survival kit but also requires more power. Build a battery to use your power more efficiently.
IngameHelp_BasicRefinery_Title Good.bot: Efficiency
IngameHelp_Battery2_Detail1 You can find ores by looking for dark or bright spots on the ground. Equip your drill to scan for nearby ores or build scouting vehicles with ore detectors to move large amounts of ore to your base.
IngameHelp_Battery_Detail1 Your base is shaping up! Now that you have a battery you can start expanding your base even more. Try to find ores to increase your production significantly.
IngameHelp_Battery_Title Good.bot: Progression
IngameHelp_Temperature_Detail1 Temperature affects how quickly your suit energy drains. Hot or cold temperatures will hurt you when your suit is out of power. Tip: Pressurized environments will always maintain optimal temperatures.
IngameHelp_Temperature_Title Good.bot: Temperature
RespawnScreeenHelpTextSpaceSpawn You will spawn near other players in space.
RespawnScreeenHelpTextSpawn You will spawn near other players on the planet or the moon.
WorldSettings_BlocksInventorySize Blocks inventory size
WorldSettings_CharactersInventorySize Characters inventory size
ToolTipWorldSettings_BlocksInventorySize Adjusts the inventory size of blocks like cargo containers, production blocks, and similar.
Department_Designers Designers
Department_LeadArtist Lead Artist
Department_LeadDesigner Lead Designer
Department_TechnicalDirector Technical Director
Department_TeamOperations Team Operations
Department_Video Video
Faction_Filter_Enemy Show Enemies
Faction_Filter_Friend Show Friends
Faction_Filter_Neutral Show Neutrals
Faction_Filter_Player Show Me
Faction_Filter_None All
Faction_Filter_NPC Non Player
Description_StoreBlock Block that enables automatized trading.
DisplayName_Block_Store Store
BlockPropertyDescription_Connector_AutoUnlockTime Time (in seconds) after which connector automatically unlocks.
BlockPropertyTitle_Connector_AutoUnlockTime Autounlock Time
Terminal_Trading Trading Mode
Terminal_Trading_Tooltip Trading Mode allows trading through store block. It also prevents the visibility of blocks of other grid, transfer of electricity and items. Cannot be changed while connector is connected.
BlockPropertiesText_ConnectorDetail_Part1 Connected
BlockPropertiesText_ConnectorDetail_Part2 ago Disconnect after:
BlockPropertiesText_ConnectorDetail_Part3 Never
Beacon_SafeZone_Desc Enable safe zone
Beacon_SafeZone_Info_Desc Safe Zone:
Beacon_SafeZone_Info_Disabled Disabled
Beacon_SafeZone_Info_Enabled Enabled
Beacon_SafeZone_Info_Initializing Initializing...
Beacon_SafeZone_Off Off
Beacon_SafeZone_On On
Beacon_SafeZone_ToolTip Toggle to turn on safe zone (Grid has to be converted to station for this to work). Activation time is {0} second{3}. Cost is {1} Zone Chip{4} per {2} minute{5}.
Beacon_SafeZone_RangeSlider Set Range of safe zone
Beacon_SafeZone_RangeSlider_TTIP Change to set new safe zone range
Beacon_SafeZone_Info_Inactive Inactive
DisplayName_Item_Datapad Datapad
DisplayName_Item_ZoneChip Zone Chip
DatapadEditEcreen_Caption Datapad Editor
DatapadEditScreen_Name Datapad Name:
Beacon_SafeZone_AllowBuild_TTIP Allow/Disallow Building in Safe Zone
Beacon_SafeZone_AllowDmg_TTIP Allow/Disallow Damage in Safe Zone
Beacon_SafeZone_AllowDrill_TTIP Allow/Disallow Drilling in Safe Zone
Beacon_SafeZone_AllowGrind_TTIP Allow/Disallow Grinding in Safe Zone
Beacon_SafeZone_AllowShoot_TTIP Allow/Disallow Shooting in Safe Zone
Beacon_SafeZone_AllowVoxel_TTIP Allow/Disallow Voxel modifications in Safe Zone
Beacon_SafeZone_AllowWeld_TTIP Allow/Disallow Welding in Safe Zone
Beacon_SafeZone_FilterBtn_TTIP Setup Safe Zone access
DatapadEditScreen_Content Content:
DatapadEditScreen_ContentUsage Bytes used: {0}/{1}
Beacon_SafeZone_AllowConvertToStation_TTIP Select to allow converting large grids to stations inside the safe zone.
Beacon_SafeZone_AllowLandingGear_TTIP Select to allow landing gear locking inside the safe zone
ScreenDebugAdminMenu_SafeZones_AllowLandingGear Allow Landing Gear Lock
Beacon_SafeZone_Shape_TTIP Change shape of safe zone
ScreenCaptionPlayerTrade Trade
TradeScreenAccept Accept
TradeScreenSubmitOffer Submit Offer
TradeScreenOtherOffer Player's Offer
TradeScreenYoursInventory Your Inventory
TradeScreenYoursOffer Your Offer
Currency_Default_Account_Label Account Balance:
FactionTerminal_Deposit_Currency Deposit
FactionTerminal_Deposit_Currency_TTIP Deposit to faction account from personal account
FactionTerminal_Withdraw_Currency Withdraw
FactionTerminal_Withdraw_Currency_TTIP Withdraw from faction account to personal account
ScreenTerminalInventory_VolumeValue {0} L
Transaction_Form_Amount Amount:
Transaction_Form_FactionBalance Faction Balance:
Transaction_Form_FinalBalance Final Balance:
Transaction_Form_Ok_Btn Ok
Transaction_Form_Ok_Btn_TTIP Press to confirm transaction
Transaction_Form_PersonalBalance Personal Balance:
Beacon_SafeZone_Info_NextUnkeepIn Next Upkeep in:
Beacon_SafeZone_Info_ZoneChips Zone Chips:
BlockPropertyTitle_Scale Scale
DisplayName_Block_Bathroom Bathroom
DisplayName_Block_BathroomOpen Toilet
DisplayName_Block_Bed Bed
DisplayName_Block_CockpitIndustrial Industrial Cockpit
DisplayName_Block_Console Console Block
DisplayName_Block_Couch Couch
DisplayName_Block_CouchCorner Corner Couch
DisplayName_Block_Desk Desk
DisplayName_Block_DeskCorner Desk Corner
DisplayName_Block_DeskChairless Chairless Desk
DisplayName_Block_DeskChairlessCorner Chairless Desk Corner
DisplayName_Block_Kitchen Kitchen
DisplayName_Block_LockerRoom Armory
DisplayName_Block_Lockers Lockers
DisplayName_Block_Planters Planters
DisplayName_Block_Toilet Toilet Seat
DisplayName_Block_LockerRoomCorner Armory Lockers
ScreenDebugAdminMenu_ReplayTool Replay Tool
ScreenDebugAdminMenu_ReplayTool_ReloadWorld Reload World
ScreenDebugAdminMenu_ReplayTool_ReloadWorld_Tooltip Reloads the world.
ScreenDebugAdminMenu_ReplayTool_ReloadWorldClient_Tooltip You cannot reload the world if you are not the host.
ScreenDebugAdminMenu_ReplayTool_ManageCharacters Manage Characters
ScreenDebugAdminMenu_ReplayTool_AddCharacter Add Character
ScreenDebugAdminMenu_ReplayTool_AddCharacter_Tooltip Adds a new controllable character to the world.
ScreenDebugAdminMenu_ReplayTool_RemoveCharacter Remove Character
ScreenDebugAdminMenu_ReplayTool_RemoveCharacter_Tooltip Removes the currently active character from the world.
ScreenDebugAdminMenu_ReplayTool_ManageRecordings Manage Recordings
ScreenDebugAdminMenu_ReplayTool_DeleteRecordings Delete Recordings
ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Tooltip Deletes all current recordings.
ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Confirm Please confirm you wish to delete the stored recordings.
ScreenDebugAdminMenu_ReplayTool_Replay Replay
ScreenDebugAdminMenu_ReplayTool_Replay_Tooltip Starts playing back all stored data.
ScreenDebugAdminMenu_ReplayTool_RecordAndReplay Record + Replay
ScreenDebugAdminMenu_ReplayTool_RecordAndReplay_Tooltip Starts replay of stored data, as well as begins recording data for the current selected character.
ScreenDebugAdminMenu_ReplayTool_StopRecording Stop Recording
ScreenDebugAdminMenu_ReplayTool_StopRecording_Tooltip Stops recording for the currently selected character.
ScreenDebugAdminMenu_ReplayTool_StopReplay Stop Replay
ScreenDebugAdminMenu_ReplayTool_StopReplay_Tooltip Stops playback of recorded data.
ScreenDebugAdminMenu_ReplayTool_Tutorial_0 How to use the Replay Tool:
ScreenDebugAdminMenu_ReplayTool_Tutorial_1 1. Add as many characters as you need, then position them how you want them and save the world.
ScreenDebugAdminMenu_ReplayTool_Tutorial_2 2. Switch to the character you wish to control using F6.
ScreenDebugAdminMenu_ReplayTool_Tutorial_3 3. Click 'Record + Replay', and move the character as you wish.
ScreenDebugAdminMenu_ReplayTool_Tutorial_4 4. Press escape to stop recording.
ScreenDebugAdminMenu_ReplayTool_Tutorial_5 5. Reload the world, do not save!.
ScreenDebugAdminMenu_ReplayTool_Tutorial_6 6. Repeat from step 2.
ScreenDebugAdminMenu_ReplayTool_Tutorial_7 If you wish to clear the recorded data, press Delete Recordings to start over.
ScreenDebugAdminMenu_ReplayTool_Tutorial_8 If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data.
ScreenDebugAdminMenu_ReplayTool_Tutorial_9 If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions.
ScreenDebugAdminMenu_ReplayTool_Tutorial How to use the Replay Tool: 1. Add as many characters as you need, then position them how you want them and save the world. 2. Switch to the character you wish to control using F6. 3. Click 'Record + Replay', and move the character as you wish. 4. Press escape to stop recording. 5. Reload the world, do not save!. 6. Repeat from step 2. If you wish to clear the recorded data, press Delete Recordings to start over. If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions.
DisplayName_DLC_PreorderPack Pre-order Pack
DisplayName_DLC_DeluxeEdition Deluxe Edition
DisplayName_DLC_DecorativeBlocks Decorative Blocks
DisplayName_DLC_DecorativeBlocks2 Decorative Blocks 2
DisplayName_DLC_StylePack Style Pack
DisplayName_DLC_Frostbite Frostbite
DisplayName_DLC_SparksOfTheFuture Sparks Of The Future
DisplayName_DLC_ScrapRace Wasteland
SimpleNewGame_Frostbite_Description You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets.
DisplayName_InventoryConstraint_PersonalItems Tools, Weapons, Ammo, and personal items
DisplayName_TSS_ClockAnalog Analog Clock
DisplayName_TSS_Weather Weather
DisplayName_TSS_Weather_Thunderstorm Thunderstorm
DisplayName_TSS_Weather_Rain Rain
DisplayName_TSS_Weather_Snow Snow
DisplayName_TSS_Weather_MarsSnow Dry Ice Snow
DisplayName_TSS_Weather_Sandstorm Sandstorm
DisplayName_TSS_Weather_Fog Fog
DisplayName_TSS_Weather_Dust Dust
DisplayName_TSS_Description Description
Description_DLC_DecorativeBlocks *** Description of decorative blocks DLC ***
Description_DLC_DecorativeBlocks2 *** Description of decorative blocks 2 DLC ***
Description_DLC_StylePack *** Description of style pack DLC ***
Description_DLC_Frostbite *** Description of Frostbite DLC ***
Description_DLC_SparksOfTheFuture *** Description of Sparks Of The Future DLC ***
Description_DLC_ScrapRace *** Description of Wasteland ***
DisplayName_TSS_ClockDigital Digital Clock
DisplayName_TSS_Velocity Velocity
DisplayName_TSS_Gravity Gravity
TSS_Weather Weather
DisplayName_TSS_EnergyHydrogen Energy and Hydrogen
DisplayName_TSS_ArtificialHorizon Artificial Horizon
DisplayName_TSS_ArtificialHorizon_AltitudeWarning ALTITUDE
Description_DLC_PreorderPack *** Description of pre-order pack DLC ***
Description_DLC_DeluxeEdition *** Description of deluxe edition DLC ***
DisplayName_Screen_ProjectionArea Projection Area
DisplayName_Screen_Large Large Display
DisplayName_Screen_Keyboard Keyboard
DisplayName_Screen_Numpad Numpad
DisplayName_Screen_TopCenter Top Center Screen
DisplayName_Screen_BottomCenter Bottom Center Screen
DisplayName_Screen_TopLeft Top Left Screen
DisplayName_Screen_BottomLeft Bottom Left Screen
DisplayName_Screen_TopRight Top Right Screen
DisplayName_Screen_BottomRight Bottom Right Screen
Notification_ActivationFailed Activation failed
ToolTipTerminalInventory_AddComponents Add components from Build Planner to production queue Shortcuts for conveyor port interaction: Shift+{0} - Add components to production Shift+Ctrl+{0} - Add components to production 10x
ToolTipTerminalInventory_AddComponents_Controller Add components from Build Planner to production queue
ToolTipTerminalInventory_AddSelectedComponent Add selected component to production queue
ToolTipTerminalInventory_Deposit Deposit all ores, ingots and components Shortcuts for conveyor port interaction: Alt+{0} - Deposit all ores, ingots and components
ToolTipTerminalInventory_Withdraw Withdraw components for Build Planner Hold Ctrl for x10 amount. Shortcuts for conveyor port interaction: {0} - Default withdraw Ctrl+{0} - Withdraw 10x and keep block in Build Planner Alt+Ctrl+{0} - Withdraw and keep block in Build Planner
ToolTipTerminalInventory_Withdraw_Controller Withdraw components for Build Planner
DisplayName_BlueprintClass_BuildPlanner Build Planner
NotificationDepositFailed {0} component(s) could not be deposited.
NotificationDepositSuccessful All possible components were deposited.
NotificationPutToProductionFailed {0} component(s) could not be put to production.
NotificationPutToProductionSuccessful All components were successfully put to production.
NotificationBuildPlannerEmpty Build Planner is empty. Open Toolbar screen {0} to add some items to Build Planner.
NotificationWithdrawFailed1 Cannot withdraw {0} {1}(s).
NotificationWithdrawFailed2 Cannot withdraw {0} {1}(s) and {2} {3}(s).
NotificationWithdrawFailed3 Cannot withdraw {0} {1}(s), {2} {3}(s) and {4} {5}(s).
NotificationWithdrawFailed4More Cannot withdraw {0} {1}(s), {2} {3}(s), {4} {5}(s) and {6} other components.
NotificationWithdrawSuccessful All components were successfully withdrawn.
TooltipBuildScreen_BuildPlanner Click to add selected block variant or drag and drop the block here. MMB on a block to quickly add it to the Build Planner.
BuildPlanner Build Planner
BuildPlannerCapacityReached Build planner capacity reached. Components not added.
BuildPlannerComponentsAdded Components added to Build Planner.
DisplayName_EmoteAngry Angry
DisplayName_EmoteAssistStop Assist Stop
DisplayName_EmoteAssistCome Assist Come Closer
DisplayName_EmoteDance Dance
DisplayName_EmotePointAggressive Aggressive Point
DisplayName_EmotePointBack Point Back
DisplayName_EmotePointDown Point Down
ScreenDebugAdminMenu_SafeZones_AllowConvertToStation Allow Conversion to station
DisplayName_EmotePointForward Point Forward
DisplayName_EmotePointLeft Point Left
DisplayName_EmotePointRight Point Right
DisplayName_EmoteCold Cold
DisplayName_EmoteCheckWrist Check Wrist
DisplayName_EmoteFYou Bite Me
DisplayName_EmoteDrunk Drunk
DisplayName_EmoteRPS Rock Paper Scissors
DisplayName_EmoteCharge Charge
DisplayName_EmoteComeHereBaby Come Here Baby
DisplayName_DanceDisco1 Dance Disco 1
DisplayName_DanceDisco2 Dance Disco 2
DisplayName_LookingAround Looking Around
DisplayName_Stretching Stretching
DisplayName_Whatever Whatever
DisplayName_FingerGuns Finger Guns
DisplayName_Yelling Yelling
DisplayName_GotHit Got Hit
BuildPlanner_Controls Inventory terminal controls
BuildPlanner_DepositAll Deposit all
BuildPlanner_Description Build Planner helps you to manage required components for your build. It also helps you with grabbing them from inventories or queueing for production.
BuildPlanner_Put10ToProduction Put x10 to production
BuildPlanner_PutToProduction Put to production
BuildPlanner_Withdraw Withdraw
BuildPlanner_Withdraw10Keep Withdraw x10 and keep
BuildPlanner_WithdrawKeep Withdraw and keep
NotificationHintPressToWithdraw Press {0} to withdraw components from {1}
DisplayName_BlockGroup_MiscGroup Miscellaneous Blocks
Description_BlockGroup_MiscGroup Uncategorized hidden blocks.
DisplayName_BlockGroup_ArmorLightRampGroup Light Armor Ramps
DisplayName_BlockGroup_ArmorLightRampCornerGroup Light Armor Ramp Corners
DisplayName_BlockGroup_ArmorHeavyRampGroup Heavy Armor Ramps
DisplayName_BlockGroup_ArmorHeavyRampCornerGroup Heavy Armor Ramp Corners
DisplayName_BlockGroup_UpgradeModuleGroup Upgrade Modules
Description_BlockGroup_UpgradeModuleGroup Various upgrade modules for production blocks, like refinery or assembler.
DisplayName_BlockGroup_EnergyRenewableGroup Renewable Energy Sources
Description_BlockGroup_EnergyRenewableGroup Power provider blocks, that are draining energy from renewable sources: wind and sun.
DisplayName_BlockGroup_EnergyFueledGroup Fueled Energy Sources
Description_BlockGroup_EnergyFueledGroup Power provide blocks, that are consuming some kind of fuel in order to generate energy.
DisplayName_BlockGroup_MedicalGroup Medical Blocks
Description_BlockGroup_MedicalGroup Blocks that are responsible for preserving character's health.
DisplayName_BlockGroup_TankGroup Gas Tanks
Description_BlockGroup_TankGroup Tanks are used to store gases.
DisplayName_BlockGroup_ContainerGroup Cargo Containers
Description_BlockGroup_ContainerGroup Universal storage blocks.
