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✨ [Modders and game devs] What's the 3 features you need the most? #15092
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Mods and etc.: Features:
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The typical problem is that you want something to happen and be a little predictable. You can add a timer everywhere, but it can cause lags. You can use ABMs, but they can be skipped for many nodes. If the server maintainer starts to play with the server step (100/50ms) big effect on ABMs can be expected. The maintainer now has nothing to do with it without changing all ABM parameters game environment reactions, and mechanics. It can affect flora growing, lava cooling, terrain terraformation, fire behaviors, etc.. |
What I do: Features:
Edit: Rephrased the first feature request after @nauta-turbidus's correction |
What I do: I'm also making my own horror game called Perfect City (very early dev stage). Features:
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@ryvnf Actually, natural light does have a different color than artificial. See vertex shaders for details. |
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What I do: Features:
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mineclonia, several mods (some on cdb, most on https://codeberg.org/cora) , my own wip game, oysterity anarchy server
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I develop for a fork of mineclonia for my server Imperium (xeno333.github.io/Imperium-site), I also do other mods, and game dev.
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What I do: Features:
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What I do: Make minigames (for fun and for money and sometimes host them on servers.
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Thanks for raising this issue, Zughy. I'm a former maintainer of VoxeLibre/MineClone2. Created a skyblock mod for it and have been working on a prototype tower defence game. For me, priorities are as follows:
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My two cents. I've tried to think of things games might need in general, and not features specifically for my content: What I do Features
EDIT for the people above: it makes little sense linking PRs, especially if they're already in a milestone :P |
What I do: Features:
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What I do:
I'm sure issues exist but I will look at them later. Chances are I will implement the first one myself. |
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What I do: Features:
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I'd like to close this issue at the end of September, just to let people know |
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What I do: Features:
Aside of that, I'd support HUD meshes a lot, they'd be very useful for various projects, but it doesn't have a dedicated issue to my knowledge, and I decided not to have two of my own issues here. |
What I do: Features:
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What I do Features
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Thanks everyone for participating. In general, I've tried to label at least one issue as "High priority" per comment; and, even if your issues didn't receive a "High priority" label, rest assured core devs definitely noticed (several issues received new comments). Closing! |
After a discussion on IRC, I thought of running this experiment, similar to #14004
If you're a developer and/or a server admin, list here the 3 features you need the most to turn ideas into reality. To do so, justify every point with a short description. I'll then go through every issue and decide whether to label it as "high priority" or not (to justify the criteria: I've been modding and owning a server for 4 years now, and I work as a Minetest game dev consultant. Minor: I'm the one with the most useful reviews on CDB).
Rules:
Format
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