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The added IK Rig exponentially increases in size if you + - + - + the IK rig button #92
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Well that certainly doesn't look optimal. :-) |
I do not think anything can be done about this. The function does not set
the size, but rather scales. Multiple scales are cumulative. My
experience is that they should be thinner & thinner though.
…On Mon, Jan 4, 2021 at 8:26 AM Joel Palmius ***@***.***> wrote:
Well that certainly doesn't look optimal. :-)
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Oh. That is unfortunate. Ok. Thanks for the information and the continued
hard work you all put into this project :)
…On Tue, Jan 5, 2021 at 9:22 AM Jeff Palmer ***@***.***> wrote:
I do not think anything can be done about this. The function does not set
the size, but rather scales. Multiple scales are cumulative. My
experience is that they should be thinner & thinner though.
On Mon, Jan 4, 2021 at 8:26 AM Joel Palmius ***@***.***>
wrote:
> Well that certainly doesn't look optimal. :-)
>
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This absolutely does not make any sense. Adding and removing an ik-rig should not change scales, size or anything similar. That's definitely a bug in an urgent need to be fixed. |
Thanks for the functional work around.
…On Mon, Jan 11, 2021 at 1:20 PM Jeff Palmer ***@***.***> wrote:
This just something mostly cosmetic in the viewport display called bbone
[image: bbone]
<https://user-images.githubusercontent.com/7916131/104237149-a2fdd780-5425-11eb-92f9-00e5cade1790.PNG>
Other types are octahedral, stick, envelope, & wire.. The load code sets
it to stick or wire. Why I decided to change to this is the bones you grab
surround other bones, using bbone allows the size of the display of the
bones to change on a bone-by-bone basis.
To do it by UI, goto Pose mode, select bones, and scale BBone. There is
not an actual api call, but one of those Blender ops macro types
[image: BonescalePNG]
<https://user-images.githubusercontent.com/7916131/104238058-09372a00-5427-11eb-9e10-7c3d4dccfe04.PNG>
The code in ikrig.py is:
# make all regular bone slightly smaller, so IK's fit aroundunitMult = 0.1 * self.rigInfo.unitMultplierToExported()val = 0.6 * unitMultbpy.ops.transform.transform(mode='BONE_SIZE', value=(val, val, val, 0))
As I said earlier, mine go progressively smaller not larger. I export in
meters. Have not played with this since 2.79, other than to make sure it
ran in 2.80. Back then, I also tried to reverse it when removing IK, so
that if you turned it back on you would get the same result, but did not
take.
You can always adjust it down yourself, but that is somehow not an
absolute number, or it would always be the same no matter how many times it
was done.
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Steps:
Import a model with skeleton (i used default no toes)
Press the IK Rig + button
Press the IK Rig - button
it is removed
Press the IK Rig + button again
Press the IK Rig - button
it is removed
Press the IK Rig + button again
Thank you for your continuing work
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