DisplayName_BlockGroup_InputOutputGroup Inputs/Outputs
Description_BlockGroup_InputOutputGroup Blocks that are responsible for input and output from conveyor system.
DisplayName_BlockGroup_WheelStaticGroup Static Wheels
DisplayName_BlockGroup_ShipToolGroup Ship Tools
Description_BlockGroup_ShipToolGroup Ship equipment blocks.
DisplayName_BlockGroup_ShipWeaponStaticGroup Stationary Weapons
Description_BlockGroup_ShipWeaponStaticGroup Static weapon blocks.
DisplayName_BlockGroup_TurretGroup Turreted Weapons
Description_BlockGroup_TurretGroup Weaponized turrets with own targeting AI.
DisplayName_BlockGroup_AntennaGroup Communication Blocks
Description_BlockGroup_AntennaGroup Blocks responsible for communication and remote connection.
DisplayName_BlockGroup_LCDGroup LCD Screens
Description_BlockGroup_LCDGroup LCD Screens of various sizes and formats.
DisplayName_BlockGroup_LCDCornerGroup Corner LCD Screens
DisplayName_BlockGroup_LightingGroup Lighting
Description_BlockGroup_LightingGroup Various sources of light.
DisplayName_BlockGroup_SeatsGroup Seats
Description_BlockGroup_SeatsGroup Various seats and beds for character.
DisplayName_BlockGroup_InteriorStructureGroup Interior Structure
Description_BlockGroup_InteriorStructureGroup Internal pillars and cover walls.
DisplayName_BlockGroup_DecorativeUtilityGroup Decorative Utility
Description_BlockGroup_DecorativeUtilityGroup Various utility blocks for decorative purposes.
DisplayName_BlockGroup_WindowSmallGroup Small Windows
DisplayName_BlockGroup_WindowMediumGroup Medium Windows
DisplayName_BlockGroup_WindowLargeGroup Large Windows
DisplayName_BlockGroup_WindowSmallCornerGroup Small Corner Windows
DisplayName_BlockGroup_WindowMediumCornerGroup Medium Corner Windows
DisplayName_BlockGroup_ShutterGroup Shutters
DisplayName_BlockGroup_GravityGroup Gravity Blocks
Description_BlockGroup_GravityGroup Various blocks related to artificial gravity.
DisplayName_BlockGroup_AutomationGroup Automation Blocks
Description_BlockGroup_AutomationGroup Various blocks responsible for any kind of automation.
DisplayName_BlockGroup_LightArmorSlopedCorners Light Armor Sloped Corners
DisplayName_BlockGroup_HeavyArmorSlopedCorners Heavy Armor Sloped Corners
RadialMenuGroupTitle_ArmorLight Light Armor
RadialMenuGroupTitle_ProductionMedical Production & Medical
RadialMenuGroupTitle_GasLogistics Gas & Logistics
RadialMenuGroupTitle_ShipEssentials Ship Essentials
RadialMenuGroupTitle_WheelsWeapons Wheels & Weapons
RadialMenuGroupTitle_CommsHangars Comms & Hangars
RadialMenuGroupTitle_Decoration Decoration #1
RadialMenuGroupTitle_Decoration2 Decoration #2
RadialMenuGroupTitle_WindowsAndHitech Windows & Hi-tech
RadialMenuGroupTitle_AdvancedSystems Advanced Systems
RadialMenuGroupTitle_DecoPack2 Deecortive Pack 2
RadialMenuGroupTitle_QuickActions Quick Actions
RadialMenuGroupTitle_Menu Menu
ControlMenuItemLabel_AlienGreenGrass Alien grass green
ControlMenuItemLabel_AlienGreenGrassBare Alien grass green bare
ControlMenuItemLabel_AlienIce Alien ice
ControlMenuItemLabel_AlienIce_03 Alien ice 03
ControlMenuItemLabel_AlienOrangeGrass Alien grass orange
ControlMenuItemLabel_AlienOrangeGrassBare Alien grass orange bare
ControlMenuItemLabel_AlienRockGrass Alien grass rock
ControlMenuItemLabel_AlienRockGrassBare Alient grass rock bare
ControlMenuItemLabel_AlienRockyMountain Alien rocky mountain
ControlMenuItemLabel_AlienRockyTerrain Alien rocky terrain
ControlMenuItemLabel_AlienSand Alien sand
ControlMenuItemLabel_AlienSnow Alien snow
ControlMenuItemLabel_AlienSoil Alien soil
ControlMenuItemLabel_AlienYellowGrass Alien grass yellow
ControlMenuItemLabel_AlienYellowGrassBare Alien grass yellow bare
ControlMenuItemLabel_Cobalt01 Cobalt 01
ControlMenuItemLabel_DebugMaterial Debug material
ControlMenuItemLabel_DesertRocks Desert rocks
ControlMenuItemLabel_Gold01 Gold 01
ControlMenuItemLabel_Grass Grass
ControlMenuItemLabel_Grass02 Grass 02
ControlMenuItemLabel_GrassBare Grass bare
ControlMenuItemLabel_GrassOld Grass old
ControlMenuItemLabel_GrassOldBare Grass old bare
ControlMenuItemLabel_Ice Ice
ControlMenuItemLabel_Ice01 Ice 01
ControlMenuItemLabel_Ice02 Ice 02
ControlMenuItemLabel_Ice03 Ice 03
ControlMenuItemLabel_IceEuropa2 Ice europa 02
ControlMenuItemLabel_Iron01 Iron 01
ControlMenuItemLabel_Iron_02 Iron 02
ControlMenuItemLabel_Magnesium01 Magnesium 01
ControlMenuItemLabel_MarsRocks Mars rocks
ControlMenuItemLabel_MarsSoil Mars soil
ControlMenuItemLabel_MoonRocks Moon rocks
ControlMenuItemLabel_MoonSoil Moon soil
ControlMenuItemLabel_Nickel01 Nickel 01
ControlMenuItemLabel_Platinum01 Platinum 01
ControlMenuItemLabel_RocksGrass Rocks grass
ControlMenuItemLabel_Sand02 Sand 02
ControlMenuItemLabel_Silicon01 Silicon 01
ControlMenuItemLabel_Silver_01 Silver 01
ControlMenuItemLabel_SmallMoonRocks Small moon rocks
ControlMenuItemLabel_Snow Snow
ControlMenuItemLabel_Soil Soil
ControlMenuItemLabel_Stone Stone
ControlMenuItemLabel_Stone01 Stone 01
ControlMenuItemLabel_Stone02 Stone 02
ControlMenuItemLabel_Stone03 Stone 03
ControlMenuItemLabel_Stone04 Stone 04
ControlMenuItemLabel_Stone05 Stone 05
ControlMenuItemLabel_Uraninite_01 Uraninite 01
ControlMenuItemLabel_VoxelBrushAutoLevel Select Terrain Auto-Level
ControlMenuItemLabel_VoxelBrushBox Select Box
ControlMenuItemLabel_VoxelBrushCapsule Select Capsule
ControlMenuItemLabel_VoxelBrushRamp Select Ramp
ControlMenuItemLabel_VoxelBrushSphere Select Sphere
ControlMenuItemLabel_WoodsGrass Woods grass
ControlMenuItemLabel_WoodsGrassBare Woods grass bare
RadialMenuGroupTitle_VoxelAlien Alien
RadialMenuGroupTitle_VoxelAlienGrass Alien grass
RadialMenuGroupTitle_VoxelDebug Debug
RadialMenuGroupTitle_VoxelGrass Grass
RadialMenuGroupTitle_VoxelHandBrushes Voxel hand
RadialMenuGroupTitle_VoxelOres Ores
RadialMenuGroupTitle_VoxelOres2 Ores 2
RadialMenuGroupTitle_VoxelRockSolidSand Rocks, solids, sands
RadialMenuGroupTitle_VoxelStones stones
BuildPlannerHint Use {0} / {1} to add/remove to/from Build planner
Notification_PlanetsNotSupported Planets are not supported on this platform
Notification_PlanetNotWhitelisted New planet of type {0} would exceed limits of this scenario
Notification_TooManyPlanets World contains too many planet types and could not be loaded.
Notification_TooManyUncounterPCUWarning World contains too many uncounted PCUs and may be be unstable.
Notification_TooManyUncounterPCUError World contains too many uncounted PCUs and could not be loaded.
Notification_TooManyUncounterPCUReport Do you want to report this world?
Terminal_Factions_DataNotAvailable Not Available
Terminal_Factions_Unknown_Label Undiscovered
Terminal_Factions_Unknown_Tag ----
Terminal_Factions_Unknown_Label_TTIP Faction not discovered. Data is not available.
ScreenCaptionStore Store
StoreScreenBuyHeader Buy
StoreScreenContractsHeader Contracts
StoreScreenSellHeader Sell
ToolTipWorldSettingsEconomy Enables economy features.
ToolTipWorldSettingsEnableWeatherSystem Enables automatic weather generation on planets.
ToolTipWorldSettingsEnableGamepadAimAssist Enables aim assist for gamepad controllers.
WorldSettings_EnableEconomy Enable economy
WorldSettings_EnableWeatherSystem Enable weather system
WorldSettings_EnableGamepadAimAssist Enable aim assist
EconomyFaction_Description_Builder Come and browse our selection of the finest ships available to us. We deliver top quality ships made from the highest grade materials.
EconomyFaction_Description_Miner No. 1 supplier of high grade minerals and gases. Everything to fuel your industrial advancements.
EconomyFaction_Description_Trader If you can build with it, we sell it. If you can shoot with it, we sell that too.
EconomyFaction_Description_Builder0 The best choice for reliable ships of industrial grade. We offer the finest quality money can buy.
EconomyFaction_Description_Builder1 Top manufacturer of ships for the best prices. We offer excellent service that fit your needs.
EconomyFaction_Description_Builder2 Reliable, durable, Safe. These words mark our selection of our terrestrial and extraterrestrial vehicles.
EconomyFaction_Description_Builder3 Cutting edge technologies bring you the best quality through our shipyards, delivering competitive advantage to you over your competitors.
EconomyFaction_Description_Builder4 Number one producer of vehicles for industrial, military, mining and exploration aplications.
EconomyFaction_Description_Miner0 For the highest grade of minerals and gases come visit us.
EconomyFaction_Description_Miner1 We procure all manner of ores and gases, so you don't have to.
EconomyFaction_Description_Miner2 Finest ore and purest gases. Nothing but the best for our customers.
EconomyFaction_Description_Miner3 We offer every raw material the galaxy has to offer. Except water. No one can seem to find water.
EconomyFaction_Description_Miner4 Our industrial equipment and trained personnel bring you the finest quality ores and gases for the best prices.
EconomyFaction_Description_Trader0 You want it, we've got it. Top supplier of components, tools and gases.
EconomyFaction_Description_Trader1 Our partners deliver us the highest quality components, tools, gases and contracts. From the outer regions of space directly to you.
EconomyFaction_Description_Trader2 We deliver durable components and the best quality tools. Our services include fuel, oxygen and contracts from reliable partners.
EconomyFaction_Description_Trader3 Components, Munitions, Tools, and Fuel. You name it. Become a partner for the best offers, we will make it worth your while.
EconomyFaction_Description_Trader4 We offer all the essentials for your space industrial advancements and more.
TerminalTab_Factions_Reputation Reputation:
TradeScreenAccepted Accepted
TradeScreenCancel Cancel
TradeScreenNotAccepted Not Accepted
TradeScreenOfferSubmited Offer Submitted
TradeScreenPopupAcceptTrade Do you want to trade with {0}?
TradeScreenPopupAlreadyTrading Player is already trading
TradeScreenPopupCancel Player canceled the trade.
TradeScreenPopupDead Player not available
TradeScreenPopupError Something went wrong. Try again.
TradeScreenPopupLabel Trading
TradeScreenPopupOffline Player Offline
Faction_Filter_Discovered Discovered
Faction_Filter_PlayersFactions Players Factions
Faction_Filter_Unknown Unknown
PlayersScreen_LobbyType Lobby Type:
PlayersScreen_TradeBtn Trade
PlayersScreen_TradeBtn_TTP Initiate trade with player. Be sure that player is in range of 5 meters from you.
PlayersScreen_TradeBtn_Waiting Waiting...
ScreenOptionsGame_GeneralTab General
ScreenOptionsGame_UITab UI
ScreenOptionsGame_CrosshairTransparency Transparency:
ScreenOptionsGame_HitIndicatorLabel Select hit type
ScreenOptionsGame_HitIndicatorTooltip You can setup crosshair look for each hit types
ScreenOptionsGame_HitIndicator_Character Enemy
ScreenOptionsGame_HitIndicator_Friendly Friendly
ScreenOptionsGame_HitIndicator_Headshot Headshot
ScreenOptionsGame_HitIndicator_Kill Kill
ScreenOptionsGame_HitIndicator_Grid Grid
ScreenOptionsGame_CrosshairColor Crosshair Color
GameOptions_EnableTrading Enable Trading
GameOptions_EnableTrading_TTIP Enables trading with other players in multiplayer games. If disabled all trade requests are ignored
DisplayName_Item_Package Package
Faction_Discovered_Info You discovered {0}
Description_SafeZone Projects safe zone around itself. Safe zone can be used to protect your assets
DisplayName_Block_SafeZone Safe Zone
ScreenCaptionContracts Contracts
NotificationHintPressToOpenStore Press {0} to open store
Description_ContractBlock Block for contract management
DisplayName_Block_Contract Contracts
NotificationHintPressToOpenContract Press {0} to open contract
IngameHelp_EconomyStation_Desc Economy Stations can appear anywhere in space, on moons, planets and in orbit. These stations offer trade and contracts depending on their respective factions.
IngameHelp_EconomyStation_DetailDesc Visit the nearest station
IngameHelp_EconomyStation_Title Good.bot: Economy Stations
Description_DLC_EconomyExpansion *** Description of Economy Deluxe DLC ***
DisplayName_DLC_EconomyExpansion Economy Deluxe
ScreenMainMenu_EconomyDlcLine1 Economy Deluxe is now available!
ScreenMainMenu_EconomyDlcLine2 Grab it on {0}!
ScreenVictory_Title {0} is victorious!
Contracts_Error_Caption_Abandon Abandon failed
Contracts_Error_Caption_Activation Accept failed
Contracts_Error_Caption_ActivationConditionNotMet Cannot accept
Contracts_Error_Caption_ActivationConditionNotMet_InsufficientFunds Cannot accept
Contracts_Error_Caption_ActivationConditionNotMet_InsufficientSpace Cannot accept
Contracts_Error_Caption_Finish Finish failed
Contracts_Error_Caption_FinishCondition_IncorrectGrid Contract finishing failed
Contracts_Error_Caption_FinishCondition_MissingPackage Contract finishing failed
Contracts_Error_Caption_FinishingCondition Contract finishing failed
Contracts_Error_Text_Abandon Contract cannot be abandoned as it has been deleted or finished by someone else.
Contracts_Error_Text_Activation Contract cannot be accepted because it has been deleted or already accepted by someone else.
Contracts_Error_Text_ActivationconditionNotMet You do not meet requirements to accept this contract.
Contracts_Error_Text_ActivationConditionNotMet_InsufficientFunds You do not meet requirements to accept this contract. You have not enough money.
Contracts_Error_Text_ActivationConditionNotMet_InsufficientSpace You do not meet requirements to accept this contract. You have not enough space in inventory.
Contracts_Error_Text_Finish Contract cannot be finished as it has been deleted or already finished by someone else.
Contracts_Error_Text_FinishCondition_IncorrectGrid Contract could not be finished as selected ship was invalid.
Contracts_Error_Text_FinishCondition_MissingPackage Contract could not be finished. You must carry the package in your inventory.
Contracts_Error_Text_FinishingCondition Contract could not be finished.
Contracts_Error_Caption_NoAccess Cannot Access
Contracts_Error_Text_NoAccess You don't have access to this block.
Contracts_Error_Caption_FinishCondition_NotEnoughItems Contract finishing failed
Contracts_Error_Text_FinishCondition_NotEnoughItems Contract could not be finished. Selected ship does not contain enough items.
StoreBuy_Error_Caption_ItemNotFound Transaction Failed
StoreBuy_Error_Caption_ItemsTimeout Transaction Failed
StoreBuy_Error_Caption_NotEnoughMoney Transaction Failed
StoreBuy_Error_Caption_WrongAmount Transaction Failed
StoreBuy_Error_Text_ItemNotFound Item no longer exists.
StoreBuy_Error_Text_ItemsTimeout Store list was updated, because it was not up to date.
StoreBuy_Error_Text_NotEnoughMoney Transaction failed. You don't have enough money.
StoreBuy_Error_Text_WrongAmount You have entered wrong amount.
StoreBuy_Error_Caption_NotEnoughInventorySpace Transaction Failed
StoreBuy_Error_Text_NotEnoughInventorySpace There is not enough space in selected inventory.
StoreBuy_Error_Caption_WrongInventory Transaction Failed
StoreBuy_Error_Text_WrongInventory Selected inventory can not be used to buy this item.
ContractScreen_Button_Abandon Abandon
ContractScreen_Button_Accept Accept
ContractScreen_Button_Confirm Confirm
ContractScreen_Button_Finish Finish
ContractScreen_Button_Refresh Refresh
ContractScreen_Column_Icon Icon
ContractScreen_Column_Name Name
ContractScreen_Column_RewardCurrency SC reward
ContractScreen_Column_RewardReputation Reputation reward
ContractScreen_Column_TimeLimit Time limit
ContractScreen_Condition_Name_DeliverItem Deliver Items {0}
ContractScreen_Condition_Name_DeliverPackage Deliver Package {0}
ContractScreen_Contract_Name_Deliver_WithId Hauling Contract ({0})
ContractScreen_Contract_Name_Escort_WithId Escort Contract ({0})
ContractScreen_Contract_Name_Find_WithId Search Contract ({0})
ContractScreen_Contract_Name_Hunt_WithId Bounty Contract ({0})
ContractScreen_Contract_Name_ObtainAndDeliver_WithId Acquisition Contract ({0})
ContractScreen_Formating_Deposit_None None
ContractScreen_Formating_RepPenalty_None None
ContractScreen_Formating_TimeLimit_Days {0} d {1:00} h {2:00} min
ContractScreen_Formating_TimeLimit_Hours {0:00} h {1:00} min
ContractScreen_Formating_TimeLimit_Mins {0:00} min
ContractScreen_Formating_TimeLimit_No No limit
ContractScreen_Formating_TimeLimit_NotStarted Not started
ContractScreen_Formating_TimeLimit_Secs {0:00} s
ContractScreen_Formating_TimeLimit_TimeOut Time's out
ContractScreen_GridSelection_Caption Vehicle/Character inventory selection
ContractScreen_GridSelection_Text Select vehicle or character whose inventory contains items for this contract. Items will be removed from inventories of the selected one. You may select only yourself or vehicles you own.
