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playthrough.txt
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ghci> main
Available Instructions:
- look: View the current room
- inspect X: Inspect an object in the room
- take X: Take an item from the room and add it to your inventory
- inventory: View your current inventory
- hint X: View a hint for an object or `hint here` for the current room if you are stuck
- go DIRECTION: move to another room to the north, south, east or west
- unlock DIRECTION: unlock doors in this direction
- enter X: to go inside X
- instructions: Display this list again
... and more for you to find out on your own (or by reading hints)
As you slowly open your eyes, a throbbing ache reverberates through your head,
and the acrid scent of chemicals fills the air. Disoriented, you find yourself lying
on a cold metal floor in what appears to be a dimly lit locker room. The flickering
light above casts unsettling shadows on the lockers that surround you.
A soft hum of emergency alarms pulsates through the room, and the distant echoes
of chaotic commotion resonate in the air. Struggling to your feet, you notice a faint
glow emanating from a small screen hanged on the wall near the entrance.
The screen flickers to life, displaying a message in stark white letters:
"Dr S., the experiment has failed. Containment breach detected. Evacuation
protocol initiated. Escape the facility before critical systems fail. Beware of
anomalies. Your survival is paramount. Time is of the essence."
With a sense of urgency, you realize that your fate is entwined with the impending
collapse of the lab. The clock is ticking, and the path to freedom is uncertain.
The locker room is dimly lit, with a faint hum of machinery in the air. Rows
of lockers fill the space, closed and orderly. However, one locker catches
your eye - slightly open, a hint of something inside. It seems like the owner
forgot to lock it properly
To the north, a heavy metal door labeled "Security" and a modern keypad next to it present themselves to you
To the east, you see another door with no labels as to where it leads
Enter your command:
> inspect locker
A locker for storing personal items
The locker reveals two compartments, in the upper part, a lab coat hangs neatly on a hanger
Below there is another compartment.
> inspect coat
The lab coat stirs a sense of familiarity.
The nametag reads: "Dr. J. Sysy.", it triggers a cascade of hazy memories. As you run your
fingers over the fabric, flashes of experiments and research echo in your mind.
Memories start coming back to you, it is your coat!
Instinctively you check your pockets. You feel a small, cold object - a key
> inventory
- locker room key x1
> inspect compartment
The bottom compartment is locked. There is a keyhole, but where is the key?
> unlock east
Door unlocked
> go east
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go south
You are further down the corridor, to the west - entrance to the experiment chamber.
The air is heavy with the weight of past scientific endeavors ...or are those toxic fumes?
To the east - a locked door guards more secrets.
> go west
You are in the experiment room. The floor is covered in a sticky, toxic sludge.
On the other side of the room, you see a small metal tool chest.
If you were only able to go through the sludge,
you could see what's inside. The door was blown open by the failure of the experiment, it seems.
The broken door is laying next to where you stand.
> hint here
You need to acquire some protective gear to walk through the toxic sludge.
Objects in the room: broken door
> inspect broken door
A massive door, ripped out of its hinges is laying on the floor next to the entrance it used to guard.
You inspect the door closely and decide to flip it over.
What a surprise! Somebody must've put a key into the keyhole.
The key is bent, but it is attached to a keychain, on which there is another key.
What could it unlock?
> inventory
- locker room key x1
- small key x1
> go east
You are further down the corridor, to the west - entrance to the experiment chamber.
The air is heavy with the weight of past scientific endeavors ...or are those toxic fumes?
To the east - a locked door guards more secrets.
> go north
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go west
The locker room is dimly lit, with a faint hum of machinery in the air. Rows
of lockers fill the space, closed and orderly. However, one locker catches
your eye - slightly open, a hint of something inside. It seems like the owner
forgot to lock it properly
To the north, a heavy metal door labeled "Security" and a modern keypad next to it present themselves to you
To the east, you see another door with no labels as to where it leads
> unlock compartment
Unlocked!
> inspect compartment
In the smaller compartment is pair of sturdy, lab shoes. These could probably come in handy!
> take lab shoes
> hint lab shoes
Use `put on` to put on the shoes
> put on lab shoes
The boots are really heavy and feel solid. You put them on.
> go east
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go south
You are further down the corridor, to the west - entrance to the experiment chamber.
The air is heavy with the weight of past scientific endeavors ...or are those toxic fumes?
To the east - a locked door guards more secrets.
> go west
You are back in the experiment room.
With the shoes that you are wearing, you should be able to walk through that sludge.
On the other side of the room, you see the small metal tool chest.
> inspect tool chest
The tool chest contains a crowbar and a power cell.
> take crowbar
> take power cell
> inventory
- crowbar x1
- locker room key x1
- power cell x1
- small key x1
> inspect tool chest
The tool chest is empty.
> go east
You are further down the corridor, to the west - entrance to the experiment chamber.
The air is heavy with the weight of past scientific endeavors ...or are those toxic fumes?
To the east - a locked door guards more secrets.
> go north
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go north
As you explore the generator room, the dormant generator at the center stands in
stark contrast to the adjacent ventilation shaft. The idle turbines offer a
glimpse into the halted functionality of the lab's power source.
The ventilation shaft on the southern wall,
though vibrating with a faint breeze, seems large enough for someone to
fit through.
> inspect generator
The emergency power generator looms with a single glowing cell within, flanked by two conspicuous empty slots,
rendering the machine silent and incomplete, waiting for its missing components.
