- Data type: RGB floats
- What is it for: controlling the color of the object
- Use when: you want to set a color but don't want to use a texture
- Implemented in MakeSkin: yes
- Makes visible difference in blender: yes
- Makes visible difference in makehuman: yes (unless there is a diffuse texture)
For simple materials which have no image texture, you can provide a solid color. This setting will also have an influence on the final color if you have specified a diffuseTexture and a diffuseIntensity lower than 1.0.
A yellow solid color:
diffuseColor 1.0 1.0 0.5
If there is a diffuseTexture, the value of diffuseColor will be read from the diffuseIntensity MixRGB node between the texture node and the principled node.
If there is not a diffuseTexture, the value of diffuseColor will be read from the principled node's "Base Color" socket.