ContractScreen_Tab_AcceptedContracts Accepted Contracts
ContractScreen_Tab_Administration Administration
ContractScreen_Tab_AvailableContracts Available Contracts
ContractScreen_Tooltip_Currency Payment:
ContractScreen_Tooltip_Duration Duration:
ContractScreen_Tooltip_FailReputationPenalty Fail reputation penalty:
ContractScreen_Tooltip_InitialDeposit Collateral:
ContractScreen_Tooltip_Name Name:
ContractScreen_Tooltip_Reputation Reputation reward:
Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReached Cannot accept
Contracts_Error_Text_ActivationConditionNotMet_ContractLimitReached You have too many contracts. Finish or abandon some before you can accept another.
ContractSystem_Notifications_ContractFailed Contract failed.
ContractSystem_Notifications_ContractSuccess Contract was successfully finished.
Contracts_Error_Caption_ActivationConditionNotMet_TargetOffline Cannot accept
Contracts_Error_Text_ActivationConditionNotMet_TargetOffline You cannot accept this contract as target is currently not online.
StoreSell_Error_Caption_NotEnoughAmount Transaction Failed
StoreSell_Error_Caption_WrongAmount Transaction Failed
StoreSell_Error_Text_NotEnoughAmount You don't have specified amount of that item.
StoreSell_Error_Text_WrongAmount You are trying to sell more than current amount of the store item.
StoreAdministration Administration
StoreBlock_Column_Amount Amount
StoreBlock_Column_Name Name
StoreBlock_Column_PricePerUnit Price per Unit
StoreBlock_Column_TotalPrice Total Price
ButtonEditFactionBanner_Cancel Cancel
ButtonEditFactionBanner_OK Ok
ScreenCaptionEditFaction Edit logo
StoreBuy_Error_Caption_FreePositionNotFound Transaction Failed
StoreBuy_Error_Caption_SpawnFailed Transaction Failed
StoreBuy_Error_Text_FreePositionNotFound There is not enough free space around the station to spawn the vehicle.
StoreBuy_Error_Text_SpawnFailed Vehicle was not unable to spawn.
Datapad_GPS_Data {0} - Station
Datapad_GPS_Name GPS {0} - Station
EditFaction_HueSliderText Hue:
EditFaction_SaturationSliderText Saturation:
EditFaction_ValueSliderText Value:
TradeScreenMoney Money:
TradeScreenOfferState Offer State:
TradeScreenPcu PCU:
Contracts_Accepted_Caption Contract Accepted
Contracts_Accepted_Text By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets.
Contracts_Completed_Caption Contract Completed
Contracts_Completed_Text Thanks for doing the job. Here is your reward: Reputation: {0} Payment: {1}
InventorySelection_All All inventories
InventorySelection_Character Character inventory
ContractScreen_Deliver_Distance Distance:
ContractScreen_Hunt_Target Target:
ContractScreen_ObtainDeliver_ItemAmount Amount:
ContractScreen_RepChange_Hint Reputation:
ContractScreen_Deliver_Description_0 A priority package is to be delivered to a client of us and we are looking for the right person for the job. You will pay a mandatory collateral upon accepting this contract. Failing to complete the contract within the time limit will result our client being quite unpleased with our services and your collateral will be lost. We are sure you are up to the task.
ContractScreen_Escort_Description_0 One of our cargo ship operators reported potential threats and is unable to proceed. We are in need of a pilot with the right equipment to escort this cargo ship safely until the treat has subsided. You will be paid appropriately. Are you up for the job?
ContractScreen_Find_Description_0 A container got lost during transit and a client of ours is eager to see it returned. Go to it's last known location and find this container.
ContractScreen_Hunt_Description_0 With the absence of organized law enforcement the responsibility falls to individual factions to make sure that criminals do not go unpunished. With that said, we have received reports of the location of one such culprit and we need you to make an example of them, so that others are not tempted down the same path. Find and take the target down. Use hand-held weapons or tools for the full reward. You will be kept up to date of the latest reported position of your target.
ContractScreen_ObtainDeliver_Description_0 A client of ours has requested some specific goods they wish delivered to this station for pickup. Obtain the goods and then deliver them to us. We will ensure you are adequately rewarded.
ContractScreen_Contract_Name_Deliver Hauling Contract
ContractScreen_Contract_Name_Escort Escort Contract
ContractScreen_Contract_Name_Find Search Contract
ContractScreen_Contract_Name_Hunt Bounty Contract
ContractScreen_Contract_Name_ObtainAndDeliver Acquisition Contract
StoreBuy_Error_Caption_NotEnoughAmount Transaction Failed
StoreBuy_Error_Caption_NotEnoughStoreBlockInventorySpace Transaction Failed
StoreBuy_Error_Text_NotEnoughAmount There is not enough amount of the item.
StoreBuy_Error_Text_NotEnoughStoreBlockInventorySpace There is not enough space in the store block inventory to complete transaction.
StoreBlockView_AmountLabel Amount:
StoreBlockView_CreateOfferButton Create Offer
StoreBlockView_CreateOrderButton Create Order
StoreBlockView_PricePerUnitLabel Price per Unit:
StoreBlockView_TotalPriceLabel Total Price:
Contracts_Error_Caption_FinishCondition_NotEnoughSpace Contract finishing failed
Contracts_Error_Text_FinishCondition_NotEnoughSpace Contract could not be finished. There is not enough space for transfered items.
ContractScreen_Deliver_Description_1 A partnered station has not been able to supply one of its customers due to a shortage. They have requested that we will fill the gap and deliver the order as soon as possible. Accepting this contract will require collateral and said collateral will be forfeit if you fail to complete the assignment in time.
ContractScreen_Deliver_Description_2 We are looking for skilled couriers capable of handling jobs within a tight schedule. We require a mandatory collateral upon accepting this contract. You will be reimbursed and rewarded upon completing the contract but failing to do so will forfeit the collateral. Time is key, are you up for it?
ContractScreen_Escort_Description_1 A nearby transport requested assistance after detecting hostile activity in it's vicinity. Go to the transport and make sure it gets through in one piece. Your feats will dictate your compensation.
ContractScreen_Escort_Description_2 It looks like one of our competitors decided to resort to less conventional ways to beat the competition. Report to our cargo ship and keep it safe. Let them know we mean business. You will be rewarded based on your performance.
ContractScreen_Find_Description_1 Due to a navigational error a cargo capsule was misdelivered and we only know it's rough whereabouts. We need someone capable of finding it before someone else does. Are you up for it?
ContractScreen_Find_Description_2 We need someone to pick up a discreet package whose exact position is unknown. Locate this package for us and there will be a reward for you.
ContractScreen_Hunt_Description_1 It seems like someone has made a bit of a name for themselves at the expense of others and in doing so made some of our clients quite unhappy. We just received reports detailing this person's last known position. We will happily compensate you if you can track them down and take them out. To ensure proper identification of your target we would prefer you take them down with either weapons or hand tools, if you prefer. You will be more highly rewarded for doing so. We will make sure you are updated with the last known location of the target. Are you up to the job?
ContractScreen_Hunt_Description_2 Someone has been causing a lot of trouble lately and we need someone who isn't afraid to deal with it. We will relay the target's last known position to you. Go there, find the troublemaker, and take them out. You will receive the full reward if the contract is completed by means of hand-held weaponry.
ContractScreen_ObtainDeliver_Description_1 This station is in need of maintenance but we are in short supply. Get us the required materials and you will be paid in full.
ContractScreen_ObtainDeliver_Description_2 As a result of a miscommunication with a distributor we find ourselves short on some supplies. Find us these supplies, bring them here and you will be compensated for your services.
StoreScreen_BuyButton Buy
StoreScreen_CancelButton Delete
StoreScreen_SellButton Sell
ContractTypeNames_Deliver Hauling
ContractTypeNames_Find Search
ContractTypeNames_ObtainAndDeliver Acquisition
StoreSell_Error_Caption_NotEnoughMoney Transaction Failed
StoreSell_Error_Text_NotEnoughMoney The owner of this store does not have enough money.
StoreSell_Error_Caption_NotEnoughInventorySpace Transaction Failed
StoreSell_Error_Text_NotEnoughInventorySpace There is not enough space in store's grid inventories.
ContractScreen_Administration_SelectionCaption_DeliverBlock Select Contract block
ContractScreen_Administration_SelectionCaption_FindGrid Select grid to find
ContractScreen_Administration_SelectionCaption_ObtainAndDeliverBlock Select Contract block
ContractScreen_Administration_SelectionText_DeliverBlock Select one of your contract block that will serve as deliver point for package
ContractScreen_Administration_SelectionText_FindGrid Select one of your grid that will be searched in contract
ContractScreen_Administration_SelectionText_ObtainAndDeliverBlock Select one of your contract block that will serve as deliver point for items
ContractScreen_Administration_NoSelection No selection
StoreAdministration_NewOffer New Offer
StoreAdministration_NewOrder New Order
StoreBlockView_ListingFee Listing Fee:
StoreBlockView_TransactionFee Transaction Fee:
ContractScreen_Aministration_CreatinResultCaption_BlockNotFound Failure
ContractScreen_Aministration_CreatinResultCaption_Error Error
ContractScreen_Aministration_CreatinResultCaption_Fail Failure
ContractScreen_Aministration_CreatinResultCaption_GridNotFound Failure
ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfBlock Failure
ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfGrid Failure
ContractScreen_Aministration_CreatinResultCaption_Success Success
ContractScreen_Aministration_CreatinResultText_BlockNotFound Contract creation failed. Target block was not found.
ContractScreen_Aministration_CreatinResultText_Error Contract creation failed due to an error.
ContractScreen_Aministration_CreatinResultText_Fail Contract creation failed.
ContractScreen_Aministration_CreatinResultText_GridNotFound Contract creation failed. Target grid was not found.
ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfBlock Contract creation failed. You are not and owner of targeted block.
ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfGrid Contract creation failed. You are not and owner of targeted grid.
ContractScreen_Aministration_CreatinResultText_Success Contract was successfully created.
ContractScreen_Aministration_FailCaption_IsNaN_Duration Invalid value
ContractScreen_Aministration_FailCaption_IsNaN_ItemAmount Invalid value
ContractScreen_Aministration_FailCaption_IsNaN_MoneyReward Invalid value
ContractScreen_Aministration_FailCaption_IsNaN_SearchRadius Invalid value
ContractScreen_Aministration_FailCaption_IsNaN_StartingDeposit Invalid value
ContractScreen_Aministration_FailCaption_ItemTypeNotSelected Value not selected
ContractScreen_Aministration_FailCaption_TargetContractBlockNotSelected Value not selected
ContractScreen_Aministration_FailCaption_TargetGridNotSelected Value not selected
ContractScreen_Aministration_FailText_IsNaN_Duration Duration has invalid value. Must be non-negative number.
ContractScreen_Aministration_FailText_IsNaN_ItemAmount Item amount has invalid value. Must be positive number.
ContractScreen_Aministration_FailText_IsNaN_MoneyReward Currency reward has invalid value. Must be non-negative number.
ContractScreen_Aministration_FailText_IsNaN_SearchRadius Search radius has invalid value. Must be positive number.
ContractScreen_Aministration_FailText_IsNaN_StartingDeposit Collateral has invalid value. Must be non-negative number.
ContractScreen_Aministration_FailText_ItemTypeNotSelected Item type for delivery must be selected.
ContractScreen_Aministration_FailText_TargetContractBlockNotSelected Contract block for item delivery must be selected.
ContractScreen_Aministration_FailText_TargetGridNotSelected You must select grid to be searched for.
ContractScreen_Aministration_CreatinResultCaption_NotEnoughFunds Failure
ContractScreen_Aministration_CreatinResultText_NotEnoughFunds Contract creation failed. You don't have enough funds to pay reward.
ContractScreen_Button_CreateContract Create
ContractScreen_Button_DeleteContract Delete
ContractScreen_Button_RefreshContracts Refresh
ContractScreen_Button_SelectBlock Select Block
ContractScreen_Button_SelectGrid Select Grid
ContractScreen_Text_CurrentMoney Account Balance:
ContractScreen_Text_Duration Duration [min]:
ContractScreen_Text_ItemAmount Item amount:
ContractScreen_Text_ItemType Item type:
ContractScreen_Text_MoneyReward Payment:
ContractScreen_Text_NewContract New Contract
ContractScreen_Text_SearchRadius Search radius:
ContractScreen_Text_StartingDeposit Collateral:
ContractScreen_Text_TargetBlock Target block:
ContractScreen_Text_TargetGrid Target grid:
ContractScreen_Text_Type Type:
Economy_FactionLeader_Formated {0} CEO
Economy_CharacterSelection Character Inventory
StoreBuy_Error_Caption_WrongOfferPricePerUnit Transaction Failed
StoreBuy_Error_Text_WrongOfferPricePerUnit Price per unit is lower than minimum. Minimum is {0}.
Connector_AutoUnlockWarning Your ship will be unlocked in: {0} min {1} s
Format_OneParameter {0}
ReputationBat_Tooltip_Friendly Friendly relation From {0} to {1} reputation. Able to interact. Bonus deals. {2}% discount (up to {4}%), {3}% sell bonus (up to {5}%).
ReputationBat_Tooltip_Hostile Hostile relation From {0} to {1} reputation. Unable to interact, attacked on sight.
ReputationBat_Tooltip_Neutral Neutral relation From {0} to {1} reputation. Able to interact.
ContractScreen_Escort_Description_3 One of our transports is experiencing technical difficulties and some vultures seemed to have taken notice. Go out there and protect the transport. Make them think twice. You will be rewarded based on how well you performed.
ContractScreen_ObtainDeliver_Description_3 Some of our stock has not been able to keep up with demand. Help us resupply and you will be paid a fair price.
ContractScreen_ObtainDeliver_Description_4 We have several buyers interested in products not currently available to us. Help find these products and you will receive a sizeable cut.
ContractScreen_ObtainDeliver_Description_5 These commodities have been in high demand lately and we are running low. Interested in helping out? You will be adequately compensated.
Datapad_Station_GPS_Content_0 I happen to know a guy who knows a guy with some good deals. The real quality stuff you know? But it doesn't look like I will be getting anywhere near this place to profit from these deals so I will sell you the data if you are interested.
Datapad_Station_GPS_Content_1 A friend of mine who works on a remote station called in saying he has some contracts ready. They pay a good amount so if you are looking for a job then that's the place to go. Good luck!
Datapad_Station_GPS_Content_2 So you are looking for more jobs or trade? Sure we can sort you out. Take a look at this place. It is a bit remote but rumor goes that pilots find good opportunities here.
Datapad_Station_GPS_Content_3 Some conflict between two factions left a field of debris and salvager are plucking the fruits by selling their findings to a nearby station that now has their stocks overflowing. If you are looking for good deals or work then this is the place to go.
Datapad_Station_GPS_Content_4 There is plenty of work available if you know where to look. You should investigate this place, I heard there is a shortage on couriers.
Datapad_Station_GPS_Content_5 Some Merchant keeps bragging about some really good deals at a station he has been visiting but would not spill the details. However, I happened to "stumble" on his navigation computer during my maintenance shift and this position kept popping up. Go see if there is any truth in what that merchant said.
Datapad_Station_GPS_Content_6 I used to visit this place at a regular basis during my engineering days and they always had some good deals available. Go see if they are still at it.
Datapad_Station_GPS_Content_7 A station lost some its client's due to some conflict of interest between factions and is now looking for new hires. Interested? This is where you should go.
Datapad_Station_GPS_Content_8 Looking for Reliable contracts? Good trades? Or just making good money? You are in luck! Opportunity awaits at these coordinates!
IngameHelp_Economy_GPSDesc This is location of the nearest trading station, where you can buy/sell various items.
IngameHelp_Economy_GPSName Trading Station
ToolTipWorldSettingsBountyContracts Enables bounty contracts being available on stations.
WorldSettings_EnableBountyContracts Enable bounty contracts
StoreScreen_GridTooltip_Pcu PCU:
StoreBuy_Error_Caption_NotEnoughPCU Transaction Failed
StoreBuy_Error_Text_NotEnoughPCU You don't have enough PCU to buy this item.
Grid_Name_Station {0} {1} {2}
SafeZone_Name_Station {0} Safe Zone {1}
Contracts_Error_Caption_ActivationConditionNotMet_YouAreTargetOfThisHunt Cannot accept
Contracts_Error_Text_ActivationConditionNotMet_YouAreTargetOfThisHunt You do not meet requirements to accept this contract. You are the target.
Contracts_AcceptConfirmation_Caption Do you accept this contract?
Contracts_AcceptConfirmation_Text By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets.
ScreenDebugAdminMenu_AddCurrency_ChangeBalance Amount:
ScreenDebugAdminMenu_AddCurrency_CoonfirmButton Change
ScreenDebugAdminMenu_AddCurrency_CurrentBalance Current balance:
ScreenDebugAdminMenu_AddCurrency_FinalBalance Final balance:
ScreenDebugAdminMenu_AddCurrency_Label Change balance of player
ContractScreen_Text_NoActiveContracts You do not have any Contract active.
ContractScreen_Text_NoAdministrableContracts There are no custom contracts.
ContractScreen_Text_NoAvailableContracts There are no contracts available.
Contracts_AbandonConfirmation_Caption Do you really want to abandon this contract?
Contracts_AbandonConfirmation_Text By abandoning this contract you will lose all collateral you have paid and you may lose some reputation in process.
Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReachedSoft Cannot accept
ScreenCaptionActiveContracts Active contracts
ContractScreen_Aministration_CreatinResultCaption_CreationLimitHard Failure
ContractScreen_Aministration_CreatinResultCaption_CreationLimitSoft Failure
ContractScreen_Aministration_CreatinResultText_CreationLimitHard Contract creation failed. You have reached limit amount of contracts for this block.
Store_Error_Caption_OrderOfferLimitReachedHard Failure
Store_Error_Caption_OrderOfferLimitReachedSoft Failure
Store_Error_Text_OrderOfferLimitReachedHard Failed to create order/offer. You have reached order/offer limit for this block.
StoreBuy_Error_Caption_NotEnoughSpaceInTank Transaction Failed
StoreBuy_Error_Text_NotEnoughSpaceInTank Transfer of gas failed. Tank does not have enough free capacity.
