Skip to content

Commit ea66d8a

Browse files
committed
Let mystics see win stealer counts too
Also remove an unnecessary addition at high player counts in sleepy
1 parent a15acac commit ea66d8a

File tree

4 files changed

+3
-5
lines changed

4 files changed

+3
-5
lines changed

messages/en.json

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1240,7 +1240,6 @@
12401240
"sleepy_nightmare_target_idle": "Because you did not act in time, your fight-or-flight response urges you to run away as fast as you can.",
12411241
"sleepy_priest_death": "The sky suddenly darkens as a thunderstorm appears from nowhere. The bell on the newly-abandoned church starts ringing in sinister tones before the building is struck repeatedly by lightning, setting it alight in a raging inferno...",
12421242
"sleepy_doomsayer_turn": "You feel something rushing into you and taking control over your mind and body. It causes you to rapidly start transforming into a werewolf, and you realize your vision powers can now be used to inflict malady on the unwary. You are now {=doomsayer!role:article} {=doomsayer!role:bold}.",
1243-
"sleepy_succubus_turn": "You feel something rushing into you and taking control over your mind and body. You are now {=succubus!role:article} {=succubus!role:bold}. Your job is to entrance the village, bringing them all under your absolute control.",
12441243
"sleepy_demoniac_turn": "You feel something rushing into you and taking control over your mind and body, showing you your new purpose in life. There are far greater evils than the wolves lurking in the shadows, and by sacrificing all of the wolves, you can unleash those evils upon the world. You are now {=demoniac!role:article} {=demoniac!role:bold}.",
12451244
"sleepy_jester_turn": "You hear dark whispers promising you power and the ability to fight back against all that is wrong with the world. You need only to shuffle off your mortal coil, they say. You cackle madly, thinking that to be a small price to pay. You are now {=jester!role:article} {=jester!role:bold}.",
12461245
"sleepy_monster_turn": "You feel something rushing into you and taking control over your mind and body. You don't need the wolves in order to ruin the village, you can do it all yourself! You are now {=monster!role:article} {=monster!role:bold}.",

src/defaultsettings.yml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1231,7 +1231,7 @@ gameplay: &gameplay
12311231
_default: 20
12321232
turn:
12331233
_desc: >
1234-
How likely certain roles (seer, harlot) are to change into other roles when priest dies.
1234+
How likely certain roles are to change into other roles when priest dies.
12351235
A value between 0 and 1 is the percentage chance for these roles to turn (e.g. 0.42 is a 42% chance).
12361236
_type:
12371237
- float

src/gamemodes/sleepy.py

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ def __init__(self, arg=""):
3535
21: ["monster", "hunter"],
3636
22: ["augur", "amnesiac(2)"],
3737
23: ["insomniac", "cultist"],
38-
24: ["wolf(3)", "harlot"]
38+
24: ["wolf(2)"]
3939
}
4040

4141
self.TURN_CHANCE = config.Main.get("gameplay.modes.sleepy.turn")
@@ -259,7 +259,6 @@ def happy_fun_times(self, evt: Event, var: GameState, player, all_roles, death_t
259259
channels.Main.send(messages["sleepy_priest_death"])
260260

261261
mapping = {"seer": "doomsayer",
262-
"harlot": "succubus",
263262
"cultist": "demoniac",
264263
"vengeful ghost": "jester"}
265264
for old, new in mapping.items():

src/roles/mystic.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
from src.gamestate import GameState
55
from src.roles.helper.mystics import register_mystic
66

7-
register_mystic("mystic", send_role=True, types=("Evil",))
7+
register_mystic("mystic", send_role=True, types=("Evil", "Win Stealer"))
88

99
@event_listener("get_role_metadata")
1010
def on_get_role_metadata(evt: Event, var: Optional[GameState], kind: str):

0 commit comments

Comments
 (0)