In order to restore electricity in the lab, the two remaining cells have to be found.
> unlock vent
You slide the crowbar between the vent door and its door frame
and push with a lot of force. The vent swings open!
> enter vent
You are in the vent shaft. You can proceed east, south or north
> go east
As you're crawling out of the ventilation shaft, you notice an elevator.
Finally, a way out of this maze!
> hint here
You can interact with vent and elevator
Objects in the room: power cell, elevator, vent
> take power cell
> hint elevator
To go inside use `enter elevator`
> enter elevator
You enter the elevator, but it is not responsive to you pressing the buttons, the security
override is in effect.
> enter vent
You are in the vent shaft. You can proceed east, south or north
> go south
As you step into the room bathed in soft light, you notice a solitary desk at
its center. On the desk rests a computer, its screen silent and
dark. The absence of the usual hum of electronic activity adds an eerie calm
to the room, leaving the space seemingly dormant.
To the west there is a door locked from this side.
> inspect desk
The desk in the room is simple yet functional. It holds a powered-off computer
at its center. The smooth surface suggests a place for work or study, while
the surrounding space remains uncluttered, you bend to see what's underneath it
There is a sticky note! It says "pass: rot13(XvetvfJnygre)"
What's rot13? The computer nerds from the lab wouldn't just leave a password in plain text for everyone to see
> power on computer
/home/sysy$ ls
/home/sysy$ ls -a
.pass
/home/sysy$ cat .pass
Permission denied
/home/sysy$ ls -la
-r-------- 1 root root 123 Nov 11 12:34 .pass
/home/sysy$ sudo cat .pass
[sudo] password for sysy: KirgisWalter
security code: 852611
/home/sysy$ shutdown
Shutting down...
> unlock west
Door unlocked
> go west
You are further down the corridor, to the west - entrance to the experiment chamber.
The air is heavy with the weight of past scientific endeavors ...or are those toxic fumes?
To the east - a locked door guards more secrets.
> go north
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go north
As you explore the generator room, the dormant generator at the center stands in
stark contrast to the adjacent ventilation shaft. The idle turbines offer a
glimpse into the halted functionality of the lab's power source.
The ventilation shaft on the southern wall,
though vibrating with a faint breeze, seems large enough for someone to
fit through.
> power on generator
With a satisfying click, you slot the power cells into place.
The generator springs to life with a reassuring hum. Lights flicker on, flooding the room with a steady glow.
The air vibrates with renewed energy, and the machinery's gentle rumble signals success, powering up the entire lab.
> go south
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go west
The locker room is dimly lit, with a faint hum of machinery in the air. Rows
of lockers fill the space, closed and orderly. However, one locker catches
your eye - slightly open, a hint of something inside. It seems like the owner
forgot to lock it properly
To the north, a heavy metal door labeled "Security" and a modern keypad next to it present themselves to you
To the east, you see another door with no labels as to where it leads
> hint keypad
Use `enter keypad <code>` to enter a code
Only 6 digits? That's only like 999 999 options, you can just brute force it...
...or look around for the code, it must be *somewhere*
> enter keypad 852611
The light on the lock blinks green, it buzzes and unlocks. Correct!
> unlock north
Door unlocked
> go north
The security room is dimly lit, the soft glow of monitors casting a blue hue on
the walls. The air is cool, and the hum of electronic equipment fills the room.
Rows of monitors display surveillance footage, capturing glimpses of different
sections of the lab. The power control switches on the central console beckon,
suggesting a pivotal role in the functionality of the facility.
> hint here
You can interact with the control panel or go south
Objects in the room: control panel
> hint control panel
You can use it to `power on` something
> power on elevator
You hear a friendly <click> sound and see a reassuring flash of green light
> go south
The locker room is dimly lit, with a faint hum of machinery in the air. Rows
of lockers fill the space, closed and orderly. However, one locker catches
your eye - slightly open, a hint of something inside. It seems like the owner
forgot to lock it properly
To the north, a heavy metal door labeled "Security" and a modern keypad next to it present themselves to you
To the east, you see another door with no labels as to where it leads
> go east
You find yourself in a dimly lit corridor, the ambient light casting faint shadows.
Directly ahead to the north, a door labeled "Generator Room" stands prominently.
Looking to the south, the corridor stretches away, its destination obscured by the dim lighting,
The western door leads to the locker room.
> go south
You are further down the corridor, to the west - entrance to the experiment chamber.
The air is heavy with the weight of past scientific endeavors ...or are those toxic fumes?
To the east - a locked door guards more secrets.
> go east
As you step into the room bathed in soft light, you notice a solitary desk at
its center. On the desk rests a computer, its screen silent and
dark. The absence of the usual hum of electronic activity adds an eerie calm
to the room, leaving the space seemingly dormant.
To the west there is a door locked from this side.
> enter vent
You are in the vent shaft. You can proceed east, south or north
> go east
As you're crawling out of the ventilation shaft, you notice an elevator.
Finally, a way out of this maze!
> enter elevator
As you ascend through the elevator, leaving the depths of the lab behind, a sense
of accomplishment washes over you. The familiar hum of the machinery gradually
fades as you reach the surface, greeted by natural light and the open air. The
door opens, revealing a world beyond the confines of the secretive lab. You have
successfully escaped, leaving the mysteries and experiments behind. What lies
ahead is a new chapter, and the journey to freedom is now yours to explore.
The game is over. Thanks for playing!