StoreScreen_SelectInventory Select inventory:
Economy_Contract_FinishTooltip_CannotFinishInBlock This contract cannot be finished through contract block. It has different objective.
Economy_Contract_FinishTooltip_NotAFinishPoint This contract cannot be finished at this station.
Economy_Contract_FinishTooltip_YouCanFinish Press to finish your contract.
Economy_Notification_ReputationDecreased Reputation with {0} dropped by {1}
Economy_Notification_ReputationIncreased Reputation with {0} raised by {1}
GUI_Datapad_CreateGPSCoord Create Gps Marker
GUI_Datapad_CreateGPSCoord_TTIP Press to create gps coordinate marker.
Economy_FactionIcon_Tooltip_Allowed Click to select icon.
Economy_FactionIcon_Tooltip_BuyEconomy Buy Economy DLC to unlock these faction icons
IngameHelp_Datapad_Desc I can see you have a datapad in your inventory. Datapad can hold important information you wish to store there. For example, datapad bought on stations contain coordinates of other stations.
IngameHelp_Datapad_Detail1 {0} on datapad to open it.
IngameHelp_Datapad_Title Open datapad
Contract_Repair_GpsDescription Repair this ship
Contract_Repair_GpsName ---> REPAIR HERE<---
ContractScreen_Contract_Name_Repair Repair Contract
ContractScreen_Contract_Name_Repair_WithId Repair Contract ({0})
ContractScreen_Repair_Description_0 Our equipment has sustained serious damage as result of a recent meteor shower and is in need of repairs. Go out there and make sure all is back in working order.
ContractScreen_Repair_Description_1 We lost contact with our equipment recently. Check and repair any damage you can find and you will be well endorsed.
ContractScreen_Repair_Description_2 Scavengers have been targeting our equipment lately. Check our equipment for damage and return it to top condition.
ContractScreen_Administration_SelectionCaption_Repair Select grid to repair
ContractScreen_Administration_SelectionText_Repair Select the grid that shall be rapaired in this contract
ContractTypeNames_Repair Repair
EditFaction_HueIconSliderText Icon Hue:
EditFaction_SaturationIconSliderText Icon Saturation:
EditFaction_ValueIconSliderText Icon Value:
ContractScreen_Repair_Description_3 A navigation error resulted into a cargo ship colliding with our equipment. Check for damage and repair any that you can find. You will be compensated for the components.
ContractScreen_Repair_Description_4 We would like to recommission some of our equipment but it is in no functional condition right now. Check out what is missing or damaged, fix it and you will be paid for the components.
ContractScreen_Repair_Description_5 Our Equipment needs inspection. Find it, perform a full checkup and repair any damage you can find.
SafeZone_Color_TTP Changes color of the safe zone sphere.
Beacon_SafeZone_ToolTip_PluralSuffix_Activation s
Beacon_SafeZone_ToolTip_PluralSuffix_Minutes s
Beacon_SafeZone_ToolTip_PluralSuffix_ZoneChips s
ScreenDebugAdminMenu_Economy Economy
ScreenDebugAdminMenu_Weather Weather
ScreenDebugAdminMenu_Weather_Generate Force Random Weather
ScreenDebugAdminMenu_Weather_Lightning Create Lightning
ScreenDebugAdminMenu_Weather_Lightning_Tooltip Creates lightning where you are looking
ScreenDebugAdminMenu_Weather_Generate_Tooltip Forces a random weather using planet's weather system
ScreenDebugAdminMenu_Weather_Create Create Weather
ScreenDebugAdminMenu_Weather_Modify Modify Weather
ScreenDebugAdminMenu_Weather_Create_Tooltip Creates the selected weather
ScreenDebugAdminMenu_Weather_CreateCombo_Tooltip Weather to create
ScreenDebugAdminMenu_Weather_Current Current Weather
ScreenDebugAdminMenu_Weather_CurrentIntensity Current Weather Intensity
ScreenDebugAdminMenu_Weather_CurrentTemperature Current Temperature
ScreenDebugAdminMenu_Weather_Replace Replace Weather
ScreenDebugAdminMenu_Weather_Replace_Tooltip Replaces the current Weather with the selected weather
ScreenDebugAdminMenu_Weather_Next Next Weather
ScreenDebugAdminMenu_Weather_Remove Remove Weather
ScreenDebugAdminMenu_Weather_Remove_Tooltip Removes the current Weather
ScreenDebugAdminMenu_Weather_Incoming Incoming Weather
ContractScreen_Find_Description_3 A client of ours listed a reward for the one who can retrieve a lost drop pod in time. A fast vehicle and keen eye is recommended.
ContractScreen_Find_Description_4 A courier dropped a transport container to distract his pursuers. It did not work but we are interested in seeing it's contents returned. Locate this container and mark it for pickup.
SafeZone_Texture Select Zone Texture:
SafeZone_Texture_Aura Aura
SafeZone_Texture_Noise Noise
SafeZone_Texture_Organic Organic
SafeZone_Texture_Disco Disco
SafeZone_Texture_Dots Dots
SafeZone_Texture_Rain Rain
SafeZone_Texture_Default Default
SafeZone_Texture_Disabled Disabled
SafeZone_Texture_DLCReq_TTIP Economy DLC Required. Changes texture of safe zone.
SafeZone_Texture_Hexagon Hexagon
SafeZone_Texture_Lines Lines
SafeZone_Texture_Digital Digital
SafeZone_Texture_Restricted Restricted
SafeZone_Texture_Gloura Gloura
SafeZone_Texture_Clang Clang
SafeZone_Texture_KeenSWH KeenSWH Logo
SafeZone_Texture_Voronoi Voronoi
SafeZone_Texture_TTIP Changes texture of safe zone.
ScreenDebugAdminMenu_IgnoreSafeZones Ignore Safe Zones
ScreenDebugAdminMenu_IgnoreSafeZonesTip When enabled you will be completely immune to the effects of safezone. WARNING: This affects only your characters. Grids will still be affected.
ScreenDebugAdminMenu_AddReputation_ChangeReputation Amount:
ScreenDebugAdminMenu_AddReputation_ConfirmButton Change
ScreenDebugAdminMenu_AddReputation_CurrentReputation Current reputation:
ScreenDebugAdminMenu_AddReputation_FactionLabel with faction
ScreenDebugAdminMenu_AddReputation_FinalReputation Final reputation:
ScreenDebugAdminMenu_AddReputation_PlayerLabel Change reputation of player
ScreenDebugAdminMenu_AddReputation_ReputationPropagate Propagate reputation
ScreenDebugAdminMenu_AddReputation_ReputationPropagate_Tooltip Propagate reputation to friends and enemies of faction. Warning: Propagation of positive and negative reputation is not symmetric. Propagating 1000 and then -1000 won't have zero sum for friends and foes of the faction.
TerminalSafeZoneNeedsStation Safe zones can be enabled only on stations.
ScreenTerminalInventory_UnlimitedVolume Unlimited
ScreenDebugAdminMenu_IgnorePcuTip When enabled, you will completely ignore all PCU limits. This may cause you to go into negative PCUs.
ScreenDebugAdminMenu_Pcu Ignore PCU limits
Trash_KickAFKWarning Please note: If you remain inactive for 1 minute you will be disconnected.
Economy_CantRemoveStation_Caption Removal not allowed
Economy_CantRemoveStation_Text Economy stations are handled by Economy system. You may not remove them.
ScreenAdmin_Safezone_ColorLabel Color
ScreenAdmin_Safezone_TextureColorLabel Texture and Color:
StoreBlockView_OfferItem Offer
StoreBlockView_OrderItem Order
StoreScreen_AllButton All
Transaction_Form_ActivityLogLabel Activity Log
Transaction_Form_Log_AmountHeader Amount
Transaction_Form_Log_DateHeader Date
Transaction_Form_Log_NameHeader Name
ContractScreen_ObtainDeliver_ItemVolume Volume:
DisplayName_Item_Medkit Medkit
DisplayName_Category_Consumables Consumables
DisplayName_Item_Powerkit Powerkit
DisplayName_Item_SpaceCredit Space Credit
StoreBlockView_CashBack Cashback:
ContractScreen_Tooltip_MaxGpsOffset Maximum GPS deviation:
StoreScreen_Preview Show Preview
ContractScreen_ContractFilterTitle Show:
ContractType_NameLocalizationKey_All All
ContractType_NameLocalizationKey_Deliver Hauling
ContractType_NameLocalizationKey_Escort Escort
ContractType_NameLocalizationKey_Find Search
ContractType_NameLocalizationKey_Hunt Bounty
ContractType_NameLocalizationKey_ObtainAndDeliver Acquisition
ContractType_NameLocalizationKey_Repair Repair
Description_Datapad A datapad is an electronic device used to store and display information.
Description_Medkit A medkit is a case containing medical supplies for healing astronaut.
Description_Package A package is a box used for storing items for Hauling contract.
Description_Powerkit A powerkit is a portable battery pack for recharging suit of an astronaut.
Description_SpaceCredit A Space Credit is a currency used for trading.
LCD_Economy_Badge Badge
LCD_Economy_Blueprint_2 Blueprint 2
LCD_Economy_Blueprint_3 Blueprint 3
LCD_Economy_Charts Charts
LCD_Economy_Clear Clear
LCD_Economy_Coins Coins
LCD_Economy_Faction_1 Faction
LCD_Economy_Graph_1 Graph 1
LCD_Economy_Graph_2 Graph 2
LCD_Economy_Graph_3 Graph 3
LCD_Economy_Graph_4 Graph 4
LCD_Economy_Graph_5 Graph 5
LCD_Economy_KeenSWH Keen SWH
LCD_Economy_Poster_1 Poster
LCD_Economy_SC_Here SC Here
LCD_Economy_SC_Logo SC Logo 1
LCD_Economy_SE_Logo_1 SE Logo 1
LCD_Economy_SE_Logo_2 SE Logo 2
LCD_Economy_SingleCoin Single Coin
LCD_Economy_StoreBlock Store
LCD_Economy_Trade Trade
LCD_Economy_Trinity Trinity
LCD_SC_Blueprint Blueprint 1
LCD_SC_Logo_2 SC Logo 2
ScreenDebugAdminMenu_AddCurrency_Player_Tooltip Player or faction whose currency will be modified.
ScreenDebugAdminMenu_AddReputation_Faction_Tooltip Faction whose relation will be modified.
ScreenDebugAdminMenu_AddReputation_Player_Tooltip Player whose relation will be modified.
Description_AtmBlock Automated Teller Machine
DisplayName_Block_ATM ATM
NotificationHintPressToAccessAtm Press {0} to access ATM
ScreenCaptionATM ATM
Description_VendingMachine Allows displaying and selling of items.
DisplayName_Block_VendingMachine Vending Machine
NotificationHintBuyItem Press {0} to Buy item
NotificationHintNextItem Press {0} for Next item
NotificationHintPreviewsItem Press {0} for Previous item
VendingMachine_Script_ConnectingToServer Seaching for available offers
VendingMachine_Script_DataUnavailable Data unavailable
VendingMachine_Script_ItemAmount Amount:
VendingMachine_Script_MessageBuy Thank You for purchase!
VendingMachine_Script_MessageError Transaction failed
VendingMachine_Script_PricePerUnit Price:
DisplayName_TSS_VendingMachine Vending Machine GUI
DisplayName_TSS_Jukebox Jukebox GUI
VendingMachine_Script_ContactAdmin (Contact system administrator of this machine)
VendingMachine_Script_ItemsTimeout Updating... Try again
VendingMachine_Script_NoMoney Insufficient funds
VendingMachine_Script_NotEnoughSpace Inventory full
VendingMachine_Script_OutOfStock Out of stock
AdminScreen_Safezone_Collision Safe zone collision. Reduce radius until no safezones are overlapping.
SafeZoneBlock_Safezone_Collision Safe zone collision. Reduce radius or move it
StoreBlock_OfferDiscount Discount:
Connector_TemporaryBlock Connection failed. Connector will unblock in {0} seconds.
DisplayName_TSS_FactionIcon Faction Icon
TSS_FactionIcon_Error No Faction Found
SafeZone_Size_X Set Width
SafeZone_Size_Y Set Height
SafeZone_Size_Z Set Depth
Description_FAQ_ContractBlock A Contract block lets you set up your own contracts for other players to complete. You can also accept contracts from Trading stations.
Description_FAQ_Contracts Contracts can be accepted trough contract blocks and are a good income of space credit. They can be found at trading stations or from other players with contract blocks.
Description_FAQ_SafeZoneBlock The safe zone block projects a configurable zone to protect your base. The safe zone block requires power and zone chips to function. Zone chips can be bought from trading stations.
Description_FAQ_SpaceCredit Space Credit is the universal currency used to trade with stations and other players. You can withdraw or deposit space credits from store blocks.
Description_FAQ_StoreBlock You can use a store block to trade with players or other factions. Trading can be done from ship inventories when using connectors with trade functions enabled.
Description_FAQ_TradeStations Trade stations can spawn on planets, moons in orbit or in deep space. Depending on what faction owns the trade station it can sell Ores, components, amunitions, fuel and ships and let you do contracts for them.
Description_FAQ_Trading You can trade with players and stations using Store blocks. Trading with players can be done directly by pressing F3.
RadialMenuGroupTitle_Build Build
RadialMenuGroupTitle_LastUsed Recent Blocks
RadialMenuGroupTitle_LastUsedVoxels Recent Voxels
RadialMenu_HintClose {0} Close
RadialMenu_HintConfirm {0} Confirm
RadialMenu_HintCycleBlocks {0} Cycle blocks in group
SkinNotOwned You don't own selected skin. Do you want to visit DLC store?
HintGamepadOnly01Text Did you know? {0} and {1} are modifier keys. Try holding them while performing any action in-game. And most of the times the action will do something slightly different.
HintGamepadOnly02Text Did you know? If you make mistake while placing blocks in survival mode you can press {0} to switch to Grinder tool. When you have Grinder equipped you can press {0} to switch to the last equipped block.
HintGamepadOnly03Text Did you know? You can move through complicated windows more easily with {0}.
HintGamepadOnly04Text Did you know? Hold {0}+{1} and move {2} and {3} to move camera around your character or ship.
HintGamepadOnly07Text Did you know? If you are building a symmetrical ship, you can activate Symmetry Building Mode through System Radial Menu.
HintGamepadOnly09Text Did you know? You can trigger Emotes Toolbar by holding {0}+{1}.
HintGamepadOnly10Text Did you know? You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively.
HintGamepadOnly11Control0 BUILD:CUBE_DEFAULT_MOUNTPOINT
HintGamepadOnly11Text Did you know? You can toggle off the block auto rotation function with {0}
HintGamepadOnly12Control0 SPACESHIP:FAKE_RS
HintGamepadOnly12Text Did you know? You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold {0} to control turning around.
HintGamepadOnly13Control0 TOOLS:SECONDARY_TOOL_ACTION
HintGamepadOnly13Text Did you know? You can dig tunnels quickly without producing ore by using {0} with your drill.
HintGamepadOnly00Control0 CLIPBOARD:SWITCH_BUILDING_MODE
HintGamepadOnly00Text Did you know? While holding a blueprint in creative mode, you can use {0} to align them to a planet's Gravity.
HintGamepadOnly08Control1 BASE:FAKE_MODIFIER_RB
HintGamepadOnly08Text Did you know? Holding {0}, {1} or {0}-{1} enables you to move stacks of items by 10, 100 and 1000 at the time.
HintGamepadOnly05Control0 SPACESHIP:FAKE_LS
HintGamepadOnly05Text Did you know? You can zoom in and out while using a camera or turret with {0}.
HintGamepadOnly06Text Did you know? You can change the way GPS coordinates and Antennas are displayed on your HUD through System Radial Menu.
RadialMenu_Label_VoxelHand_Disabled Disabled for this World.
RadialMenu_Label_VoxelHand_Survival Available only in Creative mode or with creative tools.
HintGamepadOnly01Control0 BASE:FAKE_MODIFIER_LB
HintGamepadOnly01Control1 BASE:FAKE_MODIFIER_RB
HintGamepadOnly02Control0 BUILD:SECONDARY_TOOL_ACTION
HintGamepadOnly03Control0 GUI:FAKE_RS
HintGamepadOnly04Control0 BASE:FAKE_MODIFIER_LB
HintGamepadOnly04Control1 BASE:FAKE_MODIFIER_RB
HintGamepadOnly04Control2 BASE:FAKE_LS
HintGamepadOnly04Control3 BASE:FAKE_RS
HintGamepadOnly09Control0 BASE:FAKE_MODIFIER_LB
HintGamepadOnly09Control1 BASE:FAKE_MODIFIER_RB
HintGamepadOnly10Control0 VOXEL:PRIMARY_TOOL_ACTION
HintGamepadOnly10Control1 VOXEL:SECONDARY_TOOL_ACTION
HintGamepadOnly10Control2 VOXEL:VOXEL_REVERT
HintGamepadOnly08Control0 BASE:FAKE_MODIFIER_LB
HintGamepadOnly10Control3 VOXEL:VOXEL_PAINT
RadialMenu_Label_DisabledWorld Disabled for this world.
RadialMenu_Label_CreativeOnly Available only in creative mode or with creative tools.
RadialMenu_Label_AdminOnly Available only for admins.
RadialMenu_Label_SurvivalOnly Available only in survival mode.
