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Huge Mesh!! #1
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definetly needs to be fixed ASAP, experienced the same issue, im using Hydrogen MacOS |
Btw what exec r u guys using, |
Sorry for late reply, will be looked into! |
@loboazul666 |
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Should be fixed in 4559e23 |
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meshes still broken |
Works now, but i have an issue with the beams not being at the position they are supposed to, also i think the size of that beam is smaller |
Which executor are you using? |
Can you create a separate issue with more details, please? |
hydrogen |
Android or mac? |
Happens due to InitialSize not being saved properly btw. Depends pretty much on the executor (whether it can read this hidden/special property or not) local Sep = string.rep("-", 10)
warn(Sep .. "START" .. Sep)
local Terrain = workspace.Terrain
local MeshPart = game:FindFirstChildWhichIsA("MeshPart", true)
local UnionOperation = game:FindFirstChildWhichIsA("UnionOperation", true)
local Params = {
RepoURL = "https://raw.githubusercontent.com/luau/SomeHub/main/",
UMF = "UniversalMethodFinder",
ROM = "RequireOnlineModule",
}
local finder, globalcontainer = loadstring(game:HttpGet(Params.RepoURL .. Params.UMF .. ".luau", true), Params.UMF)()
finder({
readbinarystring = 'string.find(...,"binary",nil,true)', -- ! Could match some unwanted stuff (readbinarystringpropertyvalue/readbspval/getbspval)
gethiddenproperty = 'string.find(...,"get",nil,true) and string.find(...,"h",nil,true) and string.find(...,"prop",nil,true) and string.sub(...,#...) ~= "s"',
gethiddenproperties = 'string.find(...,"get",nil,true) and string.find(...,"h",nil,true) and string.find(...,"prop",nil,true) and string.sub(...,#...) == "s"',
getproperties = 'string.find(...,"get",nil,true) and string.find(...,"prop",nil,true) and string.sub(...,#...) == "s" and not string.find(...,"h",nil,true)',
getspecialinfo = 'string.find(...,"get",nil,true) and string.find(...,"spec",nil,true)',
}, true, nil, true)
local InstancePropsTest = { [Terrain] = "PhysicsGrid", [MeshPart] = "InitialSize", [UnionOperation] = "AssetId" }
for methodname, method in globalcontainer do
for instance, propname in InstancePropsTest do
warn(methodname, instance.ClassName, propname, pcall(method, instance, propname))
end
end |
Feel free to continue the discussion. |
Beams (attachments) should be fixed now, lmk if you're still having issues. |
Pretty good script but it has an issue when you try to save games that has meshes
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