- Data type: float
- What is it for: Determining if the material is supposed to be metallic in nature
- Use when: Creating metal materials, such as armor and tools
- Implemented in MakeSkin: Yes
- Makes visible difference in blender: Yes
- Makes visible difference in makehuman: No
Metallic is a property of the principled node in blender. In most cases you will want to use it as an either/or property where 1.0 is metal and 0.0 is non-metal, but there are also use cases when you want to mix these.
The metallic key is outside the MHMAT spec and is implemented solely for blender. It will have no effect in makehuman.
To specify that a material is metallic in nature:
metallic 1.0