RadialMenuGroupTitle_Creative Creative
RadialMenuGroupTitle_View View
BlockPropertyTitle_JukeboxScreenSelectedSounds Selected sounds
BlockPropertyTitle_JukeboxScreenSelectSounds Add to selection
BlockPropertyTitle_JukeboxScreenRemoveSelectedSounds Remove selected
NotificationHintJukeboxPlay Press {0} to play/stop music
NotificationHintJukeboxPlayPrevious Press {0} to play previous track
NotificationHintJukeboxPlayNext Press {0} to play next track
SoundBlock_SoundName_MusCalm_01 Calm Music 01
SoundBlock_SoundName_MusCalm_02 Calm Music 02
SoundBlock_SoundName_MusCalm_03 Calm Music 03
SoundBlock_SoundName_MusCalm_04 Calm Music 04
SoundBlock_SoundName_MusCalm_05 Calm Music 05
SoundBlock_SoundName_MusCalm_06 Calm Music 06
SoundBlock_SoundName_MusCalm_07 Calm Music 07
SoundBlock_SoundName_MusCalm_08 Calm Music 08
SoundBlock_SoundName_MusCalm_09 Calm Music 09
SoundBlock_SoundName_MusCalm_10 Calm Music 10
SoundBlock_SoundName_MusCalm_11 Calm Music 11
SoundBlock_SoundName_MusCalm_12 Calm Music 12
SoundBlock_SoundName_MusCalm_13 Calm Music 13
SoundBlock_SoundName_MusMystery_01 Mystery Music 01
SoundBlock_SoundName_MusMystery_02 Mystery Music 02
SoundBlock_SoundName_MusMystery_03 Mystery Music 03
SoundBlock_SoundName_MusMystery_04 Mystery Music 04
SoundBlock_SoundName_MusMystery_05 Mystery Music 05
SoundBlock_SoundName_MusMystery_06 Mystery Music 06
SoundBlock_SoundName_MusMystery_07 Mystery Music 07
SoundBlock_SoundName_MusMystery_08 Mystery Music 08
SoundBlock_SoundName_MusBuild_01 Build Music 01
SoundBlock_SoundName_MusBuild_02 Build Music 02
SoundBlock_SoundName_MusBuild_03 Build Music 03
SoundBlock_SoundName_MusBuild_04 Build Music 04
SoundBlock_SoundName_MusBuild_05 Build Music 05
SoundBlock_SoundName_MusBuild_06 Build Music 06
SoundBlock_SoundName_MusBuild_07 Build Music 07
SoundBlock_SoundName_MusSpace_01 Space Music 01
SoundBlock_SoundName_MusSpace_02 Space Music 02
SoundBlock_SoundName_MusSpace_03 Space Music 03
SoundBlock_SoundName_MusSpace_04 Space Music 04
SoundBlock_SoundName_MusSpace_05 Space Music 05
SoundBlock_SoundName_MusSpace_06 Space Music 06
SoundBlock_SoundName_MusSpace_07 Space Music 07
SoundBlock_SoundName_MusSpace_08 Space Music 08
SoundBlock_SoundName_MusSpace_09 Space Music 09
SoundBlock_SoundName_MusSpace_10 Space Music 10
SoundBlock_SoundName_MusSpace_11 Space Music 11
SoundBlock_SoundName_MusSpace_12 Space Music 12
SoundBlock_SoundName_MusLightFight_01 Light Fight Music 01
SoundBlock_SoundName_MusLightFight_02 Light Fight Music 02
SoundBlock_SoundName_MusLightFight_03 Light Fight Music 03
SoundBlock_SoundName_MusLightFight_04 Light Fight Music 04
SoundBlock_SoundName_MusLightFight_05 Light Fight Music 05
SoundBlock_SoundName_MusLightFight_06 Light Fight Music 06
SoundBlock_SoundName_MusLightFight_07 Light Fight Music 07
SoundBlock_SoundName_MusLightFight_08 Light Fight Music 08
SoundBlock_SoundName_MusLightFight_09 Light Fight Music 09
SoundBlock_SoundName_MusLightFight_10 Light Fight Music 10
SoundBlock_SoundName_MusLightFight_11 Light Fight Music 11
SoundBlock_SoundName_MusLightFight_12 Light Fight Music 12
SoundBlock_SoundName_MusLightFight_13 Light Fight Music 13
SoundBlock_SoundName_MusLightFight_14 Light Fight Music 14
SoundBlock_SoundName_MusHeavyFight_01 Heavy Fight Music 01
SoundBlock_SoundName_MusHeavyFight_02 Heavy Fight Music 02
SoundBlock_SoundName_MusHeavyFight_03 Heavy Fight Music 03
SoundBlock_SoundName_MusHeavyFight_04 Heavy Fight Music 04
SoundBlock_SoundName_MusHeavyFight_05 Heavy Fight Music 05
SoundBlock_SoundName_MusHeavyFight_06 Heavy Fight Music 06
SoundBlock_SoundName_MusHeavyFight_07 Heavy Fight Music 07
SoundBlock_SoundName_MusHeavyFight_08 Heavy Fight Music 08
SoundBlock_SoundName_MusHeavyFight_09 Heavy Fight Music 09
SoundBlock_SoundName_MusHeavyFight_10 Heavy Fight Music 10
SoundBlock_SoundName_MusHeavyFight_11 Heavy Fight Music 11
SoundBlock_SoundName_MusHeavyFight_12 Heavy Fight Music 12
SoundBlock_SoundName_MusHeavyFight_13 Heavy Fight Music 13
SoundBlock_SoundName_MusHeavyFight_14 Heavy Fight Music 14
SoundBlock_SoundName_MusDanger_01 Danger Music 01
SoundBlock_SoundName_MusDanger_02 Danger Music 02
SoundBlock_SoundName_MusDanger_03 Danger Music 03
SoundBlock_SoundName_MusDanger_04 Danger Music 04
SoundBlock_SoundName_MusDanger_05 Danger Music 05
SoundBlock_SoundName_MusDanger_06 Danger Music 06
SoundBlock_SoundName_MusEarthlike_01 EarthLike Music 01
SoundBlock_SoundName_MusEarthlike_02 EarthLike Music 02
SoundBlock_SoundName_MusEarthlike_03 EarthLike Music 03
SoundBlock_SoundName_MusEarthlike_04 EarthLike Music 04
SoundBlock_SoundName_MusEarthlike_05 EarthLike Music 05
SoundBlock_SoundName_MusEarthlike_06 EarthLike Music 06
SoundBlock_SoundName_MusPlanet_01 Planet Music 01
SoundBlock_SoundName_MusPlanet_02 Planet Music 02
SoundBlock_SoundName_MusPlanet_03 Planet Music 03
SoundBlock_SoundName_MusPlanet_04 Planet Music 04
SoundBlock_SoundName_MusPlanet_05 Planet Music 05
SoundBlock_SoundName_MusPlanet_06 Planet Music 06
SoundBlock_SoundName_MusAlien_01 Alien Music 01
SoundBlock_SoundName_MusAlien_02 Alien Music 02
SoundBlock_SoundName_MusAlien_03 Alien Music 03
SoundBlock_SoundName_MusAlien_04 Alien Music 04
SoundBlock_SoundName_MusAlien_05 Alien Music 05
SoundBlock_SoundName_MusFun Fun Music
Jukebox_Script_Playing Playing
Jukebox_Script_Stopped Stopped
Jukebox_Script_NoTracksAvailable No tracks available
Jukebox_Script_SelectInTerminal Select tracks to play in terminal screen
DisplayName_Item_ClangCola Clang Kola
DisplayName_Item_CosmicCoffee Cosmic Coffee
Description_ClangKola Surprisingly strong kola. The recipe for this delicious beverage remains the best kept secret in the solar system.
Description_CosmicCoffee Brewed with the utmost care by Martian coffee growers, it's guaranteed to help you stay awake in space.
RadialMenuSectionTitle_Modded Modded #{0}
RadialMenu_Label_CharacterOnly Can respawn only when in character.
Gamepad_Help_Back {CONTROL:GUI:CANCEL} Back
StoreScreen_Help_Buy {CONTROL:GUI:BUTTON_X} Buy
StoreScreen_Help_ChangeAmount {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Amount
StoreScreen_Help_Deposit {CONTROL:GUI:BUTTON_X} Deposit
StoreScreen_Help_Refresh {CONTROL:GUI:BUTTON_Y} Refresh
StoreScreen_Help_SortBy {CONTROL:GUI:LEFT_STICK_BUTTON} Sorted by
StoreScreen_Help_Withdraw {CONTROL:GUI:BUTTON_Y} Withdraw
StoreScreen_Help_ChangeInventory {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change Inventory
BlueprintPublished BLUEPRINT PUBLISHED
WorkshopError Error accessing service.
WorkshopPublishRestricted Publishing Workshop Items is not possible because of privacy settings.
WorkshopRestricted Subscribed Workshop Items are not available because of privacy settings.
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WorkshopAgeRestricted The workshop is not available due to age restrictions. Your account or a guest user account is age restricted.
DisplayName_Block_OffroadWheel5x5mirrored Offroad Wheel 5x5
ActiveContractsScreen_Help_Refresh {CONTROL:GUI:BUTTON_Y} Refresh
ControlMenuItemLabel_ActiveContracts Show Active Contracts
MainMenuScreen_Help_Menu {CONTROL:GUI:ACCEPT} Select
RadialMenuAction_EnableBroadcasting_None N/A
RadialMenuAction_EnableBroadcasting_Off Off
RadialMenuAction_EnableBroadcasting_On On
RadialMenuAction_EnabledConnectors_None N/A
RadialMenuAction_EnabledConnectors_Off Off
RadialMenuAction_EnabledConnectors_On On
RadialMenuAction_EnabledDampeners_None N/A
RadialMenuAction_EnabledDampeners_Off Off
RadialMenuAction_EnabledDampeners_On On
RadialMenuAction_EnabledLights_None N/A
RadialMenuAction_EnabledLights_Off Off
RadialMenuAction_EnabledLights_On On
RadialMenuAction_EnablePower_None N/A
RadialMenuAction_EnablePower_Off Off
RadialMenuAction_EnablePower_On On
RadialMenuAction_Hud_Hidden Hidden
RadialMenuAction_Hud_Visible Visible
RadialMenuAction_PlacementMode_ClipboardRoattion_Disabled Rotation disabled
RadialMenuAction_PlacementMode_ClipboardRoattion_Enabled Rotation enabled
RadialMenuAction_PlacementMode_Grid_Free Free placement
RadialMenuAction_PlacementMode_Grid_Gravity Gravity aligned
RadialMenuAction_PlacementMode_Grid_Local Local coordinates
RadialMenuAction_Signal_Default Default
RadialMenuAction_Signal_Full Full
RadialMenuAction_Signal_MaxSignals Max Signals
RadialMenuAction_Signal_NoNames No names
RadialMenuAction_Signal_Off Off
RadialMenuAction_SwitchCamera_FirstPerson First person
RadialMenuAction_SwitchCamera_None N/A
RadialMenuAction_SwitchCamera_ThirdPerson Third person
RadialMenuAction_Symmetry_Off Off
RadialMenuAction_Symmetry_On On
RadialMenuAction_ToggleAutoRotation_Off Off
RadialMenuAction_ToggleAutoRotation_On On
RadialMenuAction_Visor_Off Off
RadialMenuAction_Visor_On On
RadialMenuAction_Shortcut_AdminMenu {GAMEPAD_CONTROL:ABASE:ADMIN_MENU}
RadialMenuAction_Shortcut_BlueprintScreen {GAMEPAD_CONTROL:ABASE:BLUEPRINTS_MENU}
RadialMenuAction_Shortcut_ColorTool {GAMEPAD_CONTROL:CHARACTER:COLOR_TOOL}
RadialMenuAction_Shortcut_PlacementMode {GAMEPAD_CONTROL:BUILD:FREE_ROTATION}
RadialMenuAction_Shortcut_ShowProgressionTree {GAMEPAD_CONTROL:ABASE:PROGRESSION_MENU}
RadialMenuAction_Shortcut_SwitchCamera {GAMEPAD_CONTROL:BASE:CAMERA_MODE}
RadialMenuAction_Shortcut_ToggleAutoRotation {GAMEPAD_CONTROL:BUILD:CUBE_DEFAULT_MOUNTPOINT}
RadialMenuAction_Shortcut_ToggleBroadcasting {GAMEPAD_CONTROL:TOOLS:BROADCASTING}
RadialMenuAction_Shortcut_ToggleConnectors {GAMEPAD_CONTROL:SPACESHIP:LANDING_GEAR}
RadialMenuAction_Shortcut_ToggleDampeners {GAMEPAD_CONTROL:BASE:DAMPING}
RadialMenuAction_Shortcut_ToggleLights {GAMEPAD_CONTROL:BASE:HEADLIGHTS}
RadialMenuAction_Shortcut_TogglePower {GAMEPAD_CONTROL:SPACESHIP:TOGGLE_REACTORS}
RadialMenuAction_Shortcut_ToggleSignals {GAMEPAD_CONTROL:ABASE:TOGGLE_SIGNALS}
RadialMenuAction_Shortcut_ToggleSymmetry {GAMEPAD_CONTROL:BUILD:USE_SYMMETRY}
RadialMenuAction_Shortcut_ToggleVisor {GAMEPAD_CONTROL:CHARACTER:HELMET}
RadialMenuAction_Shortcut_Unequip {GAMEPAD_CONTROL:TOOLS:SLOT0}
MainMenuScreen_Help_Exit {CONTROL:GUI:BUTTON_X} Exit to Windows
OptionsScreen_Help_Menu {CONTROL:GUI:ACCEPT} Select
BannerControl_Help_Next {CONTROL:GUI:ACCEPT} Select
BannerControl_Help_Open {CONTROL:GUI:ACCEPT} Select
BannerControl_Help_Previous {CONTROL:GUI:ACCEPT} Select
MainMenuScreen_Help_ScreenIngame {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game
NewsControl_Help_Next {CONTROL:GUI:ACCEPT} Select
NewsControl_Help_Previous {CONTROL:GUI:ACCEPT} Select
EditFactionLogoScreen_Help_ChangeColor {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Color
EditFactionLogoScreen_Help_Selection {CONTROL:GUI:ACCEPT} OK
HelpScreen_ResetPlane Remove plane
HelpScreen_SetPlane Add plane
HelpScreen_SymmetryNextPlane Next plane
HelpScreen_SymmetryTurnOffSetup Turn off setup
HelpScreen_SymmetryUnequip Unequip
TerminalControlPanel_Cockpit_ControlGyros Control Gyros
TerminalControlPanel_Cockpit_ControlGyros_Tooltip Enable gyro control for this cockpit.
RadialMenuAction_BuildingMode_Line Line
RadialMenuAction_BuildingMode_Plane Plane
RadialMenuAction_BuildingMode_Single Single block
AudioOptions_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
ControlsOptions_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
DisplayOptions_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
GameOptions_Help_Screen_TabGeneral {CONTROL:GUI:BUTTON_Y} Reset Good.bot hints {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
GameOptions_Help_Screen_TabCrosshair {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
GraphicsOptions_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
AdvancedWorldSettings_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
LoadScreen_Help_Screen {CONTROL:GUI:VIEW} Backups {CONTROL:GUI:MAIN_MENU} Publish {CONTROL:GUI:RIGHT_STICK_BUTTON} Save As {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} Edit Settings {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range {CONTROL:GUI:CANCEL} Back
WorldSettings_Help_Screen {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:MAIN_MENU} Mods {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
JoinGameScreen_Help_Screen {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:RIGHT_BUTTON} Network Type
JoinGameScreen_Help_ScreenGamesTab {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back
ModsScreen_Help_Screen {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
WorkshopTagsScreen_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
WorkshopTagsScreen_HelpNoOk_Screen {CONTROL:GUI:CANCEL} Back
ToolTipOptionsControls_InvertGamepadYChar Invert Y controller axis for character control
ToolTipOptionsControls_InvertGamepadYVehicle Invert Y controller axis for jetpack and vehicle control
NewGameScenarios_Help_ScenarioWithPublish {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Publish
NewGameScenarios_Help_Screen {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back
ServerDetails_Help_ScreenAddFavorites {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Add to favorites {CONTROL:GUI:CANCEL} Back
ServerDetails_Help_ScreenRemoveFavorites {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Remove from favorites {CONTROL:GUI:CANCEL} Back
WorldSettings_Help_ScreenNewGame {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:MAIN_MENU} Mods {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back
NewGameWorkshop_Help_Screen {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item {CONTROL:GUI:MAIN_MENU} Browse workshop
ServerSearch_Help_Screen {CONTROL:GUI:BUTTON_Y} Default {CONTROL:GUI:BUTTON_X} Search {CONTROL:GUI:CANCEL} Back
MedicalsScreen_Help_Factions {CONTROL:GUI:BUTTON_Y} Refresh
MedicalsScreen_Help_FactionsMultiplayer {CONTROL:GUI:VIEW} Players {CONTROL:GUI:BUTTON_Y} Refresh
MedicalsScreen_Help_Respawn {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:CANCEL} Back
TerminalGps_Help_Screen {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} New from current position {CONTROL:GUI:MODIF_L} + {CONTROL:GUI:BUTTON_X} New {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back
TerminalComms_Help_Screen {CONTROL:GUI:CANCEL} Back
TerminalControlPanel_Help_Screen {CONTROL:GUI:RIGHT_STICK_BUTTON} Toggle show on HUD {CONTROL:GUI:BUTTON_Y} Toggle show in terminal {CONTROL:GUI:BUTTON_X} Toggle On/Off {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range
TerminalFactions_Help_Screen {CONTROL:GUI:CANCEL} Back
TerminalInfo_Help_Screen {CONTROL:GUI:CANCEL} Back
TerminalInventory_Help_Screen {CONTROL:GUI:LEFT_STICK_BUTTON} Left filter {CONTROL:GUI:RIGHT_STICK_BUTTON} Right filter {CONTROL:GUI:CANCEL} Back
TerminalProduction_Help_Screen {CONTROL:GUI:CANCEL} Back
TerminalProperties_Help_Screen {CONTROL:GUI:CANCEL} Back
TerminalInfo_Help_ScreenConvertShip {CONTROL:GUI:BUTTON_X} Convert to ship {CONTROL:GUI:CANCEL} Back
TerminalInfo_Help_ScreenConvertStation {CONTROL:GUI:BUTTON_X} Convert to station {CONTROL:GUI:CANCEL} Back
Description_BlueprintClass_Ammo Ammo
Description_BlueprintClass_BasicComponents Basic Ingots and Components - Click on any ingot or component to assemble it.
Description_BlueprintClass_BasicTools Basic Tools
Description_BlueprintClass_BuildPlanner Build Planner - Click on any block from Build Planner to assemble all components remaining for its construction.
Description_BlueprintClass_CommonMetals Common Metals
Description_BlueprintClass_Components Components - Click on any component to assemble it.
Description_BlueprintClass_HydrogenBottles Hydrogen Bottles
Description_BlueprintClass_Ice Ice
Description_BlueprintClass_Ingots Ingots
Description_BlueprintClass_LargeBlocks Large Blocks - Click on any Large Block to assemble all components necessary for it's construction.
Description_BlueprintClass_OxygenBottles Oxygen Bottles
Description_BlueprintClass_SmallBlocks Small Blocks - Click on any Small Block to assemble all components necessary for it's construction.
