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diffuseColor.md

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diffuseColor

  • Data type: RGB floats
  • What is it for: controlling the color of the object
  • Use when: you want to set a color but don't want to use a texture
  • Implemented in MakeSkin: yes
  • Makes visible difference in blender: yes
  • Makes visible difference in makehuman: yes (unless there is a diffuse texture)

For simple materials which have no image texture, you can provide a solid color. This setting will also have an influence on the final color if you have specified a diffuseTexture and a diffuseIntensity lower than 1.0.

Example

A yellow solid color:

diffuseColor 1.0 1.0 0.5

In blender

If there is a diffuseTexture, the value of diffuseColor will be read from the diffuseIntensity MixRGB node between the texture node and the principled node.

If there is not a diffuseTexture, the value of diffuseColor will be read from the principled node's "Base Color" socket.