From 7fdad3600e3b097a28e73d7ffc246c8707f04d18 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gef=C3=BCllte=20Taubenbrust?= <72752000+GefullteTaubenbrust2@users.noreply.github.com> Date: Fri, 10 Jan 2025 22:23:14 +0100 Subject: [PATCH] Update opengl_fragment.glsl --- client/shaders/nodes_shader/opengl_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 1730b41ac75fe..1eea019d5ba96 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -531,7 +531,7 @@ void main(void) col.rgb += reflection_color * pow(fresnel_factor, 2.0) * 0.5 * brightness_factor; vec3 water_reflect_color = - 2.0 * specular_intensity * sunTint * dayLight * fresnel_factor * max(1.0 - shadow_uncorrected, 0.0) * + 1.5 * specular_intensity * sunTint * dayLight * fresnel_factor * max(1.0 - shadow_uncorrected, 0.0) * mtsmoothstep(0.85, 0.9, pow(clamp(dot(reflect_ray, viewVec), 0.0, 1.0), 32.0)); // Sun reflection