Description_BlueprintClass_Tools Tools
DisplayName_BlueprintClass_BasicTools Basic Tools
DisplayName_BlueprintClass_Tools Tools
TerminalProduction_Help_BlueprintFilter {CONTROL:GUI:LEFT_STICK_BUTTON} Filter: {0}
TerminalProduction_Help_QueueGrid {CONTROL:GUI:ACCEPT} Remove one (hold to remove all)
TerminalProduction_Help_ScreenAssembling {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Assembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back
TerminalProduction_Help_ScreenDisassembling {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Disassembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back
TerminalInventory_Help_ItemsGrid {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:VIEW} Deposit all
TerminalInventory_Help_ItemsGrid_Droppable {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:MENU} Drop item {CONTROL:GUI:VIEW} Deposit all
TerminalRemote_Help_ShipsTable {CONTROL:GUI:ACCEPT} Take control {CONTROL:GUI:BUTTON_X} Open terminal
BlueprintScreen_Help_Screen {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item on {0} {CONTROL:GUI:MAIN_MENU} Browse workshop
BlueprintScreen_Help_Screen_Local {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MAIN_MENU} Browse workshop
CharacterSkinInventory_Help_ScreenOK {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor
CharacterSkinInventory_Help_ScreenCraft {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Craft {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor
FactionCreateEdit_Help_Screen {CONTROL:GUI:BUTTON_Y} Change logo {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
ColorTool_Help_Screen {CONTROL:GUI:BUTTON_Y} Defaults {CONTROL:GUI:CANCEL} Back
PlayersScreen_Help_PlayersList {CONTROL:GUI:ACCEPT} Profile {CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute
PlayersScreen_Help_Screen {CONTROL:GUI:CANCEL} Back
PbEditor_Help_Screen {CONTROL:GUI:LEFT_STICK_BUTTON} Help {CONTROL:GUI:RIGHT_STICK_BUTTON} Browse scripts {CONTROL:GUI:BUTTON_Y} Check {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
ClaimSkin_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
PerformanceWarnings_Help_Screen {CONTROL:GUI:CANCEL} Back
FolderScreen_Help_Screen {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Open {CONTROL:GUI:CANCEL} Back
DatapadEdit_Help_Screen {CONTROL:GUI:BUTTON_Y} Create GPS {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
JoinGameScreen_Help_ScreenGamesTabXbox {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back
JoinGameScreen_Help_ScreenXbox {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back
String1
StoreScreen_Help_Sell {CONTROL:GUI:BUTTON_X} Sell
Gamepad_Help_Select {CONTROL:GUI:ACCEPT} Select
ContractsScreen_Help_Accept {CONTROL:GUI:BUTTON_A} Accept
ContractsScreen_Help_Finish {CONTROL:GUI:BUTTON_X} Finish
ContractsScreen_Help_Refresh {CONTROL:GUI:BUTTON_Y} Refresh
ScreenCaptionWorkshopBrowser Workshop Browser
WorkshopBrowser_Created Created
WorkshopBrowser_FileSize File size
WorkshopBrowser_MostPopular Most Voted
WorkshopBrowser_MostRecent Most Recent
WorkshopBrowser_MostSubscribed Most Subscribed
WorkshopBrowser_NextPage Next page
WorkshopBrowser_PreviousPage Previous page
WorkshopBrowser_Refresh Refresh
WorkshopBrowser_Search Search
WorkshopBrowser_Subscribed Subscribed
WorkshopBrowser_Subscribers Subscribers
WorkshopBrowser_Updated Updated
WorkhopBrowser_Help_OpenClose {CONTROL:GUI:ACCEPT} Open/Close
WorkshopBrowser_Help_Paging {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change page
WorkshopBrowser_Help_Refresh {CONTROL:GUI:BUTTON_Y} Refresh
WorkshopBrowser_Help_Select {CONTROL:GUI:ACCEPT} Select
WorkshopBrowser_Help_ToggleCategory {CONTROL:GUI:BUTTON_X} Toggle category
WorkshopBrowser_Help_ToggleSubscribe {CONTROL:GUI:ACCEPT} Toggle subscription
PlayerTrade_Help_AcceptOffer {CONTROL:GUI:BUTTON_X} Accept offer
PlayerTrade_Help_ChangeValue {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value
PlayerTrade_Help_SubmitOffer {CONTROL:GUI:BUTTON_X} Submit offer
PlayerTrade_Help_Transfer {CONTROL:GUI:ACCEPT} Transfer all
LoadScreen_Help_Load {CONTROL:GUI:ACCEPT} Load
WorldSettings_Help_ScreenNewGame_Modless {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back
WorldSettings_Help_Screen_Modless {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
MedicalsScreen_Help_FactionList {CONTROL:GUI:ACCEPT} Join
MedicalsScreen_Help_RespawnList {CONTROL:GUI:ACCEPT} Respawn
ControlMenuItemLabel_Handbrake Toggles the grid handbrake
ControlMenuItemLabel_Park Toggles the grid Parking
RadialMenuAction_ToggleHandbrake_Off Off
RadialMenuAction_ToggleHandbrake_On On
ContractsScreen_Help_Select {CONTROL:GUI:ACCEPT} Select
SaveAs_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel
Transaction_Help_Screen {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel
RadialMenuAction_ToggleViewMode_Off Off
RadialMenuAction_ToggleViewMode_On On
Spectator_FocusPlayer Focus character/ship
Spectator_LockToGrid Lock to grid
Spectator_PlayerControl Control character/ship
Spectator_RotationSpeedDown Rotation speed down
Spectator_RotationSpeedUp Rotation speed up
Spectator_SpeedBoost Movement speed boost
Spectator_SpeedDown Movement speed down
Spectator_SpeedUp Movement speed up
Spectator_Teleport Teleport character/ship
ControlName_Crouch Crouch
ControlName_Down Down
ControlName_JetpackOff Jetpack Off
ControlName_JetpackOn Jetpack On
ControlName_Jump Jump
ControlName_Up Up
HelpScreen_ControllerHorizontalMover_Forward Forward/Backward
HelpScreen_ControllerJetpackControl Jetpack Control
HelpScreen_ControllerRotation_Pitch Rotation - Pitch
HelpScreen_ControllerRotation_Roll Rotation - Roll
HelpScreen_ControllerRotation_Yaw Rotation - Yaw
HelpScreen_ControllerVerticalMover_Up Up/Down
Gamepad_Help_ChangeValue {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value
StoreScreenAdmin_Help_CreateOffer {CONTROL:GUI:BUTTON_X} Create offer
StoreScreenAdmin_Help_CreateOrder {CONTROL:GUI:BUTTON_X} Create order
StoreScreenAdmin_Help_Delete {CONTROL:GUI:BUTTON_X} Delete
ContractsScreenGridSelection_Help_Confirm {CONTROL:GUI:BUTTON_X} Confirm
ContractsScreen_Help_CreateContract {CONTROL:GUI:BUTTON_X} Create contract
ContractsScreen_Help_Delete {CONTROL:GUI:BUTTON_X} Delete
WorkshopBrowser_Help_OpenItem {CONTROL:GUI:VIEW} Open item in workshop
WorkshopBrowser_Help_OpenWorkshop {CONTROL:GUI:MAIN_MENU} Browse workshop
WorkshopBrowser_OpenItem Open item in workshop
WorkshopBrowser_Subscribe Subscribe
MedicalsScreen_Help_Respawn_Factionless {CONTROL:GUI:BUTTON_Y} Refresh
MainMenuScreen_Help_Screen {CONTROL:GUI:BUTTON_Y} Show help
HelpScreen_Chat Open chat
HelpScreen_Contracts Active contracts
HelpScreen_Progression Progression tree
HelpScreen_ToggleHud Toggle HUD
HelpScreen_Tools Tools
RadialMenuAction_Shortcut_ActiveContracts {GAMEPAD_CONTROL:TOOLS:ACTIVE_CONTRACT_SCREEN}
RadialMenuAction_Shortcut_OpenChat {GAMEPAD_CONTROL:TOOLS:CHAT_SCREEN}
RadialMenuAction_Shortcut_ProgressionMenu {GAMEPAD_CONTROL:TOOLS:PROGRESSION_MENU}
RadialMenuAction_Shortcut_ToggleHUD {GAMEPAD_CONTROL:TOOLS:TOGGLE_HUD}
ToolTipOptionsControls_ZoomMultiplier Determines how fast you zoom camera in/out while in 3rd person.
ZoomMultiplier 3rd person zoom speed
MainMenuScreen_Help_ScreenInGameWithLink {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game
MainMenuScreen_Help_ScreenWithLink {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help
WorkshopBrowser_NotFound No items matching your search criteria were found.
ControlName_ColorPicker Color picker
ScreenCaptionModIoConsent Mod.io
ScreenCaptionSteamAndModIoConsent Steam and Mod.io
ScreenModIoConsent_ButtonAgree I Agree
ScreenModIoConsent_ButtonOptOut Opt Out
ScreenModIoConsent_ButtonPrivacyPolicy Privacy Policy
ScreenModIoConsent_ButtonTermsOfUse Terms of Use
ScreenModIoConsent_PrivacyPolicyModioHelp {CONTROL:GUI:MAIN_MENU} Privacy Policy
ScreenModIoConsent_TermsOfUseModioHelp {CONTROL:GUI:VIEW} Terms of Use
ScreenModIoConsent_PrivacyPolicySteamHelp {CONTROL:GUI:RIGHT_STICK_BUTTON} Privacy Policy
ScreenModIoConsent_TermsOfUseSteamHelp {CONTROL:GUI:LEFT_STICK_BUTTON} Terms of Use
ScreenModIoConsent_ConsentTextPart1 We use mod.io to support user-generated content in-game. To continue you must agree to the mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your:
ScreenSteamAndModIoConsent_ConsentTextPart1 We use Steam and mod.io to support user-generated content in-game. To continue you must agree to the Steam and mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your:
ScreenModIoConsent_ConsentTextPart2 • {0} User ID • Display name • Avatar
ScreenSteamAndModIoConsent_ConsentTextPart2 • {0} User ID • Display name • Avatar
ScreenModIoConsent_ConsentTextPart3 You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io.
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ScreenModIoConsent_LabelReadTOU Please read Terms of Use and accept them.
ScreenModIoConsent_LabelModIo mod.io
ScreenModIoConsent_LabelSteam Steam
DisplayName_Block_GratedCatwalkRailingEnd Grated Catwalk End
DisplayName_Block_GratedCatwalkRailingHalfLeft Grated Catwalk Half Left
DisplayName_Block_GratedCatwalkRailingHalfRight Grated Catwalk Half Right
DisplayName_Block_GratedHalfStairsMirrored Grated Half Stairs Mirrored
DisplayName_Block_RailingHalfLeft Railing Half Left
DisplayName_Block_RailingHalfRight Railing Half Right
Description_ControlSeat The control seat is a cockpit block for small and large grids that allows you to control grids. It is highly comfortable but does not supply oxygen.
DisplayName_Block_AntennaDish Antenna Dish
DisplayName_Block_DeadBody01 Dead Engineer 1
DisplayName_Block_DeadBody02 Dead Engineer 2
DisplayName_Block_DeadBody03 Dead Engineer 3
DisplayName_Block_DeadBody04 Dead Engineer 4
DisplayName_Block_DeadBody05 Dead Engineer 5
DisplayName_Block_DeadBody06 Dead Engineer 6
Description_BlockGroup_DeadBodies The remains of unfortunate engineers. They can contain loot for others to find.
DisplayName_BlockGroup_DeadBodies Dead Engineers
Description_DeadEngineer The remains of an unfortunate engineer.
Description_Gate Gates are large reinforced doors for hallways, entrances, or small hangars. Gates are also air-tight and capable of keeping atmosphere inside.
DisplayName_Block_Gate Gate
DisplayName_Block_OffsetDoor Offset Door
Description_SciFiWall Sci-Fi Walls have 6 different sides that can be used to improve your interior design.
DisplayName_BlockGroup_LCDGroupSOTF Very Large LCD Panels from the Sparks Of the Future pack.
DisplayName_Block_SciFiWall Sci-Fi Interior Wall
DisplayName_Category_SparksOfTheFuturePack Sparks Of The Future Blocks
DisplayName_LCD_Panel3x3 Sci-Fi LCD Panel 3x3
DisplayName_LCD_Panel5x3 Sci-Fi LCD Panel 5x3
DisplayName_LCD_Panel5x5 Sci-Fi LCD Panel 5x5
Description_NeonTubes Neon Tubes are decorative blocks that can be built in all colors.
DisplayName_BlockGroup_NeonTubes Neon Tubes
DisplayName_Block_NeonTubesBendDown Neon Tubes Down
DisplayName_Block_NeonTubesBendUp Neon Tubes Up
DisplayName_Block_NeonTubesCorner Neon Tubes Corner
DisplayName_Block_NeonTubesStraight1 Neon Tubes 1
DisplayName_Block_NeonTubesStraight2 Neon Tubes 2
DisplayName_Block_NeonTubesStraightEnd1 Neon Tubes End 1
DisplayName_Block_NeonTubesStraightEnd2 Neon Tubes End 2
DisplayName_Block_NeonTubesU Neon Tubes U Shape
Description_Letters Letter shaped blocks
Description_Numbers Number shaped blocks
Description_Symbols Symbol shaped blocks
DisplayName_BlockGroup_Symbols Symbols
DisplayName_Block_SciFiTerminal Sci-Fi Control Panel
DisplayName_Block_Symbol0 Number 0
DisplayName_Block_Symbol1 Number 1
DisplayName_Block_Symbol2 Number 2
DisplayName_Block_Symbol3 Number 3
DisplayName_Block_Symbol4 Number 4
DisplayName_Block_Symbol5 Number 5
DisplayName_Block_Symbol6 Number 6
DisplayName_Block_Symbol7 Number 7
DisplayName_Block_Symbol8 Number 8
DisplayName_Block_Symbol9 Number 9
DisplayName_Block_SymbolA Letter A
DisplayName_Block_SymbolB Letter B
DisplayName_Block_SymbolC Letter C
DisplayName_Block_SymbolD Letter D
DisplayName_Block_SymbolDot Dot
DisplayName_Block_SymbolE Letter E
DisplayName_Block_SymbolF Letter F
DisplayName_Block_SymbolG Letter G
DisplayName_Block_SymbolH Letter H
DisplayName_Block_SymbolHyphen Hyphen
DisplayName_Block_SymbolI Letter I
DisplayName_Block_SymbolJ Letter J
DisplayName_Block_SymbolK Letter K
DisplayName_Block_SymbolL Letter L
DisplayName_Block_SymbolM Letter M
DisplayName_Block_SymbolN Letter N
DisplayName_Block_SymbolO Letter O
DisplayName_Block_SymbolP Letter P
DisplayName_Block_SymbolQ Letter Q
DisplayName_Block_SymbolR Letter R
DisplayName_Block_SymbolS Letter S
DisplayName_Block_SymbolT Letter T
DisplayName_Block_SymbolU Letter U
DisplayName_Block_SymbolUnderscore Underscore
DisplayName_Block_SymbolV Letter V
DisplayName_Block_SymbolW Letter W
DisplayName_Block_SymbolX Letter X
DisplayName_Block_SymbolY Letter Y
DisplayName_Block_SymbolZ Letter Z
DisplayName_Category_Symbols Symbols
DisplayName_Block_SciFiButtonPanel Sci-Fi Four-Button Panel
DisplayName_Screen_Numpad1 Numpad 1
DisplayName_Screen_Numpad2 Numpad 2
DisplayName_Screen_Numpad3 Numpad 3
DisplayName_Screen_Numpad4 Numpad 4
ScreenModIoConsent_AgreeHelpText {CONTROL:GUI:BUTTON_X} I Agree
ScreenModIoConsent_OptOutHelpText {CONTROL:GUI:BUTTON_Y} Opt Out
ScreenModIoConsent_PrivacyPolicy_UrlFriendlyName Mod.io - Privacy Policy
ScreenModIoConsent_TermsOfUse_UrlFriendlyName Mod.io - Terms of Use
ScreenModIoConsent_SteamPrivacyPolicy_UrlFriendlyName Steam - Privacy Policy
ScreenModIoConsent_SteamTermsOfUse_UrlFriendlyName Steam - Terms of Use
ControlsOptions_Help_Scheme {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Show scheme
TerminalInventory_Help_TransferItems {CONTROL:GUI:ACCEPT} Transfer items
LCD_Poster_CosmicCoffee01 Poster Cosmic Coffee 1
LCD_Poster_CosmicCoffee02 Poster Cosmic Coffee 2
LCD_Poster_IWantYou Poster Recruit
LCD_Poster_klangCola01 Poster Klang Cola 1
LCD_Poster_klangCola02 Poster Klang Cola 2
LCD_Poster_ROS01 Poster ROS 1
LCD_Poster_ROS02 Poster ROS 2
LCD_CosmicTeam_Landscape Poster Cosmic Team H
LCD_CosmicTeam_Portrait Poster Cosmic Team V
LCD_Exploration_Landscape Poster Exploration H
LCD_Exploration_Portrait Poster Exploration V
LCD_ThunderFleet_Landscape Poster Thunder Fleet H
LCD_ThunderFleet_Portrait Poster Thunder Fleet V
Description_FAQ_FrostbitePack The Frostbite Pack includes a new scenario and four new blocks: Antenna Dish, Dead Engineers, Gate and the Offset Door. Additionally, this DLC features the Frozen Armor Skin and LCD Posters.
Description_AntennaDish Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position.
Description_OffsetDoor Doors can seal off interiors and make them air tight while still allowing access for the player.
BroadcastScreen_Antenna Antenna
BroadcastScreen_RemoteControl Remote Control
MessageBoxWorldOperation_Quota There is not enough space for the operation. Please, remove some saved games or blueprints and try again.
MessageBoxWorldOperation_CloudSynchronization Cloud synchronization failed. Please, enable cloud synchronization and try again later.
MessageBoxWorldOperation_Error The operation failed. Please, try again later.
MessageBoxWorldSave_Quota There is not enough space to save the game! Please, remove some saved games or blueprints and try again.
DisplayName_Block_NeonTubesStraightDown Neon Tubes Down 2
DisplayName_Block_SciFiButtonTerminal Sci-Fi One-Button Terminal
DisplayName_Block_LargeHinge Hinge
DisplayName_Block_MediumHinge Hinge 3x3
DisplayName_Block_SmallHinge Hinge
Description_Hinge Hinges can transfer items and rotate up to 180 degrees.
Description_HingeHead Hinge Parts can be reattached to hinges.
