- Data type: float in range 0.0 to 1.0
- What is it for: Influencing the strength of a bumpmap
- Use when: You don't want a more subtle bumpmap than one applied at 100%
- Implemented in MakeSkin: yes (it is read from the "Strength" setting, see below)
- Makes visible difference in blender: yes
- Makes visible difference in makehuman: no (since bumpmaps aren't implemented)
If you don't want the full effect of a bumpmap, you can opt to apply it with a smaller effect. This is equal of having a lower "height" for the maximum colors.
To apply the bumpmap at 50%:
bumpmapIntensity 0.5
The setting for bumpmapIntensity is read from the bump node's "Strength" value: