Skip to content

Latest commit

 

History

History
121 lines (98 loc) · 3.06 KB

README.md

File metadata and controls

121 lines (98 loc) · 3.06 KB

Nim game library

Build Status

Install

npm install @luchsamapparat/nim

Develop, build and test

Install dependcies first via npm install. Then...

  • npm run build Clean the dist directory, run TSLint and build the library
  • npm run watch Clean the dist directory, build and test the library in parallel and repeat on file change
  • npm test Run tests

Release

For this to work, git must be installed on the machine.

  • npm run release builds the library, commits the changes to dist, creates a new version and pushes it to the repository

Use

Basic Usage

import { GameState, Player, playRound, remainderStrategy, startGame } from '@luchsamapparat/nim';

const gameState: GameState = startGame({
    heapSize: 13,
    minTokensToRemove: 1,
    maxTokensToRemove: 3,
    startingPlayer: Player.Human,
    strategy: remainderStrategy()
});

// game = {
//     playNextRound: (tokensToRemove: number) => Game
//     state: {
//         config: {
//             heapSize: 13,
//             minTokensToRemove: 1,
//             maxTokensToRemove: 3,
//             startingPlayer: Player.Human,
//             strategy: {
//                 getNextTurn: (gameState: GameState) => number
//             }
//         },
//         heapSize: 13,
//         minTokensAllowedToRemove: 1,
//         maxTokensAllowedToRemove: 3,
//         turns: [],
//         winner: null
//     }
// }

const updatedGameState: GameState = playRound(2)(gameState);

// game = {
//     playNextRound: (tokensToRemove: number) => Game
//     state: {
//         config: {
//             heapSize: 13,
//             minTokensToRemove: 1,
//             maxTokensToRemove: 3,
//             startingPlayer: Player.Human,
//             strategy: {
//                 getNextTurn: (gameState: GameState) => number
//             }
//         },
//         heapSize: 8,
//         minTokensAllowedToRemove: 1,
//         maxTokensAllowedToRemove: 3,
//         turns: [
//             { player: 'Human', tokensRemoved: 2 },
//             { player: 'Machine', tokensRemoved: 3 }
//         ],
//         winner: null
//     }
// }

Using a Strategy

import { NimGame, Player, remainderStrategy } from '@luchsamapparat/nim';

const gameConfig = {
    heapSize: 13,
    minTokensToRemove: 1,
    maxTokensToRemove: 3,
    startingPlayer: Player.Human,
};

// the computer always removes the minimum allowed number of tokens
startGame({
    ...gameConfig,
    strategy: alwaysMinStrategy()
});

// the computer always removes the same number of tokens as the opponent did 
startGame({
    ...gameConfig,
    strategy: mimicHumanStrategy()
});

// the computer removes randomly removes tokens according to the minimum and maximun allowed number of tokens
startGame({
    ...gameConfig,
    strategy: randomStrategy()
});

// the computer tries to leave the minimum allowed number of tokens to the opponent in the last round
startGame({
    ...gameConfig,
    strategy: remainderStrategy()
});