DisplayName_Block_LargeHingeHead Hinge Part
DisplayName_Block_MediumHingeHead Hinge Part 3x3
DisplayName_Block_SmallHingeHead Hinge Part
DisplayName_Block_SymbolAnd And
DisplayName_Block_SymbolApostrophe Apostrophe
DisplayName_Block_SymbolColon Colon
DisplayName_Block_SymbolExclamationMark Exclamationmark
DisplayName_Block_SymbolQuestionMark Questionmark
RadialMenuGroupTitle_BlueprintActions Blueprint Actions
TerminalTab_GPS_CopyToClipboard_GamepadHelp Open chat and use {CONTROL:GUI:RIGHT_STICK_BUTTON} to paste GPS
ToolTipTerminalInventory_ItemInfoGamepad {CONTROL:GUI:RIGHT_BUTTON} + {GAMEPAD:AXIS_DPAD} Move item Hold {CONTROL:GUI:LEFT_BUTTON} for transfer * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} for transfer * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} for transfer * 1000
ControlName_BlockAutorotation Toggle block auto-rotation
HelpScreen_ControllerColorNext Select next color
HelpScreen_ControllerColorPrevious Select previous color
HelpScreen_ControllerSkinNext Select next skin
HelpScreen_ControllerSkinPrevious Select previous skin
HelpScreen_RotateCamera Camera rotation
HelpScreen_ZoomCamera CameraZoom
Spectator_BlockRadialMenu Open Block radial menu
Spectator_HorizontalMovement Horizontal movement
Spectator_Rotation Rotation
Spectator_SystemRadialMenu Open System radial menu
HelpScreen_Strafe Strafe
HelpScreen_Warnings Open Warning screen
ProgressScreen_LoadingWorld Preparing world loading
ProgressScreen_UnloadingWorld Unloading world
ScreenTerminalInventory_FilterGamepadHelp_ActiveFilter Active filter:
ScreenTerminalInventory_FilterGamepadHelp_AllInventories All inventories
ScreenTerminalInventory_FilterGamepadHelp_Character Character
ScreenTerminalInventory_FilterGamepadHelp_CurrentShip Current ship
ScreenTerminalInventory_FilterGamepadHelp_EnergyInventories Energy inventories
ScreenTerminalInventory_FilterGamepadHelp_ShipOrStation Ship or Station
ScreenTerminalInventory_FilterGamepadHelp_StorageInventories Storage inventories
ScreenTerminalInventory_FilterGamepadHelp_SystemInventories System inventories
Dampeners_Relative Toggle Relative dampeners
ToolTipTerminalProduction_AddToQueueGamepad {CONTROL:GUI:ACCEPT} Add to queue
ToolTipTerminalProduction_ItemInfoGamepad Hold {CONTROL:GUI:LEFT_BUTTON} for queue * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} for queue * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} for queue * 1000
ToolTipTerminalProduction_ProductionQueue_ItemInfoGamepad {CONTROL:GUI:RIGHT_BUTTON} + {GAMEPAD:AXIS_DPAD} Move item Hold {CONTROL:GUI:LEFT_BUTTON} to remove * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} to remove * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} to remove * 1000
ControlMenuItemLabel_EquipVoxelhand Equip Voxel hand
DialogBlueprintRename_GamepadHelp {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
AreaInteration_Label Enable Area interaction
ToolTipOptionsGame_AreaInteraction Area interaction enables you to interact with objects that are close to the crosshair without looking at them directly.
OpenDlcShop Open store
TieredUpdate_GridPresenceNotAvailable N/A
TieredUpdate_GridPresenceTier Grid presence tier:
TieredUpdate_PlayerPresenceNotAvailable N/A
TieredUpdate_PlayerPresenceTier Player presence tier:
GPSScreen_hueLabel H
GPSScreen_saturationLabel S
GPSScreen_valueLabel V
GPSScreen_hexLabel Hex
GPSScreen_hueTooltip Hue:
GPSScreen_saturationTooltip Saturation:
GPSScreen_valueTooltip Value:
GPSScreen_hexTooltip Colors HEX:
NotReplicated Not replicated
Replicated Replicated
TieredUpdate_IsReplicated Is replicated:
TieredUpdate_IsReplicated_False No
TieredUpdate_IsReplicated_NA N/A
TieredUpdate_IsReplicated_True Yes
BlueprintScreen_FilePathTooLong_Caption File path too long
BlueprintScreen_FilePathTooLong_Description File path is too long, current length is {0}, maximum length is {1}. Path: {2}
DisplayName_Block_SideDoor Sci-Fi Sliding Door
Description_BarCounter With a decorative bar counter block you can create a place to serve drinks and share stories of heroism and tragedy.
DisplayName_Block_BarCounter Sci-Fi Bar Counter
DisplayName_Block_BarCounterCorner Sci-Fi Bar Counter Corner
DisplayName_Block_LargeThrustSciFi Sci-Fi Large Ion Thruster
DisplayName_Block_SmallThrustSciFi Sci-Fi Ion Thruster
DisplayName_BlockGroup_LettersAH letters A to H
Description_TextBlocks Letters, numbers and symbol blocks allow you to build text and indications onto your ships and structures.
Description_FAQ_SOTFPack The Sparks Of The Future Pack comes with several new blocks like Neon Tubes, a small grid door and a unique button panels. It also comes with several new character animations and armor skins.
Description_FAQ_Weather There are unique weather systems on every planet that can affect sunlight, wind, oxygen and temperature. Lightning can be dangerous and damage your structures but prioritizes some blocks. Weather can be disabled in world settings.
RadialMenuGroupTitle_Symbols Symbols
LCD_BrightFuture_Landscape Poster Bright Future H
LCD_BrightFuture_Portrait Poster Bright Future V
LCD_BrightFuture_Square Poster Bright Future
LCD_CosmicTeam_Square Poster Cosmic Team
LCD_Exploration_Square Poster Exploration
LCD_SpaceTravel_Landscape Poster Space Travel H
LCD_SpaceTravel_Portrait Poster Space Travel V
LCD_SpaceTravel_Square Poster Space Travel
LCD_ThunderFleet_Square Poster Thunder Fleet
ScreenDebugAdminMenu_RevertBoulderTooltip For Boulder reverting, minimum player distance is: {0} m.
DisplayName_TSS_Weather_Marsstorm Dust Storm
DisplayName_TSS_Weather_SnowStorm Snow Storm
RadialMenuGroupTitle_Decoration3 Decoration #3
ScreenDebugAdminMenu_CameraSmoothness Camera Smoothness
ScreenDebugAdminMenu_Follow Follow
ScreenDebugAdminMenu_Free Free
ScreenDebugAdminMenu_None None
ScreenDebugAdminMenu_Orbit Orbit
ScreenSpectatorAdminMenu_Load Num "number" - load camera position
ScreenSpectatorAdminMenu_Save Ctrl + Num "number" - save camera position
ScreenSpectatorAdminMenu_SavedPositions Saved Positions
ScreenSpectatorAdminMenu_Shortcuts Shortcuts
ScreenDebugAdminMenu_Empty
Description_ExhaustPipe The Exhaust Pipe emits particles like smoke and fire to decorate vehicles and structures.
DisplayName_Block_ExhaustPipe Exhaust Pipe
DisplayName_Block_OffroadSuspension1x1 Offroad Wheel Suspension 1x1 Right
DisplayName_Block_OffroadSuspension1x1mirrored Offroad Wheel Suspension 1x1 Left
DisplayName_Block_OffroadSuspension3x3 Offroad Wheel Suspension 3x3 Right
DisplayName_Block_OffroadSuspension3x3mirrored Offroad Wheel Suspension 3x3 Left
DisplayName_Block_OffroadSuspension5x5 Offroad Wheel Suspension 5x5 Right
DisplayName_Block_OffroadSuspension5x5mirrored Offroad Wheel Suspension 5x5 Left
DisplayName_Block_OffroadWheel1x1 Offroad Wheel 1x1
DisplayName_Block_OffroadWheel3x3 Offroad Wheel 3x3
DisplayName_Block_OffroadWheel5x5 Offroad Wheel 5x5
String2
Description_BuggyCockpit The Buggy Cockpit is similar to the rover cockpit but with a roll cage to keep you safe. Please keep hands and feet inside.
Description_RoverCockpit The Rover Cockpit is a compact cockpit designed for rovers but works just as well for small ships or large small grid interiors.
DisplayName_Block_BuggyCockpit Buggy Cockpit
DisplayName_Block_RoverCockpit Rover Cockpit
DisplayName_Screen_Left Left Screen
DisplayName_Screen_Right Right Screen
DisplayName_Screen_Small Small Screen
DisplayName_TSS_Weather_ElectricStorm Electric Storm
AlienFogLight Alien Fog Light
AlienFogHeavy Alien Fog Heavy
AlienRainLight Alien Rain Light
AlienRainHeavy Alien Rain Heavy
AlienThunderstormHeavy Alien Thunderstorm Heavy
AlienThunderstormLight Alien Thunderstorm Light
Dust Dust
ElectricStorm Electric Storm
SnowLight Snow Light
SnowHeavy Snow Heavy
SandStormLight SandStorm Light
SandStormHeavy SandStorm Heavy
FogLight Fog Light
FogHeavy Fog Heavy
MarsSnow Mars Snow
MarsStormHeavy Mars Storm Heavy
MarsStormLight Mars Storm Light
ThunderstormLight Thunderstorm Light
ThunderstormHeavy Thunderstorm Heavy
RainHeavy Rain Heavy
RainLight Rain Light
BlockPropertyTitle_ExhaustEffect Exhaust Effect
BlockPropertyTitle_PowerDependency Power Dependency
DisplayName_Block_Viewport1 Viewport 1
DisplayName_Block_Viewport2 Viewport 2
ScreenDebugAdminMenu_ReplayTool_ChangeCharacter Change Character
ScreenDebugAdminMenu_ReplayTool_ChangeCharacter_Tooltip Changes the currently active character.
Description_OffsetLight The Offset Light and Offset Spotlight function the same as regular lights and can be used to illuminate dark areas.
DisplayName_Block_OffsetLight Offset Light
DisplayName_Block_OffsetSpotlight Offset Spotlight
Description_BarredWindow Barred windows have the same integrity as glass windows but are not air tight. Great for keeping big spiders outside.
DisplayName_Block_BarredWindow Barred Window
DisplayName_Block_BarredWindowFace Barred Window Face
DisplayName_Block_BarredWindowSide Barred Window Side
DisplayName_Block_BarredWindowSlope Barred Window Slope
DisplayName_BlockGroup_BarredWindows Barred Windows
Description_StorageShelf Storage Shelves can be used to store components and make your hangar or garage look messy and productive.
DisplayName_BlockGroup_StorageShelves Storage Shelves
DisplayName_Block_StorageShelf1 Storage Shelf 1
DisplayName_Block_StorageShelf2 Storage Shelf 2
DisplayName_Block_StorageShelf3 Storage Shelf 3
Description_FAQ_ScrapRacePack The Wasteland Pack includes a new multiplayer scenario and several new blocks like the Off Road wheels, Car lights, Buggy cockpit, Viewport Blocks and the Exhaust Pipe. Additionally, this DLC features several new armour and player skins like the Heavy Rust Armor Skin, Concrete Armor skin and the Scavenger character skin.
Description_ViewPort Viewports are available in the Wasteland Pack. They are windows that fit flush with armour blocks and combine easily with desks and kitchens.
ControlMenuItemLabel_CrackedSoil Cracked soil
ControlMenuItemLabel_DustyRocks Dusty rocks 1
ControlMenuItemLabel_DustyRocks2 Dusty rocks 2
ControlMenuItemLabel_DustyRocks3 Dusty rocks 3
ControlMenuItemLabel_PertamSand Pertam sand
ControlMenuItemLabel_TritonBlend Triton blend
ControlMenuItemLabel_TritonIce Triton ice
ControlMenuItemLabel_TritonStone Triton stone
RadialMenuGroupTitle_VoxelTritonPertam Triton and Pertam
DisplayName_Block_OffroadWheel1x1mirrored Offroad Wheel 1x1
DisplayName_Block_OffroadWheel3x3mirrored Offroad Wheel 3x3
Description_DLC_Warfare1 Warfare I.
DisplayName_DLC_Warfare1 Warfare I.
Description_WeaponRack The Weapon Rack stores weapons and ammunition for quick access.
DisplayName_Block_WeaponRack Weapon Rack
Description_TargetingSystemBlock Targeting System Block Description
DisplayName_Block_TargetingSystemBlock Targeting System Block
DisplayName_DLC_Warfare1DLC Warfare 1 Blocks
RadialMenuGroupTitle_ArmorHeavy Heavy Armor
WorkshopBrowser_Service0 Steam
WorkshopBrowser_Service1 Mod.io
PublishBlueprint_Caption Publish
PublishBlueprint_Question Do you want to publish this blueprint?
WorldFileCouldNotBeEdited Changing campaign settings may cause serious problems. It is allowed only in experimental mode.
TerminalTab_Factions_LeaveToolTip_Balancing You cannot leave factions when autobalancing is enabled
Description_SemiAutoPistol The S-10 standard issue sidearm. Built for use in a hostile environment: Simple, reliable, dependable.
DisplayName_Item_SemiAutoPistol S-10
DisplayName_Item_SemiAutoPistolMagazine S-10 Magazine
Description_FireCover Fire Covers provide cover in interiors or can be used to prevent players from walking off ledges.
DisplayName_Block_FireCover Fire Cover
DisplayName_Block_FireCoverCorner Fire Cover Corner
DisplayName_Block_HalfWindow Half Window
DisplayName_Block_HalfWindowCorner Half Window Corner
DisplayName_Block_HalfWindowCornerInv Half Window Corner Inv.
DisplayName_Block_HalfWindowInv Half Window Inv.
DisplayName_BlockGroup_HalfWindows Half Windows
RadialMenuGroupTitle_Decoration4 Decoration #4
Description_Embrasure The Embrasure provides cover while allowing you to keep up the pressure on your enemies.
DisplayName_Block_Embrasure Embrasure
Description_TargetDummy The Target Dummy block allows you to hone your skills with handheld weaponry or test their mechanics. You can set them up to perform actions when hit or destroyed. The Target Dummy requires steel plates to repair itself.
DisplayName_Block_TargetDummy Target Dummy
BlockPropertyDescription_EnableRegeneration Enable dummy to be regenerated after its complete destruction.
BlockPropertyDescription_RegenerationDelay Time before the dummy is restored
BlockPropertyTitle_EnableRegeneration Enable regeneration
BlockPropertyTitle_RegenerationDelay Regeneration delay
DisplayName_Item_AutomaticRifleGun_Mag_20rd MR-20 Magazine
DisplayName_Item_PreciseAutomaticRifleGun_Mag_5rd MR-8P Magazine
DisplayName_Item_RapidFireAutomaticRifleGun_Mag_50rd MR-50A Magazine
DisplayName_Item_UltimateAutomaticRifleGun_Mag_30rd MR-30E Magazine
Description_BasicHandHeldLauncher Shoulder fired rocket ordinance. Launches a rocket propelled anti-vehicle projectile.
DisplayName_Item_BasicHandHeldLauncher RO-1
Description_AdvancedHandHeldLauncher Building on the reliable design of the RO-1 the PRO-1 provides a number of battlefield improvements, including a precision scope.
Description_ElitePistol An S-10 variant, the E model sidearm features a modified “feather” trigger and boasts a red dot sight.
Description_FullAutoPistol A true “next-generation” sidearm. Featuring heat resistant components, a full-auto trigger group, and extended ammo capacity. The S-20A is purpose-built to take it to the next level.
DisplayName_Item_AdvancedHandHeldLauncher PRO-1
DisplayName_Item_ElitePistol S-10E
DisplayName_Item_FullAutoPistol S-20A
WarfareCounter_TimeRemaining Time Remaining
WarfareCounter_EscapePod Escape Pod
ScreenDebugAdminMenu_Match Match
ScreenDebugAdminMenu_Match_Advance Advance
ScreenDebugAdminMenu_Match_Advance_Tooltip Advance match to next available state
ScreenDebugAdminMenu_Match_Pause Pause
ScreenDebugAdminMenu_Match_Pause_Tooltip Pause the match
ScreenDebugAdminMenu_Match_Start Start
ScreenDebugAdminMenu_Match_Start_Tooltip Restart match to the initial state of PreMatch
ScreenDebugAdminMenu_Match_Stop Stop
ScreenDebugAdminMenu_Match_Stop_Tooltip End the match by advancing to Finished state
ScreenDebugAdminMenu_Match_Unpause Unpause
ScreenDebugAdminMenu_Match_Unpause_Tooltip Unpause the match
ScreenDebugAdminMenu_Match_AddTime Add time
ScreenDebugAdminMenu_Match_AddTime_Tooltip Add remaining time to a current match state (can be both positive or negative)
ScreenDebugAdminMenu_Match_DisableText Match is disabled
ScreenDebugAdminMenu_Match_EnableText Match is enabled
ScreenDebugAdminMenu_Match_NotRunningText Match is not running
ScreenDebugAdminMenu_Match_RunningText Match is running
ScreenDebugAdminMenu_Match_SetTime Set time
ScreenDebugAdminMenu_Match_SetTime_Tooltip Set remaining time of current match state (must be non-negative)
ScreenDebugAdminMenu_Match_StateText Current state: {0}
ScreenDebugAdminMenu_Match_TimeText Remaining time: {0}
DisplayName_Item_ElitePistolMagazine S-10E Magazine
DisplayName_Item_FullAutoPistolMagazine S-20A Magazine
DisplayName_Item_InteriorTurret_Mag_100rd Interior Turret Ammo Box
Description_BlueprintClass_Consumables Consumables - Click on any item to assemble it.
DisplayName_BlueprintClass_Consumables Consumables
Description_EliteAutomaticRifle The MR-30E is a modernized and battle-ready version of the well known model 20. The model 30E features 3-round burst-fire, an extended magazine, and a red dot sight.
Description_PreciseAutomaticRifle The MR-8P is designed for long range engagements. The model 8P makes use of a much heavier barrel to achieve unmatched accuracy and stopping power.
Description_RapidFireAutomaticRifle The MR-50A enjoys notoriety as the smallest squad support machine gun in modern use. The model 50A can unleash a withering stream of suppressive fire, at a rate of 550 RPM.
UGC_ServiceNotAvailable_NoConsent : not available. User consent not granted. Go to Options / Game.
Description_FAQ_CombatMechanics Various hand-held weapons allow you to defend yourself; ranging from basic pistols useful as a sidearm to advanced rifles for special operations, and even anti-armor launchers. These weapons need to be loaded with the correct magazine. Standing still, crouching and aiming the weapon will increase accuracy and reduce recoil.
Description_FAQ_HandHeldLaunchers Hand-held launchers provide effective anti-armor capability in a small package. The hand-held launchers need to be loaded with the same rocket munition as their block counterparts.
Description_FAQ_Pistols Sidearms can be used to defend yourself in a hostile environment. They need to be loaded with the corresponding magazines.
Description_FAQ_Rifles Rifles are a step up from the basic pistol and other sidearms, do more damage to blocks, and fit specialized roles. They need to be loaded with the corresponding magazines.
Description_FAQ_Warfare1 Warfare 1: Field Engineer features a variety of new blocks like the Half Window, Embrasure, Weapon Rack, and Fire Cover, as well as a new skin and emotes.
DisplayName_Block_Passage2 Passage 2
DisplayName_Block_Passage2Side Passage 2 Side
NotificationDamageTurnedOff Damage is turned off
NotificationGridIsImmune This grid is immune to damage
DisplayName_Block_Passage3 Passage 3
DisplayName_Block_Passage3Cross Passage 3 Cross
DisplayName_Block_Passage3Frame Passage 3 Frame
DisplayName_Block_Passage3Light Passage 3 Light
DisplayName_Block_Passage3Wall Passage 3 Wall
DisplayName_Block_PassageScifiCorner Passage 3 Corner
DisplayName_Block_PassageSciFiTjunction Passage 3 T-junction
DisplayName_Block_PassageSciFiWindow Passage 3 Windowed
Description_MagneticPlate WIP stickyBlock
DisplayName_Block_MagneticPlateLarge Large Magnetic Plate
DisplayName_Block_LargeIndustrialCargoContainer Large Industrial Cargo Container
DisplayName_Block_VerticalButtonPanel Vertical Button Panel
DisplayName_DLC_IndustrialPackDLC Industrial Blocks
Tooltip_OverridePowerTransfer Allow power transfer while current grid is powered off
DisplayName_Block_MagneticPlateSmall Magnetic Plate
DisplayName_Block_ConveyorPipeCorner Conveyor Pipe Curved
DisplayName_Block_ConveyorPipeEnd Conveyor Pipe End
DisplayName_Block_ConveyorPipeFlange Conveyor Pipe Flanged
DisplayName_Block_ConveyorPipeIntersection Conveyor Pipe Cross
DisplayName_Block_ConveyorPipeJunction Conveyor Pipe Junction
DisplayName_Block_ConveyorPipes Industrial Conveyor Pipes
DisplayName_Block_ConveyorPipeSeamless Conveyor Pipe
DisplayName_Block_MergeBlockSmall Small Merge Block
DisplayName_Block_BeamBlock Beam Block
DisplayName_Block_BeamBlockEnd Beam Block End
DisplayName_Block_BeamBlockHalf Beam Block Half
DisplayName_Block_BeamBlockHalfSlope Beam Block Half Slope
DisplayName_Block_BeamBlockJunction Beam Block Junction
DisplayName_Block_BeamBlockRound Beam Block Round
DisplayName_Block_BeamBlockSlope Beam Block Slope
DisplayName_Block_BeamBlockSlope2x1Base Beam Block2x1 Base
DisplayName_Block_BeamBlockSlope2x1Tip Beam Block2x1 Tip
DisplayName_Block_BeamBlockTJunction Beam Block T-Junction
Description_BeamBlock Beam blocks offer a variety of different shapes to be used as decoration or light structural support.
SoundBlock_SoundName_MusCompetition_01 Colossus On Fire
SoundBlock_SoundName_MusCompetition_02 Designing The Fleet
SoundBlock_SoundName_MusCompetition_03 Entropy
SoundBlock_SoundName_MusCompetition_04 EXODUS
SoundBlock_SoundName_MusCompetition_05 Growing Wild
SoundBlock_SoundName_MusCompetition_06 Into the Asteroid Field
SoundBlock_SoundName_MusCompetition_07 Last Day on Triton
SoundBlock_SoundName_MusCompetition_08 Sands of the Slave Princess
SoundBlock_SoundName_MusCompetition_09 Sector 347
SoundBlock_SoundName_MusCompetition_10 Space Angels
SoundBlock_SoundName_MusCompetition_11 Space Elevator
SoundBlock_SoundName_MusCompetition_12 Space Engineers Main Theme
SoundBlock_SoundName_MusCompetition_13 Space Pirates
SoundBlock_SoundName_MusCompetition_14 SpaceItOut
SoundBlock_SoundName_MusCompetition_15 The City Lies
SoundBlock_SoundName_MusCompetition_16 Timeless Space
BlockPropertyTitle_LargeTurretTargetLocking Enable target locking
BlockPropertyTooltip_LargeTurretTargetLocking While this is enabled, you can select and lock targets while controlling this block
BlockActionTitle_LargeTurretUnlockTarget Forget target
BlockActionTooltip_LargeTurretUnlockTarget This immediately forgets the current target
BlockPropertyTitle_LargeTurretFireAtLockedTarget Fire at locked target
BlockPropertyTooltip_LargeTurretFireAtLockedTarget Enabling this will make the turrets aim and fire at a locked target
DisplayName_Block_HydrogenTankIndustrial Industrial Hydrogen Tank
DisplayName_Block_AssemblerIndustrial Industrial Assembler
DisplayName_Block_RefineryIndustrial Industrial Refinery
DisplayName_Block_CylindricalColumn Cylindrical Column
Description_DLC_HeavyIndustry Heavy Industry
DisplayName_DLC_HeavyIndustry Heavy Industry
DisplayName_Block_Armor2x1SlopedPanelLight Light Armor Panel 2x1 Slope Base
DisplayName_Block_ArmorHalfPanelLight Light Armor Half Panel
DisplayName_Block_ArmorPanelLight Light Armor Panel
DisplayName_Block_ArmorSlopedPanelLight Light Armor Panel Slope
DisplayName_Block_ArmorSlopedSidePanelLight Light Armor Panel Side
DisplayName_Block_Armor2x1SlopedSideBasePanelLight Light Armor Panel 2x1 Base Right
DisplayName_Block_Armor2x1SlopedSideBasePanelLightInv Light Armor Panel 2x1 Base Left
DisplayName_Block_ArmorHalfSlopedPanelLight Light Armor Panel Half Slope
DisplayName_Block_Armor2x1HalfSlopedPanelHeavy Heavy Armor Half Panel 2x1 Base Right
DisplayName_Block_Armor2x1HalfSlopedPanelHeavyInv Heavy Armor Half Panel 2x1 Base Left
DisplayName_Block_Armor2x1HalfSlopedPanelLight Light Armor Half Panel 2x1 Base Right
DisplayName_Block_Armor2x1HalfSlopedPanelLightInv Light Armor Half Panel 2x1 Base Left
DisplayName_Block_Armor2x1SlopedPanelHeavy Heavy Armor Panel 2x1 Slope Base
DisplayName_Block_Armor2x1SlopedSideBasePanelHeavy Heavy Armor Panel 2x1 Base Right
DisplayName_Block_Armor2x1SlopedSideBasePanelHeavyInv Heavy Armor Panel 2x1 Base Left
DisplayName_Block_Armor2x1SlopedSideTipPanelHeavy Heavy Armor Panel 2x1 Tip Right
DisplayName_Block_Armor2x1SlopedSideTipPanelHeavyInv Heavy Armor Panel 2x1 Tip Left
DisplayName_Block_Armor2x1SlopedSideTipPanelLight Light Armor Panel 2x1 Tip Right
DisplayName_Block_Armor2x1SlopedSideTipPanelLightInv Light Armor Panel 2x1 Tip Left
DisplayName_Block_ArmorHalfPanelHeavy Heavy Armor Half Panel
DisplayName_Block_ArmorPanelHeavy Heavy Armor Panel
DisplayName_Block_ArmorSlopedPanelHeavy Heavy Armor Panel Slope
DisplayName_Block_ArmorSlopedSidePanelHeavy Heavy Armor Panel Side
DisplayName_Block_ArmorHalfSlopedPanelHeavy Heavy Armor Panel Half Slope
String3
DisplayName_Block_Armor2x1SlopedPanelTipHeavy Heavy Armor Panel 2x1 Slope Tip
DisplayName_Block_Armor2x1SlopedPanelTipLight Light Armor Panel 2x1 Slope Tip
String4
DisplayName_Block_Armor2x1HalfSlopedTipPanelLight Light Armor Half Panel 2x1 Tip Right
DisplayName_Block_Armor2x1HalfSlopedTipPanelLightInv Light Armor Half Panel 2x1 Tip Left
DisplayName_Block_ArmorQuarterPanelHeavy Heavy Armor Quarter Panel
DisplayName_Block_ArmorQuarterPanelLight Light Armor Quarter Panel
DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavy Heavy Armor Half Panel 2x1 Tip Right
DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavyInv Heavy Armor Half Panel 2x1 Tip Left
LCD_HI_Poster1_Landscape Poster Industry Of War H
LCD_HI_Poster1_Portrait Poster Industry Of War V
LCD_HI_Poster1_Square Poster Industry Of War
LCD_HI_Poster2_Landscape Poster Heavy Industry H
LCD_HI_Poster2_Portrait Poster Heavy Industry V
LCD_HI_Poster2_Square Poster Heavy Industry
LCD_HI_Poster3_Landscape Poster We Want You H
LCD_HI_Poster3_Portrait Poster We Want You V
LCD_HI_Poster3_Square Poster We Want You
CustomWorld_PetramOrbiter Pertam Orbiter
DisplayName_Block_HydrogenThrustIndustrial Industrial Hydrogen Thruster
DisplayName_Block_IndustrialConveyorSorter Industrial Conveyor Sorter
DisplayName_Block_LargeHydrogenThrustIndustrial Industrial Large Hydrogen Thruster
Blueprint_GridType_Large Large
Blueprint_GridType_Small Small
ScreenDebugAdminMenu_Spectator Spectator Tool
TemperatureCozy Cozy
TemperatureExtremeFreeze Extreme Freeze
TemperatureExtremeHot Extreme Hot
OwnerLastLogout Owner Last Logout
PCU PCU
SpawnMenu_KeepOriginalMaterial Keep Original
SpawnMenu_KeepOriginalMaterial_Tooltip Keep original asteroid material
SpawnMenu_VoxelSize Voxel Size:
Item_Drill4_Extra_Tooltip Widest cutout, fastest mining
Item_Drill_Extra_Tooltip Wider cutout, faster mining
Item_Grinder4_Extra_Tooltip Longest reach and fastest grinding
Item_Grinder_Extra_Tooltip Longer reach and faster grinding
Item_Welder4_Extra_Tooltip Longest reach and fastest welding
Item_Welder_Extra_Tooltip Longer reach and faster welding
DisplayName_Block_ConveyorSorterIndustrial Industrial Conveyor Sorter
Blacklist Blacklist
Whitelist Whitelist
DisplayName_BlockGroup_BridgeWindowsGroup Bridge Windows
DisplayName_Block_BridgeWindow1x1Face Bridge Window Face
DisplayName_Block_BridgeWindow1x1Slope Bridge Window Slope
DisplayName_DLC_Warfare2DLC Warfare 2 Blocks
DisplayName_Block_PassengerSeatOffset Passenger Seat Offset
DisplayName_Block_PassengerSeatOld Passenger Seat Old
DisplayName_Block_PassengerBench Passenger Bench
DisplayName_TSS_TargetingInfo Targeting Info
Targeting_Distance Distance
Targeting_Locking Locking
Targeting_LosingLock Losing Lock
Targeting_NoTarget No Target
Targeting_Status Status
Targeting_Subsystem Subsystem
Targeting_Target Target
Targeting_TargetLocked Target Locked
Targeting_Velocity Velocity
Targeting_Volume Volume
TSS_TargetingInfo Targeting Info
TargetingControlHint [RMB] to lock target
DisplayName_Block_Railgun Railgun
DisplayName_Block_LightPanel Light Panel
DisplayName_Block_AirtightHangarDoorWarfare2A Warfare Hangar Door
DisplayName_Block_AirtightHangarDoorWarfare2B Warfare Hangar Door Windowed
DisplayName_Block_AirtightHangarDoorWarfare2C Warfare Hangar Door 2
DisplayName_Block_LargeReactorWarfare2 Large Warfare Reactor
DisplayName_Block_SmallReactorWarfare2 Small Warfare Reactor
NotificationHintLockTarget {0} to lock target
NotificationHintUnlockTarget {0} to unlock target
DisplayName_Block_RocketLauncherWarfare2 Warfare Rocket Launcher
BlockActionTitle_LargeTurretCopyTarget Copy target
BlockActionTooltip_LargeTurretCopyTarget Make turret lock to your target.
Description_Autocannon Medium rate of fire, with a good punch. Uses Autocannon Magazines. Maximum range: 800 m
DisplayName_Block_Autocannon Autocannon
DisplayName_Item_AutoCannonClip Autocannon Magazine
MeasurementUnit_Rpm rpm
MeasurementUnit_Meter m
MeasurementUnit_Kg kg
MeasurementUnit_Mps m/s
DisplayName_Block_GatlingGunWarfare2 Warfare Gatling Gun
BlockPropertyTitle_AddTool Add tool or weapon
BlockPropertyTitle_AddWeapon Add weapon
BlockPropertyTitle_AssignRotorAzimuth Assign azimuth rotor
BlockPropertyTitle_AssignRotorElevation Assign elevation rotor
BlockPropertyTitle_RemoveTool Remove tool or weapon
BlockPropertyTitle_RemoveWeapon Remove weapon
BlockPropertyTitle_SelectedToolList Selected tools and weapons
BlockPropertyTitle_SelectedWeaponList Selected weapons
BlockPropertyTitle_ToolList Available tools and weapons
BlockPropertyTitle_WeaponList Weapon list
Description_DLC_Warfare2 Warfare II.
DisplayName_DLC_Warfare2 Warfare II.
DisplayName_Block_BatteryWarfare2 Warfare Battery
BlockPropertyDescription_MultiplierAzimuth Modify maximum velocity of azimuth rotor
BlockPropertyDescription_MultiplierElevation Modify maximum velocity of elevation rotor
BlockPropertyTitle_MultiplierAzimuth Azimuth velocity multiplier
BlockPropertyTitle_MultiplierElevation Elevation velocity multiplier
Description_LargeTurretControlBlock Block for controlling custom turrets
DisplayName_TurretControlBlock Custom Turret Controller
DisplayName_Block_SlidingHatchDoor Sliding Hatch Door
DisplayName_Block_SlidingHatchDoorHalf Half Sliding Hatch Door
Description_Searchlight Searchlights are articulated Spotlights that can target nearby grids and can be used as cameras.
DisplayName_Block_Searchlight Searchlight
DisplayName_EmoteRPS_Paper Paper
DisplayName_EmoteRPS_Rock Rock
DisplayName_EmoteRPS_Scissors Scissors
DisplayName_Block_HeatVentWarfare2 Heat Vent
Description_HeatVent Heat Vents open and emit light when the ships power usage increases.
DisplayName_Block_HeatVent Heat Vent
Description_LargeCalibreTurret A titanic turret perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m
Description_MediumCalibreTurret Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m
DisplayName_Block_AutoCannonTurret Autocannon Turret
DisplayName_Block_LargeCalibreTurret Artillery Turret
DisplayName_Block_MediumCalibreTurret Assault Cannon Turret
DisplayName_Item_LargeCalibreAmmo Artillery Shell
DisplayName_Item_MediumCalibreAmmo Assault Cannon Shell
BlockPropertyDescription_AngleDeviation Turret will shoot only if the angle to target is less than deviation.
BlockPropertyTitle_AngleDeviation Angle deviation
Description_Railgun High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Large Railgun Sabots. Maximum range: 2000 m
TurretControlBlock_Detail_Azi Elevation: '{0}'
TurretControlBlock_Detail_Camera Camera: '{0}'
TurretControlBlock_Detail_Elev Azimuth: '{0}'
TurretControlBlock_Detail_Format '{0}'
TurretControlBlock_Detail_Status Status:
TurretControlBlock_Detail_Status_Def weapon/tool/camera
TurretControlBlock_Detail_Status_Error1 ERROR: Missing elevation or azimuth rotor/hinge
TurretControlBlock_Detail_Status_Error2 ERROR: Must have a linked weapon, tool or camera
TurretControlBlock_Detail_Status_Norm NOMINAL: '{0}' used as aiming reference
TurretControlBlock_Detail_Status_Warn WARNING: No clue about multiple weapons yet
TurretControlBlock_Detail_Tool Tools:
TurretControlBlock_Detail_Weapon Weapons:
BlockPropertyTitle_EnableAI Enable AI
DisplayName_Item_LargeRailgunAmmo Large Railgun Sabot
DisplayName_Item_SmallRailgunAmmo Small Railgun Sabot
DisplayName_Block_MediumCalibreGun Assault Cannon
DisplayName_Block_CockpitStandingBridge Helm
TssTargetingInfo_StaticGrid Station
TssTargetingInfo_NoMainCockpit Main cockpit not set
TssTargetingInfo_NoTargetLocked No locked target
BlockPropertyTitle_LargeTurretTargetFriends Target Friends
Description_BlastDoor Blast Doors are used to create custom doors in conjunction with mechanical blocks like pistons, rotors, or hinges.
Description_TurretControlBlock The Custom Turret Controller is capable of providing AI behavior to custom built rotor and hinge-based turrets. It can also be used to manually control the turret. A custom turret requires at least one rotor/hinge and one weapon/tool or camera to be functional.
Department_LiveOpsDesigners LiveOps Designers
Department_LiveOpsProducer LiveOps Producer
Department_LiveOpsProgrammers LiveOps Programmers
Department_LiveOpsTechLead LiveOps Technical Leader
Description_HeavyCalibreGun A titanic gun perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m
DisplayName_Block_HeavyCalibreGun Artillery
DisplayName_Salute Salute
Description_MediumCalibreGun Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m
Description_CockpitStandingBridge Helms are control stations that are operated in standing position.
DisplayName_Block_LargeModularThruster Large Warfare Ion Thruster
DisplayName_Block_SmallModularThruster Warfare Ion Thruster
Description_AutoCannonTurret Medium rate of fire, with a good punch in a small turret. Uses Autocannon Magazines. Maximum range: 800 m
BlockPropertyTitle_LargeTurretTargetEnemies Target Enemies
Description_SmallRailgun High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Small Railgun Sabots. Maximum range: 1400 m
Description_LargeRocketLauncher A bigger version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m
CustomWorld_AsteroidArmory Asteroid Armory
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